Mesa: Mesa 7.9-devel DEBUG build Sep 11 2010 06:16:40 r200NewTextureObject(0x9d5a640) target GL_TEXTURE_2D_ARRAY_EXT, new texture 0x9d47770. r200SetTexWrap(tex 0x9d47770) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d47770) max 16.000000. r200SetTexFilter(tex 0x9d47770) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_1D_ARRAY_EXT, new texture 0x9d50db0. r200SetTexWrap(tex 0x9d50db0) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d50db0) max 16.000000. r200SetTexFilter(tex 0x9d50db0) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_CUBE_MAP, new texture 0x9d7d290. r200SetTexWrap(tex 0x9d7d290) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d7d290) max 16.000000. r200SetTexFilter(tex 0x9d7d290) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_3D, new texture 0x9d7d510. r200SetTexWrap(tex 0x9d7d510) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d7d510) max 16.000000. r200SetTexFilter(tex 0x9d7d510) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_RECTANGLE_ARB, new texture 0x9d7d790. r200SetTexWrap(tex 0x9d7d790) sw GL_CLAMP_TO_EDGE, tw GL_CLAMP_TO_EDGE, rw GL_CLAMP_TO_EDGE r200SetTexMaxAnisotropy(tex 0x9d7d790) max 16.000000. r200SetTexFilter(tex 0x9d7d790) minf GL_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_2D, new texture 0x9d7da10. r200SetTexWrap(tex 0x9d7da10) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d7da10) max 16.000000. r200SetTexFilter(tex 0x9d7da10) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_1D, new texture 0x9d7dc90. r200SetTexWrap(tex 0x9d7dc90) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d7dc90) max 16.000000. r200SetTexFilter(tex 0x9d7dc90) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_1D, new texture 0x9d95d08. r200SetTexWrap(tex 0x9d95d08) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d95d08) max 16.000000. r200SetTexFilter(tex 0x9d95d08) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_2D, new texture 0x9d95f88. r200SetTexWrap(tex 0x9d95f88) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d95f88) max 16.000000. r200SetTexFilter(tex 0x9d95f88) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_3D, new texture 0x9d96208. r200SetTexWrap(tex 0x9d96208) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d96208) max 16.000000. r200SetTexFilter(tex 0x9d96208) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_CUBE_MAP, new texture 0x9d96488. r200SetTexWrap(tex 0x9d96488) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d96488) max 16.000000. r200SetTexFilter(tex 0x9d96488) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_RECTANGLE_ARB, new texture 0x9d96708. r200SetTexWrap(tex 0x9d96708) sw GL_CLAMP_TO_EDGE, tw GL_CLAMP_TO_EDGE, rw GL_CLAMP_TO_EDGE r200SetTexMaxAnisotropy(tex 0x9d96708) max 16.000000. r200SetTexFilter(tex 0x9d96708) minf GL_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_1D_ARRAY_EXT, new texture 0x9d96988. r200SetTexWrap(tex 0x9d96988) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d96988) max 16.000000. r200SetTexFilter(tex 0x9d96988) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200NewTextureObject(0x9d5a640) target GL_TEXTURE_2D_ARRAY_EXT, new texture 0x9d96c08. r200SetTexWrap(tex 0x9d96c08) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0x9d96c08) max 16.000000. r200SetTexFilter(tex 0x9d96c08) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. radeon_create_renderbuffer( rrb 0xa06a210 ) radeon_create_renderbuffer( rrb 0xa06a2c0 ) radeon_resize_buffers(0x9d5a640, fb 0xa069e80) radeon_alloc_window_storage(0x9d5a640, rb 0xa06a210) r200NewTextureObject(0x9d5a640) target GL_FALSE, new texture 0xa06ac58. r200SetTexWrap(tex 0xa06ac58) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT r200SetTexMaxAnisotropy(tex 0xa06ac58) max 16.000000. r200SetTexFilter(tex 0xa06ac58) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_GENERATE_MIPMAP radeonChooseTextureFormat InternalFormat=GL_RGB(6407) type=GL_UNSIGNED_BYTE format=GL_RGB radeonChooseTextureFormat do32bpt=1 force16bpt=0 radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06a370, face 0, level 0 radeon_miptree_create(0x9d55300) new tree is 0xa06aed8. compute_tex_image_offset(0x9d55300) level 0, face 0: rs:1024 256x256 at 0 compute_tex_image_offset(0x9d55300) level 1, face 0: rs:512 128x128 at 262144 compute_tex_image_offset(0x9d55300) level 2, face 0: rs:256 64x64 at 327680 compute_tex_image_offset(0x9d55300) level 3, face 0: rs:128 32x32 at 344064 compute_tex_image_offset(0x9d55300) level 4, face 0: rs:64 16x16 at 348160 compute_tex_image_offset(0x9d55300) level 5, face 0: rs:32 8x8 at 349184 compute_tex_image_offset(0x9d55300) level 6, face 0: rs:32 4x4 at 349440 compute_tex_image_offset(0x9d55300) level 7, face 0: rs:32 2x2 at 349568 compute_tex_image_offset(0x9d55300) level 8, face 0: rs:32 1x1 at 349632 calculate_miptree_layout_r100(0x9d55300, 0xa06aed8) total size 350208 teximage_assign_miptree: texObj 0xa06ac58, texImage 0xa06a370, face 0, level 0, texObj miptree doesn't match, allocated new miptree 0xa06aed8 radeon_store_teximage(0x9d5a640, tex 0xa06ac58, image 0xa06a370) compressed 0 radeon_teximage_map(img 0xa06a370), write_enable true. radeon_teximage_unmap(img 0xa06a370) radeonGenerateMipmap(0x9d5a640, target GL_TEXTURE_2D, tex 0xa06ac58) radeon_bind_framebuffer(0x9d5a640, fb 0xa06b1c0, target GL_FRAMEBUFFER) radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb (nil), att 0xa06b3c0) radeon_wrap_texture(0x9d5a640, rrb 0xa06b520, texImage 0xa06a370) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06a370, texFormat MESA_FORMAT_ARGB8888) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06a370, texFormat MESA_FORMAT_ARGB8888) radeon_bind_framebuffer(0x9d5a640, fb 0xa069e80, target GL_FRAMEBUFFER) radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06a370, texFormat MESA_FORMAT_ARGB8888) radeon_bind_framebuffer(0x9d5a640, fb 0xa06b1c0, target GL_FRAMEBUFFER) radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06a370, texFormat MESA_FORMAT_ARGB8888) radeon_bind_framebuffer(0x9d5a640, fb 0xa069e80, target GL_FRAMEBUFFER) r200TexEnv( GL_TEXTURE_ENV_MODE ) radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06a370, texFormat MESA_FORMAT_ARGB8888) radeon_bind_framebuffer(0x9d5a640, fb 0xa06b1c0, target GL_FRAMEBUFFER) r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MIN_FILTER r200SetTexMaxAnisotropy(tex 0xa06ac58) max 16.000000. r200SetTexFilter(tex 0xa06ac58) minf GL_LINEAR, maxf GL_LINEAR, anisotropy 128. r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_GENERATE_MIPMAP r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_WRAP_S r200SetTexWrap(tex 0xa06ac58) sw GL_CLAMP_TO_EDGE, tw GL_REPEAT, rw GL_REPEAT r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_WRAP_T r200SetTexWrap(tex 0xa06ac58) sw GL_CLAMP_TO_EDGE, tw GL_CLAMP_TO_EDGE, rw GL_REPEAT r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_WRAP_R r200SetTexWrap(tex 0xa06ac58) sw GL_CLAMP_TO_EDGE, tw GL_CLAMP_TO_EDGE, rw GL_CLAMP_TO_EDGE r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bbc8, face 0, level 1 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bbc8, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 0, max 0. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 0, maxLod = 0 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 256 vs 256 height0 256 vs 256 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 0, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bc80, face 0, level 2 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bc80, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 1, max 1. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 1, maxLod = 1 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 128 vs 128 height0 128 vs 128 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 1, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 7, h 7, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bcf8, face 0, level 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bcf8, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 2, max 2. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 2, maxLod = 2 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 64 vs 64 height0 64 vs 64 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 2, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 6, h 6, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bd70, face 0, level 4 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bd70, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 3, max 3. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 3, maxLod = 3 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 32 vs 32 height0 32 vs 32 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 3, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 5, h 5, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bde8, face 0, level 5 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bde8, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 4, max 4. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 4, maxLod = 4 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 16 vs 16 height0 16 vs 16 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 4, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 4, h 4, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06be60, face 0, level 6 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06be60, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 5, max 5. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 5, maxLod = 5 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 8 vs 8 height0 8 vs 8 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 5, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 3, h 3, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bed8, face 0, level 7 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bed8, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 6, max 6. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 6, maxLod = 6 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 4 vs 4 height0 4 vs 4 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 6, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 2, h 2, d 0), texelBytes 4. format 3 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_teximage 2d: texObj 0xa06ac58, texImage 0xa06bf50, face 0, level 8 r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL radeon_render_texture(0x9d5a640, fb 0xa06b1c0, rrb 0xa06b520, att 0xa06b3c0) radeon_update_wrapper(0x9d5a640, rrb 0xa06b520, texImage 0xa06bf50, texFormat MESA_FORMAT_ARGB8888) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 7, max 7. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 7, maxLod = 7 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 1 width0 2 vs 2 height0 2 vs 2 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 7, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 1, h 1, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MIN_FILTER r200SetTexMaxAnisotropy(tex 0xa06ac58) max 16.000000. r200SetTexFilter(tex 0xa06ac58) minf GL_NEAREST_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_BASE_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MAX_LEVEL r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_GENERATE_MIPMAP r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_WRAP_S r200SetTexWrap(tex 0xa06ac58) sw GL_REPEAT, tw GL_CLAMP_TO_EDGE, rw GL_CLAMP_TO_EDGE r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_WRAP_T r200SetTexWrap(tex 0xa06ac58) sw GL_REPEAT, tw GL_REPEAT, rw GL_CLAMP_TO_EDGE r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_WRAP_R r200SetTexWrap(tex 0xa06ac58) sw GL_REPEAT, tw GL_REPEAT, rw GL_REPEAT radeon_bind_framebuffer(0x9d5a640, fb 0xa069e80, target GL_FRAMEBUFFER) r200TexParameter(0x9d5a640, tex 0xa06ac58) target GL_TEXTURE_2D, pname GL_TEXTURE_MIN_FILTER r200SetTexMaxAnisotropy(tex 0xa06ac58) max 16.000000. r200SetTexFilter(tex 0xa06ac58) minf GL_LINEAR_MIPMAP_LINEAR, maxf GL_LINEAR, anisotropy 128. r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) calculate_min_max_lod(0xa06ac58) target GL_TEXTURE_2D, min 0, max 8. radeon_validate_texture_miptree: Validating texture 0xa06ac58 now, minLod = 0, maxLod = 8 Checking if miptree 0xa06aed8 matches texObj 0xa06ac58 target 3553 vs 3553 format 3 vs 3 numLevels 9 vs 9 width0 256 vs 256 height0 256 vs 256 depth0 1 vs 1 MATCHED radeon_validate_texture_miptree: Using miptree 0xa06aed8 Checking image level 0, face 0, mt 0xa06aed8 ... OK Checking image level 1, face 0, mt 0xa06aed8 ... OK Checking image level 2, face 0, mt 0xa06aed8 ... OK Checking image level 3, face 0, mt 0xa06aed8 ... OK Checking image level 4, face 0, mt 0xa06aed8 ... OK Checking image level 5, face 0, mt 0xa06aed8 ... OK Checking image level 6, face 0, mt 0xa06aed8 ... OK Checking image level 7, face 0, mt 0xa06aed8 ... OK Checking image level 8, face 0, mt 0xa06aed8 ... OK setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 r200TexEnv( GL_TEXTURE_ENV_MODE ) r200UpdateTextureEnv( 0x9d5a640, 0 ) r200TexEnv( GL_TEXTURE_ENV_MODE ) r200TexEnv( GL_TEXTURE_LOD_BIAS ) r200UpdateTextureEnv( 0x9d5a640, 0 ) setup_hardware_state(0x9d55300, tex 0xa06ac58) log2(w 8, h 8, d 0), texelBytes 4. format 3 radeon_delete_renderbuffer(rb 0xa06a210, rrb 0xa06a210) r200DeleteTexture( 0x9d95d08 (target = GL_TEXTURE_1D) ) r200DeleteTexture( 0x9d95f88 (target = GL_TEXTURE_2D) ) r200DeleteTexture( 0x9d96208 (target = GL_TEXTURE_3D) ) r200DeleteTexture( 0x9d96488 (target = GL_TEXTURE_CUBE_MAP) ) r200DeleteTexture( 0x9d96708 (target = GL_TEXTURE_RECTANGLE_ARB) ) r200DeleteTexture( 0x9d96988 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r200DeleteTexture( 0x9d96c08 (target = GL_TEXTURE_2D_ARRAY_EXT) ) radeon_delete_renderbuffer(rb 0xa06b520, rrb 0xa06b520) r200DeleteTexture( 0x9d47770 (target = GL_TEXTURE_2D_ARRAY_EXT) ) r200DeleteTexture( 0x9d50db0 (target = GL_TEXTURE_1D_ARRAY_EXT) ) r200DeleteTexture( 0x9d7d290 (target = GL_TEXTURE_CUBE_MAP) ) r200DeleteTexture( 0x9d7d510 (target = GL_TEXTURE_3D) ) r200DeleteTexture( 0x9d7d790 (target = GL_TEXTURE_RECTANGLE_ARB) ) r200DeleteTexture( 0x9d7da10 (target = GL_TEXTURE_2D) ) r200DeleteTexture( 0x9d7dc90 (target = GL_TEXTURE_1D) ) r200DeleteTexture( 0xa06ac58 (target = GL_TEXTURE_2D) ) Using GL_SGIS_generate_mipmap Begin render texture tid b7255a80 tex=1 w=256 h=256 refcount=1 Begin render texture tid b7255a80 tex=1 w=256 h=256 refcount=1 Begin render texture tid b7255a80 tex=1 w=256 h=256 refcount=2 Begin render texture tid b7255a80 tex=1 w=256 h=256 refcount=1 Begin render texture tid b7255a80 tex=1 w=128 h=128 refcount=2 Begin render texture tid b7255a80 tex=1 w=64 h=64 refcount=2 Begin render texture tid b7255a80 tex=1 w=32 h=32 refcount=2 Begin render texture tid b7255a80 tex=1 w=16 h=16 refcount=2 Begin render texture tid b7255a80 tex=1 w=8 h=8 refcount=2 Begin render texture tid b7255a80 tex=1 w=4 h=4 refcount=2 Begin render texture tid b7255a80 tex=1 w=2 h=2 refcount=2 Begin render texture tid b7255a80 tex=1 w=1 h=1 refcount=2 Level 0 size: 256 x 256 Level 1 size: 128 x 128 Level 2 size: 64 x 64 Level 3 size: 32 x 32 Level 4 size: 16 x 16 Level 5 size: 8 x 8 Level 6 size: 4 x 4 Level 7 size: 2 x 2 Level 8 size: 1 x 1 LOD bias range: [-12, 12]