Continuing. Program received signal SIGINT, Interrupt. ir_expression::accept (this=0x6f625010, v=0x73cfec) at ir_hv_accept.cpp:161 161 } #0 ir_expression::accept (this=0x6f625010, v=0x73cfec) at ir_hv_accept.cpp:161 No locals. #1 0x7b43c9a8 in ir_expression::accept (this=0x6f625180, v=0x73cfec) at ir_hv_accept.cpp:146 i = s = visit_continue #2 0x7b43cd4f in ir_assignment::accept (this=0x6f6251c8, v=0x73cfec) at ir_hv_accept.cpp:292 s = #3 0x7b43c6f7 in visit_list_elements (v=0x73cfec, l=0x6f5f5970) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f6254ac prev_base_ir = 0x6f5f5948 #4 0x7b43c893 in ir_function_signature::accept (this=0x6f5f5948, v=0x73cfec) at ir_hv_accept.cpp:120 s = #5 0x7b43c6f7 in visit_list_elements (v=0x73cfec, l=0x6f5f58f8) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f5f58fc prev_base_ir = 0x6f5f58e0 #6 0x7b43c8ff in ir_function::accept (this=0x6f5f58e0, v=0x73cfec) at ir_hv_accept.cpp:132 s = #7 0x7b43c6f7 in visit_list_elements (v=0x73cfec, l=0x6f655f18) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f655f1c prev_base_ir = 0x0 #8 0x7b43c663 in ir_hierarchical_visitor::run (this=0x73cfec, instructions=0x6f655f18) at ir_hierarchical_visitor.cpp:282 No locals. #9 0x7b372ac1 in do_vec_index_to_swizzle (instructions=0x6f655f18) at lower_vec_index_to_swizzle.cpp:154 v = { = { _vptr.ir_hierarchical_visitor = 0x7be95f88, base_ir = 0x6f6251c8, callback = 0, data = 0x0, in_assignee = false}, progress = false} #10 0x7b36cfd0 in do_common_optimization (ir=0x6f655f18, linked=true, max_unroll_iterations=32) at glsl_parser_extras.cpp:804 progress = 0 '\000' ls = #11 0x7b446456 in link_shaders (ctx=0x7d3de9b8, prog=0x6f790cf8) at linker.cpp:1639 i = mem_ctx = 0x6f5dba10 vert_shader_list = 0x6f5cc4f0 num_frag_shaders = min_version = max_version = num_vert_shaders = frag_shader_list = 0x6f5cc4fc prev = #12 0x7b41b4a8 in _mesa_glsl_link_shader (ctx=0x7d3de9b8, prog=0x6f790cf8) at program/ir_to_mesa.cpp:3262 i = #13 0x7b3d0af9 in link_program (ctx=0x7d3de9b8, program=) at main/shaderapi.c:877 shProg = obj = 0x7d413790 #14 0x7dfd75b8 in set_glsl_shader_program (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4399 vshader = 0x74853340 pshader = 0x74855818 gl_info = 0x155778 programId = 468 glsl_name = "F{\220\267\333}0\301" state = priv = entry = 0x73f50410 reorder_shader_id = ps_compile_args = {color_fixup = {{x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, { x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}}, vp_mode = vertexshader, fog = FOG_OFF, tex_transform = 0, srgb_correction = 0, np2_fixup = 0, shadow = 0} i = vs_compile_args = {fog_src = 1 '\001', clip_enabled = 0 '\000', swizzle_map = 0} #15 shader_glsl_select (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4607 gl_info = 0x155778 device = 0x18ff50 priv = program_id = 0 old_vertex_color_clamp = 35101 current_vertex_color_clamp = __FUNCTION__ = "shader_glsl_select" #16 0x7df89c04 in fragment_prog_arbfp (state_id=374, stateblock=0x1940f8, context=0x1abb38) at arb_program_shader.c:6320 gl_info = 0x155778 state = 0x1941c4 device = 0x18ff50 priv = 0x1c3010 use_vshader = 1 use_pshader = 1 settings = {op = {{cop = 4, carg1 = 0, carg2 = 0, carg0 = 0, aop = 161, aarg1 = 18, aarg2 = 96, aarg0 = 183, color_fixup = { x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 7, w_sign_fixup = 0, w_source = 3}, tex_type = 1, dst = 1, projected = 0, padding = 504}, {cop = 56, carg1 = 187, carg2 = 26, carg0 = 0, aop = 118, aarg1 = 97, aarg2 = 2, aarg0 = 125, color_fixup = {x_sign_fixup = 0, x_source = 4, y_sign_fixup = 1, y_source = 1, z_sign_fixup = 1, z_source = 7, w_sign_fixup = 1, w_source = 2}, tex_type = 2, dst = 1, projected = 2, padding = 495}, {cop = 126, carg1 = 95, carg2 = 58, carg0 = 123, aop = 28, aarg1 = 169, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 95, carg2 = 234, carg0 = 123, aop = 6, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 1, y_source = 2, z_sign_fixup = 1, z_source = 2, w_sign_fixup = 0, w_source = 7}, tex_type = 6, dst = 1, projected = 3, padding = 492}, {cop = 22, carg1 = 95, carg2 = 58, carg0 = 123, aop = 0, aarg1 = 110, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 3, w_sign_fixup = 1, w_source = 6}, tex_type = 1, dst = 0, projected = 0, padding = 504}, {cop = 60, carg1 = 170, carg2 = 9, carg0 = 126, aop = 225, aarg1 = 128, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 2, w_sign_fixup = 1, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 0, carg2 = 0, carg0 = 0, aop = 4, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 0, carg1 = 0, carg2 = 0, carg0 = 0, aop = 170, aarg1 = 167, aarg2 = 1, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 6, w_sign_fixup = 0, w_source = 1}, tex_type = 4, dst = 0, projected = 0, padding = 500}}, fog = 5, sRGB_write = 4769, emul_clipplanes = 46944} desc = i = __FUNCTION__ = "fragment_prog_arbfp" #17 0x7df9e4ee in context_apply_draw_state (context=0x1abb38, device=0x18ff50) at context.c:2314 rep = idx = 11 shift = state_table = 0x18ff84 fb = 0x192bd0 i = rt_mask = __FUNCTION__ = "context_apply_draw_state" #18 0x7dfcb32a in drawPrimitive (device=0x18ff50, index_count=22311, StartIdx=0, idxSize=2, idxData=0x0) at drawprim.c:594 state = context = 0x1abb38 i = __FUNCTION__ = "drawPrimitive" #19 0x7dfac948 in wined3d_device_draw_indexed_primitive (device=0x18ff50, start_idx=0, index_count=22311) at device.c:4146 index_buffer = 0x7a28aee0 index_size = 2 vbo = __FUNCTION__ = "wined3d_device_draw_indexed_primitive" #20 0x7e0fadae in IDirect3DDevice9Impl_DrawIndexedPrimitive (iface=0x187830, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0, MinVertexIndex=0, NumVertices=4268, startIndex=0, primCount=7437) at device.c:1997 hr = __FUNCTION__ = "IDirect3DDevice9Impl_DrawIndexedPrimitive" #21 0x10b8f7a4 in ?? () No symbol table info available. #22 0x10b03ee0 in ?? () No symbol table info available. #23 0x00000000 in ?? () No symbol table info available. Continuing. Program received signal SIGINT, Interrupt. 0xb7509bd5 in __libc_calloc (n=1, elem_size=36) at malloc.c:4043 4043 malloc.c: No such file or directory. in malloc.c #0 0xb7509bd5 in __libc_calloc (n=1, elem_size=36) at malloc.c:4043 av = 0xb75f23c0 oldtop = 0x6eca4dd0 bytes = 36 csz = oldtopsize = 148016 mem = clearsize = nclears = __func__ = "__libc_calloc" #1 0x7b41ba15 in ralloc_size (ctx=0x6f4b6fe0, size=12) at ralloc.c:106 block = info = parent = #2 0x7b3757cc in operator new (this=0x73cfd8, instructions=0x6f63e8e8) at list.h:294 node = #3 ir_copy_propagation_elements_visitor::handle_if_block (this=0x73cfd8, instructions=0x6f63e8e8) at opt_copy_propagation_elements.cpp:308 orig_acp = 0x6edb65e8 orig_kills = 0x6f4b7f08 orig_killed_all = false new_kills = #4 0x7b375944 in ir_copy_propagation_elements_visitor::visit_enter ( this=0x73cfd8, ir=0x6f63e8d0) at opt_copy_propagation_elements.cpp:342 No locals. #5 0x7b43cf33 in ir_if::accept (this=0x6f63e8d0, v=0x73cfd8) at ir_hv_accept.cpp:363 s = #6 0x7b43c6f7 in visit_list_elements (v=0x73cfd8, l=0x6f5f5970) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f63edbc prev_base_ir = 0x6f5f5948 #7 0x7b3752e9 in ir_copy_propagation_elements_visitor::visit_enter ( this=0x73cfd8, ir=0x6f5f5948) at opt_copy_propagation_elements.cpp:151 orig_acp = 0x6edb9c48 orig_kills = 0x6edb5cd8 orig_killed_all = 92 #8 0x7b43c84f in ir_function_signature::accept (this=0x6f5f5948, v=0x73cfd8) at ir_hv_accept.cpp:112 s = #9 0x7b43c6f7 in visit_list_elements (v=0x73cfd8, l=0x6f5f58f8) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f5f58fc prev_base_ir = 0x6f5f58e0 #10 0x7b43c8ff in ir_function::accept (this=0x6f5f58e0, v=0x73cfd8) at ir_hv_accept.cpp:132 s = #11 0x7b43c6f7 in visit_list_elements (v=0x73cfd8, l=0x6f655f18) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f655f1c prev_base_ir = 0x0 #12 0x7b375d46 in do_copy_propagation_elements (instructions=0x6f655f18) at opt_copy_propagation_elements.cpp:464 v = { = { = { _vptr.ir_hierarchical_visitor = 0x7be96348, base_ir = 0x6f63e8d0, callback = 0, data = 0x0, in_assignee = false}, }, acp = 0x6f2b5e00, kills = 0x6f4b7f08, progress = false, killed_all = false, mem_ctx = 0x6f4b6fe0, shader_mem_ctx = 0x6f5dba10} #13 0x7b36cef0 in do_common_optimization (ir=0x6f655f18, linked=true, max_unroll_iterations=32) at glsl_parser_extras.cpp:789 progress = 0 '\000' ls = #14 0x7b446456 in link_shaders (ctx=0x7d3de9b8, prog=0x6f790cf8) at linker.cpp:1639 i = mem_ctx = 0x6f5dba10 vert_shader_list = 0x6f5cc4f0 num_frag_shaders = min_version = max_version = num_vert_shaders = frag_shader_list = 0x6f5cc4fc prev = #15 0x7b41b4a8 in _mesa_glsl_link_shader (ctx=0x7d3de9b8, prog=0x6f790cf8) at program/ir_to_mesa.cpp:3262 i = #16 0x7b3d0af9 in link_program (ctx=0x7d3de9b8, program=) at main/shaderapi.c:877 shProg = obj = 0x7d413790 #17 0x7dfd75b8 in set_glsl_shader_program (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4399 vshader = 0x74853340 pshader = 0x74855818 gl_info = 0x155778 programId = 468 glsl_name = "F{\220\267\333}0\301" state = priv = entry = 0x73f50410 reorder_shader_id = ps_compile_args = {color_fixup = {{x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, { x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}}, vp_mode = vertexshader, fog = FOG_OFF, tex_transform = 0, srgb_correction = 0, np2_fixup = 0, shadow = 0} i = vs_compile_args = {fog_src = 1 '\001', clip_enabled = 0 '\000', swizzle_map = 0} #18 shader_glsl_select (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4607 gl_info = 0x155778 device = 0x18ff50 priv = program_id = 0 old_vertex_color_clamp = 35101 current_vertex_color_clamp = __FUNCTION__ = "shader_glsl_select" #19 0x7df89c04 in fragment_prog_arbfp (state_id=374, stateblock=0x1940f8, context=0x1abb38) at arb_program_shader.c:6320 gl_info = 0x155778 state = 0x1941c4 device = 0x18ff50 priv = 0x1c3010 use_vshader = 1 use_pshader = 1 settings = {op = {{cop = 4, carg1 = 0, carg2 = 0, carg0 = 0, aop = 161, aarg1 = 18, aarg2 = 96, aarg0 = 183, color_fixup = { x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 7, w_sign_fixup = 0, w_source = 3}, tex_type = 1, dst = 1, projected = 0, padding = 504}, {cop = 56, carg1 = 187, carg2 = 26, carg0 = 0, aop = 118, aarg1 = 97, aarg2 = 2, aarg0 = 125, color_fixup = {x_sign_fixup = 0, x_source = 4, y_sign_fixup = 1, y_source = 1, z_sign_fixup = 1, z_source = 7, w_sign_fixup = 1, w_source = 2}, tex_type = 2, dst = 1, projected = 2, padding = 495}, {cop = 126, carg1 = 95, carg2 = 58, carg0 = 123, aop = 28, aarg1 = 169, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 95, carg2 = 234, carg0 = 123, aop = 6, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 1, y_source = 2, z_sign_fixup = 1, z_source = 2, w_sign_fixup = 0, w_source = 7}, tex_type = 6, dst = 1, projected = 3, padding = 492}, {cop = 22, carg1 = 95, carg2 = 58, carg0 = 123, aop = 0, aarg1 = 110, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 3, w_sign_fixup = 1, w_source = 6}, tex_type = 1, dst = 0, projected = 0, padding = 504}, {cop = 60, carg1 = 170, carg2 = 9, carg0 = 126, aop = 225, aarg1 = 128, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 2, w_sign_fixup = 1, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 0, carg2 = 0, carg0 = 0, aop = 4, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 0, carg1 = 0, carg2 = 0, carg0 = 0, aop = 170, aarg1 = 167, aarg2 = 1, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 6, w_sign_fixup = 0, w_source = 1}, tex_type = 4, dst = 0, projected = 0, padding = 500}}, fog = 5, sRGB_write = 4769, emul_clipplanes = 46944} desc = i = __FUNCTION__ = "fragment_prog_arbfp" #20 0x7df9e4ee in context_apply_draw_state (context=0x1abb38, device=0x18ff50) at context.c:2314 rep = idx = 11 shift = state_table = 0x18ff84 fb = 0x192bd0 i = rt_mask = __FUNCTION__ = "context_apply_draw_state" #21 0x7dfcb32a in drawPrimitive (device=0x18ff50, index_count=22311, StartIdx=0, idxSize=2, idxData=0x0) at drawprim.c:594 state = context = 0x1abb38 i = __FUNCTION__ = "drawPrimitive" #22 0x7dfac948 in wined3d_device_draw_indexed_primitive (device=0x18ff50, start_idx=0, index_count=22311) at device.c:4146 index_buffer = 0x7a28aee0 index_size = 2 vbo = __FUNCTION__ = "wined3d_device_draw_indexed_primitive" #23 0x7e0fadae in IDirect3DDevice9Impl_DrawIndexedPrimitive (iface=0x187830, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0, MinVertexIndex=0, NumVertices=4268, startIndex=0, primCount=7437) at device.c:1997 hr = __FUNCTION__ = "IDirect3DDevice9Impl_DrawIndexedPrimitive" #24 0x10b8f7a4 in ?? () No symbol table info available. #25 0x10b03ee0 in ?? () No symbol table info available. #26 0x00000000 in ?? () No symbol table info available. Continuing. Program received signal SIGINT, Interrupt. 0x7b37465b in get_assignment_entry (var=0x6f63e730, list=0x73cfe4) at opt_constant_variable.cpp:63 63 foreach_list_typed(struct assignment_entry, entry, link, list) { #0 0x7b37465b in get_assignment_entry (var=0x6f63e730, list=0x73cfe4) at opt_constant_variable.cpp:63 entry = 0x6edb64d0 #1 0x7b374763 in ir_constant_variable_visitor::visit (this=0x73cfd0, ir=0x6f63e730) at opt_constant_variable.cpp:77 entry = #2 0x7b43c726 in ir_variable::accept (this=0x6f63e730, v=0x73cfd0) at ir_hv_accept.cpp:62 No locals. #3 0x7b43c6f7 in visit_list_elements (v=0x73cfd0, l=0x6f5f5970) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f63e8d4 prev_base_ir = 0x6f5f5948 #4 0x7b43c893 in ir_function_signature::accept (this=0x6f5f5948, v=0x73cfd0) at ir_hv_accept.cpp:120 s = #5 0x7b43c6f7 in visit_list_elements (v=0x73cfd0, l=0x6f5f58f8) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f5f58fc prev_base_ir = 0x6f5f58e0 #6 0x7b43c8ff in ir_function::accept (this=0x6f5f58e0, v=0x73cfd0) at ir_hv_accept.cpp:132 s = #7 0x7b43c6f7 in visit_list_elements (v=0x73cfd0, l=0x6f655f18) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f655f1c prev_base_ir = 0x0 #8 0x7b43c663 in ir_hierarchical_visitor::run (this=0x73cfd0, instructions=0x6f655f18) at ir_hierarchical_visitor.cpp:282 No locals. #9 0x7b374872 in do_constant_variable (instructions=0x6f655f18) at opt_constant_variable.cpp:158 progress = false v = { = { _vptr.ir_hierarchical_visitor = 0x7be96208, base_ir = 0x6f63e730, callback = 0, data = 0x0, in_assignee = false}, list = { head = 0x6f656678, tail = 0x0, tail_pred = 0x6f616010}} #10 0x7b36cf63 in do_common_optimization (ir=0x6f655f18, linked=true, max_unroll_iterations=32) at glsl_parser_extras.cpp:798 progress = 0 '\000' ls = #11 0x7b446456 in link_shaders (ctx=0x7d3de9b8, prog=0x6f790cf8) at linker.cpp:1639 i = mem_ctx = 0x6f5dba10 vert_shader_list = 0x6f5cc4f0 num_frag_shaders = min_version = max_version = num_vert_shaders = frag_shader_list = 0x6f5cc4fc prev = #12 0x7b41b4a8 in _mesa_glsl_link_shader (ctx=0x7d3de9b8, prog=0x6f790cf8) at program/ir_to_mesa.cpp:3262 i = #13 0x7b3d0af9 in link_program (ctx=0x7d3de9b8, program=) at main/shaderapi.c:877 shProg = obj = 0x7d413790 #14 0x7dfd75b8 in set_glsl_shader_program (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4399 vshader = 0x74853340 pshader = 0x74855818 gl_info = 0x155778 programId = 468 glsl_name = "F{\220\267\333}0\301" state = priv = entry = 0x73f50410 reorder_shader_id = ps_compile_args = {color_fixup = {{x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, { x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}}, vp_mode = vertexshader, fog = FOG_OFF, tex_transform = 0, srgb_correction = 0, np2_fixup = 0, shadow = 0} i = vs_compile_args = {fog_src = 1 '\001', clip_enabled = 0 '\000', swizzle_map = 0} #15 shader_glsl_select (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4607 gl_info = 0x155778 device = 0x18ff50 priv = program_id = 0 old_vertex_color_clamp = 35101 current_vertex_color_clamp = __FUNCTION__ = "shader_glsl_select" #16 0x7df89c04 in fragment_prog_arbfp (state_id=374, stateblock=0x1940f8, context=0x1abb38) at arb_program_shader.c:6320 gl_info = 0x155778 state = 0x1941c4 device = 0x18ff50 priv = 0x1c3010 use_vshader = 1 use_pshader = 1 settings = {op = {{cop = 4, carg1 = 0, carg2 = 0, carg0 = 0, aop = 161, aarg1 = 18, aarg2 = 96, aarg0 = 183, color_fixup = { x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 7, w_sign_fixup = 0, w_source = 3}, tex_type = 1, dst = 1, projected = 0, padding = 504}, {cop = 56, carg1 = 187, carg2 = 26, carg0 = 0, aop = 118, aarg1 = 97, aarg2 = 2, aarg0 = 125, color_fixup = {x_sign_fixup = 0, x_source = 4, y_sign_fixup = 1, y_source = 1, z_sign_fixup = 1, z_source = 7, w_sign_fixup = 1, w_source = 2}, tex_type = 2, dst = 1, projected = 2, padding = 495}, {cop = 126, carg1 = 95, carg2 = 58, carg0 = 123, aop = 28, aarg1 = 169, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 95, carg2 = 234, carg0 = 123, aop = 6, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 1, y_source = 2, z_sign_fixup = 1, z_source = 2, w_sign_fixup = 0, w_source = 7}, tex_type = 6, dst = 1, projected = 3, padding = 492}, {cop = 22, carg1 = 95, carg2 = 58, carg0 = 123, aop = 0, aarg1 = 110, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 3, w_sign_fixup = 1, w_source = 6}, tex_type = 1, dst = 0, projected = 0, padding = 504}, {cop = 60, carg1 = 170, carg2 = 9, carg0 = 126, aop = 225, aarg1 = 128, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 2, w_sign_fixup = 1, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 0, carg2 = 0, carg0 = 0, aop = 4, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 0, carg1 = 0, carg2 = 0, carg0 = 0, aop = 170, aarg1 = 167, aarg2 = 1, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 6, w_sign_fixup = 0, w_source = 1}, tex_type = 4, dst = 0, projected = 0, padding = 500}}, fog = 5, sRGB_write = 4769, emul_clipplanes = 46944} desc = i = __FUNCTION__ = "fragment_prog_arbfp" #17 0x7df9e4ee in context_apply_draw_state (context=0x1abb38, device=0x18ff50) at context.c:2314 rep = idx = 11 shift = state_table = 0x18ff84 fb = 0x192bd0 i = rt_mask = __FUNCTION__ = "context_apply_draw_state" #18 0x7dfcb32a in drawPrimitive (device=0x18ff50, index_count=22311, StartIdx=0, idxSize=2, idxData=0x0) at drawprim.c:594 state = context = 0x1abb38 i = __FUNCTION__ = "drawPrimitive" #19 0x7dfac948 in wined3d_device_draw_indexed_primitive (device=0x18ff50, start_idx=0, index_count=22311) at device.c:4146 index_buffer = 0x7a28aee0 index_size = 2 vbo = __FUNCTION__ = "wined3d_device_draw_indexed_primitive" #20 0x7e0fadae in IDirect3DDevice9Impl_DrawIndexedPrimitive (iface=0x187830, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0, MinVertexIndex=0, NumVertices=4268, startIndex=0, primCount=7437) at device.c:1997 hr = __FUNCTION__ = "IDirect3DDevice9Impl_DrawIndexedPrimitive" #21 0x10b8f7a4 in ?? () No symbol table info available. #22 0x10b03ee0 in ?? () No symbol table info available. #23 0x00000000 in ?? () No symbol table info available. Continuing. Program received signal SIGINT, Interrupt. _int_malloc (av=, bytes=) at malloc.c:4753 4753 malloc.c: No such file or directory. in malloc.c #0 _int_malloc (av=, bytes=) at malloc.c:4753 nb = 56 idx = bin = 0x39 victim = 0x6e4aa610 size = victim_index = remainder = 0x39 remainder_size = 1850385936 block = bit = map = fwd = 0x6e4aa5e0 bck = 0x39 errstr = __func__ = "_int_malloc" #1 0xb7509c1b in __libc_calloc (n=1, elem_size=52) at malloc.c:4065 av = 0xb75f23c0 oldtop = 0x6e4aa5d8 bytes = 52 csz = oldtopsize = 125480 mem = 0x6f797b90 clearsize = nclears = __func__ = "__libc_calloc" #2 0x7b41ba15 in ralloc_size (ctx=0x6f797b90, size=28) at ralloc.c:106 block = info = parent = #3 0x7b444390 in operator new (this=0x73cfcc, var=0x6f654b58) at list.h:85 node = #4 get_variable_entry (this=0x73cfcc, var=0x6f654b58) at ir_variable_refcount.cpp:59 entry = #5 ir_variable_refcount_visitor::get_variable_entry (this=0x73cfcc, var=0x6f654b58) at ir_variable_refcount.cpp:50 No locals. #6 0x7b4444c7 in ir_variable_refcount_visitor::visit (this=0x73cfcc, ir=0x6f654b58) at ir_variable_refcount.cpp:69 entry = #7 0x7b43c726 in ir_variable::accept (this=0x6f654b58, v=0x73cfcc) at ir_hv_accept.cpp:62 No locals. #8 0x7b43c6f7 in visit_list_elements (v=0x73cfcc, l=0x6f655f18) at ir_hv_accept.cpp:48 ir = s = n = __next = 0x6f654bb4 prev_base_ir = 0x0 #9 0x7b43c663 in ir_hierarchical_visitor::run (this=0x73cfcc, instructions=0x6f655f18) at ir_hierarchical_visitor.cpp:282 No locals. #10 0x7b375e03 in do_dead_code (instructions=0x6f655f18) at opt_dead_code.cpp:50 v = { = { _vptr.ir_hierarchical_visitor = 0x7be97f68, base_ir = 0x6f654b58, callback = 0, data = 0x0, in_assignee = false}, variable_list = { head = 0x6e4aa1d0, tail = 0x0, tail_pred = 0x6e4aa5c0}, mem_ctx = 0x6f797b90} progress = false __PRETTY_FUNCTION__ = "bool do_dead_code(exec_list*)" #11 0x7b36cf0b in do_common_optimization (ir=0x6f655f18, linked=true, max_unroll_iterations=32) at glsl_parser_extras.cpp:791 progress = 0 '\000' ls = #12 0x7b446456 in link_shaders (ctx=0x7d3de9b8, prog=0x6f790cf8) at linker.cpp:1639 i = mem_ctx = 0x6f5dba10 vert_shader_list = 0x6f5cc4f0 num_frag_shaders = min_version = max_version = num_vert_shaders = frag_shader_list = 0x6f5cc4fc prev = #13 0x7b41b4a8 in _mesa_glsl_link_shader (ctx=0x7d3de9b8, prog=0x6f790cf8) at program/ir_to_mesa.cpp:3262 i = #14 0x7b3d0af9 in link_program (ctx=0x7d3de9b8, program=) at main/shaderapi.c:877 shProg = obj = 0x7d413790 #15 0x7dfd75b8 in set_glsl_shader_program (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4399 vshader = 0x74853340 pshader = 0x74855818 gl_info = 0x155778 programId = 468 glsl_name = "F{\220\267\333}0\301" state = priv = entry = 0x73f50410 reorder_shader_id = ps_compile_args = {color_fixup = {{x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, { x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}}, vp_mode = vertexshader, fog = FOG_OFF, tex_transform = 0, srgb_correction = 0, np2_fixup = 0, shadow = 0} i = vs_compile_args = {fog_src = 1 '\001', clip_enabled = 0 '\000', swizzle_map = 0} #16 shader_glsl_select (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4607 gl_info = 0x155778 device = 0x18ff50 priv = program_id = 0 old_vertex_color_clamp = 35101 current_vertex_color_clamp = __FUNCTION__ = "shader_glsl_select" #17 0x7df89c04 in fragment_prog_arbfp (state_id=374, stateblock=0x1940f8, context=0x1abb38) at arb_program_shader.c:6320 gl_info = 0x155778 state = 0x1941c4 device = 0x18ff50 priv = 0x1c3010 use_vshader = 1 use_pshader = 1 settings = {op = {{cop = 4, carg1 = 0, carg2 = 0, carg0 = 0, aop = 161, aarg1 = 18, aarg2 = 96, aarg0 = 183, color_fixup = { x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 7, w_sign_fixup = 0, w_source = 3}, tex_type = 1, dst = 1, projected = 0, padding = 504}, {cop = 56, carg1 = 187, carg2 = 26, carg0 = 0, aop = 118, aarg1 = 97, aarg2 = 2, aarg0 = 125, color_fixup = {x_sign_fixup = 0, x_source = 4, y_sign_fixup = 1, y_source = 1, z_sign_fixup = 1, z_source = 7, w_sign_fixup = 1, w_source = 2}, tex_type = 2, dst = 1, projected = 2, padding = 495}, {cop = 126, carg1 = 95, carg2 = 58, carg0 = 123, aop = 28, aarg1 = 169, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 95, carg2 = 234, carg0 = 123, aop = 6, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 1, y_source = 2, z_sign_fixup = 1, z_source = 2, w_sign_fixup = 0, w_source = 7}, tex_type = 6, dst = 1, projected = 3, padding = 492}, {cop = 22, carg1 = 95, carg2 = 58, carg0 = 123, aop = 0, aarg1 = 110, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 3, w_sign_fixup = 1, w_source = 6}, tex_type = 1, dst = 0, projected = 0, padding = 504}, {cop = 60, carg1 = 170, carg2 = 9, carg0 = 126, aop = 225, aarg1 = 128, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 2, w_sign_fixup = 1, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 0, carg2 = 0, carg0 = 0, aop = 4, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 0, carg1 = 0, carg2 = 0, carg0 = 0, aop = 170, aarg1 = 167, aarg2 = 1, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 6, w_sign_fixup = 0, w_source = 1}, tex_type = 4, dst = 0, projected = 0, padding = 500}}, fog = 5, sRGB_write = 4769, emul_clipplanes = 46944} desc = i = __FUNCTION__ = "fragment_prog_arbfp" #18 0x7df9e4ee in context_apply_draw_state (context=0x1abb38, device=0x18ff50) at context.c:2314 rep = idx = 11 shift = state_table = 0x18ff84 fb = 0x192bd0 i = rt_mask = __FUNCTION__ = "context_apply_draw_state" #19 0x7dfcb32a in drawPrimitive (device=0x18ff50, index_count=22311, StartIdx=0, idxSize=2, idxData=0x0) at drawprim.c:594 state = context = 0x1abb38 i = __FUNCTION__ = "drawPrimitive" #20 0x7dfac948 in wined3d_device_draw_indexed_primitive (device=0x18ff50, start_idx=0, index_count=22311) at device.c:4146 index_buffer = 0x7a28aee0 index_size = 2 vbo = __FUNCTION__ = "wined3d_device_draw_indexed_primitive" #21 0x7e0fadae in IDirect3DDevice9Impl_DrawIndexedPrimitive (iface=0x187830, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0, MinVertexIndex=0, NumVertices=4268, startIndex=0, primCount=7437) at device.c:1997 hr = __FUNCTION__ = "IDirect3DDevice9Impl_DrawIndexedPrimitive" #22 0x10b8f7a4 in ?? () No symbol table info available. #23 0x10b03ee0 in ?? () No symbol table info available. #24 0x00000000 in ?? () No symbol table info available. Continuing. Program received signal SIGINT, Interrupt. 0x7b32d7ca in __i686.get_pc_thunk.bx () from /home/sa/Temp/mesa/lib/dri/r600_dri.so Continuing. Program received signal SIGINT, Interrupt. 0x7b43c92f in ir_expression::accept (this=0x6f624c00, v=0x73cf1c) at ir_hv_accept.cpp:139 139 { #0 0x7b43c92f in ir_expression::accept (this=0x6f624c00, v=0x73cf1c) at ir_hv_accept.cpp:139 No locals. #1 0x7b43c9a8 in ir_expression::accept (this=0x6f624d70, v=0x73cf1c) at ir_hv_accept.cpp:146 i = s = visit_continue #2 0x7b43cd4f in ir_assignment::accept (this=0x6f624db8, v=0x73cf1c) at ir_hv_accept.cpp:292 s = #3 0x7b433005 in ir_has_call (ir=0x6f624db8) at ir_basic_block.cpp:56 v = { = { _vptr.ir_hierarchical_visitor = 0x7be970c8, base_ir = 0x0, callback = 0, data = 0x0, in_assignee = false}, has_call = false} #4 0x7b4331d2 in call_for_basic_blocks (instructions=0x6f5f5970, callback= 0x7b378590 , data=0x73cfe8) at ir_basic_block.cpp:139 ir = 0x6f624db8 ir_if = ir_loop = ir_function = iter = { = {}, node = , _next = 0x6f6251cc} leader = last = #5 0x7b43319f in call_for_basic_blocks (instructions=0x6f655f18, callback=0x7b378590 , data=0x73cfe8) at ir_basic_block.cpp:123 ir_sig = fun_iter = { = {}, node = , _next = 0x6f5f58fc} ir = 0x6f5f58e0 ir_if = ir_loop = ir_function = iter = { = {}, node = , _next = 0x6f655f1c} leader = last = #6 0x7b378b6e in do_tree_grafting (instructions=0x6f655f18) at opt_tree_grafting.cpp:365 refs = { = { _vptr.ir_hierarchical_visitor = 0x7be97f68, base_ir = 0x0, callback = 0, data = 0x0, in_assignee = false}, variable_list = { head = 0x6e24cf40, tail = 0x0, tail_pred = 0x6e24dc28}, mem_ctx = 0x6eeb7ad0} info = {refs = 0x73cfc4, progress = false} #7 0x7b36cf32 in do_common_optimization (ir=0x6f655f18, linked=true, max_unroll_iterations=32) at glsl_parser_extras.cpp:795 progress = 0 '\000' ls = #8 0x7b446456 in link_shaders (ctx=0x7d3de9b8, prog=0x6f790cf8) at linker.cpp:1639 i = mem_ctx = 0x6f5dba10 vert_shader_list = 0x6f5cc4f0 num_frag_shaders = min_version = max_version = num_vert_shaders = frag_shader_list = 0x6f5cc4fc prev = #9 0x7b41b4a8 in _mesa_glsl_link_shader (ctx=0x7d3de9b8, prog=0x6f790cf8) at program/ir_to_mesa.cpp:3262 i = #10 0x7b3d0af9 in link_program (ctx=0x7d3de9b8, program=) at main/shaderapi.c:877 shProg = obj = 0x7d413790 #11 0x7dfd75b8 in set_glsl_shader_program (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4399 vshader = 0x74853340 pshader = 0x74855818 gl_info = 0x155778 programId = 468 glsl_name = "F{\220\267\333}0\301" state = priv = entry = 0x73f50410 reorder_shader_id = ps_compile_args = {color_fixup = {{x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, { x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}}, vp_mode = vertexshader, fog = FOG_OFF, tex_transform = 0, srgb_correction = 0, np2_fixup = 0, shadow = 0} i = vs_compile_args = {fog_src = 1 '\001', clip_enabled = 0 '\000', swizzle_map = 0} #12 shader_glsl_select (context=0x1abb38, usePS=1, useVS=1) at glsl_shader.c:4607 gl_info = 0x155778 device = 0x18ff50 priv = program_id = 0 old_vertex_color_clamp = 35101 current_vertex_color_clamp = __FUNCTION__ = "shader_glsl_select" #13 0x7df89c04 in fragment_prog_arbfp (state_id=374, stateblock=0x1940f8, context=0x1abb38) at arb_program_shader.c:6320 gl_info = 0x155778 state = 0x1941c4 device = 0x18ff50 priv = 0x1c3010 use_vshader = 1 use_pshader = 1 settings = {op = {{cop = 4, carg1 = 0, carg2 = 0, carg0 = 0, aop = 161, aarg1 = 18, aarg2 = 96, aarg0 = 183, color_fixup = { x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 7, w_sign_fixup = 0, w_source = 3}, tex_type = 1, dst = 1, projected = 0, padding = 504}, {cop = 56, carg1 = 187, carg2 = 26, carg0 = 0, aop = 118, aarg1 = 97, aarg2 = 2, aarg0 = 125, color_fixup = {x_sign_fixup = 0, x_source = 4, y_sign_fixup = 1, y_source = 1, z_sign_fixup = 1, z_source = 7, w_sign_fixup = 1, w_source = 2}, tex_type = 2, dst = 1, projected = 2, padding = 495}, {cop = 126, carg1 = 95, carg2 = 58, carg0 = 123, aop = 28, aarg1 = 169, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 95, carg2 = 234, carg0 = 123, aop = 6, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 3, y_sign_fixup = 1, y_source = 2, z_sign_fixup = 1, z_source = 2, w_sign_fixup = 0, w_source = 7}, tex_type = 6, dst = 1, projected = 3, padding = 492}, {cop = 22, carg1 = 95, carg2 = 58, carg0 = 123, aop = 0, aarg1 = 110, aarg2 = 9, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 3, w_sign_fixup = 1, w_source = 6}, tex_type = 1, dst = 0, projected = 0, padding = 504}, {cop = 60, carg1 = 170, carg2 = 9, carg0 = 126, aop = 225, aarg1 = 128, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 1, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 2, w_sign_fixup = 1, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 1, carg1 = 0, carg2 = 0, carg0 = 0, aop = 4, aarg1 = 0, aarg2 = 0, aarg0 = 0, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0}, tex_type = 0, dst = 0, projected = 0, padding = 0}, {cop = 0, carg1 = 0, carg2 = 0, carg0 = 0, aop = 170, aarg1 = 167, aarg2 = 1, aarg0 = 126, color_fixup = {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 7, z_sign_fixup = 0, z_source = 6, w_sign_fixup = 0, w_source = 1}, tex_type = 4, dst = 0, projected = 0, padding = 500}}, fog = 5, sRGB_write = 4769, emul_clipplanes = 46944} desc = i = __FUNCTION__ = "fragment_prog_arbfp" #14 0x7df9e4ee in context_apply_draw_state (context=0x1abb38, device=0x18ff50) at context.c:2314 rep = idx = 11 shift = state_table = 0x18ff84 fb = 0x192bd0 i = rt_mask = __FUNCTION__ = "context_apply_draw_state" #15 0x7dfcb32a in drawPrimitive (device=0x18ff50, index_count=22311, StartIdx=0, idxSize=2, idxData=0x0) at drawprim.c:594 state = context = 0x1abb38 i = __FUNCTION__ = "drawPrimitive" #16 0x7dfac948 in wined3d_device_draw_indexed_primitive (device=0x18ff50, start_idx=0, index_count=22311) at device.c:4146 index_buffer = 0x7a28aee0 index_size = 2 vbo = __FUNCTION__ = "wined3d_device_draw_indexed_primitive" #17 0x7e0fadae in IDirect3DDevice9Impl_DrawIndexedPrimitive (iface=0x187830, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0, MinVertexIndex=0, NumVertices=4268, startIndex=0, primCount=7437) at device.c:1997 hr = __FUNCTION__ = "IDirect3DDevice9Impl_DrawIndexedPrimitive" #18 0x10b8f7a4 in ?? () No symbol table info available. #19 0x10b03ee0 in ?? () No symbol table info available. #20 0x00000000 in ?? () No symbol table info available. A debugging session is active. Inferior 1 [process 17828] will be detached. Quit anyway? (y or n) Detaching from program: /home/sa/Programming/wine/loader/wine, process 17828