Continuing. Program received signal SIGINT, Interrupt. 0xb73f3721 in _int_malloc (av=, bytes=) at malloc.c:4753 4753 malloc.c: No such file or directory. in malloc.c #0 0xb73f3721 in _int_malloc (av=, bytes=) at malloc.c:4753 #1 0xb73f53fb in __libc_calloc (n=1, elem_size=36) at malloc.c:4066 #2 0xb6ebaa73 in ralloc_size (ctx=0xbb7d968, size=12) at ralloc.c:106 #3 0xb6ef13d6 in operator new (this=0xbfa91e8c, var=0xb6fc368) at list.h:85 #4 ir_copy_propagation_visitor::kill (this=0xbfa91e8c, var=0xb6fc368) at opt_copy_propagation.cpp:300 #5 0xb6ef1b39 in ir_copy_propagation_visitor::visit_leave (this=0xbfa91e8c, ir=0xb7bc508) at opt_copy_propagation.cpp:137 #6 0xb6edfe12 in ir_assignment::accept (this=0xb7bc508, v=0xbfa91e8c) at ir_hv_accept.cpp:299 #7 0xb6edf7f5 in visit_list_elements (v=0xbfa91e8c, l=0xb734938) at ir_hv_accept.cpp:48 #8 0xb6ef1625 in ir_copy_propagation_visitor::visit_enter (this=0xbfa91e8c, ir=0xb734910) at opt_copy_propagation.cpp:125 #9 0xb6edf92e in ir_function_signature::accept (this=0xb734910, v=0xbfa91e8c) at ir_hv_accept.cpp:112 #10 0xb6edf7f5 in visit_list_elements (v=0xbfa91e8c, l=0xb7346b0) at ir_hv_accept.cpp:48 #11 0xb6edf9df in ir_function::accept (this=0xb734698, v=0xbfa91e8c) at ir_hv_accept.cpp:132 #12 0xb6edf7f5 in visit_list_elements (v=0xbfa91e8c, l=0xb2e23f0) at ir_hv_accept.cpp:48 #13 0xb6ef1719 in do_copy_propagation (instructions=0xb2e23f0) at opt_copy_propagation.cpp:345 #14 0xb6ed02d5 in do_common_optimization (ir=0xb2e23f0, linked=false, max_unroll_iterations=32) at glsl_parser_extras.cpp:766 #15 0xb6eb3c1b in _mesa_glsl_compile_shader (ctx=0xab1b6d0, shader=0xb2da800) at program/ir_to_mesa.cpp:3141 #16 0xb6e714bd in compile_shader (ctx=0xab1b6d0, shaderObj=) at main/shaderapi.c:856 #17 0x089c7727 in Engine3D::define_shader(unsigned int, char const*, char const*, bool) () #18 0x089c8082 in Engine3D::load_shader(unsigned int, char const*, bool) () #19 0x089cce36 in Engine3D::configure_shader(Engine3D::ShaderGL*, DynamicDataStruct&) () #20 0x089cf7f8 in Engine3D::load_gl_shader(std::basic_string, std::allocator >, std::vector >&, Engine3D::ShaderGL*) () #21 0x089cf9eb in Engine3D::load_gl_shader(char const*, Engine3D::ShaderGL*) () #22 0x089b9feb in Engine3D::ShaderGL::create(std::basic_string, std::allocator > const&) () #23 0x087771b2 in ShaderSystem::CManager::get_shader(std::basic_string, std::allocator > const&) () #24 0x085728b9 in Engine3D::Renderizer::get_shader(std::basic_string, std::allocator > const&) () #25 0x088ff5ef in Engine3D::RenderizerGL::init_shaders() () #26 0x08500f2c in EntityManager::initialize_entity_as_custom_type(char const*, int, char const*, Message*, Entity*) () #27 0x08501ac5 in EntityManager::initialize_entity(char const*, int, Message*) () #28 0x081c8505 in GameClient::initialize_entities() () #29 0x081cc688 in GameClient::init(int, char**) () #30 0x081c02ff in main () A debugging session is active. Inferior 1 [process 24218] will be detached. Quit anyway? (y or n) Detaching from program: /home/sa/Media/Games/Regnum/live/game, process 24218