[require] # This test reproduces Mesa bugzilla #34198. GLSL >= 1.10 [fragment shader] void myfunc() { float a[]; a[0] = 0.0; gl_FragColor = vec4(a[0], 0, 0, 1.0); } void main() { myfunc(); } [test] draw rect -1 -1 2 2 probe all rgba 0 0 0 1.0