Starting program: /home/sa/Media/Games/tinyandbig/tinyandbig [Thread debugging using libthread_db enabled] Program received signal SIGSEGV, Segmentation fault. r300_update_ztop (r300=0xb2d6ca0) at r300_hyperz.c:283 283 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ #0 r300_update_ztop (r300=0xb2d6ca0) at r300_hyperz.c:283 ztop_state = 0xb35abc0 old_ztop = 1 #1 r300_update_hyperz_state (r300=0xb2d6ca0) at r300_hyperz.c:296 No locals. #2 0xb636cfda in r300_clear (pipe=0xb2d6ca0, buffers=0, rgba=0xb397824, depth=1, stencil=0) at r300_blit.c:259 dwords = fb = 0xb3590a8 hyperz = 0xb2e1b18 width = 832 height = 624 can_hyperz = hyperz_dcv = 4294967040 #3 0xb64c5560 in st_Clear (ctx=0xb396ab8, mask=16) at state_tracker/st_cb_clear.c:588 clearColor = {0, 0, 0, 1} st = 0xb3d2088 depthRb = 0xb3d7240 stencilRb = 0x0 quad_buffers = 0 clear_buffers = 2 i = #4 0xb647a8b9 in _mesa_Clear (mask=) at main/clear.c:250 bufferMask = ctx = #5 0x09b30480 in scape::opengl::OpenGLDisplay::clearImpl(unsigned int, scape::graphics::Color const&) () No symbol table info available. #6 0x09a51623 in scape::graphics::Display::clear(unsigned int) () No symbol table info available. #7 0x0972f30d in scape::tinyandbig::Kernel::doFrame(double, double) () No symbol table info available. #8 0x0972f42f in scape::tinyandbig::Kernel::loop() () No symbol table info available. #9 0x0972ea69 in main () No symbol table info available. A debugging session is active. Inferior 1 [process 25729] will be killed. Quit anyway? (y or n)