Thread 1 (Thread 0xb75f06c0 (LWP 17286)): #0 hash_table_string_hash (key=0x0) at ../mesa/program/hash_table.c:189 str = 0x0 hash = 5381 #1 0x7b3fae03 in hash_table_find (ht=0x7c775b78, key=0x0) at ../mesa/program/hash_table.c:114 hash_value = bucket = node = #2 0x7b40ec2a in find_symbol (table=0x7c7fd2f0, name_space=-1, name=0x0) at ../mesa/program/symbol_table.c:200 No locals. #3 _mesa_symbol_table_find_symbol (table=0x7c7fd2f0, name_space=-1, name=0x0) at ../mesa/program/symbol_table.c:305 __PRETTY_FUNCTION__ = "_mesa_symbol_table_find_symbol" #4 0x7b43e1b2 in unique_name (this=0x73e440, var=0x7c6a6d58) at ir_print_visitor.cpp:105 name = #5 ir_print_visitor::unique_name (this=0x73e440, var=0x7c6a6d58) at ir_print_visitor.cpp:97 No locals. #6 0x7b43e385 in ir_print_visitor::visit (this=0x73e440, ir=0x7c6a6d58) at ir_print_visitor.cpp:146 cent = inv = 0x7bd691f6 "" mode = {0x7bd691f6 "", 0x7bc4b9d4 "uniform ", 0x7bd4e0bc "in ", 0x7bc4b9c5 "out ", 0x7bc4b9c3 "inout ", 0x7bcfc8a8 "const_in ", 0x7bcfc8b2 "sys ", 0x7bcfc8b7 "temporary "} interp = {0x7bd691f6 "", 0x7bcf2d51 "flat", 0x7bcf2d56 "noperspective"} #7 0x7b434417 in ir_variable::accept (this=0x7c6a6d58, v=0x73e440) at ir.h:279 No locals. #8 0x7b43e073 in ir_print_visitor::visit (this=0x73e440, ir=0x7c6a6cb0) at ir_print_visitor.cpp:167 inst = iter = { = {}, node = , _next = 0x7c6a6ccc} #9 0x7b434437 in ir_function_signature::accept (this=0x7c6a6cb0, v=0x73e440) at ir.h:445 No locals. #10 0x7b43df8b in ir_print_visitor::visit (this=0x73e440, ir=0x7ce6cac8) at ir_print_visitor.cpp:202 sig = iter = { = {}, node = 0x7c6a6cb4, _next = 0x7ce6cae4} #11 0x7b434467 in ir_function::accept (this=0x7ce6cac8, v=0x73e440) at ir.h:536 No locals. #12 0x7b43dab5 in ir_instruction::print (this=0x7ce6cac8) at ir_print_visitor.cpp:40 deconsted = 0x7ce6cac8 v = { = {_vptr.ir_visitor = 0x7be97d28}, printable_names = 0x7c85a460, symbols = 0x7c7fd2f0, mem_ctx = 0x7c7d7c60, indentation = 3} #13 0x7b43dc0f in _mesa_print_ir (instructions=0x7ce55a60, state=0x0) at ir_print_visitor.cpp:67 ir = 0x7ce6cac8 iter = { = {}, node = 0x7ce6cacc, _next = 0x7c8674f4} #14 0x7b41b299 in _mesa_glsl_compile_shader (ctx=0x7d0cfe68, shader=0x7ce52f30) at program/ir_to_mesa.cpp:3219 state = 0x7ce53770 source = 0x7ce665d0 "#version 120\nuniform vec4 VC[256];\nuniform vec4 posFixup;\nvoid order_ps_input(in vec4[12]);\nvec4 OUT[12];\nvec4 R0;\nvec4 R1;\nvec4 R2;\nvec4 R3;\nvec4 R4;\nattribute vec4 attrib0;\nattribute vec4 attrib1;\na"... #15 0x7b3cf29a in compile_shader (ctx=0x7d0cfe68, shaderObj=) at main/shaderapi.c:848 sh = options = #16 0x7e00cfd6 in shader_glsl_compile (gl_info=0x155a78, shader=, src=0x1ad240 "#version 120\nuniform vec4 VC[256];\nuniform vec4 posFixup;\nvoid order_ps_input(in vec4[12]);\nvec4 OUT[12];\nvec4 R0;\nvec4 R1;\nvec4 R2;\nvec4 R3;\nvec4 R4;\nattribute vec4 attrib0;\nattribute vec4 attrib1;\na"...) at glsl_shader.c:266 __FUNCTION__ = "shader_glsl_compile" #17 0x7e00f4a5 in shader_glsl_generate_vshader (context=0x1abdf0, usePS=1, useVS=1) at glsl_shader.c:4144 reg_maps = 0x12cc86b8 function = 0x12cc8b70 gl_info = 0x155a78 priv_ctx = {cur_vs_args = 0x73e6f0, cur_ps_args = 0x0, cur_np2fixup_info = 0x0} shader_obj = 2 #18 find_glsl_vshader (context=0x1abdf0, usePS=1, useVS=1) at glsl_shader.c:4283 i = new_size = new_array = use_map = 315393720 shader_data = 0x11f92b10 #19 set_glsl_shader_program (context=0x1abdf0, usePS=1, useVS=1) at glsl_shader.c:4347 vshader_id = 2 map = tmp_name = "h\376\f}\341\r\000\000\060\065" vshader = 0x12cc8648 pshader = 0x12cc9100 gl_info = 0x155a78 programId = 1 glsl_name = "\f~\000\336\f~\026_" state = priv = entry = 0xd5b59a8 reorder_shader_id = 0 ps_compile_args = {color_fixup = {{x_sign_fixup = 0, x_source = 2, y_sign_fixup = 0, y_source = 3, z_sign_fixup = 0, z_source = 4, w_sign_fixup = 0, w_source = 5}, {x_sign_fixup = 0, x_source = 0, y_sign_fixup = 0, y_source = 0, z_sign_fixup = 0, z_source = 0, w_sign_fixup = 0, w_source = 0} }, vp_mode = vertexshader, fog = FOG_OFF, tex_transform = 0, srgb_correction = 0, np2_fixup = 0, shadow = 0} i = vs_compile_args = {fog_src = 1 '\001', clip_enabled = 0 '\000', swizzle_map = 0} #20 shader_glsl_select (context=0x1abdf0, usePS=1, useVS=1) at glsl_shader.c:4607 gl_info = 0x155a78 device = 0x190208 priv = program_id = 0 old_vertex_color_clamp = 35101 current_vertex_color_clamp = __FUNCTION__ = "shader_glsl_select" #21 0x7e051bd9 in vertexdeclaration (state_id=888, stateblock=0x1943b0, context=0x1abdf0) at state.c:4621 gl_info = state = 0x19447c device = 0x190208 useVertexShaderFunction = 1 usePixelShaderFunction = 1 updateFog = transformed = wasrhw = 1752560 i = __FUNCTION__ = "vertexdeclaration" #22 0x7e025d02 in multistate_apply_2 (state=888, stateblock=0x1943b0, context=0x1abdf0) at state.c:5652 No locals. #23 0x7dfd54ee in context_apply_draw_state (context=0x1abdf0, device=0x190208) at context.c:2314 rep = idx = 27 shift = state_table = 0x19023c fb = 0x192e88 i = rt_mask = __FUNCTION__ = "context_apply_draw_state" #24 0x7e00232a in drawPrimitive (device=0x190208, index_count=36, StartIdx=0, idxSize=2, idxData=0xf970030) at drawprim.c:594 state = context = 0x1abdf0 i = __FUNCTION__ = "drawPrimitive" #25 0x7dfe3948 in wined3d_device_draw_indexed_primitive (device=0x190208, start_idx=0, index_count=36) at device.c:4146 index_buffer = 0x156ff0 index_size = 2 vbo = __FUNCTION__ = "wined3d_device_draw_indexed_primitive" #26 0x7e0efdae in IDirect3DDevice9Impl_DrawIndexedPrimitive (iface=0x1882f0, PrimitiveType=D3DPT_TRIANGLELIST, BaseVertexIndex=0, MinVertexIndex=0, NumVertices=24, startIndex=0, primCount=12) at device.c:1997 hr = __FUNCTION__ = "IDirect3DDevice9Impl_DrawIndexedPrimitive" #27 0x10b8f7a4 in ?? () No symbol table info available. #28 0x10adddcc in ?? () No symbol table info available. #29 0x05269000 in ?? () No symbol table info available. Backtrace stopped: previous frame inner to this frame (corrupt stack?) A debugging session is active. Inferior 1 [process 17286] will be detached. Quit anyway? (y or n) Detaching from program: /home/sa/Programming/wine/loader/wine, process 17286