#This test reproduces Mesa bug 34374. [require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { float a[]; float a[] = float[](0,1); if (a[1] == 1) gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); else gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } [test] draw rect -1 -1 2 2 probe all rgb 0.0 1.0 0.0