struct-05.vert: Returncode: 1 test case start at: Tue Aug 24 21:28:20 2010 test case end at: Tue Aug 24 21:28:20 2010 Errors: ATTENTION: default value of option vblank_mode overridden by environment. ATTENTION: default value of option force_s3tc_enable overridden by environment. ATTENTION: default value of option vblank_mode overridden by environment. Successfully compiled vertex shader /GFX/Test/Piglit_ext/piglit/tests/glslparsertest/glsl2/struct-05.vert: Dmesg: Output: Shader source: /* FAIL - structure name conflicts with variable name in same scope */ uniform vec4 foo; struct foo { float f; int i; bool b; }; void main() { foo foo; gl_Position = gl_Vertex; } PIGLIT: {'result': 'fail' } glsl2/redeclaration-02.vert: Returncode: 1 test case start at: Tue Aug 24 21:28:13 2010 test case end at: Tue Aug 24 21:28:13 2010 Errors: ATTENTION: default value of option vblank_mode overridden by environment. ATTENTION: default value of option force_s3tc_enable overridden by environment. ATTENTION: default value of option vblank_mode overridden by environment. Failed to compile vertex shader /GFX/Test/Piglit_ext/piglit/tests/glslparsertest/glsl2/redeclaration-02.vert: 0:4(8): error: function name `f' conflicts with non-function Dmesg: Output: Shader source: /* PASS - variables and functions have separate namespaces in 1.10 */ const float f = 1.0; float f(float x) { return pow(x, 2.1718281828); } void main() { gl_Position = vec4(0.0); } PIGLIT: {'result': 'fail' }