/* From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: * "However, implicitly sized arrays cannot be assigned to." * * [config] * expect_result: fail * glsl_version: 120 * [end config] * * This test reproduces Mesa bug 34376. */ #version 120 void main() { float a[]; float b[] = float[2](0,1); a = b; }