[require] GL >= 2.0 GLSL >= 1.20 [vertex shader] #version 120 /* Verify that the uniform arrays defined in both vertex and fragment shader * should be handled properly. */ void main() { gl_Position = gl_Vertex; } [fragment shader] #version 120 vec4 color = vec4(0.5, 0.5, 0.5, 0.5); float ff[2] = float[2](3.3, 3.5); float fff[2] = float[2](3.3, 3.5); void main() { if (fff != ff) gl_FragColor = color; else gl_FragColor = vec4(1.0, 0.5, 0.5, 0.5); } [test] draw rect -1 -1 2 2 probe all rgba 1.0 0.5 0.5 0.5