Allocating 128 x 128 radeon RBO (pitch 128) err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 2562: "line 81, char 20: error: relative address offset too large (163)\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source PARAM rel_addr_const = { 0.5, 0.0, 0.0, 0.0 }; fixme:d3d_shader:shader_arb_dump_program_source TEMP A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R0; fixme:d3d_shader:shader_arb_dump_program_source TEMP R1; fixme:d3d_shader:shader_arb_dump_program_source TEMP R2; fixme:d3d_shader:shader_arb_dump_program_source TEMP R3; fixme:d3d_shader:shader_arb_dump_program_source TEMP R4; fixme:d3d_shader:shader_arb_dump_program_source TEMP R5; fixme:d3d_shader:shader_arb_dump_program_source TEMP R6; fixme:d3d_shader:shader_arb_dump_program_source ADDRESS A0; fixme:d3d_shader:shader_arb_dump_program_source PARAM C[253] = { program.env[0..252] }; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV R0.w, C[193].y; fixme:d3d_shader:shader_arb_dump_program_source MUL R1, vertex.attrib[3], C[193].x; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW, R1, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA, R1; fixme:d3d_shader:shader_arb_dump_program_source ADD TA, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP4 R1.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R1.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R1.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R1.xyz, R1, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].x, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].z, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R0.xyz, R2, vertex.attrib[2].w, R1; fixme:d3d_shader:shader_arb_dump_program_source DP4 TMP_OUT.x, R0, C[183]; fixme:d3d_shader:shader_arb_dump_program_source DP4 TMP_OUT.y, R0, C[184]; fixme:d3d_shader:shader_arb_dump_program_source DP4 TMP_OUT.z, R0, C[185]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R0.w, R0, C[186]; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R1.xyz, R1, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].x, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].z, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].w, R1; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R1, R1; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R2.xyz, R1, TA.x; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW.w, C[189].x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW.w, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA.w, C[189].x; fixme:d3d_shader:shader_arb_dump_program_source ADD TA.w, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA.w, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW.w, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source MOV R1.w, C[A0.x + 163].w; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW.w, C[189].x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW.w, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA.w, C[189].x; fixme:d3d_shader:shader_arb_dump_program_source ADD TA.w, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA.w, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW.w, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R0, -R1.w, C[A0.x + 162]; fixme:d3d_shader:shader_arb_dump_program_source ADD R0.xyz, -R0, C[190]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.x, R2, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R4.xyz, R4, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R5, vertex.attrib[2].x, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R5, vertex.attrib[2].z, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R5, vertex.attrib[2].w, R4; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R4, R4; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R5.xyz, R4, TA.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.y, R5, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R4.xyz, R4, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R6, vertex.attrib[2].x, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R6, vertex.attrib[2].z, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R6, vertex.attrib[2].w, R4; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R4, R4; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R6.xyz, R4, TA.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.z, R6, R1; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.w, R1, R1; fixme:d3d_shader:shader_arb_dump_program_source RSQ R2.w, R1.w; fixme:d3d_shader:shader_arb_dump_program_source MUL R1.xyz, R3, R2.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, R2, R0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[0].x, R2.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, R5, R0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[0].y, R5.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.w, R6, R0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[0].z, R6.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R0.x, R2.xyww, R2.xyww; fixme:d3d_shader:shader_arb_dump_program_source RSQ R0.x, R0.x; fixme:d3d_shader:shader_arb_dump_program_source MAD R0.xyz, R2.xyww, R0.x, R1; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[1], R1; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.x, R0, R0; fixme:d3d_shader:shader_arb_dump_program_source RSQ R1.x, R1.x; fixme:d3d_shader:shader_arb_dump_program_source MUL result.texcoord[6].xyz, R0, R1.x; fixme:d3d_shader:shader_arb_dump_program_source ADD result.texcoord[4].xy, vertex.attrib[6], C[192].zwzw; fixme:d3d_shader:shader_arb_dump_program_source ADD R0.x, -R0.w, C[191].x; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT.w, R0.w; fixme:d3d_shader:shader_arb_dump_program_source MUL R0.x, R0.x, C[187].x; fixme:d3d_shader:shader_arb_dump_program_source MAX R0.x, R0.x, C[193].z; fixme:d3d_shader:shader_arb_dump_program_source MIN result.texcoord[3].w, R0.x, C[193].y; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[2], C[193].z; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[3].xyz, C[188]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[4].z, vertex.attrib[6].z; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[5].xy, C[193].z; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7].xyz, C[193].z; fixme:d3d_shader:shader_arb_dump_program_source ADD result.fogcoord, posFixup.x, -posFixup.x; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[7], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_shader:shader_arb_generate_vshader >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ arb_program_shader.c / 4205 fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 4571: "line 141, char 20: error: relative address offset too large (163)\n" fixme:d3d_shader:shader_arb_dump_program_source !!ARBvp1.0 fixme:d3d_shader:shader_arb_dump_program_source TEMP TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source PARAM helper_const = { 0.0, 1.0, 2.0, 0.0000000100}; fixme:d3d_shader:shader_arb_dump_program_source PARAM rel_addr_const = { 0.5, 0.0, 0.0, 0.0 }; fixme:d3d_shader:shader_arb_dump_program_source TEMP A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source TEMP TA; fixme:d3d_shader:shader_arb_dump_program_source TEMP R0; fixme:d3d_shader:shader_arb_dump_program_source TEMP R1; fixme:d3d_shader:shader_arb_dump_program_source TEMP R2; fixme:d3d_shader:shader_arb_dump_program_source TEMP R3; fixme:d3d_shader:shader_arb_dump_program_source TEMP R4; fixme:d3d_shader:shader_arb_dump_program_source TEMP R5; fixme:d3d_shader:shader_arb_dump_program_source TEMP R6; fixme:d3d_shader:shader_arb_dump_program_source TEMP R7; fixme:d3d_shader:shader_arb_dump_program_source ADDRESS A0; fixme:d3d_shader:shader_arb_dump_program_source PARAM C[253] = { program.env[0..252] }; fixme:d3d_shader:shader_arb_dump_program_source PARAM posFixup = program.local[0]; fixme:d3d_shader:shader_arb_dump_program_source MOV R0.w, C[194].y; fixme:d3d_shader:shader_arb_dump_program_source MUL R1, vertex.attrib[3], C[194].x; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW, R1, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA, R1; fixme:d3d_shader:shader_arb_dump_program_source ADD TA, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP4 R1.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R1.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R1.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R1.xyz, R1, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].x, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].z, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.x, vertex.attrib[0], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.y, vertex.attrib[0], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R2.z, vertex.attrib[0], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R0.xyz, R2, vertex.attrib[2].w, R1; fixme:d3d_shader:shader_arb_dump_program_source DP4 TMP_OUT.x, R0, C[183]; fixme:d3d_shader:shader_arb_dump_program_source DP4 TMP_OUT.y, R0, C[184]; fixme:d3d_shader:shader_arb_dump_program_source DP4 TMP_OUT.z, R0, C[185]; fixme:d3d_shader:shader_arb_dump_program_source DP4 R0.w, R0, C[186]; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R1.xyz, R1, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].x, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].z, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, vertex.attrib[4], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, vertex.attrib[4], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.z, vertex.attrib[4], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R2, vertex.attrib[2].w, R1; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R1, R1; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R2.xyz, R1, TA.x; fixme:d3d_shader:shader_arb_dump_program_source ADD R1.xyz, -R0, C[191]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.x, R2, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R4.xyz, R4, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R5, vertex.attrib[2].x, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R5, vertex.attrib[2].z, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.x, vertex.attrib[5], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.y, vertex.attrib[5], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R5.z, vertex.attrib[5], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R5, vertex.attrib[2].w, R4; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R4, R4; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R5.xyz, R4, TA.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.y, R5, R1; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.y; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MUL R4.xyz, R4, vertex.attrib[2].y; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R6, vertex.attrib[2].x, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R6, vertex.attrib[2].z, R4; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.x, vertex.attrib[1], C[A0.x + 0]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.y, vertex.attrib[1], C[A0.x + 1]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R6.z, vertex.attrib[1], C[A0.x + 2]; fixme:d3d_shader:shader_arb_dump_program_source MAD R4.xyz, R6, vertex.attrib[2].w, R4; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R4, R4; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R6.xyz, R4, TA.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.z, R6, R1; fixme:d3d_shader:shader_arb_dump_program_source DP3 TA.x, R3, R3; fixme:d3d_shader:shader_arb_dump_program_source SGE TA.y, -TA.x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD TA.x, helper_const.y, TA.y, TA.x; fixme:d3d_shader:shader_arb_dump_program_source RSQ TA.x, TA.x; fixme:d3d_shader:shader_arb_dump_program_source MUL R1.xyz, R3, TA.x; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW.w, C[189].x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW.w, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA.w, C[189].x; fixme:d3d_shader:shader_arb_dump_program_source ADD TA.w, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA.w, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW.w, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source MOV R1.w, C[A0.x + 163].w; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW.w, C[189].x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW.w, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA.w, C[189].x; fixme:d3d_shader:shader_arb_dump_program_source ADD TA.w, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA.w, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW.w, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source MAD R3.xyz, R0, -R1.w, C[A0.x + 162]; fixme:d3d_shader:shader_arb_dump_program_source SGE A0_SHADOW.w, C[190].x, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MAD A0_SHADOW.w, A0_SHADOW, helper_const.z, -helper_const.y; fixme:d3d_shader:shader_arb_dump_program_source ABS TA.w, C[190].x; fixme:d3d_shader:shader_arb_dump_program_source ADD TA.w, TA, rel_addr_const.x; fixme:d3d_shader:shader_arb_dump_program_source FLR TA.w, TA; fixme:d3d_shader:shader_arb_dump_program_source MUL A0_SHADOW.w, TA, A0_SHADOW; fixme:d3d_shader:shader_arb_dump_program_source ARL A0.x, A0_SHADOW.w; fixme:d3d_shader:shader_arb_dump_program_source ADD R0.xyz, -R0, C[A0.x + 162]; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.x, R2, R3; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.y, R5, R3; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.z, R6, R3; fixme:d3d_shader:shader_arb_dump_program_source DP3 R3.w, R3, R3; fixme:d3d_shader:shader_arb_dump_program_source RSQ R1.w, R3.w; fixme:d3d_shader:shader_arb_dump_program_source MAD R7.xyz, R1.w, R4, R1; fixme:d3d_shader:shader_arb_dump_program_source MUL R3.xyz, R4, R1.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R1.w, R7, R7; fixme:d3d_shader:shader_arb_dump_program_source RSQ R1.w, R1.w; fixme:d3d_shader:shader_arb_dump_program_source MUL result.texcoord[6].xyz, R7, R1.w; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.x, R2, R0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[0].x, R2.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.y, R5, R0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[0].y, R5.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R2.w, R6, R0; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[0].z, R6.z; fixme:d3d_shader:shader_arb_dump_program_source DP3 R4.w, R0, R0; fixme:d3d_shader:shader_arb_dump_program_source RSQ R0.x, R4.w; fixme:d3d_shader:shader_arb_dump_program_source MAD R1.xyz, R0.x, R2.xyww, R1; fixme:d3d_shader:shader_arb_dump_program_source MUL R4.xyz, R2.xyww, R0.x; fixme:d3d_shader:shader_arb_dump_program_source DP3 R0.x, R1, R1; fixme:d3d_shader:shader_arb_dump_program_source RSQ R0.x, R0.x; fixme:d3d_shader:shader_arb_dump_program_source MUL result.texcoord[7].xyz, R1, R0.x; fixme:d3d_shader:shader_arb_dump_program_source ADD result.texcoord[4].xy, vertex.attrib[6], C[193].zwzw; fixme:d3d_shader:shader_arb_dump_program_source ADD R0.x, -R0.w, C[192].x; fixme:d3d_shader:shader_arb_dump_program_source MOV TMP_OUT.w, R0.w; fixme:d3d_shader:shader_arb_dump_program_source MUL R0.x, R0.x, C[187].x; fixme:d3d_shader:shader_arb_dump_program_source MAX R0.x, R0.x, C[194].z; fixme:d3d_shader:shader_arb_dump_program_source MIN result.texcoord[3].w, R0.x, C[194].y; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[1], R3; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[2], R4; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[3].xyz, C[188]; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[4].z, vertex.attrib[6].z; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[5].xy, C[194].z; fixme:d3d_shader:shader_arb_dump_program_source ADD result.fogcoord, posFixup.x, -posFixup.x; fixme:d3d_shader:shader_arb_dump_program_source MUL TA, posFixup, TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source ADD TMP_OUT.x, TMP_OUT.x, TA.z; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w; fixme:d3d_shader:shader_arb_dump_program_source MOV TA, helper_const.x; fixme:d3d_shader:shader_arb_dump_program_source MOV result.texcoord[5], TA; fixme:d3d_shader:shader_arb_dump_program_source MAD TMP_OUT.z, TMP_OUT.z, helper_const.z, -TMP_OUT.w; fixme:d3d_shader:shader_arb_dump_program_source MOV result.position, TMP_OUT; fixme:d3d_shader:shader_arb_dump_program_source END fixme:d3d_shader:shader_arb_dump_program_source err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 Allocating 80 x 80 radeon RBO (pitch 80) err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit err:d3d_surface:surface_load_ds_location >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindRenderbufferEXT @ surface.c / 4066 Allocating 512 x 512 radeon RBO (pitch 512) err:d3d_shader:create_arb_blt_fragment_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glProgramStringARB() @ arb_program_shader.c / 3333 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 5843 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 5843 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 5843 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 5843 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 5843 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0xa3705e0) : pBox=(nil) stub fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software blit err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 46 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 5843 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 err:d3d:loadNumberedArrays >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading numbered arrays @ state.c / 4203 drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See dmesg for more info.