/* [config] * expect_result: fail * glsl_version: 1.10 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.10 spec: * * "[Samplers] can only be declared as function parameters or uniforms * (see Section 4.3.5 "Uniform")." */ sampler2D tex; void main() { gl_FragColor = vec4(1.0); }