$ ./etqw ETQW 1.4.12343.12343 linux-x86 Jan 16 2008 10:19:41 found interface lo - loopback found interface eth0 - 10.33.4.8/255.255.0.0 CPU: Intel CPU with MMX & SSE & SSE2 & SSE3 ETQW using generic code for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Loaded pk4 /home/fabio/games/ETQW/base/game000.pk4 with checksum 0x18457bb4 Loaded pk4 /home/fabio/games/ETQW/base/game002.pk4 with checksum 0x40b37d8a Loaded pk4 /home/fabio/games/ETQW/base/pak000.pk4 with checksum 0xb920556e Loaded pk4 /home/fabio/games/ETQW/base/pak001.pk4 with checksum 0x452281ea Loaded pk4 /home/fabio/games/ETQW/base/pak002.pk4 with checksum 0x4082d93f Loaded pk4 /home/fabio/games/ETQW/base/zpak_english000.pk4 with checksum 0x99854ebc Current search path: /home/fabio/.etqwcl/base /home/fabio/games/ETQW/base /home/fabio/games/ETQW/base/zpak_english000.pk4 (755 files) /home/fabio/games/ETQW/base/pak002.pk4 (654 files) /home/fabio/games/ETQW/base/pak001.pk4 (1122 files) /home/fabio/games/ETQW/base/pak000.pk4 (6064 files) /home/fabio/games/ETQW/base/game002.pk4 (3 files) /home/fabio/games/ETQW/base/game000.pk4 (3 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Running in restricted mode. ----- Initializing Decls ----- Decompressing the global token cache...3006Kb ------------------------------ execing 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' execing 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor: Device: thread priority set to 1 couldn't exec '/home/fabio/.etqwcl/sdnet/fabio/base/autoexec.cfg' Opening IP socket: localhost:-1 Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL Desktop resolution: 1920x1080 SDL_ListModes: 1920x1080 1680x1050 1600x1200 1440x900 1280x1024 1280x960 1152x864 1024x768 832x624 800x600 640x480 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it 8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits no multisampling vsync: SDL reports -1081560456 - broken? ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_ARB_texture_rectangle ...using GL_EXT_texture_rectangle ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_EXT_depth_bounds_test not found X..GL_ARB_point_sprite not found ...using GL_ARB_occlusion_query ...using GL_EXT_framebuffer_object ...using GL_EXT_packed_depth_stencil ...using GL_EXT_blend_minmax ...using GL_ARB_multisample X..GL_ARB_shader_objects not found X..GL_ARB_vertex_shader not found X..GL_ARB_fragment_shader not found X..GL_ARB_fragment_program_shadow not found ...using GL_ARB_shadow ...using GL_ARB_depth_texture ...using GL_EXT_gpu_program_parameters X..GL_EXT_timer_query not found X..GL_GREMEDY_string_marker not found X..GL_EXT_texture_compression_latc not found ---------- R_ARB2_Init ---------- Cg available. --------------------------------- Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 121, char 37: error: invalid texture image unit selector error at 2588: pecLook, specLook; MAD color, R0, ambient, color; # multiply with ambient brightness MUL color, program.env[0].x, color; # do some special effects if we're compiling certain shaders # we could move this to a separate file but this saves us from # duplicating the shader # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[3], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_detail_instance' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'ambient/basic_detail_instance' is defaulted WARNING: renderProg 'ambient/basic_detail_instance' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 162, char 40: error: invalid texture image unit selector error at 3477: color, R1, R2, color; TEMP _finalcolor; MUL _finalcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[4], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'interaction/basic_instance_detail_amblit' is defaulted Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid texture image unit selector) WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 166, char 40: error: invalid texture image unit selector error at 3540: or, R1, R2, color; TEMP _finalcolor; MUL _finalcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[4], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_alphatest_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'interaction/basic_instance_alphatest_detail_amblit' is defaulted thread priority set to 2 thread priority set to 2 using ARB_vertex_buffer_object memory renderSystem initialized. -------------------------------------- 72 strings read from localization/english/strings/bindings.lang 485 strings read from localization/english/strings/chat.lang 883 strings read from localization/english/strings/code.lang 2186 strings read from localization/english/strings/game.lang 3199 strings read from localization/english/strings/guis.lang 3375 strings read from localization/english/strings/lifestats.lang 3513 strings read from localization/english/strings/loadtips.lang 3852 strings read from localization/english/strings/locations.lang 4377 strings read from localization/english/strings/maps.lang 4444 strings read from localization/english/strings/tasks.lang /proc/cpuinfo CPU frequency: 2167 MHz Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ------ Alsa Sound Initialization ----- dlopen(libasound.so.2) asoundlib version: 1.0.23 opened Alsa PCM device default for playback device buffer size: 5461 frames (21844 bytes) allocated a mix buffer of 16384 bytes -------------------------------------- -------- ALSA Microphone Init -------- device buffer size: 2910 frames (5820 bytes) microphone initialized -------------------------------------- initializating SDL Joysticks 114701: applesmc assigned to joystick 1 (in_joy1_device) initialized 1 controller(s) -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: /home/fabio/games/ETQW/base/game002.pk4/gamex86.so copy gamex86.so to /home/fabio/.etqwcl/base/gamex86.so game using generic code for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: Dec 13 2007 Initializing global UI namespaces ...23 namespaces ...239 properties Initializing event system ...898 event definitions Initializing class hierarchy ...163 classes, 395120 bytes for event callbacks WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0 game initialized. -------------------------------------- ------------- Initialized in 11 ------------- --- Common Initialization Complete --- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 30884 2167 MHz CPU 1488 MB System Memory detecting video ram (set sys_videoRam on command line to override) .. trying /proc/dri/0/umm guess failed, return default low-end VRAM setting ( 128MB VRAM ) 128 MB Video Memory Async thread started execing /home/fabio/.etqwcl/sdnet/fabio/base/profile.cfg net_clientPunkbusterEnabled is read only. execing 'localization/english/defaultbinds.cfg' execing /home/fabio/.etqwcl/sdnet/fabio/base/bindings.cfg Opening IP socket: localhost:-1 ------------ Game Shutdown ----------- Shutdown event system -------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down sound hardware ----------- Alsa Shutdown ------------ close mic pcm close pcm dlclose -------------------------------------- Shutting down SDL subsystem idRenderSystem::Shutdown() shutdown terminal support