Microsoft (R) Program Maintenance Utility Version 10.00.30319.01 Copyright (C) Microsoft Corporation. All rights reserved. NMAKE : fatal error U1095: expanded command line '"C:\Program Files\CMake 2.8\bin\cmake.exe" -E cmake_echo_color --switch= --blue --bold "Generating spec/glsl-1.10/execution/built-in-functions/vs-acos-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-acos-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-acos-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-acos-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec3-bvec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-equal-bvec3-bvec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-fract-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-fract-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sign-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sign-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-log2-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-log2-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-clamp-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-faceforward-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-faceforward-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-abs-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-abs-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-radians-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-radians-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sign-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sign-vec2.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-outerProduct-vec4-vec4.shader_test, 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spec/glsl-1.10/execution/built-in-functions/fs-normalize-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-min-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-fract-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-fract-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-ceil-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-exp2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-log2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-log2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sqrt-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sqrt-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec4-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-clamp-vec4-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mix-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mix-float-float-float.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-transpose-mat2x4.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-transpose-mat2x4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-radians-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-radians-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec2-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-clamp-vec2-float-float.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-matrixCompMult-mat3x2-mat3x2.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-matrixCompMult-mat3x2-mat3x2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-cos-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-cos-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-exp-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-exp-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-degrees-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-min-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-min-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-any-bvec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-refract-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-refract-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-inversesqrt-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-dot-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-dot-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-distance-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-distance-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mix-vec4-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mix-vec4-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-step-float-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-exp2-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-vec2-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-smoothstep-vec2-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-log2-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-log2-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-acos-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-acos-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-fract-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-fract-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-lessThanEqual-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-atan-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-atan-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sin-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sin-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-greaterThan-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec2-ivec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-lessThanEqual-ivec2-ivec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sqrt-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sqrt-vec3.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-outerProduct-vec2-vec3.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-outerProduct-vec2-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-asin-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-asin-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-refract-vec4-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-refract-vec4-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec2-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-clamp-vec2-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mod-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mod-vec2-vec2.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-matrixCompMult-mat4x2-mat4x2.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-matrixCompMult-mat4x2-mat4x2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-faceforward-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-faceforward-vec3-vec3-vec3.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-matrixCompMult-mat2x4-mat2x4.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-matrixCompMult-mat2x4-mat2x4.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-outerProduct-vec3-vec4.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-outerProduct-vec3-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-reflect-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-reflect-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-min-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-tan-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-tan-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-distance-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-distance-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-refract-vec3-vec3-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-refract-vec3-vec3-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-step-float-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec2-ivec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-greaterThanEqual-ivec2-ivec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mod-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mod-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-vec4-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-smoothstep-vec4-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-lessThan-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-lessThanEqual-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-all-bvec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat4-mat4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-matrixCompMult-mat4-mat4.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-transpose-mat4x2.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-transpose-mat4x2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-atan-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-atan-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-exp-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-exp-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-smoothstep-float-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-log-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-log-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-normalize-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-normalize-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-exp-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-exp-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-greaterThanEqual-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-ceil-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-exp2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-exp2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mix-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mix-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-abs-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-abs-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mix-vec3-vec3-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mix-vec3-vec3-float.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-matrixCompMult-mat2x3-mat2x3.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-matrixCompMult-mat2x3-mat2x3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-cos-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-cos-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-greaterThan-vec3-vec3.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-outerProduct-vec2-vec4.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-outerProduct-vec2-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-floor-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-floor-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-reflect-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-reflect-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sin-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sin-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-distance-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-distance-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-atan-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-atan-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-inversesqrt-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mod-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mod-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-length-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-length-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-dot-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-dot-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec2-ivec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-lessThan-ivec2-ivec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-floor-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-floor-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat3-mat3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-matrixCompMult-mat3-mat3.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-transpose-mat3x2.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-transpose-mat3x2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-step-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-step-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-pow-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-pow-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-greaterThan-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-min-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-acos-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-acos-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-fract-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-fract-vec2.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-outerProduct-vec2-vec2.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-outerProduct-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-sin-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-sin-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-ceil-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-refract-vec2-vec2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-refract-vec2-vec2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-equal-ivec4-ivec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-max-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mix-vec2-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mix-vec2-vec2-vec2.shader_test, spec/glsl-1.20/execution/built-in-functions/vs-matrixCompMult-mat4x3-mat4x3.shader_test, spec/glsl-1.20/execution/built-in-functions/fs-matrixCompMult-mat4x3-mat4x3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-step-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-step-vec2-vec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-pow-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-pow-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-degrees-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-degrees-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-inversesqrt-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-atan-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-atan-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec3-ivec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-greaterThanEqual-ivec3-ivec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-not-bvec2.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-not-bvec2.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-asin-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-asin-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-float-float-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-smoothstep-float-float-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mod-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mod-vec4-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-all-bvec4.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-log-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-log-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-mix-vec2-vec2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-mix-vec2-vec2-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-reflect-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-reflect-float-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-step-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-step-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-smoothstep-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-smoothstep-vec3-vec3-vec3.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-normalize-float.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-normalize-float.shader_test, spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-vec4.shader_test, spec/glsl-1.10/execution/built-in-functions/fs-min-vec4-vec4.shader_test"' too long Stop. NMAKE : fatal error U1077: '"c:\Program Files\Microsoft Visual Studio 10.0\VC\BIN\nmake.exe"' : return code '0x2' Stop. NMAKE : fatal error U1077: '"c:\Program Files\Microsoft Visual Studio 10.0\VC\BIN\nmake.exe"' : return code '0x2' Stop. NMAKE : fatal error U1077: '"c:\Program Files\Microsoft Visual Studio 10.0\VC\BIN\nmake.exe"' : return code '0x2' Stop.