Script started on Tue 16 Mar 2010 10:24:11 PM EDT {montroll:1} valgrind bin_unix/natve_client ==12010== Memcheck, a memory error detector ==12010== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==12010== Using Valgrind-3.5.0 and LibVEX; rerun with -h for copyright info ==12010== Command: bin_unix/native_client ==12010== init: sdl init: net init: game init: video: mode ==12010== Syscall param ioctl(generic) points to uninitialised byte(s) ==12010== at 0x445BF54: ioctl (in /lib/libc-2.7.so) ==12010== by 0x53F9D95: do_wait (vblank.c:255) ==12010== by 0x53F9E80: driDrawableInitVBlank (vblank.c:309) ==12010== by 0x5438C9F: radeonMakeCurrent (radeon_common_context.c:769) ==12010== by 0x53FA482: driBindContext (dri_util.c:187) ==12010== by 0x4236169: driBindContext (dri_glx.c:495) ==12010== by 0x4202AFB: MakeContextCurrent (glxcurrent.c:376) ==12010== by 0x4202E3D: glXMakeCurrent (glxcurrent.c:502) ==12010== by 0x408B4A1: X11_GL_MakeCurrent (in /usr/lib/libSDL-1.2.so.0.11.2) ==12010== Address 0xbee03418 is on thread 1's stack ==12010== init: video: misc init: gl Renderer: Mesa DRI R200 (RS300 5835) 20090101 AGP 8x x86/MMX/SSE2 TCL (Tungsten Graphics, Inc.) Driver: 1.3 Mesa 7.9-devel WARNING: No framebuffer object support. (reflective water may be slow) WARNING: No occlusion query support! (large maps may be SLOW) WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for you) Rendering using the OpenGL fixed-function path. init: console ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F429: r200_quad (t_dd_triemit.h:69) ==12010== by 0x5426F89: r200_render_quads_verts (t_vb_rendertmp.h:383) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x550A42E: vbo_exec_vtx_flush (vbo_exec_draw.c:384) ==12010== by 0x5506FF8: vbo_exec_FlushVertices_internal (vbo_exec_api.c:872) ==12010== by 0x5507069: vbo_exec_FlushVertices (vbo_exec_api.c:906) ==12010== by 0x55CE8AA: _mesa_BlendFuncSeparateEXT (blend.c:193) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F475: r200_quad (t_dd_triemit.h:80) ==12010== by 0x5426F89: r200_render_quads_verts (t_vb_rendertmp.h:383) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x550A42E: vbo_exec_vtx_flush (vbo_exec_draw.c:384) ==12010== by 0x5506FF8: vbo_exec_FlushVertices_internal (vbo_exec_api.c:872) ==12010== by 0x5507069: vbo_exec_FlushVertices (vbo_exec_api.c:906) ==12010== by 0x55CE8AA: _mesa_BlendFuncSeparateEXT (blend.c:193) ==12010== by 0x55CE5D9: _mesa_BlendFunc (blend.c:51) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x543C797: cs_process_relocs (radeon_cs_legacy.c:247) ==12010== by 0x543C9DB: cs_emit (radeon_cs_legacy.c:304) ==12010== by 0x571CC62: radeon_cs_emit (radeon_cs.c:49) ==12010== by 0x543B902: rcommonFlushCmdBufLocked (radeon_common.c:1207) ==12010== by 0x543B9B3: rcommonFlushCmdBuf (radeon_common.c:1227) ==12010== by 0x543B636: radeonFlush (radeon_common.c:1126) ==12010== by 0x5463EDD: _mesa_flush (context.c:1501) ==12010== by 0x546403B: _mesa_Flush (context.c:1533) ==12010== by 0x41FEA2A: glXSwapBuffers (glxcmds.c:974) ==12010== by 0x408B1EE: X11_GL_SwapBuffers (in /usr/lib/libSDL-1.2.so.0.11.2) ==12010== by 0x8092DCA: renderbackground(char const*, Texture*, char const*, char const*, bool, bool) (main.cpp:300) ==12010== by 0x8095837: main (main.cpp:1066) ==12010== ==12010== Syscall param ioctl(generic) points to uninitialised byte(s) ==12010== at 0x445BF54: ioctl (in /lib/libc-2.7.so) ==12010== by 0x53F9D95: do_wait (vblank.c:255) ==12010== by 0x53FA012: driWaitForVBlank (vblank.c:406) ==12010== by 0x5439F3C: radeonScheduleSwap (radeon_common.c:517) ==12010== by 0x543A1E8: radeonSwapBuffers (radeon_common.c:591) ==12010== by 0x53FA739: driSwapBuffers (dri_util.c:302) ==12010== by 0x42364F2: driSwapBuffers (dri_glx.c:614) ==12010== by 0x41FEA6E: glXSwapBuffers (glxcmds.c:975) ==12010== by 0x408B1EE: X11_GL_SwapBuffers (in /usr/lib/libSDL-1.2.so.0.11.2) ==12010== by 0x8092DCA: renderbackground(char const*, Texture*, char const*, char const*, bool, bool) (main.cpp:300) ==12010== by 0x8095837: main (main.cpp:1066) ==12010== Address 0xbee03608 is on thread 1's stack ==12010== ==12010== Warning: noted but unhandled ioctl 0x6447 with no size/direction hints ==12010== This could cause spurious value errors to appear. ==12010== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a proper wrapper. ==12010== Warning: noted but unhandled ioctl 0x6447 with no size/direction hints ==12010== This could cause spurious value errors to appear. ==12010== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a proper wrapper. init: gl: effects ==12010== Warning: noted but unhandled ioctl 0x6447 with no size/direction hints ==12010== This could cause spurious value errors to appear. ==12010== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a proper wrapper. init: world init: sound init: cfg unknown command: mouseaccelmax unknown command: mouseaccelrate init: mainloop read map packages/base/hallo.ogz (26.0 seconds) ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x5435F2C: bo_dma_free (radeon_bo_legacy.c:371) ==12010== by 0x54360B4: bo_free (radeon_bo_legacy.c:410) ==12010== by 0x54362CA: bo_unref (radeon_bo_legacy.c:496) ==12010== by 0x571C9D4: radeon_bo_unref (radeon_bo.c:69) ==12010== by 0x543DF37: radeonReleaseDmaRegions (radeon_dma.c:383) ==12010== by 0x543B996: rcommonFlushCmdBuf (radeon_common.c:1224) ==12010== by 0x543B636: radeonFlush (radeon_common.c:1126) ==12010== by 0x5463EDD: _mesa_flush (context.c:1501) ==12010== by 0x546403B: _mesa_Flush (context.c:1533) ==12010== by 0x41FEA2A: glXSwapBuffers (glxcmds.c:974) ==12010== by 0x408B1EE: X11_GL_SwapBuffers (in /usr/lib/libSDL-1.2.so.0.11.2) ==12010== by 0x8093862: renderprogress(float, char const*, unsigned int, bool) (main.cpp:436) ==12010== ==12010== Syscall param ioctl(generic) points to uninitialised byte(s) ==12010== at 0x445BF54: ioctl (in /lib/libc-2.7.so) ==12010== by 0x478E3CC: drmCommandWrite (xf86drm.c:2398) ==12010== by 0x5435F94: bo_dma_free (radeon_bo_legacy.c:379) ==12010== by 0x54360B4: bo_free (radeon_bo_legacy.c:410) ==12010== by 0x54362CA: bo_unref (radeon_bo_legacy.c:496) ==12010== by 0x571C9D4: radeon_bo_unref (radeon_bo.c:69) ==12010== by 0x543DF37: radeonReleaseDmaRegions (radeon_dma.c:383) ==12010== by 0x543B996: rcommonFlushCmdBuf (radeon_common.c:1224) ==12010== by 0x543B636: radeonFlush (radeon_common.c:1126) ==12010== by 0x5463EDD: _mesa_flush (context.c:1501) ==12010== by 0x546403B: _mesa_Flush (context.c:1533) ==12010== by 0x41FEA2A: glXSwapBuffers (glxcmds.c:974) ==12010== Address 0xbee004f0 is on thread 1's stack ==12010== Hallo by Nieb game mode is DMSP ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x54036C1: r200KernelClear (r200_ioctl.c:87) ==12010== by 0x5403D77: r200Clear (r200_ioctl.c:251) ==12010== by 0x55D0C3B: _mesa_Clear (clear.c:178) ==12010== by 0x80EA2BA: gl_drawframe(int, int) (rendergl.cpp:1574) ==12010== by 0x8095D45: main (main.cpp:1168) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F593: r200_triangle (t_dd_triemit.h:96) ==12010== by 0x54277DB: r200_render_triangles_elts (t_vb_rendertmp.h:182) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x55087A6: vbo_validated_drawrangeelements (vbo_exec_array.c:663) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F5DF: r200_triangle (t_dd_triemit.h:106) ==12010== by 0x54277DB: r200_render_triangles_elts (t_vb_rendertmp.h:182) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x55087A6: vbo_validated_drawrangeelements (vbo_exec_array.c:663) ==12010== by 0x55089C1: vbo_exec_DrawRangeElementsBaseVertex (vbo_exec_array.c:771) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F78D: r200_fast_clipped_poly (t_dd_triemit.h:144) ==12010== by 0x551B7B9: clip_tri_4 (t_vb_cliptmp.h:259) ==12010== by 0x5523011: clip_elt_triangles (t_vb_render.c:173) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F812: r200_fast_clipped_poly (t_dd_triemit.h:159) ==12010== by 0x551B7B9: clip_tri_4 (t_vb_cliptmp.h:259) ==12010== by 0x5523011: clip_elt_triangles (t_vb_render.c:173) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x55087A6: vbo_validated_drawrangeelements (vbo_exec_array.c:663) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F593: r200_triangle (t_dd_triemit.h:96) ==12010== by 0x54277DB: r200_render_triangles_elts (t_vb_rendertmp.h:182) ==12010== by 0x5522FB2: clip_elt_triangles (t_vb_render.c:171) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F5DF: r200_triangle (t_dd_triemit.h:106) ==12010== by 0x54277DB: r200_render_triangles_elts (t_vb_rendertmp.h:182) ==12010== by 0x5522FB2: clip_elt_triangles (t_vb_render.c:171) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x55087A6: vbo_validated_drawrangeelements (vbo_exec_array.c:663) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F593: r200_triangle (t_dd_triemit.h:96) ==12010== by 0x54277DB: r200_render_triangles_elts (t_vb_rendertmp.h:182) ==12010== by 0x5523053: clip_elt_triangles (t_vb_render.c:179) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F5DF: r200_triangle (t_dd_triemit.h:106) ==12010== by 0x54277DB: r200_render_triangles_elts (t_vb_rendertmp.h:182) ==12010== by 0x5523053: clip_elt_triangles (t_vb_render.c:179) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5625F0F: vbo_rebase_prims (vbo_rebase.c:222) ==12010== by 0x5515A46: _tnl_draw_prims (t_draw.c:427) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x55087A6: vbo_validated_drawrangeelements (vbo_exec_array.c:663) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F78D: r200_fast_clipped_poly (t_dd_triemit.h:144) ==12010== by 0x551DAAA: clip_quad_4 (t_vb_cliptmp.h:310) ==12010== by 0x551F95B: clip_render_quads_verts (t_vb_rendertmp.h:383) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x550A42E: vbo_exec_vtx_flush (vbo_exec_draw.c:384) ==12010== by 0x5506FF8: vbo_exec_FlushVertices_internal (vbo_exec_api.c:872) ==12010== by 0x5507069: vbo_exec_FlushVertices (vbo_exec_api.c:906) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F812: r200_fast_clipped_poly (t_dd_triemit.h:159) ==12010== by 0x551DAAA: clip_quad_4 (t_vb_cliptmp.h:310) ==12010== by 0x551F95B: clip_render_quads_verts (t_vb_rendertmp.h:383) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x550A42E: vbo_exec_vtx_flush (vbo_exec_draw.c:384) ==12010== by 0x5506FF8: vbo_exec_FlushVertices_internal (vbo_exec_api.c:872) ==12010== by 0x5507069: vbo_exec_FlushVertices (vbo_exec_api.c:906) ==12010== by 0x54E8AAC: _mesa_BindTexture (texobj.c:1058) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x810BBCF: vertmodel::vertmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (vertmodel.h:661) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F77DE: renderbatchedmodel(model*, batchedmodel&) (rendermodel.cpp:547) ==12010== by 0x80F7BF6: endmodelbatches() (rendermodel.cpp:619) ==12010== by 0x813FD67: rendermapmodels() (renderva.cpp:498) ==12010== by 0x80EA371: gl_drawframe(int, int) (rendergl.cpp:1593) ==12010== by 0x8095D45: main (main.cpp:1168) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004BF: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004CE: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E3: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E5: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81005BE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== by 0x80EA3D5: gl_drawframe(int, int) (rendergl.cpp:1598) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81005D3: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== by 0x80EA3D5: gl_drawframe(int, int) (rendergl.cpp:1598) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81005D5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== by 0x80EA3D5: gl_drawframe(int, int) (rendergl.cpp:1598) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004BF: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004CE: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E3: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E5: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8114F5D: skelmodel::skelmeshgroup::checkvbocache(skelmodel::skelcacheentry&, int) (skelmodel.h:1640) ==12010== by 0x81153D2: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1675) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004BF: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004CE: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E3: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E5: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005A5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81005BE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== by 0x80EA3D5: gl_drawframe(int, int) (rendergl.cpp:1598) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81005D3: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== by 0x80EA3D5: gl_drawframe(int, int) (rendergl.cpp:1598) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81005D5: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== by 0x80EA3D5: gl_drawframe(int, int) (rendergl.cpp:1598) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004BF: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004CE: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E3: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x81004E5: animmodel::animpos::operator!=(animmodel::animpos const&) const (animmodel.h:53) ==12010== by 0x81005EE: animmodel::animstate::operator!=(animmodel::animstate const&) const (animmodel.h:66) ==12010== by 0x810C5F6: skelmodel::animcacheentry::operator==(skelmodel::animcacheentry const&) const (skelmodel.h:136) ==12010== by 0x8115051: skelmodel::skelmeshgroup::checkblendcache(skelmodel::skelcacheentry&, int) (skelmodel.h:1645) ==12010== by 0x811545E: skelmodel::skelmeshgroup::render(animmodel::animstate const*, float, vec const&, dynent*, animmodel::part*) (skelmodel.h:1681) ==12010== by 0x81043FC: animmodel::part::render(int, int, int, float, vec const&, dynent*, vec const&, vec const&, plane const&, animmodel::animstate*) (animmodel.h:753) ==12010== by 0x8104B08: animmodel::render(int, int, int, float, vec const&, dynent*, modelattach*, vec const&, vec const&, plane const&) (animmodel.h:867) ==12010== by 0x81054A3: animmodel::render(int, int, int, vec const&, float, float, dynent*, modelattach*, vec const&, vec const&, float) (animmodel.h:1001) ==12010== by 0x80F9105: rendermodel(entitylight*, char const*, int, vec const&, float, float, int, dynent*, modelattach*, int, int, float) (rendermodel.cpp:910) ==12010== by 0x81AC52D: game::drawhudmodel(fpsent*, int, float, int) (render.cpp:296) ==12010== by 0x81AC6FD: game::drawhudgun() (render.cpp:316) ==12010== by 0x81AC70E: game::renderavatar() (render.cpp:322) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x541F3E5: r200_alloc_verts (r200_swtcl.c:365) ==12010== by 0x541F429: r200_quad (t_dd_triemit.h:69) ==12010== by 0x5420554: quadr (t_dd_tritmp.h:536) ==12010== by 0x551F8FE: clip_render_quads_verts (t_vb_rendertmp.h:383) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5508432: vbo_exec_DrawArrays (vbo_exec_array.c:524) ==12010== by 0x54FA5BD: neutral_DrawArrays (vtxfmt_tmp.h:327) ==12010== by 0x813729F: varenderer<0>::render() (renderparticles.cpp:766) ==12010== ==12010== Use of uninitialised value of size 4 ==12010== at 0x541F475: r200_quad (t_dd_triemit.h:80) ==12010== by 0x5420554: quadr (t_dd_tritmp.h:536) ==12010== by 0x551F8FE: clip_render_quads_verts (t_vb_rendertmp.h:383) ==12010== by 0x55259C6: run_render (t_vb_render.c:320) ==12010== by 0x55148A4: _tnl_run_pipeline (t_pipeline.c:153) ==12010== by 0x540A9FD: r200WrapRunPipeline (r200_state.c:2460) ==12010== by 0x5515B9D: _tnl_draw_prims (t_draw.c:478) ==12010== by 0x5515937: _tnl_vbo_draw_prims (t_draw.c:384) ==12010== by 0x5508432: vbo_exec_DrawArrays (vbo_exec_array.c:524) ==12010== by 0x54FA5BD: neutral_DrawArrays (vtxfmt_tmp.h:327) ==12010== by 0x813729F: varenderer<0>::render() (renderparticles.cpp:766) ==12010== by 0x812B015: renderparticles(bool) (renderparticles.cpp:1018) ==12010== ==12010== Conditional jump or move depends on uninitialised value(s) ==12010== at 0x5435F2C: bo_dma_free (radeon_bo_legacy.c:371) ==12010== by 0x54360B4: bo_free (radeon_bo_legacy.c:410) ==12010== by 0x5436B16: radeon_bo_manager_legacy_dtor (radeon_bo_legacy.c:785) ==12010== by 0x5434DBB: radeonDestroyScreen (radeon_screen.c:1416) ==12010== by 0x53FAE57: driDestroyScreen (dri_util.c:631) ==12010== by 0x4236569: driDestroyScreen (dri_glx.c:631) ==12010== by 0x4203379: FreeScreenConfigs (glxext.c:257) ==12010== by 0x42033F7: __glXFreeDisplayPrivate (glxext.c:278) ==12010== by 0x44F7FDF: _XFreeExtData (in /usr/lib/libX11.so.6.3.0) ==12010== ==12010== ==12010== HEAP SUMMARY: ==12010== in use at exit: 43,272,941 bytes in 6,503 blocks ==12010== total heap usage: 550,890 allocs, 544,387 frees, 507,354,611 bytes allocated ==12010== ==12010== LEAK SUMMARY: ==12010== definitely lost: 173,944 bytes in 1,598 blocks ==12010== indirectly lost: 4,690,955 bytes in 2,551 blocks ==12010== possibly lost: 32,370,996 bytes in 70 blocks ==12010== still reachable: 6,037,046 bytes in 2,284 blocks ==12010== suppressed: 0 bytes in 0 blocks ==12010== Rerun with --leak-check=full to see details of leaked memory ==12010== ==12010== For counts of detected and suppressed errors, rerun with: -v ==12010== Use --track-origins=yes to see where uninitialised values come from ==12010== ERROR SUMMARY: 621122 errors from 44 contexts (suppressed: 132 from 13)