[require] GLSL >= 1.10 [fragment shader] float a[]; void myfunc() { a[1] = 0.0; gl_FragColor = vec4(a[1], 0, 0, 1.0); } [fragment shader] float a[]; void myfunc(); void main() { myfunc(); } [test] draw rect -1 -1 2 2 probe all rgba 0 0 0 1.0