[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; gl_Position.w = 2.0; } [fragment shader] void main() { gl_FragColor = vec4(1.0, gl_FragCoord.w, 1.0, 0.0); } [test] draw rect -1 -1 2 2 relative probe rgb (0.5, 0.5) (1.0, 0.5, 1.0)