GNU gdb (Gentoo 7.0.1 p1) 7.0.1 Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-pc-linux-gnu". For bug reporting instructions, please see: ... Reading symbols from /usr/GNUstep/Local/Applications/oolite.app/oolite...done. (gdb) run Starting program: /usr/GNUstep/Local/Applications/oolite.app/oolite [Thread debugging using libthread_db enabled] [New Thread 0x7ffff68db710 (LWP 31709)] [New Thread 0x7ffff60da710 (LWP 31710)] -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], COLOR, PERSPECTIVE DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], CUBE 1: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], COLOR, LINEAR DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV OUT[1], IN[1] 5: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], COLOR, PERSPECTIVE DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END ______________________________________________________________ 5 relocs 544 pm4 [0] 14779296 bo [1] 14780448 bo [2] 14781376 bo [3] 14782384 bo [4] 14787360 bo done dump -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0] DCL TEMP[0] 0: TXP TEMP[0], IN[0], SAMP[0], 2D 1: MUL OUT[0].xyz, TEMP[0], CONST[0] 2: MOV OUT[0].w, CONST[0] 3: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV OUT[1], IN[1] 5: END ______________________________________________________________ [New Thread 0x7ffff493a710 (LWP 31711)] [New Thread 0x7fffeffff710 (LWP 31712)] [New Thread 0x7fffef7fe710 (LWP 31713)] [New Thread 0x7fffeeffd710 (LWP 31714)] [New Thread 0x7fffee7fc710 (LWP 31715)] [New Thread 0x7fffedffb710 (LWP 31716)] -------------------------------------------------------------- FRAG DCL OUT[0], COLOR DCL CONST[0] 0: MOV OUT[0], CONST[0] 1: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], COLOR, LINEAR DCL IN[1], COLOR[1], LINEAR DCL OUT[0], COLOR 0: ADD OUT[0].xyz, IN[0], IN[1] 1: MOV OUT[0].w, IN[0] 2: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL OUT[2], COLOR[1] DCL CONST[0..8] DCL TEMP[0..2] IMM FLT32 { 0.0000, 1.0000, 0.0000, 0.0000} 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: DP3 TEMP[0].x, CONST[4], CONST[5] 5: DP3 TEMP[0].y, CONST[4], CONST[6] 6: DP3 TEMP[0].z, CONST[4], CONST[7] 7: MOV TEMP[1], CONST[8] 8: MOV TEMP[2], IMM[0].xxxy 9: MOV OUT[1], TEMP[1] 10: MOV OUT[2], TEMP[2] 11: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0] DCL TEMP[0] 0: TXP TEMP[0], IN[0], SAMP[0], 2D 1: MOV OUT[0].xyz, CONST[0] 2: MUL OUT[0].w, TEMP[0], CONST[0] 3: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV OUT[1], IN[1] 5: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV OUT[1], IN[1] 5: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: END ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL OUT[2], COLOR[1] DCL CONST[0..8] DCL CONST[10..17] DCL TEMP[0..7] IMM FLT32 { 0.0000, 1.0000, 0.0000, 0.0000} 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: DP3 TEMP[0].x, CONST[4], CONST[5] 5: DP3 TEMP[0].y, CONST[4], CONST[6] 6: DP3 TEMP[0].z, CONST[4], CONST[7] 7: MOV TEMP[1], CONST[8] 8: MOV TEMP[2], IMM[0].xxxy 9: MOV OUT[1], TEMP[1] 10: MOV OUT[2], TEMP[2] 11: MUL TEMP[3], IN[0].xxxx, CONST[11] 12: MAD TEMP[3], IN[0].yyyy, CONST[12], TEMP[3] 13: MAD TEMP[3], IN[0].zzzz, CONST[13], TEMP[3] 14: MAD TEMP[3], IN[0].wwww, CONST[14], TEMP[3] 15: SUB TEMP[4], CONST[10], TEMP[3] 16: DP3 TEMP[5], TEMP[4], TEMP[4] 17: RSQ TEMP[5], TEMP[5] 18: MUL TEMP[4], TEMP[4], TEMP[5] 19: DP3 TEMP[6], TEMP[0], TEMP[4] 20: MAX TEMP[7], IMM[0].xxxy, TEMP[6] 21: SLT TEMP[7].z, IMM[0].xxxx, TEMP[6] 22: ADD TEMP[1], CONST[15], TEMP[1] 23: MAD OUT[1].xyz, TEMP[7].yyyy, CONST[16], TEMP[1] 24: MAD OUT[2].xyz, TEMP[7].zzzz, CONST[17], TEMP[2] 25: END ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[10], PERSPECTIVE DCL IN[1], GENERIC[11], PERSPECTIVE DCL IN[2], GENERIC[12], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0] DCL CONST[2] DCL CONST[4..5] DCL CONST[7..11] DCL TEMP[0..6] IMM FLT32 { 0.0000, 0.0010, -0.5000, 2.0000} IMM FLT32 { 1.0000, 0.9000, -0.7000, -289092546864630600148543602688.0000} IMM FLT32 { 0.1000, 0.7000, -0.0500, -0.2500} IMM FLT32 { 1.3000, -0.3000, 5.0900, -0.6000} IMM FLT32 { 0.9000, -0.7000, -289092546864630600148543602688.0000, 0.0000} 0: DP3 TEMP[0].x, IN[0].xyzz, IN[0].xyzz 1: RSQ TEMP[1].x, TEMP[0].xxxx 2: MUL TEMP[0].xyz, IN[0].xyzz, TEMP[1].xxxx 3: MOV TEMP[1].x, -TEMP[0].xxxx 4: MOV TEMP[1].y, -TEMP[0].yyyy 5: MOV TEMP[1].z, TEMP[0].zzzz 6: DP3 TEMP[2].x, IN[2].xyzz, IN[2].xyzz 7: RSQ TEMP[3].x, TEMP[2].xxxx 8: MUL TEMP[2].xyz, IN[2].xyzz, TEMP[3].xxxx 9: DP3 TEMP[3].x, TEMP[1].xyzz, TEMP[2].xyzz 10: MAX TEMP[1].x, TEMP[3].xxxx, IMM[0].xxxx 11: ADD TEMP[2].x, CONST[2].xxxx, IMM[0].yyyy 12: POW TEMP[3].x, TEMP[1].xxxx, TEMP[2].xxxx 13: MUL TEMP[1], CONST[0], TEMP[3].xxxx 14: MOV TEMP[1].w, IMM[1].xxxx 15: TEX TEMP[2], IN[1].xyyy, SAMP[0], 2D 16: MOV TEMP[2].w, IMM[1].xxxx 17: MUL TEMP[3], CONST[5], TEMP[2] 18: MUL TEMP[4], CONST[4], TEMP[2] 19: MAX TEMP[2].x, TEMP[0].zzzz, IMM[0].xxxx 20: MUL TEMP[0], CONST[8], TEMP[2].xxxx 21: MUL TEMP[2], TEMP[4], CONST[9] 22: MAD TEMP[4], TEMP[3], TEMP[0], TEMP[2] 23: MAD TEMP[0], CONST[7], TEMP[1], TEMP[4] 24: ADD TEMP[1].x, CONST[10].xxxx, IMM[0].zzzz 25: MAX TEMP[2].x, TEMP[1].xxxx, IMM[0].xxxx 26: MUL TEMP[1].x, TEMP[2].xxxx, IMM[0].wwww 27: MUL TEMP[2].x, CONST[11].xxxx, IMM[2].xxxx 28: MAD TEMP[3].x, TEMP[2].xxxx, IMM[2].yyyy, IMM[2].zzzz 29: FLR TEMP[4].x, TEMP[2].xxxx 30: ADD TEMP[5].x, TEMP[2].xxxx, -TEMP[4].xxxx 31: ADD TEMP[4].x, TEMP[5].xxxx, IMM[0].zzzz 32: ABS TEMP[5].x, TEMP[4].xxxx 33: FLR TEMP[4].x, TEMP[3].xxxx 34: ADD TEMP[6].x, TEMP[3].xxxx, -TEMP[4].xxxx 35: ADD TEMP[3].x, TEMP[6].xxxx, IMM[0].zzzz 36: ABS TEMP[4].x, TEMP[3].xxxx 37: ADD TEMP[3].x, TEMP[4].xxxx, IMM[2].wwww 38: ADD TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx 39: MAD TEMP[3].x, TEMP[2].xxxx, IMM[3].xxxx, IMM[3].yyyy 40: FLR TEMP[5].x, TEMP[3].xxxx 41: ADD TEMP[6].x, TEMP[3].xxxx, -TEMP[5].xxxx 42: ADD TEMP[3].x, TEMP[6].xxxx, IMM[0].zzzz 43: ABS TEMP[5].x, TEMP[3].xxxx 44: ADD TEMP[3].x, TEMP[5].xxxx, IMM[2].wwww 45: ADD TEMP[5].x, TEMP[4].xxxx, TEMP[3].xxxx 46: MAD TEMP[3].x, TEMP[2].xxxx, IMM[3].zzzz, IMM[3].wwww 47: FLR TEMP[2].x, TEMP[3].xxxx 48: ADD TEMP[4].x, TEMP[3].xxxx, -TEMP[2].xxxx 49: ADD TEMP[2].x, TEMP[4].xxxx, IMM[0].zzzz 50: ABS TEMP[3].x, TEMP[2].xxxx 51: ADD TEMP[2].x, TEMP[3].xxxx, IMM[2].wwww 52: ADD TEMP[3].x, TEMP[5].xxxx, TEMP[2].xxxx 53: MAD TEMP[2].x, TEMP[3].xxxx, IMM[2].xxxx, IMM[4].xxxx 54: MUL TEMP[3].x, TEMP[1].xxxx, TEMP[1].xxxx 55: MUL TEMP[1].x, TEMP[2].xxxx, TEMP[3].xxxx 56: MOV TEMP[2].x, TEMP[1].xxxx 57: MUL TEMP[3].x, TEMP[1].xxxx, TEMP[1].xxxx 58: MUL TEMP[2].y, TEMP[3].xxxx, TEMP[1].xxxx 59: ADD TEMP[3].x, TEMP[1].xxxx, IMM[4].yyyy 60: MAX TEMP[1].x, TEMP[3].xxxx, IMM[0].xxxx 61: MUL TEMP[2].z, TEMP[1].xxxx, IMM[0].xxwx 62: MOV TEMP[2].w, IMM[1].xxxx 63: ADD OUT[0], TEMP[0], TEMP[2] 64: END EE r600_shader.c/tgsi_unsupported:537 - 30 tgsi opcode unsupported EE r600_shader.c/r600_pipe_shader_create:115 - translation from TGSI failed ! -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL IN[2] DCL IN[3] DCL OUT[0], POSITION DCL OUT[1], GENERIC[10] DCL OUT[2], GENERIC[11] DCL OUT[3], GENERIC[12] DCL CONST[0..12] DCL TEMP[0..4] 0: MUL TEMP[0].xyz, CONST[0].xyzz, IN[1].xxxx 1: MAD TEMP[1].xyz, CONST[1].xyzz, IN[1].yyyy, TEMP[0].xyzz 2: MAD TEMP[0].xyz, CONST[2].xyzz, IN[1].zzzz, TEMP[1].xyzz 3: DP3 TEMP[1].x, TEMP[0].xyzz, TEMP[0].xyzz 4: RSQ TEMP[2].x, TEMP[1].xxxx 5: MUL TEMP[1].xyz, TEMP[0].xyzz, TEMP[2].xxxx 6: MUL TEMP[0].xyz, CONST[0].xyzz, IN[3].xxxx 7: MAD TEMP[2].xyz, CONST[1].xyzz, IN[3].yyyy, TEMP[0].xyzz 8: MAD TEMP[0].xyz, CONST[2].xyzz, IN[3].zzzz, TEMP[2].xyzz 9: DP3 TEMP[2].x, TEMP[0].xyzz, TEMP[0].xyzz 10: RSQ TEMP[3].x, TEMP[2].xxxx 11: MUL TEMP[2].xyz, TEMP[0].xyzz, TEMP[3].xxxx 12: XPD TEMP[0].xyz, TEMP[1].xyzz, TEMP[2].xyzz 13: MUL TEMP[3], CONST[4], IN[0].xxxx 14: MAD TEMP[4], CONST[5], IN[0].yyyy, TEMP[3] 15: MAD TEMP[3], CONST[6], IN[0].zzzz, TEMP[4] 16: MAD TEMP[4].xyz, CONST[7], IN[0].wwww, TEMP[3] 17: MOV TEMP[3].xyz, -TEMP[4].xyzz 18: DP3 TEMP[4].x, TEMP[3].xyzz, TEMP[2].xyzz 19: DP3 TEMP[4].y, TEMP[3].xyzz, TEMP[0].xyzz 20: DP3 TEMP[4].z, TEMP[3].xyzz, TEMP[1].xyzz 21: MOV OUT[3].xyz, TEMP[4].xyzz 22: ADD TEMP[4].xyz, CONST[8].xyzz, TEMP[3].xyzz 23: DP3 TEMP[3].x, TEMP[4].xyzz, TEMP[2].xyzz 24: DP3 TEMP[3].y, TEMP[4].xyzz, TEMP[0].xyzz 25: DP3 TEMP[3].z, TEMP[4].xyzz, TEMP[1].xyzz 26: MOV OUT[1].xyz, TEMP[3].xyzz 27: MOV OUT[2].xy, IN[2].xyyy 28: MUL TEMP[0], CONST[9], IN[0].xxxx 29: MAD TEMP[1], CONST[10], IN[0].yyyy, TEMP[0] 30: MAD TEMP[0], CONST[11], IN[0].zzzz, TEMP[1] 31: MAD OUT[0], CONST[12], IN[0].wwww, TEMP[0] 32: END EE r600_shader.c/tgsi_unsupported:537 - 31 tgsi opcode unsupported EE r600_shader.c/r600_pipe_shader_create:115 - translation from TGSI failed ! Program received signal SIGSEGV, Segmentation fault. r600_dsa (rctx=0xd0b310) at r600_state.c:993 993 r600_state.c: No such file or directory. in r600_state.c (gdb) bt full #0 r600_dsa (rctx=0xd0b310) at r600_state.c:993 alpha_ref = alpha_test_control = db_depth_control = db_shader_control = stencil_ref_mask = stencil_ref_mask_bf = rstate = #1 r600_context_hw_states (rctx=0xd0b310) at r600_state.c:1382 i = r = #2 0x00007ffff4d5753d in r600_draw_common (ctx=0xd0b310, info=0x0) at r600_draw.c:61 vs_resource = offset = prim = vgt_draw_initiator = r = rscreen = 0xd1ef00 i = format = 0 vgt_dma_index_type = 13758208 #3 r600_draw_vbo (ctx=0xd0b310, info=0x0) at r600_draw.c:192 No locals. #4 0x00007ffff4e5ae1d in st_draw_vbo (ctx=, arrays=, prims=, nr_prims=, ib=0x0, index_bounds_valid=, min_index=0, max_index=59) at state_tracker/st_draw.c:722 st = 0xd7d4e0 pipe = 0xd0b310 vp = 0x7ffff05c5430 vpv = vbuffer = {{stride = 12, max_index = 59, buffer_offset = 0, buffer = 0x7ffff0719f50}, {stride = 12, max_index = 59, buffer_offset = 0, buffer = 0x7ffff0320190}, {stride = 8, max_index = 59, buffer_offset = 0, buffer = 0x7ffff016f130}, { stride = 12, max_index = 59, buffer_offset = 0, buffer = 0x7ffff055df60}, {stride = 13677328, max_index = 0, buffer_offset = 4294948992, buffer = 0xd06470}, {stride = 51, max_index = 0, buffer_offset = 3117417156, buffer = 0x34d0609460}, {stride = 0, max_index = 0, buffer_offset = 4, buffer = 0x2e7400b}, { stride = 4155336688, max_index = 32767, buffer_offset = 4294949344, buffer = 0x7ffff7ad6e78}, { stride = 4155363080, max_index = 32767, buffer_offset = 4107955915, buffer = 0xd3d8e0}, {stride = 1, max_index = 0, buffer_offset = 3498176744, buffer = 0x0}, { stride = 0, max_index = 0, buffer_offset = 4157968384, buffer = 0x413d84}, {stride = 4155373112, max_index = 32767, buffer_offset = 4223656, buffer = 0x500000000}, {stride = 1030, max_index = 1, buffer_offset = 0, buffer = 0x7ffff08ed2d0}, { stride = 3498177600, max_index = 52, buffer_offset = 4294949424, buffer = 0x0}, {stride = 0, max_index = 0, buffer_offset = 4294949464, buffer = 0x34d081f0e8}, { stride = 3495991242, max_index = 52, buffer_offset = 0, buffer = 0x0}, {stride = 5, max_index = 32767, buffer_offset = 0, buffer = 0x1}, {stride = 3495988612, max_index = 52, buffer_offset = 13657200, buffer = 0x7fffffffb9d0}, { stride = 2882686128, max_index = 0, buffer_offset = 4294949328, buffer = 0xd06470}, {stride = 51, max_index = 0, buffer_offset = 3117524967, buffer = 0x34d0609460}, {stride = 0, max_index = 0, buffer_offset = 39, buffer = 0x2e7469f}, { stride = 4155335864, max_index = 32767, buffer_offset = 4294949680, buffer = 0x7ffff7ad6e78}, { stride = 4155358136, max_index = 32767, buffer_offset = 0, buffer = 0x0}, {stride = 4108241377, max_index = 32767, buffer_offset = 3498176744, buffer = 0x0}, {stride = 1, max_index = 0, buffer_offset = 0, buffer = 0xb}, { stride = 4035419968, max_index = 32767, buffer_offset = 4, buffer = 0x500000000}, {stride = 824, max_index = 1, buffer_offset = 4032891296, buffer = 0xd2dba0}, {stride = 0, max_index = 0, buffer_offset = 4035467744, buffer = 0x1}, { stride = 5126, max_index = 0, buffer_offset = 4108242599, buffer = 0x3400000001}, {stride = 4294949580, max_index = 32767, buffer_offset = 2, buffer = 0x0}, {stride = 4294949580, max_index = 32767, buffer_offset = 0, buffer = 0x1}, { stride = 4035460528, max_index = 32767, buffer_offset = 4028933952, buffer = 0x7ffff0783bf0}} attr = velements = {{src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_FLOAT}, {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 1, src_format = PIPE_FORMAT_R32G32B32_FLOAT}, {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 2, src_format = PIPE_FORMAT_R32G32_FLOAT}, {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 3, src_format = PIPE_FORMAT_R32G32B32_FLOAT}, { src_offset = 3117524967, instance_divisor = 0, vertex_buffer_index = 4275161, src_format = PIPE_FORMAT_NONE}, { src_offset = 1092616192, instance_divisor = 0, vertex_buffer_index = 56, src_format = PIPE_FORMAT_NONE}, { src_offset = 14150384, instance_divisor = 4, vertex_buffer_index = 4026531896, src_format = 32767}, { src_offset = 14147280, instance_divisor = 0, vertex_buffer_index = 4108819658, src_format = 32767}, { src_offset = 0, instance_divisor = 0, vertex_buffer_index = 3669487168, src_format = PIPE_FORMAT_R16_UNORM}, {src_offset = 4155358136, instance_divisor = 32767, vertex_buffer_index = 4157968384, src_format = 32767}, {src_offset = 56, instance_divisor = 0, vertex_buffer_index = 4294967295, src_format = PIPE_FORMAT_NONE}, { src_offset = 4027740864, instance_divisor = 32767, vertex_buffer_index = 5, src_format = PIPE_FORMAT_NONE}, { src_offset = 9680984, instance_divisor = 0, vertex_buffer_index = 4032891296, src_format = PIPE_FORMAT_L8_UNORM}, {src_offset = 13818784, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_NONE}, {src_offset = 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start = 0, count = 60, start_instance = 0, instance_count = 1, index_bias = 0, min_index = 0, max_index = 59} i = 0 #5 0x00007ffff4e7ed15 in vbo_exec_DrawArrays (mode=4, start=0, count=) at vbo/vbo_exec_array.c:526 ctx = 0xd2dba0 prim = {{mode = 4, indexed = 0, begin = 1, end = 1, weak = 0, pad = 0, start = 0, count = 60, basevertex = 0, num_instances = 1}} #6 0x00000000004e6b99 in -[OOMesh renderOpaqueParts] () No symbol table info available. #7 0x00000000004369bd in -[OOEntityWithDrawable drawEntity::] () No symbol table info available. #8 0x00000000004b4764 in -[ShipEntity drawEntity::] () No symbol table info available. #9 0x00000000005d9f30 in -[Universe drawUniverse] () No symbol table info available. #10 0x00000000005a6d2a in -[MyOpenGLView updateScreenWithVideoMode:] () No symbol table info available. #11 0x00000000005a56e9 in -[MyOpenGLView updateScreen] () No symbol table info available. #12 0x00000000005a2ce7 in -[GameController doPerformGameTick] () No symbol table info available. #13 0x00000000005a1e95 in -[GameController performGameTick:] () No symbol table info available. #14 0x00000030da882834 in ?? () from /usr/GNUstep/System/Library/Libraries/libgnustep-base.so.1.20 No symbol table info available. #15 0x00000030da859758 in ?? () from /usr/GNUstep/System/Library/Libraries/libgnustep-base.so.1.20 No symbol table info available. #16 0x00000030da855cce in ?? () from /usr/GNUstep/System/Library/Libraries/libgnustep-base.so.1.20 No symbol table info available. #17 0x00000030da85690d in ?? () from /usr/GNUstep/System/Library/Libraries/libgnustep-base.so.1.20 No symbol table info available. #18 0x00000000005a2b89 in -[GameController applicationDidFinishLaunching:] () No symbol table info available. #19 0x00000000005a4c87 in main () No symbol table info available.