fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 fixme:wbemprox:wbem_locator_ConnectServer 0x1b5398, L"ROOT\\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x437c160) fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:win:RegisterDeviceNotificationA (hwnd=0x100c2, filter=0x32d598,flags=0x00000004) returns a fake device notification handle! fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:win:EnumDisplayDevicesW ((null),0,0x32d04c,0x00000000), stub! fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub fixme:advapi:RegisterTraceGuidsW (0x3945320, 0x3f9b738, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3f73b24, (null), (null), 0x3f9b750,): stub fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub err:ole:RevokeDragDrop invalid hwnd (nil) err:ole:RevokeDragDrop invalid hwnd 0x10138 fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:win:EnumDisplayDevicesW ((null),0,0x33e204,0x00000000), stub! err:module:import_dll Library binkw32.dll (which is needed by L"C:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\bin\\video_bink.dll") not found err:module:import_dll Library binkw32.dll (which is needed by L"C:\\Program Files\\Steam\\steamapps\\bpaterni\\counter-strike source\\bin\\video_bink.dll") not found fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub! fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! fixme:wbemprox:wbem_locator_ConnectServer 0x13d728, L"ROOT\\CIMV2", (null), (null), (null), 0x00000000, (null), (nil), 0x33e124) fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33dea4, uiNumDevices=1, cbSize=12) stub! fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub fixme:thread:SetThreadIdealProcessor (0x238): stub fixme:thread:SetThreadIdealProcessor (0x24c): stub fixme:thread:SetThreadIdealProcessor (0x264): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. err:ntdll:RtlpWaitForCriticalSection section 0x7d77ec "?" wait timed out in thread 0024, blocked by 0025, retrying (60 sec) fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a871cb8,0x1a871c28): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_shader:shader_glsl_validate_link Program 21 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 23: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 OUT[12]) { fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = OUT[0].xy; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[1].xyzw = OUT[1].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[2].xyzw = OUT[2].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[3].xyzw = OUT[3].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[4].xyzw = OUT[4].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[5].xyz = OUT[5].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[6].xyz = OUT[6].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[7].xyz = OUT[7].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = OUT[8].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontSecondaryColor.xyzw = OUT[9].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = OUT[10].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = OUT[11].x; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 22: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[256]; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source vec4 OUT[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib3; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib4; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib5; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib6; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((attrib0.xyzx * VC[0].yyyx) + VC[0].xxxy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].x = (dot(R0.xyzw, VC[58].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].y = (dot(R0.xyzw, VC[59].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].z = (dot(R0.xyzw, VC[60].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].x = (dot(R0.xyzw, VC[4].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].y = (dot(R0.xyzw, VC[5].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].z = (dot(R0.xyzw, VC[6].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].w = (dot(R0.xyzw, VC[7].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (dot(R0.xyzw, VC[12].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].z = (dot(attrib1.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].z = (dot(attrib1.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].z = (dot(attrib1.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].x = (dot(attrib5.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].x = (dot(attrib5.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].x = (dot(attrib5.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].y = (dot(attrib6.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (attrib2.xy * VC[48].xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].y = (dot(attrib6.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.y + R0.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].y = (dot(attrib6.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].x = (R0.w + VC[48].w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (attrib2.xy * VC[49].xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (attrib2.xy * VC[50].xy); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.y + R1.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.y + R0.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].y = (R1.w + VC[49].w); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].x = (R0.w + VC[50].w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (attrib2.xy * VC[51].xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (attrib2.xy * VC[14].xy); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.y + R1.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.y + R0.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].y = (R1.w + VC[51].w); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].z = (R0.w + VC[14].w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (attrib2.xy * VC[15].xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (attrib4.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R0.xy + attrib3.xy); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.y + R1.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (R0.yx + attrib4.yx); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].w = (R1.w + VC[15].w); fixme:d3d_shader:shader_glsl_dump_program_source OUT[2].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].xy = (R0.wz + attrib4.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((-R2.x * VC[16].w) + VC[16].x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].w = (R2.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (max(R0.wwww, VC[16].zzzz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[11].x = (R0.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[9].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].zw = (VC[0].xx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (VC[0].xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[8].xyzw = ((VC[47].wwww * R0.xxxy) + R0.yyyx); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(OUT); fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 24: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[32]; fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const0 = vec4(4.16660011e-01, 1.05499995e+00, 5.49999997e-02, 1.29200001e+01); fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const1 = vec4(3.13080009e-03, 0.0, 0.0, 0.0); fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler1; fixme:d3d_shader:shader_glsl_dump_program_source uniform samplerCube Psampler2; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler4; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler12; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = gl_TexCoord[0]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T1 = gl_TexCoord[1]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T2 = gl_TexCoord[2]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T3 = gl_TexCoord[3]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T4 = gl_TexCoord[4]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T5 = gl_TexCoord[5]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T6 = gl_TexCoord[6]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T7 = gl_TexCoord[7]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R4; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R5; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R6; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC4; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC3; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC2; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (texture2D(Psampler12, T1.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(Psampler0, T0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * PC[8].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((PLC1.xxx * R1.xyz) + PLC1.yyy); fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (PLC1.z); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((PC[8].www * R1.xyz) + R2.yyy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R5.xyz = (R0.xyz * gl_Color.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (-T4.xyz + PC[10].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(Psampler4, T0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R6.xyz = ((PLC1.xxx * R3.xyz) + PLC1.yyy); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R6.xyz, T5.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(R6.xyz, T6.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(R6.xyz, T7.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R3.x = (dot(R0.xyz, R1.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (dot(R0.xyz, R0.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R3.x + R3.x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R2.xxx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.www * R0.xyz) + -R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (T2.wz); fixme:d3d_shader:shader_glsl_dump_program_source R4.xyzw = (textureCube(Psampler2, R0.xyz).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2D(Psampler1, R1.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (texture2D(Psampler1, T2.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(Psampler1, T3.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R4.xyz * PC[30].zzz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R3.www * R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R3.xyz * PC[0].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R3.xyz * R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R4.x = (dot(R6.xyz, PLC2.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R4.x = clamp(R4.x, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R4.y = (dot(R6.xyz, PLC3.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R4.y = clamp(R4.y, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R4.z = (dot(R6.xyz, PLC4.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R4.z = clamp(R4.z, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R4.xyz = (R4.xyz * R4.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz * R4.yyy); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R4.xxx * R1.xyz) + R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (dot(R4.xyz, PLC1.zzz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R4.zzz * R0.xyz) + R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (1.0 / R2.x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R0.www * PC[12].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((T4.w * PC[11].w) + -PC[11].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R5.xyz * R0.xyz) + R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (min(R1.w, PC[11].z)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = clamp(R0.w, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (PC[30].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R0.xyz * -R1.www) + PC[29].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.w * R0.w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R0.www); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * PC[30].xxx) + R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (T4.w * PC[29].w); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = pow(gl_FragData[0].xyz, vec3(srgb_const0.x)); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = tmp0.xyz * vec3(srgb_const0.y) - vec3(srgb_const0.z); fixme:d3d_shader:shader_glsl_dump_program_source tmp1.xyz = gl_FragData[0].xyz * vec3(srgb_const0.w); fixme:d3d_shader:shader_glsl_dump_program_source bvec3 srgb_compare = lessThan(gl_FragData[0].xyz, vec3(srgb_const1.x)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0] = clamp(gl_FragData[0], 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21: fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying components (36 > 32) Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4450 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4463 Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3975 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 fixme:d3d_shader:shader_glsl_validate_link Program 25 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 27: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 OUT[12]) { fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = OUT[0].xy; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[1].xyzw = OUT[1].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[2].xyzw = OUT[2].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[3].xyzw = OUT[3].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[4].xyzw = OUT[4].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[5].xyz = OUT[5].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[6].xyz = OUT[6].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[7].xyz = OUT[7].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = OUT[8].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontSecondaryColor.xyzw = OUT[9].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = OUT[10].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = OUT[11].x; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 26: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[256]; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source vec4 OUT[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib3; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib4; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib5; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib6; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((attrib0.xyzx * VC[0].yyyx) + VC[0].xxxy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].x = (dot(R0.xyzw, VC[58].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].y = (dot(R0.xyzw, VC[59].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].z = (dot(R0.xyzw, VC[60].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].x = (dot(R0.xyzw, VC[4].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].y = (dot(R0.xyzw, VC[5].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].z = (dot(R0.xyzw, VC[6].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].w = (dot(R0.xyzw, VC[7].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(R0.xyzw, VC[12].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].z = (dot(attrib1.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].z = (dot(attrib1.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].z = (dot(attrib1.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].x = (dot(attrib5.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].x = (dot(attrib5.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].x = (dot(attrib5.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].y = (dot(attrib6.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (attrib4.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R0.xy + attrib3.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].y = (dot(attrib6.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (R0.yx + attrib4.yx); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].y = (dot(attrib6.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[2].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].xy = (R0.wz + attrib4.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((-R1.x * VC[16].w) + VC[16].x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].w = (R1.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (max(R0.wwww, VC[16].zzzz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[11].x = (R0.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[9].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].xy = (attrib2.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].xyzw = (attrib2.xyxx * VC[0].yyxx); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].zw = (attrib2.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (VC[0].xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[8].xyzw = ((VC[47].wwww * R0.xxxy) + R0.yyyx); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(OUT); fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 28: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[32]; fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const0 = vec4(4.16660011e-01, 1.05499995e+00, 5.49999997e-02, 1.29200001e+01); fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const1 = vec4(3.13080009e-03, 0.0, 0.0, 0.0); fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler1; fixme:d3d_shader:shader_glsl_dump_program_source uniform samplerCube Psampler2; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler4; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = gl_TexCoord[0]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T2 = gl_TexCoord[2]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T3 = gl_TexCoord[3]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T4 = gl_TexCoord[4]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T5 = gl_TexCoord[5]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T6 = gl_TexCoord[6]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T7 = gl_TexCoord[7]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R4; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R5; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R6; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC4; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC3; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC2; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R4.xyzw = (texture2D(Psampler4, T0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (-T4.xyz + PC[10].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R6.xyz = ((PLC4.xxx * R4.xyz) + PLC4.yyy); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R6.xyz, T5.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(R6.xyz, T6.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(R6.xyz, T7.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R3.x = (dot(R0.xyz, R1.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (dot(R0.xyz, R0.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R3.x + R3.x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R2.xxx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.www * R0.xyz) + -R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (T2.wz); fixme:d3d_shader:shader_glsl_dump_program_source R5.xyzw = (textureCube(Psampler2, R0.xyz).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2D(Psampler1, R1.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2D(Psampler1, T2.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (texture2D(Psampler1, T3.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(Psampler0, T0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R4.xyz = (R5.xyz * PC[30].zzz); fixme:d3d_shader:shader_glsl_dump_program_source R4.xyz = (R4.www * R4.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R4.xyz = (R4.xyz * PC[0].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R5.x = (dot(R6.xyz, PLC1.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R5.x = clamp(R5.x, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R5.y = (dot(R6.xyz, PLC2.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R5.y = clamp(R5.y, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R5.z = (dot(R6.xyz, PLC3.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R5.z = clamp(R5.z, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R5.xyz = (R5.xyz * R5.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R3.xyz * R5.yyy); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = ((R5.xxx * R2.xyz) + R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R3.x = (dot(R5.xyz, PLC4.zzz)); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R5.zzz * R1.xyz) + R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (1.0 / R3.x); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R0.www * PC[12].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * gl_Color.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((T4.w * PC[11].w) + -PC[11].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * R1.xyz) + R4.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (min(R1.w, PC[11].z)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = clamp(R0.w, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (PC[30].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R0.xyz * -R1.www) + PC[29].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.w * R0.w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R0.www); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * PC[30].xxx) + R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (T4.w * PC[29].w); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = pow(gl_FragData[0].xyz, vec3(srgb_const0.x)); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = tmp0.xyz * vec3(srgb_const0.y) - vec3(srgb_const0.z); fixme:d3d_shader:shader_glsl_dump_program_source tmp1.xyz = gl_FragData[0].xyz * vec3(srgb_const0.w); fixme:d3d_shader:shader_glsl_dump_program_source bvec3 srgb_compare = lessThan(gl_FragData[0].xyz, vec3(srgb_const1.x)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0] = clamp(gl_FragData[0], 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #25: fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying components (36 > 32) Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4450 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4463 Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3975 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 fixme:d3d_shader:shader_glsl_validate_link Program 50 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 52: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 OUT[12]) { fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = OUT[0].xy; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[1].xy = OUT[1].xy; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[7].xyzw = OUT[7].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = OUT[8].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontSecondaryColor.xyzw = OUT[9].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = OUT[10].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = OUT[11].x; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 51: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[256]; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source vec4 OUT[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (VC[0].y); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(attrib0.xyzw, VC[58].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(attrib0.xyzw, VC[59].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(attrib0.xyzw, VC[60].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].x = (dot(R0.xyzw, VC[8].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].y = (dot(R0.xyzw, VC[9].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].z = (dot(R0.xyzw, VC[10].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].w = (dot(R0.xyzw, VC[11].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(R0.xyzw, VC[13].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].xyz = (R0.xyz); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].xy = (attrib1.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].xy = (attrib2.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].w = (R1.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((-R1.x * VC[16].w) + VC[16].x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[8].xyzw = (attrib3.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (max(R0.w, VC[16].z)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[9].xyzw = (R0.wwww); fixme:d3d_shader:shader_glsl_dump_program_source OUT[11].x = (R0.w); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(OUT); fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 53: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[32]; fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const0 = vec4(4.16660011e-01, 1.05499995e+00, 5.49999997e-02, 1.29200001e+01); fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const1 = vec4(3.13080009e-03, 0.0, 0.0, 0.0); fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = gl_TexCoord[0]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T1 = gl_TexCoord[1]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T7 = gl_TexCoord[7]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (texture2D(Psampler0, T0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(Psampler1, T1.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.w = ((T7.w * PC[12].w) + -PC[12].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.z * R1.z); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * gl_Color.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (min(R2.w, PC[12].z)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = clamp(R0.w, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R1.www * R0.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.w * R0.w); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (PC[30].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R0.xyz * -R1.www) + PC[29].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R0.www * R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * PC[30].xxx) + R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (T7.w * PC[29].w); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = pow(gl_FragData[0].xyz, vec3(srgb_const0.x)); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = tmp0.xyz * vec3(srgb_const0.y) - vec3(srgb_const0.z); fixme:d3d_shader:shader_glsl_dump_program_source tmp1.xyz = gl_FragData[0].xyz * vec3(srgb_const0.w); fixme:d3d_shader:shader_glsl_dump_program_source bvec3 srgb_compare = lessThan(gl_FragData[0].xyz, vec3(srgb_const1.x)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0] = clamp(gl_FragData[0], 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #50: fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying components (36 > 32) Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4450 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4463 Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3975 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 fixme:d3d_shader:shader_glsl_validate_link Program 89 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 91: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 OUT[12]) { fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = OUT[0].xy; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[1].xyzw = OUT[1].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[2].xyzw = OUT[2].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[3].xyzw = OUT[3].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[4].xyzw = OUT[4].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[5].xyz = OUT[5].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[6].xyz = OUT[6].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[7].xyz = OUT[7].xyz; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = OUT[8].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontSecondaryColor.xyzw = OUT[9].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = OUT[10].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = OUT[11].x; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 90: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[256]; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source vec4 OUT[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib3; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib4; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib5; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((attrib0.xyzx * VC[0].yyyx) + VC[0].xxxy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].x = (dot(R0.xyzw, VC[58].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].y = (dot(R0.xyzw, VC[59].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].z = (dot(R0.xyzw, VC[60].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].x = (dot(R0.xyzw, VC[4].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].y = (dot(R0.xyzw, VC[5].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].z = (dot(R0.xyzw, VC[6].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[10].w = (dot(R0.xyzw, VC[7].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(R0.xyzw, VC[12].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].z = (dot(attrib1.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].z = (dot(attrib1.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].z = (dot(attrib1.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].x = (dot(attrib4.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].x = (dot(attrib4.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].x = (dot(attrib4.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].y = (dot(attrib5.xyz, VC[58].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].y = (dot(attrib5.xyz, VC[59].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((-R1.x * VC[16].w) + VC[16].x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[7].y = (dot(attrib5.xyz, VC[60].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (max(R0.wwww, VC[16].zzzz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].w = (R1.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[11].x = (R0.x); fixme:d3d_shader:shader_glsl_dump_program_source OUT[9].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].xy = (attrib2.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].xyzw = (attrib2.xyyx); fixme:d3d_shader:shader_glsl_dump_program_source OUT[2].xyzw = (attrib3.xyxx * VC[0].yyxx); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].xyzw = (attrib2.xxxy * VC[0].xxyy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (VC[0].xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[8].xyzw = ((VC[47].wwww * R0.xxxy) + R0.yyyx); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(OUT); fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 92: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[32]; fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const0 = vec4(4.16660011e-01, 1.05499995e+00, 5.49999997e-02, 1.29200001e+01); fixme:d3d_shader:shader_glsl_dump_program_source const vec4 srgb_const1 = vec4(3.13080009e-03, 0.0, 0.0, 0.0); fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler1; fixme:d3d_shader:shader_glsl_dump_program_source uniform samplerCube Psampler2; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler5; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T0 = gl_TexCoord[0]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T1 = gl_TexCoord[1]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T2 = gl_TexCoord[2]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T4 = gl_TexCoord[4]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T5 = gl_TexCoord[5]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T6 = gl_TexCoord[6]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 T7 = gl_TexCoord[7]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (-T4.xyz + PC[10].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (T5.z); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (T6.z); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (T7.z); fixme:d3d_shader:shader_glsl_dump_program_source R3.x = (dot(R0.xyz, R1.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (dot(R0.xyz, R0.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R3.x + R3.x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R2.xxx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.www * R0.xyz) + -R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (T1.wz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (textureCube(Psampler2, R0.xyz).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2D(Psampler5, R1.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (texture2D(Psampler0, T0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(Psampler1, T2.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R3.xyz * PC[30].zzz); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz * R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz * PC[0].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz * R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * gl_Color.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * PC[12].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((T4.w * PC[11].w) + -PC[11].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R1.xyz * R0.xyz) + R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (min(R1.w, PC[11].z)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = clamp(R0.w, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (PC[30].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R0.xyz * -R1.www) + PC[29].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.w * R0.w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R0.www); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * PC[30].xxx) + R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (T4.w * PC[29].w); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = pow(gl_FragData[0].xyz, vec3(srgb_const0.x)); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = tmp0.xyz * vec3(srgb_const0.y) - vec3(srgb_const0.z); fixme:d3d_shader:shader_glsl_dump_program_source tmp1.xyz = gl_FragData[0].xyz * vec3(srgb_const0.w); fixme:d3d_shader:shader_glsl_dump_program_source bvec3 srgb_compare = lessThan(gl_FragData[0].xyz, vec3(srgb_const1.x)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare)); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0] = clamp(gl_FragData[0], 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89: fixme:d3d_shader:print_glsl_info_log error: shader uses too many varying components (36 > 32) Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4450 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4463 Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3975 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 25 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 21 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 89 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 50 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4628 fixme:dbghelp:elf_search_auxv can't find symbol in module err:ole:RevokeDragDrop invalid hwnd (nil) fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\halflife2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\hl2ep2.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\hl2\\resource\\marlett.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cs.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\csd.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cstrike.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub fixme:font:WineEngRemoveFontResourceEx (L"c:\\program files\\steam\\steamapps\\bpaterni\\counter-strike source\\cstrike\\resource\\cslogo.ttf", 10, (nil)): stub warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 warning: Unknown nb_ctl request: 4 Failed to load Steam ServiceServiceStart: failed to startUsing breakpad crash handler Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561198004741541 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561198004741541 Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Steam_SetMinidumpSteamID: Caching Steam ID: 76561198004741541 [API loaded yes] Steam_SetMinidumpSteamID: Setting Steam ID: 76561198004741541 fixme:winmm:MMDRV_Exit Closing while ll-driver open err:mmtime:TIME_MMTimeStop Timer still active?! fixme:appbar:SHAppBarMessage unknown msg: 4 fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub err:ole:RevokeDragDrop invalid hwnd (nil) fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB! fixme:advapi:UnregisterTraceGuids 0: stub Shutting down. . . fixme:winmm:MMDRV_Exit Closing while ll-driver open fixme:winmm:MMDRV_Exit Closing while ll-driver open