r300: DRM version: 2.8.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression: NO, Z compression: NO, HiZ: NO r300: DRM version: 2.8.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression: NO, Z compression: NO, HiZ: NO GLRender::GLRender(): Unknown GPU Loading "/home/Paulie/.OilRush/oilrush-0.61.cfg"... Loading "libNetwork_x86d.so"... Loading network plugin... Network initialized successfully Loading "libGL.so.1"... Loading "libopenal.so.1"... Set 800x600 windowed video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 32bit GCC 4.4.5 Debug Mar 31 2011 App path: /home/Paulie/Stažené/OilRush-0.61/bin/ Data path: /home/Paulie/Stažené/OilRush-0.61/data/ Save path: /home/Paulie/.OilRush/ ---- System ---- System: Linux 2.6.38-5.fc15.i686 i686 CPU: Genuine Intel(R) CPU T2300 @ 1.66GHz 1662MHz MMX SSE SSE2 SSE3 HTT x2 GPU: Gallium 0.4 on ATI RV530 2.1 Mesa 7.11-devel x1 System memory: 2011 Mb Video memory: 256 Mb ---- MathLib ---- Set SSE simd processor ---- Sound ---- Renderer: PulseAudio Software OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.12.854 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- OpenGL vendor: X.Org R300 Project OpenGL renderer: Gallium 0.4 on ATI RV530 OpenGL version: 2.1 Mesa 7.11-devel Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_map_buffer_range Found optional GL_ARB_draw_elements_base_vertex Found optional GL_ARB_texture_rg Found optional GL_ARB_texture_compression Found optional GL_ARB_texture_compression_rgtc Shading language: 1.20 Maximum texture size: 4096 Maximum texture units: 16 Maximum draw buffers: 4 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded Unigine~# world_load waterwar/waterwar ---- Interpreter ---- Version: 2.39 Loading "waterwar/unigine.cpp" 177ms Loading "core/materials/default/unigine_post.mat" 11 materials 11 shaders 0ms Loading "core/materials/default/unigine_render.mat" 38 materials 311 shaders 11ms Loading "core/materials/default/unigine_meshes.mat" 17 materials 10924 shaders 163ms Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 4ms Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 7ms Loading "core/materials/default/unigine_particles.mat" 1 material 45 shaders 5ms Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 3ms Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 24ms Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 1ms Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 37ms Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 68ms Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 3ms Loading "core/properties/unigine.prop" 2 properties 0ms Loading "waterwar/waterwar.cpp" 1083ms Loading "waterwar/materials/waterwar_environment.mat" 61 materials 6112ms Loading "waterwar/materials/waterwar_military.mat" 66 materials 4552ms Loading "waterwar/materials/waterwar_sfx.mat" 40 materials 819ms Loading "waterwar/materials/waterwar_marker.mat" 26 materials 126ms Loading "waterwar/materials/waterwar_buildings.mat" 53 materials 9120ms Loading "waterwar/config/game_objects.prop" 17 properties 2ms Loading "waterwar/config/game_objects_building.prop" 10 properties 2ms Loading "waterwar/config/game_objects_unit.prop" 11 properties 4ms Loading "waterwar/config/game_objects_towXml::printUnusedData(): unused data "0" in "state" node in "../data/waterwar/nodes/buildings/wind_generator.node" file Object::loadWorld(): different surface names "body_lod2" "body_lod1" Mesa warning: glDraw[Range]Elements(start 451, end 1173, count 2028, type 0x1403, indices=0x7d4) end is out of bounds (max=1172) Element Buffer 9 (size 6060) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 0, end 24, count 36, type 0x1403, indices=(nil)) end is out of bounds (max=23) Element Buffer 11 (size 72) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 0, end 24, count 36, type 0x1403, indices=(nil)) end is out of bounds (max=23) Element Buffer 11 (size 72) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 587, end 1490, count 2310, type 0x1403, indices=0x900) end is out of bounds (max=1489) Element Buffer 13 (size 6924) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 24, end 255, count 540, type 0x1403, indices=0x48) end is out of bounds (max=254) Element Buffer 17 (size 1152) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 0, end 233, count 540, type 0x1403, indices=(nil)) end is out of bounds (max=232) Element Buffer 19 (size 1080) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 136, end 637, count 1104, type 0x1403, indices=0x1ec) end is out of bounds (max=636) Element Buffer 25 (size 2700) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 228, end 252, count 36, type 0x1403, indices=0x438) end is out of bounds (max=251) Element Buffer 21 (size 1152) This should probably be fixed in the application. Mesa warning: glDraw[Range]Elements(start 130, end 877, count 1650, type 0x1403, indices=0x1c2) end is out of bounds (max=876) Element Buffer 31 (size 3750) This should probably be fixed in the application. Mesa: User error: GL_INVALID_VALUE in glTexSubImage2D(xoffset+width) OpenGL error: invalid value Parser::setDefine(): "HISTORY_REPLAY" is already defined NameSpace::check(): unused variable "Game::Log::replay_tick" NameSpace::check(): unused array "Game::Log::replay_log_list" NameSpace::check(): unused variable "ControlManager::KEY_F10" NameSpace::check(): unused variable "Game::Weapon::weapon_global_angles" NameSpace::check(): unused variable "Game::Weapon::turret_horisontal_bone_global_transformation" NameSpace::check(): unused variable "Game::Weapon::turret_vertical_bone_global_transformation" NameSpace::check(): unused variable "Game::GameObjectUnit::vertical_acceleration" NameSpace::check(): unused variable "Game::GameObjectUnit::max_vertical_velocity" NameSpace::check(): unused variable "Game::GameObjectUnit::delta_angles" NameSpace::check(): unused variable "Game::Route::type" NameSpace::check(): unused variable "Game::Route::points_count" NameSpace::check(): unused variable "Game::GameObjectPlatform::visibility_lock" NameSpace::check(): unused variable "Game::GameObjectFleet::orientation" NameSpace::check(): unused variable "Game::GameObjectFleet::min_angular_velocity" NameSpace::check(): unused variable "Game::StaticUnitBehavior::lerp_transform" NameSpace::check(): unused variable "Game::GameObjectTracer::disable_time" NameSpace::check(): unused variable "Game::GameObjectCamera::back_angle_tracking" NameSpace::check(): unused variable "Game::GameObjectCamera::accumulator_direction_tracking" NameSpace::check(): unused variable "Game::GameObjectCamera::deley_save" NameSpace::check(): unused variable "Game::GameObjectCamera::current_deley_save" NameSpace::check(): unused variable "Game::GameObjectCamera::back_transform" NameSpace::check(): unused variable "Game::GameObjectCamera::current_time_log" NameSpace::check(): unused variable "Game::StaticTower::speed_fix" NameSpace::check(): unused variable "Game::GameObjectTower::is_sell" NameSpace::check(): unused variable "Game::GameObjectSuperRocket::back_position" NameSpace::check(): unused variable "DialogSave::parent" NameSpace::check(): unused variable "ifps" in "Game::Global::update" function NameSpace::check(): unused variable "unit" in "Game::Targeter::getEstimate" function NameSpace::check(): unused variable "color_owner" in "Game::Weapon::visualize" function NameSpace::check(): unused variable "vec_z" in "Game::Weapon::visualize" function NameSpace::check(): unused variable "color_white" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_grey" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_red" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_pink" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_green" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_green_light" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_blue" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "color_purpure" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "vec_o" in "Game::GameObjectUnit::visualizer" function NameSpace::check(): unused variable "count" in "Game::GameObjectUnit::check_move_state" function NameSpace::check(): unused variable "count" in "Game::GameObjectPlatform::getUnitsCountByOwnerAndType" function NameSpace::check(): unused variable "step" in "Game::GameObjectPlatform::visualizer" function NameSpace::check(): unused variable "prev_control_mode" in "Game::GameObjectCamera::control_game_camera" function NameSpace::check(): unused variable "green" in "Game::GameObjectSuperRocket::visualizer" function NameSpace::check(): unused variable "blue" in "Game::GameObjectSuperRocket::visualizer" function NameSpace::check(): unused variable "white" in "Game::GameObjectSuperRocket::visualizer" function NameSpace::check(): unused variable "black" in "Game::GameObjectSuperRocket::visualizer" function NameSpace::check(): unused variable "widget" in "Game::GameInterface::Help::update" function NameSpace::check(): unused variable "fleet" in "Game::Events::CreateFleet::execute" function NameSpace::check(): unused variable "enabled_super_weapons" in "Game::GameInterface::AbilitiesPanel::update_marker" function NameSpace::check(): unused variable "owner" in "Game::GameInterface::UnitsBar::update_unit_type_list" function Object::loadWorld(): different surface names "body_lod2" "body_lod1" Xml::printUnusedData(): unused data "0" in "state" node in "../data/waterwar/nodes/buildings/wind_generator.node" file Object::loadWorld(): different surface names "light" "base_props_lod1" Object::loadWorld(): different surface names "logo" "collision" Object::loadWorld(): different surface names "gun2" "lights_skinned" Node::setProperty(): can't find "Navy3Cannon" property Node::setProperty(): can't find "Navy3MachineGun" property Object::loadWorld(): different surface names "gun_0" "gun_main" Object::loadWorld(): can't find "gun_0" surface Xml::printUnusedData(): unused argument "material=raiders_navy2_0" in "surface" node in "waterwar/nodes/raiders/raiders_navy2.node" file Xml::printUnusedData(): unused argument "property=surface_base" in "surface" node in "waterwar/nodes/raiders/raiders_navy2.node" file Object::loadWorld(): different surface names "iceberg1_side_reflection" "iceberg1_side_lod1" Xml::printUnusedData(): unused argument "reflection_mask=0" in "surface" node in "waterwar/nodes/environment/ice_group1.node" file Xml::printUnusedData(): unused argument "reflection_mask=0" in "surface" node in "waterwar/nodes/environment/ice_group1.node" file Xml::printUnusedData(): unused argument "reflection_mask=0" in "surface" node in "waterwar/nodes/environment/ice_group1.node" file Xml::printUnusedData(): unused argument "reflection_mask=0" in "surface" node in "waterwar/nodes/environment/ice_group2.node" file Xml::printUnusedData(): unused argument "reflection_mask=0" in "surface" node in "waterwar/nodes/environment/ice_group2.node" file Xml::printUnusedData(): unused argument "reflection_mask=0" in "surface" node in "waterwar/nodes/environment/ice_group2.node" file er.prop" 10 properties 3ms Loading "waterwar/config/game_objects_misc.prop" 14 properties 1ms Loading "waterwar/config/game_objects_npc.prop" 2 properties 0ms Loading "waterwar/config/camera.prop" 1 property 0ms Loading "waterwar/config/maps.prop" 18 properties 3ms Loading "waterwar/config/sound.prop" 32 properties 1ms Loading "waterwar/config/trail.prop" 5 properties 0ms Loading "waterwar/config/abilities.prop" 11 properties 1ms Loading "waterwar/config/explosion.prop" 28 properties 3ms Loading "waterwar/config/fire.prop" 20 properties 3ms Loading "waterwar/config/bullet.prop" 8 properties 0ms Loading "waterwar/config/talent_tree.prop" 23 properties 1ms Loading "waterwar/config/talent_list.prop" 23 properties 3ms Loading "waterwar/config/weapon.prop" 30 properties 7ms Loading "waterwar/config/unit_animations.prop" 85 properties 5ms Loading "waterwar/config/targeters.prop" 5 properties 1ms Loading "waterwar/materials/waterwar_raiders.mat" 25 materials 4407ms Loading "waterwar/waterwar.world" 26841ms Unigine~# render_hdr 0 && render_use_srgb 0 && render_restart Loading profile Paulie... Unigine~# world_load environment_day_snowy Loading "environment_day_snowy.cpp" 3587ms Loading "waterwar/materials/waterwar_environment.mat" 61 materials 34ms Loading "waterwar/materials/waterwar_military.mat" 66 materials 29ms Loading "waterwar/materials/waterwar_sfx.mat" 40 materials 10ms Loading "waterwar/materials/waterwar_marker.mat" 26 materials 10ms Loading "waterwar/materials/waterwar_buildings.mat" 53 materials 24ms Loading "waterwar/config/game_objects.prop" 17 properties 3ms Loading "waterwar/config/game_objects_building.prop" 10 properties 3ms Loading "waterwar/config/game_objects_unit.prop" 11 properties 4ms Loading "waterwar/config/game_objects_tower.prop" 10 properties 4ms Loading "waterwar/config/game_objects_misc.prop" 14 properties 1ms Loading "waterwar/config/game_objects_npc.prop" 2 properties 0ms Loading "waterwar/config/camera.prop" 1 property 0ms Loading "waterwar/config/maps.prop" 18 properties 3ms Loading "waterwar/config/sound.prop" 32 properties 1ms Loading "waterwar/config/trail.prop" 5 properties 0ms Loading "waterwar/config/abilities.prop" 11 properties 2ms Loading "waterwar/config/explosion.prop" 28 properties 4ms Loading "waterwar/config/fire.prop" 20 properties 3ms Loading "waterwar/config/bullet.prop" 8 properties 0ms Loading "waterwar/config/talent_tree.prop" 23 properties 1ms Loading "waterwar/config/talent_list.prop" 23 properties 3ms Loading "waterwar/config/weapon.prop" 30 properties 7ms Loading "waterwar/config/unit_animations.prop" 85 properties 6ms Loading "waterwar/config/targeters.prop" 5 properties 1ms Loading "environment_day_snowy.world" 968ms Init game File /home/Paulie/.OilRush/common_network_statistics/Arctic (3 players)_(1-4-2011_11.21.23).txt for common network statistics opened successfully Game unpaused Game paused Unigine~# world_load waterwar Shutdown game Loading "waterwar.cpp" 1090ms Loading "waterwar/materials/waterwar_environment.mat" 61 materials 32ms Loading "waterwar/materials/waterwar_military.mat" 66 materials 26ms Loading "waterwar/materials/waterwar_sfx.mat" 40 materials 9ms Loading "waterwar/materials/waterwar_marker.mat" 26 materials 9ms Loading "waterwar/materials/waterwar_buildings.mat" 53 materials 22ms Loading "waterwar/config/game_objects.prop" 17 properties 2ms Loading "waterwar/config/game_objects_building.prop" 10 properties 3ms Loading "waterwar/config/game_objects_unit.prop" 11 properties 4ms Loading "waterwar/config/game_objects_tower.prop" 10 properties 4ms Loading "waterwar/config/game_objects_misc.prop" 14 properties 1ms Loading "waterwar/config/game_objects_npc.prop" 2 properties 0ms Loading "waterwar/config/camera.prop" 1 property 0ms Loading "waterwar/config/maps.prop" 18 properties 3ms Loading "waterwar/config/sound.prop" 32 properties 1ms Loading "waterwar/config/trail.prop" 5 properties 0ms Loading "waterwar/config/abilities.prop" 11 properties 1ms Loading "waterwar/config/explosion.prop" 28 properties 4ms Loading "waterwar/config/fire.prop" 20 propertiXml::printUnusedData(): unused data "0" in "state" node in "../data/waterwar/nodes/buildings/wind_generator.node" file Object::loadWorld(): different surface names "body_lod2" "body_lod1" es 3ms Loading "waterwar/config/bullet.prop" 8 properties 0ms Loading "waterwar/config/talent_tree.prop" 23 properties 1ms Loading "waterwar/config/talent_list.prop" 23 properties 3ms Loading "waterwar/config/weapon.prop" 30 properties 7ms Loading "waterwar/config/unit_animations.prop" 85 properties 5ms Loading "waterwar/config/targeters.prop" 5 properties 1ms Loading "waterwar/materials/waterwar_raiders.mat" 25 materials 18ms Loading "waterwar.world" 1745ms Unigine~# render_hdr 0 && render_use_srgb 0 && render_restart Unigine~# quit Network shutdown Close "libopenal.so.1" Close "libGL.so.1" Memory usage: 17.3Kb Allocations: 336 Shutdown