/* * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Measure simple vertex processing rate via: * - immediate mode * - vertex arrays * - VBO vertex arrays * - glDrawElements * - VBO glDrawElements * - glDrawRangeElements * - VBO glDrawRangeElements * * Brian Paul * 16 Sep 2009 */ #include #include #include "glmain.h" #include "common.h" #define MAX_VERTS (100 * 100) /** glVertex2/3/4 size */ #define VERT_SIZE 4 int WinWidth = 500, WinHeight = 500; static GLuint VertexBO, ElementBO; static unsigned NumVerts = MAX_VERTS; static unsigned VertBytes = VERT_SIZE * sizeof(float); static float *VertexData = NULL; static unsigned NumElements = MAX_VERTS; static GLuint *Elements = NULL; /** * Load VertexData buffer with a 2-D grid of points in the range [-1,1]^2. */ static void InitializeVertexData(void) { unsigned i; float x = -1.0, y = -1.0; float dx = 2.0 / 100; float dy = 2.0 / 100; VertexData = (float *) malloc(NumVerts * VertBytes); for (i = 0; i < NumVerts; i++) { VertexData[i * VERT_SIZE + 0] = x; VertexData[i * VERT_SIZE + 1] = y; VertexData[i * VERT_SIZE + 2] = 0.0; VertexData[i * VERT_SIZE + 3] = 1.0; x += dx; if (x > 1.0) { x = -1.0; y += dy; } } Elements = (GLuint *) malloc(NumVerts * sizeof(GLuint)); for (i = 0; i < NumVerts; i++) { Elements[i] = NumVerts - i - 1; } } /** Called from test harness/main */ void PerfInit(void) { InitializeVertexData(); /* setup VertexBO */ glGenBuffersARB(1, &VertexBO); glBindBufferARB(GL_ARRAY_BUFFER_ARB, VertexBO); glBufferDataARB(GL_ARRAY_BUFFER_ARB, NumVerts * VertBytes, VertexData, GL_STATIC_DRAW_ARB); glEnableClientState(GL_VERTEX_ARRAY); /* setup ElementBO */ glGenBuffersARB(1, &ElementBO); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ElementBO); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, NumElements * sizeof(GLuint), Elements, GL_STATIC_DRAW_ARB); } static void DrawImmediate(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBufferARB(GL_ARRAY_BUFFER, 0); for (i = 0; i < count; i++) { unsigned j; glBegin(GL_POINTS); for (j = 0; j < NumVerts; j++) { #if VERT_SIZE == 4 glVertex4fv(VertexData + j * 4); #elif VERT_SIZE == 3 glVertex3fv(VertexData + j * 3); #elif VERT_SIZE == 2 glVertex2fv(VertexData + j * 2); #else abort(); #endif } glEnd(); } glFinish(); PerfSwapBuffers(); } static void DrawArraysMem(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBufferARB(GL_ARRAY_BUFFER, 0); glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData); for (i = 0; i < count; i++) { glDrawArrays(GL_POINTS, 0, NumVerts); } glFinish(); PerfSwapBuffers(); } static void DrawArraysVBO(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBufferARB(GL_ARRAY_BUFFER, VertexBO); glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0); for (i = 0; i < count; i++) { glDrawArrays(GL_POINTS, 0, NumVerts); } glFinish(); PerfSwapBuffers(); } static void DrawElementsMem(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBufferARB(GL_ARRAY_BUFFER, 0); glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData); for (i = 0; i < count; i++) { glDrawElements(GL_POINTS, NumVerts, GL_UNSIGNED_INT, Elements); } glFinish(); PerfSwapBuffers(); } static void DrawElementsBO(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, ElementBO); glBindBufferARB(GL_ARRAY_BUFFER, VertexBO); glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0); for (i = 0; i < count; i++) { glDrawElements(GL_POINTS, NumVerts, GL_UNSIGNED_INT, (void *) 0); } glFinish(); PerfSwapBuffers(); } static void DrawRangeElementsMem(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBufferARB(GL_ARRAY_BUFFER, 0); glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, VertexData); for (i = 0; i < count; i++) { glDrawRangeElements(GL_POINTS, 0, NumVerts - 1, NumVerts, GL_UNSIGNED_INT, Elements); } glFinish(); PerfSwapBuffers(); } static void DrawRangeElementsBO(unsigned count) { unsigned i; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, ElementBO); glBindBufferARB(GL_ARRAY_BUFFER, VertexBO); glVertexPointer(VERT_SIZE, GL_FLOAT, VertBytes, (void *) 0); for (i = 0; i < count; i++) { glDrawRangeElements(GL_POINTS, 0, NumVerts - 1, NumVerts, GL_UNSIGNED_INT, (void *) 0); } glFinish(); PerfSwapBuffers(); } void PerfNextRound(void) { } /** Called from test harness/main */ void PerfDraw(void) { double rate; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); perf_printf("Vertex rate (%d x Vertex%df)\n", NumVerts, VERT_SIZE); /* rate = PerfMeasureRate(DrawImmediate); rate *= NumVerts; perf_printf(" Immediate mode: %s verts/sec\n", PerfHumanFloat(rate)); rate = PerfMeasureRate(DrawArraysMem); rate *= NumVerts; perf_printf(" glDrawArrays: %s verts/sec\n", PerfHumanFloat(rate)); rate = PerfMeasureRate(DrawArraysVBO); rate *= NumVerts; perf_printf(" VBO glDrawArrays: %s verts/sec\n", PerfHumanFloat(rate)); */ rate = PerfMeasureRate(DrawElementsMem); rate *= NumVerts; perf_printf(" glDrawElements: %s verts/sec\n", PerfHumanFloat(rate)); /* rate = PerfMeasureRate(DrawElementsBO); rate *= NumVerts; perf_printf(" VBO glDrawElements: %s verts/sec\n", PerfHumanFloat(rate)); rate = PerfMeasureRate(DrawRangeElementsMem); rate *= NumVerts; perf_printf(" glDrawRangeElements: %s verts/sec\n", PerfHumanFloat(rate)); rate = PerfMeasureRate(DrawRangeElementsBO); rate *= NumVerts; perf_printf(" VBO glDrawRangeElements: %s verts/sec\n", PerfHumanFloat(rate)); */ exit(0); }