[ 632.394] 0x000024a0: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.394] 0x000024a4: 0x04040000: S1: vertex width: 4, vertex pitch: 4 [ 632.394] 0x000024a8: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 18 [ 632.394] 0x000024ac: 0x00000012: start [ 632.394] [18]: (6.000000, 54.000000), (1.000000, 23.000000) [ 632.394] [19]: (3.000000, 54.000000), (0.000000, 23.000000) [ 632.394] [20]: (3.000000, 31.000000), (0.000000, 0.000000) [ 632.394] 0x000024b0: 0x7d000003: 3DSTATE_MAP_STATE [ 632.394] 0x000024b4: 0x00000001: mask [ 632.394] 0x000024b8: 0x00000000: map 0 MS2 , handle=123 [ 632.394] 0x000024bc: 0x00000980: map 0 MS3 [width=3, height=1, format=32 argb8888, tiling=none] [ 632.394] 0x000024c0: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.394] 0x000024c4: 0x7f9c000c: 3DPRIMITIVE sequential indirect RECTLIST, 12 starting from 21 [ 632.394] 0x000024c8: 0x00000015: start [ 632.394] [21]: (6.000000, 33.000000), (1.000000, 1.000000) [ 632.394] [22]: (3.000000, 33.000000), (0.000000, 1.000000) [ 632.395] [23]: (3.000000, 32.000000), (0.000000, 0.000000) [ 632.395] [24]: (4.000000, 52.000000), (0.333333, 20.000000) [ 632.395] [25]: (3.000000, 52.000000), (0.000000, 20.000000) [ 632.395] [26]: (3.000000, 33.000000), (0.000000, 1.000000) [ 632.395] [27]: (6.000000, 52.000000), (1.000000, 20.000000) [ 632.395] [28]: (5.000000, 52.000000), (0.666667, 20.000000) [ 632.395] [29]: (5.000000, 33.000000), (0.666667, 1.000000) [ 632.395] [30]: (6.000000, 53.000000), (1.000000, 21.000000) [ 632.395] [31]: (3.000000, 53.000000), (0.000000, 21.000000) [ 632.395] [32]: (3.000000, 52.000000), (0.000000, 20.000000) [ 632.395] 0x000024cc: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.395] 0x000024d0: 0x03cc0040: format 8888, dst pitch 64, clipping disabled [ 632.396] 0x000024d4: 0x00000000: dst (0,0) [ 632.396] 0x000024d8: 0x00380008: dst (8,56) [ 632.396] 0x000024dc: 0x00000000: dst offset 0x00000000 [handle=123, delta=0, read=2, write=2, (fenced? 1, tiling? 0)] [ 632.396] 0x000024e0: 0x00000000: src (0,0) [ 632.396] 0x000024e4: 0x00000040: src pitch 64 [ 632.396] 0x000024e8: 0x0682d000: src offset 0x0682d000 [handle=279, delta=0, read=2, write=0 (fenced? 1, tiling? 0)] [ 632.396] 0x000024ec: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.396] 0x000024f0: 0x03cc1000: format 8888, dst pitch 4096, clipping disabled [ 632.396] 0x000024f4: 0x00040082: dst (130,4) [ 632.396] 0x000024f8: 0x003c008a: dst (138,60) [ 632.396] 0x000024fc: 0x0d200000: dst offset 0x0d200000 [handle=286, delta=0, read=2, write=2, (fenced? 1, tiling? 1)] [ 632.396] 0x00002500: 0x00000000: src (0,0) [ 632.396] 0x00002504: 0x00000040: src pitch 64 [ 632.396] 0x00002508: 0x00000000: src offset 0x00000000 [handle=123, delta=0, read=2, write=0 (fenced? 1, tiling? 0)] [ 632.396] 0x0000250c: 0x54300004: XY_COLOR_BLT (rgb enabled, alpha enabled, dst tile 0) [ 632.396] 0x00002510: 0x03f00040: format 8888, pitch 64, clipping disabled [ 632.396] 0x00002514: 0x00000000: (0,0) [ 632.396] 0x00002518: 0x00380008: (8,56) [ 632.396] 0x0000251c: 0x06805000: dst offset 0x06805000 [handle=276, delta=0, read=2, write=2 (fenced? 1, tiling? 0)] [ 632.396] 0x00002520: 0xffdddddd: color [ 632.396] 0x00002524: 0x7d8e0001: 3DSTATE_BUFFER_INFO [ 632.396] 0x00002528: 0x03000040: color, tiling = none, pitch=64 [ 632.396] 0x0000252c: 0x06805000: address [ 632.396] 0x00002530: 0x7d850000: 3DSTATE_DEST_BUFFER_VARIABLES [ 632.396] 0x00002534: 0x00880300: a8r8g8b8 format, u16 depth format, early Z disabled [ 632.396] 0x00002538: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.396] 0x0000253c: 0xffffff30: S2: texcoord formats: 0=2D 1=1D 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.396] 0x00002540: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.396] 0x00002544: 0x7d000003: 3DSTATE_MAP_STATE [ 632.396] 0x00002548: 0x00000001: mask [ 632.396] 0x0000254c: 0x00000000: map 0 MS2 , handle=124 [ 632.396] 0x00002550: 0x00001980: map 0 MS3 [width=7, height=1, format=32 argb8888, tiling=none] [ 632.396] 0x00002554: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.396] 0x00002558: 0x7d05000e: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.396] 0x0000255c: 0x19180000: PS000: DCL S0 2D [ 632.396] 0x00002560: 0x00000000: PS000 [ 632.396] 0x00002564: 0x00000000: PS000 [ 632.396] 0x00002568: 0x19083c00: PS001: DCL T0.xyzw [ 632.396] 0x0000256c: 0x00000000: PS001 [ 632.397] 0x00002570: 0x00000000: PS001 [ 632.397] 0x00002574: 0x19087c00: PS002: DCL T1.xyzw [ 632.397] 0x00002578: 0x00000000: PS002 [ 632.397] 0x0000257c: 0x00000000: PS002 [ 632.397] 0x00002580: 0x15000000: PS003: TEXLD R0, S0, T0 [ 632.397] 0x00002584: 0x01000000: PS003 [ 632.397] 0x00002588: 0x00000000: PS003 [ 632.397] 0x0000258c: 0x03203c00: PS004: MUL oC, R0, T1.xxxx [ 632.397] 0x00002590: 0x01232100: PS004 [ 632.397] 0x00002594: 0x00004444: PS004 [ 632.397] 0x00002598: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.397] 0x0000259c: 0x05050000: S1: vertex width: 5, vertex pitch: 5 [ 632.397] 0x000025a0: 0x7f9c0057: 3DPRIMITIVE sequential indirect RECTLIST, 87 starting from 27 [ 632.397] 0x000025a4: 0x0000001b: start [ 632.397] [27]: (2.000000, 2.000000), (0.142857, 1.000000), (0.187500) [ 632.397] [28]: (1.000000, 2.000000), (0.000000, 1.000000), (0.187500) [ 632.397] [29]: (1.000000, 1.000000), (0.000000, 0.000000), (0.187500) [ 632.397] [30]: (3.000000, 2.000000), (0.285714, 1.000000), (0.937500) [ 632.397] [31]: (2.000000, 2.000000), (0.142857, 1.000000), (0.937500) [ 632.397] [32]: (2.000000, 1.000000), (0.142857, 0.000000), (0.937500) [ 632.398] [33]: (6.000000, 2.000000), (0.714286, 1.000000), (1.000000) [ 632.398] [34]: (3.000000, 2.000000), (0.285714, 1.000000), (1.000000) [ 632.398] [35]: (3.000000, 1.000000), (0.285714, 0.000000), (1.000000) [ 632.398] [36]: (7.000000, 2.000000), (0.857143, 1.000000), (0.812500) [ 632.398] [37]: (6.000000, 2.000000), (0.714286, 1.000000), (0.812500) [ 632.398] [38]: (6.000000, 1.000000), (0.714286, 0.000000), (0.812500) [ 632.398] [39]: (8.000000, 2.000000), (1.000000, 1.000000), (0.062500) [ 632.398] [40]: (7.000000, 2.000000), (0.857143, 1.000000), (0.062500) [ 632.398] [41]: (7.000000, 1.000000), (0.857143, 0.000000), (0.062500) [ 632.399] [42]: (2.000000, 3.000000), (0.142857, 2.000000), (0.937500) [ 632.399] [43]: (1.000000, 3.000000), (0.000000, 2.000000), (0.937500) [ 632.399] [44]: (1.000000, 2.000000), (0.000000, 1.000000), (0.937500) [ 632.399] [45]: (3.000000, 3.000000), (0.285714, 2.000000), (0.250000) [ 632.399] [46]: (2.000000, 3.000000), (0.142857, 2.000000), (0.250000) [ 632.399] [47]: (2.000000, 2.000000), (0.142857, 1.000000), (0.250000) [ 632.399] [48]: (6.000000, 3.000000), (0.714286, 2.000000), (0.062500) [ 632.399] [49]: (5.000000, 3.000000), (0.571429, 2.000000), (0.062500) [ 632.400] [50]: (5.000000, 2.000000), (0.571429, 1.000000), (0.062500) [ 632.400] [51]: (7.000000, 3.000000), (0.857143, 2.000000), (0.625000) [ 632.400] [52]: (6.000000, 3.000000), (0.714286, 2.000000), (0.625000) [ 632.400] [53]: (6.000000, 2.000000), (0.714286, 1.000000), (0.625000) [ 632.400] [54]: (8.000000, 3.000000), (1.000000, 2.000000), (0.687500) [ 632.400] [55]: (7.000000, 3.000000), (0.857143, 2.000000), (0.687500) [ 632.400] [56]: (7.000000, 2.000000), (0.857143, 1.000000), (0.687500) [ 632.400] [57]: (2.000000, 4.000000), (0.142857, 3.000000), (0.875000) [ 632.400] [58]: (1.000000, 4.000000), (0.000000, 3.000000), (0.875000) [ 632.401] [59]: (1.000000, 3.000000), (0.000000, 2.000000), (0.875000) [ 632.401] [60]: (7.000000, 4.000000), (0.857143, 3.000000), (0.125000) [ 632.401] [61]: (6.000000, 4.000000), (0.714286, 3.000000), (0.125000) [ 632.401] [62]: (6.000000, 3.000000), (0.714286, 2.000000), (0.125000) [ 632.401] [63]: (8.000000, 4.000000), (1.000000, 3.000000), (0.875000) [ 632.401] [64]: (7.000000, 4.000000), (0.857143, 3.000000), (0.875000) [ 632.401] [65]: (7.000000, 3.000000), (0.857143, 2.000000), (0.875000) [ 632.401] [66]: (2.000000, 52.000000), (0.142857, 51.000000), (1.000000) [ 632.402] [67]: (1.000000, 52.000000), (0.000000, 51.000000), (1.000000) [ 632.402] [68]: (1.000000, 4.000000), (0.000000, 3.000000), (1.000000) [ 632.402] [69]: (8.000000, 52.000000), (1.000000, 51.000000), (1.000000) [ 632.402] [70]: (7.000000, 52.000000), (0.857143, 51.000000), (1.000000) [ 632.402] [71]: (7.000000, 4.000000), (0.857143, 3.000000), (1.000000) [ 632.402] [72]: (2.000000, 53.000000), (0.142857, 52.000000), (0.812500) [ 632.402] [73]: (1.000000, 53.000000), (0.000000, 52.000000), (0.812500) [ 632.402] [74]: (1.000000, 52.000000), (0.000000, 51.000000), (0.812500) [ 632.402] [75]: (7.000000, 53.000000), (0.857143, 52.000000), (0.125000) [ 632.403] [76]: (6.000000, 53.000000), (0.714286, 52.000000), (0.125000) [ 632.403] [77]: (6.000000, 52.000000), (0.714286, 51.000000), (0.125000) [ 632.403] [78]: (8.000000, 53.000000), (1.000000, 52.000000), (0.875000) [ 632.403] [79]: (7.000000, 53.000000), (0.857143, 52.000000), (0.875000) [ 632.403] [80]: (7.000000, 52.000000), (0.857143, 51.000000), (0.875000) [ 632.403] [81]: (2.000000, 54.000000), (0.142857, 53.000000), (0.937500) [ 632.403] [82]: (1.000000, 54.000000), (0.000000, 53.000000), (0.937500) [ 632.403] [83]: (1.000000, 53.000000), (0.000000, 52.000000), (0.937500) [ 632.404] [84]: (3.000000, 54.000000), (0.285714, 53.000000), (0.312500) [ 632.404] [85]: (2.000000, 54.000000), (0.142857, 53.000000), (0.312500) [ 632.404] [86]: (2.000000, 53.000000), (0.142857, 52.000000), (0.312500) [ 632.404] [87]: (7.000000, 54.000000), (0.857143, 53.000000), (0.812500) [ 632.404] [88]: (6.000000, 54.000000), (0.714286, 53.000000), (0.812500) [ 632.404] [89]: (6.000000, 53.000000), (0.714286, 52.000000), (0.812500) [ 632.404] [90]: (8.000000, 54.000000), (1.000000, 53.000000), (0.687500) [ 632.404] [91]: (7.000000, 54.000000), (0.857143, 53.000000), (0.687500) [ 632.404] [92]: (7.000000, 53.000000), (0.857143, 52.000000), (0.687500) [ 632.405] [93]: (2.000000, 55.000000), (0.142857, 54.000000), (0.187500) [ 632.405] [94]: (1.000000, 55.000000), (0.000000, 54.000000), (0.187500) [ 632.405] [95]: (1.000000, 54.000000), (0.000000, 53.000000), (0.187500) [ 632.405] [96]: (3.000000, 55.000000), (0.285714, 54.000000), (0.750000) [ 632.405] [97]: (2.000000, 55.000000), (0.142857, 54.000000), (0.750000) [ 632.405] [98]: (2.000000, 54.000000), (0.142857, 53.000000), (0.750000) [ 632.405] [99]: (4.000000, 55.000000), (0.428571, 54.000000), (0.937500) [ 632.405] [100]: (3.000000, 55.000000), (0.285714, 54.000000), (0.937500) [ 632.406] [101]: (3.000000, 54.000000), (0.285714, 53.000000), (0.937500) [ 632.406] [102]: (5.000000, 55.000000), (0.571429, 54.000000), (1.000000) [ 632.406] [103]: (4.000000, 55.000000), (0.428571, 54.000000), (1.000000) [ 632.406] [104]: (4.000000, 54.000000), (0.428571, 53.000000), (1.000000) [ 632.406] [105]: (6.000000, 55.000000), (0.714286, 54.000000), (0.875000) [ 632.406] [106]: (5.000000, 55.000000), (0.571429, 54.000000), (0.875000) [ 632.406] [107]: (5.000000, 54.000000), (0.571429, 53.000000), (0.875000) [ 632.406] [108]: (7.000000, 55.000000), (0.857143, 54.000000), (0.687500) [ 632.406] [109]: (6.000000, 55.000000), (0.714286, 54.000000), (0.687500) [ 632.407] [110]: (6.000000, 54.000000), (0.714286, 53.000000), (0.687500) [ 632.407] [111]: (8.000000, 55.000000), (1.000000, 54.000000), (0.062500) [ 632.407] [112]: (7.000000, 55.000000), (0.857143, 54.000000), (0.062500) [ 632.407] [113]: (7.000000, 54.000000), (0.857143, 53.000000), (0.062500) [ 632.407] 0x000025a8: 0x7d000003: 3DSTATE_MAP_STATE [ 632.407] 0x000025ac: 0x00000001: mask [ 632.407] 0x000025b0: 0x00000000: map 0 MS2 , handle=125 [ 632.407] 0x000025b4: 0x00001180: map 0 MS3 [width=5, height=1, format=32 argb8888, tiling=none] [ 632.407] 0x000025b8: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.407] 0x000025bc: 0x7f9c0030: 3DPRIMITIVE sequential indirect RECTLIST, 48 starting from 114 [ 632.407] 0x000025c0: 0x00000072: start [ 632.407] [114]: (3.000000, 3.000000), (0.200000, 1.000000), (0.625000) [ 632.407] [115]: (2.000000, 3.000000), (0.000000, 1.000000), (0.625000) [ 632.407] [116]: (2.000000, 2.000000), (0.000000, 0.000000), (0.625000) [ 632.408] [117]: (6.000000, 3.000000), (0.800000, 1.000000), (1.000000) [ 632.408] [118]: (3.000000, 3.000000), (0.200000, 1.000000), (1.000000) [ 632.408] [119]: (3.000000, 2.000000), (0.200000, 0.000000), (1.000000) [ 632.408] [120]: (7.000000, 3.000000), (1.000000, 1.000000), (0.375000) [ 632.408] [121]: (6.000000, 3.000000), (0.800000, 1.000000), (0.375000) [ 632.408] [122]: (6.000000, 2.000000), (0.800000, 0.000000), (0.375000) [ 632.408] [123]: (3.000000, 4.000000), (0.200000, 2.000000), (0.937500) [ 632.408] [124]: (2.000000, 4.000000), (0.000000, 2.000000), (0.937500) [ 632.409] [125]: (2.000000, 3.000000), (0.000000, 1.000000), (0.937500) [ 632.409] [126]: (6.000000, 4.000000), (0.800000, 2.000000), (0.125000) [ 632.409] [127]: (5.000000, 4.000000), (0.600000, 2.000000), (0.125000) [ 632.409] [128]: (5.000000, 3.000000), (0.600000, 1.000000), (0.125000) [ 632.409] [129]: (7.000000, 4.000000), (1.000000, 2.000000), (0.875000) [ 632.409] [130]: (6.000000, 4.000000), (0.800000, 2.000000), (0.875000) [ 632.409] [131]: (6.000000, 3.000000), (0.800000, 1.000000), (0.875000) [ 632.409] [132]: (3.000000, 52.000000), (0.200000, 50.000000), (1.000000) [ 632.409] [133]: (2.000000, 52.000000), (0.000000, 50.000000), (1.000000) [ 632.410] [134]: (2.000000, 4.000000), (0.000000, 2.000000), (1.000000) [ 632.410] [135]: (7.000000, 52.000000), (1.000000, 50.000000), (1.000000) [ 632.410] [136]: (6.000000, 52.000000), (0.800000, 50.000000), (1.000000) [ 632.410] [137]: (6.000000, 4.000000), (0.800000, 2.000000), (1.000000) [ 632.410] [138]: (3.000000, 53.000000), (0.200000, 51.000000), (0.875000) [ 632.410] [139]: (2.000000, 53.000000), (0.000000, 51.000000), (0.875000) [ 632.410] [140]: (2.000000, 52.000000), (0.000000, 50.000000), (0.875000) [ 632.410] [141]: (6.000000, 53.000000), (0.800000, 51.000000), (0.062500) [ 632.411] [142]: (5.000000, 53.000000), (0.600000, 51.000000), (0.062500) [ 632.411] [143]: (5.000000, 52.000000), (0.600000, 50.000000), (0.062500) [ 632.411] [144]: (7.000000, 53.000000), (1.000000, 51.000000), (0.875000) [ 632.411] [145]: (6.000000, 53.000000), (0.800000, 51.000000), (0.875000) [ 632.411] [146]: (6.000000, 52.000000), (0.800000, 50.000000), (0.875000) [ 632.411] [147]: (3.000000, 54.000000), (0.200000, 52.000000), (0.562500) [ 632.411] [148]: (2.000000, 54.000000), (0.000000, 52.000000), (0.562500) [ 632.411] [149]: (2.000000, 53.000000), (0.000000, 51.000000), (0.562500) [ 632.411] [150]: (4.000000, 54.000000), (0.400000, 52.000000), (0.937500) [ 632.412] [151]: (3.000000, 54.000000), (0.200000, 52.000000), (0.937500) [ 632.412] [152]: (3.000000, 53.000000), (0.200000, 51.000000), (0.937500) [ 632.412] [153]: (5.000000, 54.000000), (0.600000, 52.000000), (1.000000) [ 632.412] [154]: (4.000000, 54.000000), (0.400000, 52.000000), (1.000000) [ 632.412] [155]: (4.000000, 53.000000), (0.400000, 51.000000), (1.000000) [ 632.412] [156]: (6.000000, 54.000000), (0.800000, 52.000000), (0.875000) [ 632.412] [157]: (5.000000, 54.000000), (0.600000, 52.000000), (0.875000) [ 632.412] [158]: (5.000000, 53.000000), (0.600000, 51.000000), (0.875000) [ 632.413] [159]: (7.000000, 54.000000), (1.000000, 52.000000), (0.375000) [ 632.413] [160]: (6.000000, 54.000000), (0.800000, 52.000000), (0.375000) [ 632.413] [161]: (6.000000, 53.000000), (0.800000, 51.000000), (0.375000) [ 632.413] 0x000025c4: 0x7d990000: 3DSTATE_DEFAULT_DIFFUSE [ 632.413] 0x000025c8: 0x190a0907: dword 1 [ 632.413] 0x000025cc: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.413] 0x000025d0: 0xfffffff3: S2: texcoord formats: 0=1D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.413] 0x000025d4: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.413] 0x000025d8: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.413] 0x000025dc: 0x190a3c00: PS000: DCL DIFFUSE.xyzw [ 632.413] 0x000025e0: 0x00000000: PS000 [ 632.413] 0x000025e4: 0x00000000: PS000 [ 632.413] 0x000025e8: 0x19083c00: PS001: DCL T0.xyzw [ 632.413] 0x000025ec: 0x00000000: PS001 [ 632.413] 0x000025f0: 0x00000000: PS001 [ 632.413] 0x000025f4: 0x03203ca0: PS002: MUL oC, DIFFUSE, T0.xxxx [ 632.413] 0x000025f8: 0x01232000: PS002 [ 632.413] 0x000025fc: 0x00004444: PS002 [ 632.413] 0x00002600: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.413] 0x00002604: 0x03030000: S1: vertex width: 3, vertex pitch: 3 [ 632.413] 0x00002608: 0x7f9c0036: 3DPRIMITIVE sequential indirect RECTLIST, 54 starting from 270 [ 632.413] 0x0000260c: 0x0000010e: start [ 632.413] [270]: (3.000000, 3.000000), (0.187500) [ 632.413] [271]: (2.000000, 3.000000), (0.187500) [ 632.414] [272]: (2.000000, 2.000000), (0.187500) [ 632.414] [273]: (4.000000, 3.000000), (0.500000) [ 632.414] [274]: (3.000000, 3.000000), (0.500000) [ 632.414] [275]: (3.000000, 2.000000), (0.500000) [ 632.414] [276]: (5.000000, 3.000000), (0.062500) [ 632.414] [277]: (4.000000, 3.000000), (0.062500) [ 632.414] [278]: (4.000000, 2.000000), (0.062500) [ 632.414] [279]: (3.000000, 4.000000), (0.875000) [ 632.414] [280]: (2.000000, 4.000000), (0.875000) [ 632.414] [281]: (2.000000, 3.000000), (0.875000) [ 632.414] [282]: (4.000000, 4.000000), (0.625000) [ 632.414] [283]: (3.000000, 4.000000), (0.625000) [ 632.414] [284]: (3.000000, 3.000000), (0.625000) [ 632.415] [285]: (5.000000, 4.000000), (0.687500) [ 632.415] [286]: (4.000000, 4.000000), (0.687500) [ 632.415] [287]: (4.000000, 3.000000), (0.687500) [ 632.415] [288]: (3.000000, 5.000000), (1.000000) [ 632.415] [289]: (2.000000, 5.000000), (1.000000) [ 632.415] [290]: (2.000000, 4.000000), (1.000000) [ 632.415] [291]: (5.000000, 5.000000), (1.000000) [ 632.415] [292]: (4.000000, 5.000000), (1.000000) [ 632.415] [293]: (4.000000, 4.000000), (1.000000) [ 632.415] [294]: (3.000000, 51.000000), (1.000000) [ 632.415] [295]: (2.000000, 51.000000), (1.000000) [ 632.415] [296]: (2.000000, 5.000000), (1.000000) [ 632.416] [297]: (5.000000, 51.000000), (1.000000) [ 632.416] [298]: (4.000000, 51.000000), (1.000000) [ 632.416] [299]: (4.000000, 5.000000), (1.000000) [ 632.416] [300]: (3.000000, 52.000000), (0.937500) [ 632.416] [301]: (2.000000, 52.000000), (0.937500) [ 632.416] [302]: (2.000000, 51.000000), (0.937500) [ 632.416] [303]: (5.000000, 52.000000), (1.000000) [ 632.416] [304]: (4.000000, 52.000000), (1.000000) [ 632.416] [305]: (4.000000, 51.000000), (1.000000) [ 632.416] [306]: (3.000000, 53.000000), (0.875000) [ 632.416] [307]: (2.000000, 53.000000), (0.875000) [ 632.416] [308]: (2.000000, 52.000000), (0.875000) [ 632.417] [309]: (4.000000, 53.000000), (0.750000) [ 632.417] [310]: (3.000000, 53.000000), (0.750000) [ 632.417] [311]: (3.000000, 52.000000), (0.750000) [ 632.417] [312]: (5.000000, 53.000000), (0.687500) [ 632.417] [313]: (4.000000, 53.000000), (0.687500) [ 632.417] [314]: (4.000000, 52.000000), (0.687500) [ 632.417] [315]: (3.000000, 54.000000), (0.125000) [ 632.417] [316]: (2.000000, 54.000000), (0.125000) [ 632.417] [317]: (2.000000, 53.000000), (0.125000) [ 632.417] [318]: (4.000000, 54.000000), (0.312500) [ 632.417] [319]: (3.000000, 54.000000), (0.312500) [ 632.417] [320]: (3.000000, 53.000000), (0.312500) [ 632.417] [321]: (5.000000, 54.000000), (0.062500) [ 632.418] [322]: (4.000000, 54.000000), (0.062500) [ 632.418] [323]: (4.000000, 53.000000), (0.062500) [ 632.418] 0x00002610: 0x54300004: XY_COLOR_BLT (rgb enabled, alpha enabled, dst tile 0) [ 632.418] 0x00002614: 0x03f00100: format 8888, pitch 256, clipping disabled [ 632.418] 0x00002618: 0x00000000: (0,0) [ 632.418] 0x0000261c: 0x001a0038: (56,26) [ 632.418] 0x00002620: 0x0422e000: dst offset 0x0422e000 [handle=73, delta=0, read=2, write=2 (fenced? 1, tiling? 0)] [ 632.418] 0x00002624: 0x00b3c3de: color [ 632.418] 0x00002628: 0x7d8e0001: 3DSTATE_BUFFER_INFO [ 632.418] 0x0000262c: 0x03000100: color, tiling = none, pitch=256 [ 632.418] 0x00002630: 0x0422e000: address [ 632.418] 0x00002634: 0x7d850000: 3DSTATE_DEST_BUFFER_VARIABLES [ 632.418] 0x00002638: 0x00880300: a8r8g8b8 format, u16 depth format, early Z disabled [ 632.418] 0x0000263c: 0x7d800003: 3DSTATE_DRAWING_RECTANGLE [ 632.418] 0x00002640: 0x00000000: [ 632.418] 0x00002644: 0x00000000: (0,0) [ 632.418] 0x00002648: 0x00190037: (55,25) [ 632.418] 0x0000264c: 0x00000000: (0,0) [ 632.418] 0x00002650: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.418] 0x00002654: 0xfffffff0: S2: texcoord formats: 0=2D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.418] 0x00002658: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.418] 0x0000265c: 0x7d000003: 3DSTATE_MAP_STATE [ 632.418] 0x00002660: 0x00000001: mask [ 632.418] 0x00002664: 0x06e00000: map 0 MS2 , handle=11 [ 632.418] 0x00002668: 0x0fe0fd82: map 0 MS3 [width=64, height=128, format=32 argb8888, tiling=X] [ 632.418] 0x0000266c: 0x0fe00000: map 0 MS4 [pitch=512, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.418] 0x00002670: 0x7d010003: 3DSTATE_SAMPLER_STATE [ 632.418] 0x00002674: 0x00000001: mask [ 632.418] 0x00002678: 0x00000000: sampler 0 SS2: base_mip_level=0, mip_filter=none, mag_filter=nearest, min_filter=nearest lod_bias=0.00, max_aniso=2, shadow_func=always [ 632.418] 0x0000267c: 0x00004820: sampler 0 SS3: min_lod=0.00, tcmode_x=clamp_border, tcmode_y=clamp_border, tcmode_z=wrap, normalized coords, texmap_idx=0, [ 632.418] 0x00002680: 0x00000000: sampler 0 SS4: border color [ 632.418] 0x00002684: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.418] 0x00002688: 0x19180000: PS000: DCL S0 2D [ 632.419] 0x0000268c: 0x00000000: PS000 [ 632.419] 0x00002690: 0x00000000: PS000 [ 632.419] 0x00002694: 0x19083c00: PS001: DCL T0.xyzw [ 632.419] 0x00002698: 0x00000000: PS001 [ 632.419] 0x0000269c: 0x00000000: PS001 [ 632.419] 0x000026a0: 0x15200000: PS002: TEXLD oC, S0, T0 [ 632.419] 0x000026a4: 0x01000000: PS002 [ 632.419] 0x000026a8: 0x00000000: PS002 [ 632.419] 0x000026ac: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.419] 0x000026b0: 0x04040000: S1: vertex width: 4, vertex pitch: 4 [ 632.419] 0x000026b4: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 243 [ 632.419] 0x000026b8: 0x000000f3: start [ 632.419] [243]: (56.000000, 26.000000), (0.953125, 0.320312) [ 632.419] [244]: (0.000000, 26.000000), (0.078125, 0.320312) [ 632.419] [245]: (0.000000, 0.000000), (0.078125, 0.117188) [ 632.419] 0x000026bc: 0x7d000003: 3DSTATE_MAP_STATE [ 632.419] 0x000026c0: 0x00000001: mask [ 632.419] 0x000026c4: 0x06b16000: map 0 MS2 , handle=45 [ 632.419] 0x000026c8: 0x04a00180: map 0 MS3 [width=1, height=38, format=32 argb8888, tiling=none] [ 632.419] 0x000026cc: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.419] 0x000026d0: 0x7d010003: 3DSTATE_SAMPLER_STATE [ 632.419] 0x000026d4: 0x00000001: mask [ 632.419] 0x000026d8: 0x00000000: sampler 0 SS2: base_mip_level=0, mip_filter=none, mag_filter=nearest, min_filter=nearest lod_bias=0.00, max_aniso=2, shadow_func=always [ 632.419] 0x000026dc: 0x00000020: sampler 0 SS3: min_lod=0.00, tcmode_x=wrap, tcmode_y=wrap, tcmode_z=wrap, normalized coords, texmap_idx=0, [ 632.419] 0x000026e0: 0x00000000: sampler 0 SS4: border color [ 632.419] 0x000026e4: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 246 [ 632.419] 0x000026e8: 0x000000f6: start [ 632.419] [246]: (56.000000, 26.000000), (53.000000, 0.052632) [ 632.420] [247]: (3.000000, 26.000000), (0.000000, 0.052632) [ 632.420] [248]: (3.000000, 24.000000), (0.000000, 0.000000) [ 632.420] 0x000026ec: 0x7d000003: 3DSTATE_MAP_STATE [ 632.420] 0x000026f0: 0x00000001: mask [ 632.420] 0x000026f4: 0x06b3a000: map 0 MS2 , handle=83 [ 632.420] 0x000026f8: 0x04801580: map 0 MS3 [width=6, height=37, format=32 argb8888, tiling=none] [ 632.420] 0x000026fc: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.420] 0x00002700: 0x7d010003: 3DSTATE_SAMPLER_STATE [ 632.420] 0x00002704: 0x00000001: mask [ 632.420] 0x00002708: 0x00000000: sampler 0 SS2: base_mip_level=0, mip_filter=none, mag_filter=nearest, min_filter=nearest lod_bias=0.00, max_aniso=2, shadow_func=always [ 632.420] 0x0000270c: 0x00004820: sampler 0 SS3: min_lod=0.00, tcmode_x=clamp_border, tcmode_y=clamp_border, tcmode_z=wrap, normalized coords, texmap_idx=0, [ 632.420] 0x00002710: 0x00000000: sampler 0 SS4: border color [ 632.420] 0x00002714: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 249 [ 632.420] 0x00002718: 0x000000f9: start [ 632.420] [249]: (3.000000, 26.000000), (1.000000, 0.054054) [ 632.420] [250]: (0.000000, 26.000000), (0.500000, 0.054054) [ 632.420] [251]: (0.000000, 24.000000), (0.500000, 0.000000) [ 632.420] 0x0000271c: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.420] 0x00002720: 0xffffffff: S2: texcoord formats: 0=NP 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.420] 0x00002724: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.420] 0x00002728: 0x7d050002: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.420] 0x0000272c: 0x02203c00: PS000: MOV oC, R0.0000 [ 632.420] 0x00002730: 0x44440044: PS000 [ 632.420] 0x00002734: 0x44004444: PS000 [ 632.420] 0x00002738: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.421] 0x0000273c: 0x02020000: S1: vertex width: 2, vertex pitch: 2 [ 632.421] 0x00002740: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 504 [ 632.421] 0x00002744: 0x000001f8: start [ 632.421] [504]: (1.000000, 26.000000) [ 632.421] [505]: (0.000000, 26.000000) [ 632.421] [506]: (0.000000, 0.000000) [ 632.421] 0x00002748: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.421] 0x0000274c: 0xfffffff0: S2: texcoord formats: 0=2D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.421] 0x00002750: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.421] 0x00002754: 0x7d000003: 3DSTATE_MAP_STATE [ 632.421] 0x00002758: 0x00000001: mask [ 632.421] 0x0000275c: 0x00000000: map 0 MS2 , handle=126 [ 632.421] 0x00002760: 0x03203d80: map 0 MS3 [width=16, height=26, format=32 argb8888, tiling=none] [ 632.421] 0x00002764: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.421] 0x00002768: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.421] 0x0000276c: 0x19180000: PS000: DCL S0 2D [ 632.421] 0x00002770: 0x00000000: PS000 [ 632.421] 0x00002774: 0x00000000: PS000 [ 632.421] 0x00002778: 0x19083c00: PS001: DCL T0.xyzw [ 632.421] 0x0000277c: 0x00000000: PS001 [ 632.421] 0x00002780: 0x00000000: PS001 [ 632.421] 0x00002784: 0x15200000: PS002: TEXLD oC, S0, T0 [ 632.421] 0x00002788: 0x01000000: PS002 [ 632.421] 0x0000278c: 0x00000000: PS002 [ 632.421] 0x00002790: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.421] 0x00002794: 0x04040000: S1: vertex width: 4, vertex pitch: 4 [ 632.421] 0x00002798: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 254 [ 632.421] 0x0000279c: 0x000000fe: start [ 632.421] [254]: (56.000000, 26.000000), (1.000000, 1.000000) [ 632.421] [255]: (40.000000, 26.000000), (0.000000, 1.000000) [ 632.422] [256]: (40.000000, 0.000000), (0.000000, 0.000000) [ 632.422] 0x000027a0: 0x7d000003: 3DSTATE_MAP_STATE [ 632.422] 0x000027a4: 0x00000001: mask [ 632.422] 0x000027a8: 0x0c100000: map 0 MS2 , handle=29 [ 632.422] 0x000027ac: 0x0320dd80: map 0 MS3 [width=56, height=26, format=32 argb8888, tiling=none] [ 632.422] 0x000027b0: 0x07e00000: map 0 MS4 [pitch=256, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.422] 0x000027b4: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 257 [ 632.422] 0x000027b8: 0x00000101: start [ 632.422] [257]: (56.000000, 26.000000), (1.000000, 1.000000) [ 632.422] [258]: (0.000000, 26.000000), (0.000000, 1.000000) [ 632.422] [259]: (0.000000, 0.000000), (0.000000, 0.000000) [ 632.422] 0x000027bc: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.422] 0x000027c0: 0x03cc2000: format 8888, dst pitch 8192, clipping disabled [ 632.422] 0x000027c4: 0x000f0005: dst (5,15) [ 632.422] 0x000027c8: 0x0029003d: dst (61,41) [ 632.422] 0x000027cc: 0x02000000: dst offset 0x02000000 [handle=87, delta=0, read=2, write=2, (fenced? 1, tiling? 1)] [ 632.422] 0x000027d0: 0x00000000: src (0,0) [ 632.422] 0x000027d4: 0x00000100: src pitch 256 [ 632.422] 0x000027d8: 0x0422e000: src offset 0x0422e000 [handle=73, delta=0, read=2, write=0 (fenced? 1, tiling? 0)] [ 632.422] 0x000027dc: 0x54300004: XY_COLOR_BLT (rgb enabled, alpha enabled, dst tile 0) [ 632.422] 0x000027e0: 0x03f00100: format 8888, pitch 256, clipping disabled [ 632.422] 0x000027e4: 0x00000000: (0,0) [ 632.422] 0x000027e8: 0x001a0038: (56,26) [ 632.422] 0x000027ec: 0x0422e000: dst offset 0x0422e000 [handle=73, delta=0, read=2, write=2 (fenced? 1, tiling? 0)] [ 632.422] 0x000027f0: 0x00b3c3de: color [ 632.422] 0x000027f4: 0x7d8e0001: 3DSTATE_BUFFER_INFO [ 632.422] 0x000027f8: 0x03000100: color, tiling = none, pitch=256 [ 632.422] 0x000027fc: 0x0422e000: address [ 632.422] 0x00002800: 0x7d850000: 3DSTATE_DEST_BUFFER_VARIABLES [ 632.423] 0x00002804: 0x00880300: a8r8g8b8 format, u16 depth format, early Z disabled [ 632.423] 0x00002808: 0x7d000003: 3DSTATE_MAP_STATE [ 632.423] 0x0000280c: 0x00000001: mask [ 632.423] 0x00002810: 0x06e00000: map 0 MS2 , handle=11 [ 632.423] 0x00002814: 0x0fe0fd82: map 0 MS3 [width=64, height=128, format=32 argb8888, tiling=X] [ 632.423] 0x00002818: 0x0fe00000: map 0 MS4 [pitch=512, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.423] 0x0000281c: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 260 [ 632.423] 0x00002820: 0x00000104: start [ 632.423] [260]: (56.000000, 26.000000), (0.953125, 0.320312) [ 632.423] [261]: (0.000000, 26.000000), (0.078125, 0.320312) [ 632.423] [262]: (0.000000, 0.000000), (0.078125, 0.117188) [ 632.423] 0x00002824: 0x7d000003: 3DSTATE_MAP_STATE [ 632.423] 0x00002828: 0x00000001: mask [ 632.423] 0x0000282c: 0x06b16000: map 0 MS2 , handle=45 [ 632.423] 0x00002830: 0x04a00180: map 0 MS3 [width=1, height=38, format=32 argb8888, tiling=none] [ 632.423] 0x00002834: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.423] 0x00002838: 0x7d010003: 3DSTATE_SAMPLER_STATE [ 632.423] 0x0000283c: 0x00000001: mask [ 632.423] 0x00002840: 0x00000000: sampler 0 SS2: base_mip_level=0, mip_filter=none, mag_filter=nearest, min_filter=nearest lod_bias=0.00, max_aniso=2, shadow_func=always [ 632.423] 0x00002844: 0x00000020: sampler 0 SS3: min_lod=0.00, tcmode_x=wrap, tcmode_y=wrap, tcmode_z=wrap, normalized coords, texmap_idx=0, [ 632.423] 0x00002848: 0x00000000: sampler 0 SS4: border color [ 632.423] 0x0000284c: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 263 [ 632.423] 0x00002850: 0x00000107: start [ 632.423] [263]: (56.000000, 26.000000), (53.000000, 0.052632) [ 632.423] [264]: (3.000000, 26.000000), (0.000000, 0.052632) [ 632.424] [265]: (3.000000, 24.000000), (0.000000, 0.000000) [ 632.424] 0x00002854: 0x7d000003: 3DSTATE_MAP_STATE [ 632.424] 0x00002858: 0x00000001: mask [ 632.424] 0x0000285c: 0x06b3a000: map 0 MS2 , handle=83 [ 632.424] 0x00002860: 0x04801580: map 0 MS3 [width=6, height=37, format=32 argb8888, tiling=none] [ 632.424] 0x00002864: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.424] 0x00002868: 0x7d010003: 3DSTATE_SAMPLER_STATE [ 632.424] 0x0000286c: 0x00000001: mask [ 632.424] 0x00002870: 0x00000000: sampler 0 SS2: base_mip_level=0, mip_filter=none, mag_filter=nearest, min_filter=nearest lod_bias=0.00, max_aniso=2, shadow_func=always [ 632.424] 0x00002874: 0x00004820: sampler 0 SS3: min_lod=0.00, tcmode_x=clamp_border, tcmode_y=clamp_border, tcmode_z=wrap, normalized coords, texmap_idx=0, [ 632.424] 0x00002878: 0x00000000: sampler 0 SS4: border color [ 632.424] 0x0000287c: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 266 [ 632.424] 0x00002880: 0x0000010a: start [ 632.424] [266]: (3.000000, 26.000000), (1.000000, 0.054054) [ 632.424] [267]: (0.000000, 26.000000), (0.500000, 0.054054) [ 632.424] [268]: (0.000000, 24.000000), (0.500000, 0.000000) [ 632.424] 0x00002884: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.424] 0x00002888: 0xffffffff: S2: texcoord formats: 0=NP 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.424] 0x0000288c: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.424] 0x00002890: 0x7d050002: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.424] 0x00002894: 0x02203c00: PS000: MOV oC, R0.0000 [ 632.424] 0x00002898: 0x44440044: PS000 [ 632.424] 0x0000289c: 0x44004444: PS000 [ 632.424] 0x000028a0: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.424] 0x000028a4: 0x02020000: S1: vertex width: 2, vertex pitch: 2 [ 632.424] 0x000028a8: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 538 [ 632.424] 0x000028ac: 0x0000021a: start [ 632.425] [538]: (1.000000, 26.000000) [ 632.425] [539]: (0.000000, 26.000000) [ 632.425] [540]: (0.000000, 0.000000) [ 632.425] 0x000028b0: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.425] 0x000028b4: 0xfffffff0: S2: texcoord formats: 0=2D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.425] 0x000028b8: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.425] 0x000028bc: 0x7d000003: 3DSTATE_MAP_STATE [ 632.425] 0x000028c0: 0x00000001: mask [ 632.425] 0x000028c4: 0x00000000: map 0 MS2 , handle=127 [ 632.425] 0x000028c8: 0x03203d80: map 0 MS3 [width=16, height=26, format=32 argb8888, tiling=none] [ 632.425] 0x000028cc: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.425] 0x000028d0: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.425] 0x000028d4: 0x19180000: PS000: DCL S0 2D [ 632.425] 0x000028d8: 0x00000000: PS000 [ 632.425] 0x000028dc: 0x00000000: PS000 [ 632.425] 0x000028e0: 0x19083c00: PS001: DCL T0.xyzw [ 632.425] 0x000028e4: 0x00000000: PS001 [ 632.425] 0x000028e8: 0x00000000: PS001 [ 632.425] 0x000028ec: 0x15200000: PS002: TEXLD oC, S0, T0 [ 632.425] 0x000028f0: 0x01000000: PS002 [ 632.425] 0x000028f4: 0x00000000: PS002 [ 632.425] 0x000028f8: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.425] 0x000028fc: 0x04040000: S1: vertex width: 4, vertex pitch: 4 [ 632.425] 0x00002900: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 271 [ 632.425] 0x00002904: 0x0000010f: start [ 632.425] [271]: (56.000000, 26.000000), (1.000000, 1.000000) [ 632.425] [272]: (40.000000, 26.000000), (0.000000, 1.000000) [ 632.425] [273]: (40.000000, 0.000000), (0.000000, 0.000000) [ 632.426] 0x00002908: 0x7d000003: 3DSTATE_MAP_STATE [ 632.426] 0x0000290c: 0x00000001: mask [ 632.426] 0x00002910: 0x05000000: map 0 MS2 , handle=43 [ 632.426] 0x00002914: 0x0320dd80: map 0 MS3 [width=56, height=26, format=32 argb8888, tiling=none] [ 632.426] 0x00002918: 0x07e00000: map 0 MS4 [pitch=256, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.426] 0x0000291c: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 274 [ 632.426] 0x00002920: 0x00000112: start [ 632.426] [274]: (56.000000, 26.000000), (1.000000, 1.000000) [ 632.426] [275]: (0.000000, 26.000000), (0.000000, 1.000000) [ 632.426] [276]: (0.000000, 0.000000), (0.000000, 0.000000) [ 632.426] 0x00002924: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.426] 0x00002928: 0x03cc2000: format 8888, dst pitch 8192, clipping disabled [ 632.426] 0x0000292c: 0x000f0005: dst (5,15) [ 632.426] 0x00002930: 0x0029003d: dst (61,41) [ 632.426] 0x00002934: 0x02000000: dst offset 0x02000000 [handle=87, delta=0, read=2, write=2, (fenced? 1, tiling? 1)] [ 632.426] 0x00002938: 0x00000000: src (0,0) [ 632.426] 0x0000293c: 0x00000100: src pitch 256 [ 632.426] 0x00002940: 0x0422e000: src offset 0x0422e000 [handle=73, delta=0, read=2, write=0 (fenced? 1, tiling? 0)] [ 632.426] 0x00002944: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.426] 0x00002948: 0x03cc2000: format 8888, dst pitch 8192, clipping disabled [ 632.426] 0x0000294c: 0x00330093: dst (147,51) [ 632.426] 0x00002950: 0x00420096: dst (150,66) [ 632.426] 0x00002954: 0x02000000: dst offset 0x02000000 [handle=87, delta=0, read=2, write=2, (fenced? 1, tiling? 1)] [ 632.426] 0x00002958: 0x00000000: src (0,0) [ 632.426] 0x0000295c: 0x0000000c: src pitch 12 [ 632.426] 0x00002960: 0x00000000: src offset 0x00000000 [handle=128, delta=0, read=2, write=0 (fenced? 1, tiling? 0)] [ 632.426] 0x00002964: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.426] 0x00002968: 0x03cc2000: format 8888, dst pitch 8192, clipping disabled [ 632.426] 0x0000296c: 0x000f001e: dst (30,15) [ 632.426] 0x00002970: 0x00290056: dst (86,41) [ 632.427] 0x00002974: 0x03000000: dst offset 0x03000000 [handle=17, delta=0, read=2, write=2, (fenced? 1, tiling? 1)] [ 632.427] 0x00002978: 0x000f0005: src (5,15) [ 632.427] 0x0000297c: 0x00002000: src pitch 8192 [ 632.427] 0x00002980: 0x02000000: src offset 0x02000000 [handle=87, delta=0, read=2, write=0 (fenced? 1, tiling? 1)] [ 632.427] 0x00002984: 0x54f00006: XY_SRC_COPY_BLT (rgb enabled, alpha enabled, src tile 0, dst tile 0) [ 632.427] 0x00002988: 0x03cc2000: format 8888, dst pitch 8192, clipping disabled [ 632.427] 0x0000298c: 0x000f001e: dst (30,15) [ 632.427] 0x00002990: 0x00290056: dst (86,41) [ 632.427] 0x00002994: 0x01000000: dst offset 0x01000000 [handle=3, delta=0, read=2, write=2, (fenced? 1, tiling? 1)] [ 632.427] 0x00002998: 0x000f001e: src (30,15) [ 632.427] 0x0000299c: 0x00002000: src pitch 8192 [ 632.427] 0x000029a0: 0x03000000: src offset 0x03000000 [handle=17, delta=0, read=2, write=0 (fenced? 1, tiling? 1)] [ 632.427] 0x000029a4: 0x7d8e0001: 3DSTATE_BUFFER_INFO [ 632.427] 0x000029a8: 0x03000040: color, tiling = none, pitch=64 [ 632.427] 0x000029ac: 0x06805000: address [ 632.427] 0x000029b0: 0x7d850000: 3DSTATE_DEST_BUFFER_VARIABLES [ 632.427] 0x000029b4: 0x00880300: a8r8g8b8 format, u16 depth format, early Z disabled [ 632.427] 0x000029b8: 0x7d800003: 3DSTATE_DRAWING_RECTANGLE [ 632.427] 0x000029bc: 0x00000000: [ 632.427] 0x000029c0: 0x00000000: (0,0) [ 632.427] 0x000029c4: 0x00370007: (7,55) [ 632.427] 0x000029c8: 0x00000000: (0,0) [ 632.427] 0x000029cc: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.427] 0x000029d0: 0xffffff30: S2: texcoord formats: 0=2D 1=1D 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.427] 0x000029d4: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.427] 0x000029d8: 0x7d000003: 3DSTATE_MAP_STATE [ 632.427] 0x000029dc: 0x00000001: mask [ 632.427] 0x000029e0: 0x00000000: map 0 MS2 , handle=129 [ 632.427] 0x000029e4: 0x00000980: map 0 MS3 [width=3, height=1, format=32 argb8888, tiling=none] [ 632.427] 0x000029e8: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.427] 0x000029ec: 0x7d010003: 3DSTATE_SAMPLER_STATE [ 632.427] 0x000029f0: 0x00000001: mask [ 632.427] 0x000029f4: 0x00000000: sampler 0 SS2: base_mip_level=0, mip_filter=none, mag_filter=nearest, min_filter=nearest lod_bias=0.00, max_aniso=2, shadow_func=always [ 632.427] 0x000029f8: 0x00000020: sampler 0 SS3: min_lod=0.00, tcmode_x=wrap, tcmode_y=wrap, tcmode_z=wrap, normalized coords, texmap_idx=0, [ 632.427] 0x000029fc: 0x00000000: sampler 0 SS4: border color [ 632.427] 0x00002a00: 0x7d05000e: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.427] 0x00002a04: 0x19180000: PS000: DCL S0 2D [ 632.427] 0x00002a08: 0x00000000: PS000 [ 632.428] 0x00002a0c: 0x00000000: PS000 [ 632.428] 0x00002a10: 0x19083c00: PS001: DCL T0.xyzw [ 632.428] 0x00002a14: 0x00000000: PS001 [ 632.428] 0x00002a18: 0x00000000: PS001 [ 632.428] 0x00002a1c: 0x19087c00: PS002: DCL T1.xyzw [ 632.428] 0x00002a20: 0x00000000: PS002 [ 632.428] 0x00002a24: 0x00000000: PS002 [ 632.428] 0x00002a28: 0x15000000: PS003: TEXLD R0, S0, T0 [ 632.428] 0x00002a2c: 0x01000000: PS003 [ 632.428] 0x00002a30: 0x00000000: PS003 [ 632.428] 0x00002a34: 0x03203c00: PS004: MUL oC, R0, T1.xxxx [ 632.428] 0x00002a38: 0x01232100: PS004 [ 632.428] 0x00002a3c: 0x00004444: PS004 [ 632.428] 0x00002a40: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.428] 0x00002a44: 0x05050000: S1: vertex width: 5, vertex pitch: 5 [ 632.428] 0x00002a48: 0x7f9c0012: 3DPRIMITIVE sequential indirect RECTLIST, 18 starting from 222 [ 632.428] 0x00002a4c: 0x000000de: start [ 632.428] [222]: (5.000000, 4.000000), (0.666667, 1.000000), (1.000000) [ 632.428] [223]: (3.000000, 4.000000), (0.000000, 1.000000), (1.000000) [ 632.428] [224]: (3.000000, 3.000000), (0.000000, 0.000000), (1.000000) [ 632.428] [225]: (6.000000, 4.000000), (1.000000, 1.000000), (0.562500) [ 632.428] [226]: (5.000000, 4.000000), (0.666667, 1.000000), (0.562500) [ 632.428] [227]: (5.000000, 3.000000), (0.666667, 0.000000), (0.562500) [ 632.429] [228]: (6.000000, 5.000000), (1.000000, 2.000000), (1.000000) [ 632.429] [229]: (3.000000, 5.000000), (0.000000, 2.000000), (1.000000) [ 632.429] [230]: (3.000000, 4.000000), (0.000000, 1.000000), (1.000000) [ 632.429] [231]: (6.000000, 52.000000), (1.000000, 49.000000), (1.000000) [ 632.429] [232]: (3.000000, 52.000000), (0.000000, 49.000000), (1.000000) [ 632.429] [233]: (3.000000, 5.000000), (0.000000, 2.000000), (1.000000) [ 632.429] [234]: (5.000000, 53.000000), (0.666667, 50.000000), (1.000000) [ 632.429] [235]: (3.000000, 53.000000), (0.000000, 50.000000), (1.000000) [ 632.430] [236]: (3.000000, 52.000000), (0.000000, 49.000000), (1.000000) [ 632.430] [237]: (6.000000, 53.000000), (1.000000, 50.000000), (0.625000) [ 632.430] [238]: (5.000000, 53.000000), (0.666667, 50.000000), (0.625000) [ 632.430] [239]: (5.000000, 52.000000), (0.666667, 49.000000), (0.625000) [ 632.430] 0x00002a50: 0x7d990000: 3DSTATE_DEFAULT_DIFFUSE [ 632.430] 0x00002a54: 0x331a1a1a: dword 1 [ 632.430] 0x00002a58: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.430] 0x00002a5c: 0xfffffff3: S2: texcoord formats: 0=1D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.430] 0x00002a60: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.430] 0x00002a64: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.430] 0x00002a68: 0x190a3c00: PS000: DCL DIFFUSE.xyzw [ 632.430] 0x00002a6c: 0x00000000: PS000 [ 632.430] 0x00002a70: 0x00000000: PS000 [ 632.430] 0x00002a74: 0x19083c00: PS001: DCL T0.xyzw [ 632.430] 0x00002a78: 0x00000000: PS001 [ 632.430] 0x00002a7c: 0x00000000: PS001 [ 632.430] 0x00002a80: 0x03203ca0: PS002: MUL oC, DIFFUSE, T0.xxxx [ 632.430] 0x00002a84: 0x01232000: PS002 [ 632.430] 0x00002a88: 0x00004444: PS002 [ 632.430] 0x00002a8c: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.430] 0x00002a90: 0x03030000: S1: vertex width: 3, vertex pitch: 3 [ 632.430] 0x00002a94: 0x7f9c000f: 3DPRIMITIVE sequential indirect RECTLIST, 15 starting from 400 [ 632.430] 0x00002a98: 0x00000190: start [ 632.430] [400]: (6.000000, 5.000000), (1.000000) [ 632.431] [401]: (3.000000, 5.000000), (1.000000) [ 632.431] [402]: (3.000000, 4.000000), (1.000000) [ 632.431] [403]: (6.000000, 52.000000), (1.000000) [ 632.431] [404]: (3.000000, 52.000000), (1.000000) [ 632.431] [405]: (3.000000, 5.000000), (1.000000) [ 632.431] [406]: (4.000000, 53.000000), (0.812500) [ 632.431] [407]: (3.000000, 53.000000), (0.812500) [ 632.431] [408]: (3.000000, 52.000000), (0.812500) [ 632.431] [409]: (5.000000, 53.000000), (1.000000) [ 632.431] [410]: (4.000000, 53.000000), (1.000000) [ 632.431] [411]: (4.000000, 52.000000), (1.000000) [ 632.431] [412]: (6.000000, 53.000000), (0.625000) [ 632.432] [413]: (5.000000, 53.000000), (0.625000) [ 632.432] [414]: (5.000000, 52.000000), (0.625000) [ 632.432] 0x00002a9c: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.432] 0x00002aa0: 0xfffffff0: S2: texcoord formats: 0=2D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.432] 0x00002aa4: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.432] 0x00002aa8: 0x7d000003: 3DSTATE_MAP_STATE [ 632.432] 0x00002aac: 0x00000001: mask [ 632.432] 0x00002ab0: 0x00000000: map 0 MS2 , handle=130 [ 632.432] 0x00002ab4: 0x00000980: map 0 MS3 [width=3, height=1, format=32 argb8888, tiling=none] [ 632.432] 0x00002ab8: 0x01e00000: map 0 MS4 [pitch=64, max_lod=0, vol_depth=0, cube_face_ena=0, miplayout right] [ 632.432] 0x00002abc: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.432] 0x00002ac0: 0x19180000: PS000: DCL S0 2D [ 632.432] 0x00002ac4: 0x00000000: PS000 [ 632.432] 0x00002ac8: 0x00000000: PS000 [ 632.432] 0x00002acc: 0x19083c00: PS001: DCL T0.xyzw [ 632.432] 0x00002ad0: 0x00000000: PS001 [ 632.432] 0x00002ad4: 0x00000000: PS001 [ 632.432] 0x00002ad8: 0x15200000: PS002: TEXLD oC, S0, T0 [ 632.432] 0x00002adc: 0x01000000: PS002 [ 632.432] 0x00002ae0: 0x00000000: PS002 [ 632.432] 0x00002ae4: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.432] 0x00002ae8: 0x04040000: S1: vertex width: 4, vertex pitch: 4 [ 632.432] 0x00002aec: 0x7f9c0003: 3DPRIMITIVE sequential indirect RECTLIST, 3 starting from 312 [ 632.432] 0x00002af0: 0x00000138: start [ 632.432] [312]: (6.000000, 53.000000), (1.000000, 48.000000) [ 632.432] [313]: (3.000000, 53.000000), (0.000000, 48.000000) [ 632.432] [314]: (3.000000, 5.000000), (0.000000, 0.000000) [ 632.433] 0x00002af4: 0x7d990000: 3DSTATE_DEFAULT_DIFFUSE [ 632.433] 0x00002af8: 0xb37f7a00: dword 1 [ 632.433] 0x00002afc: 0x7d040441: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.433] 0x00002b00: 0xfffffff3: S2: texcoord formats: 0=1D 1=NP 2=NP 3=NP 4=NP 5=NP 6=NP 7=NP [ 632.433] 0x00002b04: 0x00008264: S6: alpha_test=always, alpha_ref=0x0, depth_test=always, cbuf blend enable, src_blnd_fct=one, dst_blnd_fct=inv_src_alpha, cbuf write enable, tristrip_provoking_vertex=0 [ 632.433] 0x00002b08: 0x7d050008: 3DSTATE_PIXEL_SHADER_PROGRAM [ 632.433] 0x00002b0c: 0x190a3c00: PS000: DCL DIFFUSE.xyzw [ 632.433] 0x00002b10: 0x00000000: PS000 [ 632.433] 0x00002b14: 0x00000000: PS000 [ 632.433] 0x00002b18: 0x19083c00: PS001: DCL T0.xyzw [ 632.433] 0x00002b1c: 0x00000000: PS001 [ 632.433] 0x00002b20: 0x00000000: PS001 [ 632.433] 0x00002b24: 0x03203ca0: PS002: MUL oC, DIFFUSE, T0.xxxx [ 632.433] 0x00002b28: 0x01232000: PS002 [ 632.433] 0x00002b2c: 0x00004444: PS002 [ 632.433] 0x00002b30: 0x7d040020: 3DSTATE_LOAD_STATE_IMMEDIATE_1 [ 632.433] 0x00002b34: 0x03030000: S1: vertex width: 3, vertex pitch: 3 [ 632.433] 0x00002b38: 0x7f9c00c6: 3DPRIMITIVE sequential indirect RECTLIST, 198 starting from 420 [ 632.433] 0x00002b3c: 0x000001a4: start [ 632.433] [420]: (4.000000, 6.000000), (1.000000) [ 632.433] [421]: (3.000000, 6.000000), (1.000000) [ 632.433] [422]: (3.000000, 5.000000), (1.000000) [ 632.433] [423]: (5.000000, 6.000000), (0.375000) [ 632.433] [424]: (4.000000, 6.000000), (0.375000) [ 632.433] [425]: (4.000000, 5.000000), (0.375000) [ 632.433] [426]: (5.000000, 7.000000), (1.000000) [ 632.434] [427]: (3.000000, 7.000000), (1.000000) [ 632.434] [428]: (3.000000, 6.000000), (1.000000) [ 632.434] [429]: (6.000000, 7.000000), (0.375000) [ 632.434] [430]: (5.000000, 7.000000), (0.375000) [ 632.434] [431]: (5.000000, 6.000000), (0.375000) [ 632.434] [432]: (6.000000, 8.000000), (1.000000) [ 632.434] [433]: (3.000000, 8.000000), (1.000000) [ 632.434] [434]: (3.000000, 7.000000), (1.000000) [ 632.434] [435]: (4.000000, 9.000000), (0.625000) [ 632.434] [436]: (3.000000, 9.000000), (0.625000) [ 632.434] [437]: (3.000000, 8.000000), (0.625000) [ 632.434] [438]: (6.000000, 9.000000), (1.000000) [ 632.435] [439]: (4.000000, 9.000000), (1.000000) [ 632.435] [440]: (4.000000, 8.000000), (1.000000) [ 632.435] [441]: (5.000000, 10.000000), (0.625000) [ 632.435] [442]: (4.000000, 10.000000), (0.625000) [ 632.435] [443]: (4.000000, 9.000000), (0.625000) [ 632.435] [444]: (6.000000, 10.000000), (1.000000) [ 632.435] [445]: (5.000000, 10.000000), (1.000000) [ 632.435] [446]: (5.000000, 9.000000), (1.000000) [ 632.435] [447]: (6.000000, 11.000000), (0.625000) [ 632.435] [448]: (5.000000, 11.000000), (0.625000) [ 632.435] [449]: (5.000000, 10.000000), (0.625000) [ 632.435] [450]: (4.000000, 13.000000), (0.375000) [ 632.435] [451]: (3.000000, 13.000000), (0.375000) [ 632.436] [452]: (3.000000, 12.000000), (0.375000) [ 632.436] [453]: (4.000000, 14.000000), (1.000000) [ 632.436] [454]: (3.000000, 14.000000), (1.000000) [ 632.436] [455]: (3.000000, 13.000000), (1.000000) [ 632.436] [456]: (5.000000, 14.000000), (0.375000) [ 632.436] [457]: (4.000000, 14.000000), (0.375000) [ 632.436] [458]: (4.000000, 13.000000), (0.375000) [ 632.436] [459]: (5.000000, 15.000000), (1.000000) [ 632.436] [460]: (3.000000, 15.000000), (1.000000) [ 632.436] [461]: (3.000000, 14.000000), (1.000000) [ 632.436] [462]: (6.000000, 15.000000), (0.375000) [ 632.436] [463]: (5.000000, 15.000000), (0.375000) [ 632.437] [464]: (5.000000, 14.000000), (0.375000) [ 632.437] [465]: (6.000000, 16.000000), (1.000000) [ 632.437] [466]: (3.000000, 16.000000), (1.000000) [ 632.437] [467]: (3.000000, 15.000000), (1.000000) [ 632.437] [468]: (4.000000, 17.000000), (0.625000) [ 632.437] [469]: (3.000000, 17.000000), (0.625000) [ 632.437] [470]: (3.000000, 16.000000), (0.625000) [ 632.437] [471]: (6.000000, 17.000000), (1.000000) [ 632.437] [472]: (4.000000, 17.000000), (1.000000) [ 632.437] [473]: (4.000000, 16.000000), (1.000000) [ 632.437] [474]: (5.000000, 18.000000), (0.625000) [ 632.437] [475]: (4.000000, 18.000000), (0.625000) [ 632.437] [476]: (4.000000, 17.000000), (0.625000) [ 632.438] [477]: (6.000000, 18.000000), (1.000000) [ 632.438] [478]: (5.000000, 18.000000), (1.000000) [ 632.438] [479]: (5.000000, 17.000000), (1.000000) [ 632.438] [480]: (6.000000, 19.000000), (0.625000) [ 632.438] [481]: (5.000000, 19.000000), (0.625000) [ 632.438] [482]: (5.000000, 18.000000), (0.625000) [ 632.438] [483]: (4.000000, 21.000000), (0.375000) [ 632.438] [484]: (3.000000, 21.000000), (0.375000) [ 632.438] [485]: (3.000000, 20.000000), (0.375000) [ 632.438] [486]: (4.000000, 22.000000), (1.000000) [ 632.438] [487]: (3.000000, 22.000000), (1.000000) [ 632.438] [488]: (3.000000, 21.000000), (1.000000) [ 632.439] [489]: (5.000000, 22.000000), (0.375000) [ 632.439] [490]: (4.000000, 22.000000), (0.375000) [ 632.439] [491]: (4.000000, 21.000000), (0.375000) [ 632.439] [492]: (5.000000, 23.000000), (1.000000) [ 632.439] [493]: (3.000000, 23.000000), (1.000000) [ 632.439] [494]: (3.000000, 22.000000), (1.000000) [ 632.439] [495]: (6.000000, 23.000000), (0.375000) [ 632.439] [496]: (5.000000, 23.000000), (0.375000) [ 632.439] [497]: (5.000000, 22.000000), (0.375000) [ 632.439] [498]: (6.000000, 24.000000), (1.000000) [ 632.439] [499]: (3.000000, 24.000000), (1.000000) [ 632.439] [500]: (3.000000, 23.000000), (1.000000) [ 632.439] [501]: (4.000000, 25.000000), (0.625000) [ 632.440] [502]: (3.000000, 25.000000), (0.625000) [ 632.440] [503]: (3.000000, 24.000000), (0.625000) [ 632.440] [504]: (6.000000, 25.000000), (1.000000) [ 632.440] [505]: (4.000000, 25.000000), (1.000000) [ 632.440] [506]: (4.000000, 24.000000), (1.000000) [ 632.440] [507]: (5.000000, 26.000000), (0.625000) [ 632.440] [508]: (4.000000, 26.000000), (0.625000) [ 632.440] [509]: (4.000000, 25.000000), (0.625000) [ 632.440] [510]: (6.000000, 26.000000), (1.000000) [ 632.440] [511]: (5.000000, 26.000000), (1.000000) [ 632.440] [512]: (5.000000, 25.000000), (1.000000) [ 632.440] [513]: (6.000000, 27.000000), (0.625000) [ 632.441] [514]: (5.000000, 27.000000), (0.625000) [ 632.441] [515]: (5.000000, 26.000000), (0.625000) [ 632.441] [516]: (4.000000, 29.000000), (0.375000) [ 632.441] [517]: (3.000000, 29.000000), (0.375000) [ 632.441] [518]: (3.000000, 28.000000), (0.375000) [ 632.441] [519]: (4.000000, 30.000000), (1.000000) [ 632.441] [520]: (3.000000, 30.000000), (1.000000) [ 632.441] [521]: (3.000000, 29.000000), (1.000000) [ 632.441] [522]: (5.000000, 30.000000), (0.375000) [ 632.441] [523]: (4.000000, 30.000000), (0.375000) [ 632.441] [524]: (4.000000, 29.000000), (0.375000) [ 632.441] [525]: (5.000000, 31.000000), (1.000000) [ 632.441] [526]: (3.000000, 31.000000), (1.000000) [ 632.442] [527]: (3.000000, 30.000000), (1.000000) [ 632.442] [528]: (6.000000, 31.000000), (0.375000) [ 632.442] [529]: (5.000000, 31.000000), (0.375000) [ 632.442] [530]: (5.000000, 30.000000), (0.375000) [ 632.442] [531]: (6.000000, 32.000000), (1.000000) [ 632.442] [532]: (3.000000, 32.000000), (1.000000) [ 632.442] [533]: (3.000000, 31.000000), (1.000000) [ 632.442] [534]: (4.000000, 33.000000), (0.625000) [ 632.442] [535]: (3.000000, 33.000000), (0.625000) [ 632.442] [536]: (3.000000, 32.000000), (0.625000) [ 632.442] [537]: (6.000000, 33.000000), (1.000000) [ 632.442] [538]: (4.000000, 33.000000), (1.000000) [ 632.443] [539]: (4.000000, 32.000000), (1.000000) [ 632.443] [540]: (5.000000, 34.000000), (0.625000) [ 632.443] [541]: (4.000000, 34.000000), (0.625000) [ 632.443] [542]: (4.000000, 33.000000), (0.625000) [ 632.443] [543]: (6.000000, 34.000000), (1.000000) [ 632.443] [544]: (5.000000, 34.000000), (1.000000) [ 632.443] [545]: (5.000000, 33.000000), (1.000000) [ 632.443] [546]: (6.000000, 35.000000), (0.625000) [ 632.443] [547]: (5.000000, 35.000000), (0.625000) [ 632.443] [548]: (5.000000, 34.000000), (0.625000) [ 632.443] [549]: (4.000000, 37.000000), (0.375000) [ 632.443] [550]: (3.000000, 37.000000), (0.375000) [ 632.443] [551]: (3.000000, 36.000000), (0.375000) [ 632.444] [552]: (4.000000, 38.000000), (1.000000) [ 632.444] [553]: (3.000000, 38.000000), (1.000000) [ 632.444] [554]: (3.000000, 37.000000), (1.000000) [ 632.444] [555]: (5.000000, 38.000000), (0.375000) [ 632.444] [556]: (4.000000, 38.000000), (0.375000) [ 632.444] [557]: (4.000000, 37.000000), (0.375000) [ 632.444] [558]: (5.000000, 39.000000), (1.000000) [ 632.444] [559]: (3.000000, 39.000000), (1.000000) [ 632.444] [560]: (3.000000, 38.000000), (1.000000) [ 632.444] [561]: (6.000000, 39.000000), (0.375000) [ 632.444] [562]: (5.000000, 39.000000), (0.375000) [ 632.444] [563]: (5.000000, 38.000000), (0.375000) [ 632.445] [564]: (6.000000, 40.000000), (1.000000) [ 632.445] [565]: (3.000000, 40.000000), (1.000000) [ 632.445] [566]: (3.000000, 39.000000), (1.000000) [ 632.445] [567]: (4.000000, 41.000000), (0.625000) [ 632.445] [568]: (3.000000, 41.000000), (0.625000) [ 632.445] [569]: (3.000000, 40.000000), (0.625000) [ 632.445] [570]: (6.000000, 41.000000), (1.000000) [ 632.445] [571]: (4.000000, 41.000000), (1.000000) [ 632.445] [572]: (4.000000, 40.000000), (1.000000) [ 632.445] [573]: (5.000000, 42.000000), (0.625000) [ 632.445] [574]: (4.000000, 42.000000), (0.625000) [ 632.445] [575]: (4.000000, 41.000000), (0.625000) [ 632.445] [576]: (6.000000, 42.000000), (1.000000) [ 632.446] [577]: (5.000000, 42.000000), (1.000000) [ 632.446] [578]: (5.000000, 41.000000), (1.000000) [ 632.446] [579]: (6.000000, 43.000000), (0.625000) [ 632.446] [580]: (5.000000, 43.000000), (0.625000) [ 632.446] [581]: (5.000000, 42.000000), (0.625000) [ 632.446] [582]: (4.000000, 45.000000), (0.375000) [ 632.446] [583]: (3.000000, 45.000000), (0.375000) [ 632.446] [584]: (3.000000, 44.000000), (0.375000) [ 632.446] [585]: (4.000000, 46.000000), (1.000000) [ 632.446] [586]: (3.000000, 46.000000), (1.000000) [ 632.446] [587]: (3.000000, 45.000000), (1.000000) [ 632.446] [588]: (5.000000, 46.000000), (0.375000) [ 632.447] [589]: (4.000000, 46.000000), (0.375000) [ 632.447] [590]: (4.000000, 45.000000), (0.375000) [ 632.447] [591]: (5.000000, 47.000000), (1.000000) [ 632.447] [592]: (3.000000, 47.000000), (1.000000) [ 632.447] [593]: (3.000000, 46.000000), (1.000000) [ 632.447] [594]: (6.000000, 47.000000), (0.375000) [ 632.447] [595]: (5.000000, 47.000000), (0.375000) [ 632.447] [596]: (5.000000, 46.000000), (0.375000) [ 632.447] [597]: (6.000000, 48.000000), (1.000000) [ 632.447] [598]: (3.000000, 48.000000), (1.000000) [ 632.447] [599]: (3.000000, 47.000000), (1.000000) [ 632.447] [600]: (4.000000, 49.000000), (0.625000) [ 632.447] [601]: (3.000000, 49.000000), (0.625000) [ 632.448] [602]: (3.000000, 48.000000), (0.625000) [ 632.448] [603]: (6.000000, 49.000000), (1.000000) [ 632.448] [604]: (4.000000, 49.000000), (1.000000) [ 632.448] [605]: (4.000000, 48.000000), (1.000000) [ 632.448] [606]: (5.000000, 50.000000), (0.625000) [ 632.448] [607]: (4.000000, 50.000000), (0.625000) [ 632.448] [608]: (4.000000, 49.000000), (0.625000) [ 632.448] [609]: (6.000000, 50.000000), (1.000000) [ 632.448] [610]: (5.000000, 50.000000), (1.000000) [ 632.448] [611]: (5.000000, 49.000000), (1.000000) [ 632.448] [612]: (6.000000, 51.000000), (0.625000) [ 632.448] [613]: (5.000000, 51.000000), (0.625000) [ 632.449] [614]: (5.000000, 50.000000), (0.625000) [ 632.449] [615]: (4.000000, 53.000000), (0.375000) [ 632.449] [616]: (3.000000, 53.000000), (0.375000) [ 632.449] [617]: (3.000000, 52.000000), (0.375000) [ 632.449] 0x00002b40: 0x05000000: MI_BATCH_BUFFER_END [ 632.449] 0x00002b44: 0x00000000: MI_NOOP [ 632.449] kgem_create_linear(11080) [ 632.449] kgem_create_linear: new handle=131 [ 632.449] kgem_finish_partials: handle=128, uploading 180/4096 [ 632.449] gem_write(handle=128, offset=0, len=180) [ 632.449] gem_write(handle=131, offset=0, len=11080) [ 632.449] sna_accel_throttle (time=632449) [ 632.449] sna_wakeup_handler [ 632.449] sna_create_pixmap(60, 52, 32, usage=0) [ 632.449] kgem_choose_tiling: too thin [60] for TILING_X [ 632.449] kgem_choose_tiling: 60x52 -> 0 [ 632.449] kgem_can_create_2d(60x52, bpp=32, tiling=0) = 1 [ 632.449] sna_validate_gc [ 632.450] sna_validate_gc: flushing tile pixmap [ 632.450] sna_validate_gc: flushing stipple pixmap [ 632.450] sna_pixmap_move_to_cpu(pixmap=0x1041590, write=1) [ 632.450] sna_pixmap_move_to_cpu: not attached to 0x1041590 [ 632.450] sna_poly_fill_rect(n=1, PlaneMask: ffffffffffffffff (solid 1), solid fill: 0 [style=1, tileIsPixel=0], alu=3) [ 632.450] sna_poly_fill_rect_extents: [0] = (0, 0)x(60, 52) [ 632.450] sna_poly_fill_rect: tiled fill, testing for blt [ 632.450] sna_drawable_use_gpu_bo((0, 0), (60, 52)) = 0 [ 632.450] sna_drawable_use_cpu_bo((0, 0), (60, 52)) = 0 [ 632.450] sna_poly_fill_rect: fallback (0, 0), (60, 52) [ 632.450] sna_gc_move_to_cpu [ 632.450] sna_drawable_move_region_to_cpu(pixmap=0x1041590 (16x16), [(0, 0), (16, 16)], write=0) [ 632.450] sna_drawable_move_region_to_cpu: not attached to 0x1041590 [ 632.450] sna_drawable_move_region_to_cpu(pixmap=0x1495e50 (5x26), [(0, 0), (5, 26)], write=0) [ 632.450] sna_drawable_move_region_to_cpu: delta=(0, 0) [ 632.450] sna_drawable_move_region_to_cpu: region subsumes drawable [ 632.450] sna_pixmap_move_to_cpu(pixmap=0x1495e50, write=0) [ 632.450] sna_pixmap_move_to_cpu: gpu_bo=(nil), gpu_damage=(nil), gpu_only=0 [ 632.450] sna_pixmap_move_to_cpu: no GPU bo [ 632.450] sna_drawable_move_region_to_cpu(pixmap=0x19d4280 (60x52), [(0, 0), (60, 52)], write=1) [ 632.450] sna_drawable_move_region_to_cpu: delta=(0, 0) [ 632.450] sna_drawable_move_region_to_cpu: region subsumes drawable [ 632.450] sna_pixmap_move_to_cpu(pixmap=0x19d4280, write=1) [ 632.450] sna_pixmap_move_to_cpu: gpu_bo=(nil), gpu_damage=(nil), gpu_only=0 [ 632.450] sna_pixmap_move_to_cpu: no GPU bo [ 632.450] sna_pixmap_move_to_cpu: marking as damaged [ 632.450] _sna_damage_all(60, 52) [ 632.450] sna_poly_fill_rect: fallback - fbPolyFillRect [ 632.450] sna_validate_gc [ 632.450] sna_validate_gc: flushing stipple pixmap [ 632.450] sna_pixmap_move_to_cpu(pixmap=0x1041590, write=1) [ 632.450] sna_pixmap_move_to_cpu: not attached to 0x1041590 [ 632.450] sna_poly_segment(n=23, first=((0, 0), (0, 51)) [ 632.450] sna_poly_segment: extents=(0, 0), (60, 52) [ 632.450] sna_poly_segment: trying blt solid fill [ff00ff00] paths [ 632.450] sna_drawable_use_gpu_bo((0, 0), (60, 52)) = 0 [ 632.450] sna_drawable_use_cpu_bo((0, 0), (60, 52)) = 0 [ 632.450] sna_poly_segment: fallback [ 632.450] sna_gc_move_to_cpu [ 632.450] sna_drawable_move_region_to_cpu(pixmap=0x1041590 (16x16), [(0, 0), (16, 16)], write=0) [ 632.450] sna_drawable_move_region_to_cpu: not attached to 0x1041590 [ 632.450] sna_drawable_move_region_to_cpu(pixmap=0x19d4280 (60x52), [(0, 0), (60, 52)], write=1) [ 632.451] sna_drawable_move_region_to_cpu: delta=(0, 0) [ 632.451] sna_drawable_move_region_to_cpu: region subsumes drawable [ 632.451] sna_pixmap_move_to_cpu(pixmap=0x19d4280, write=1) [ 632.451] sna_pixmap_move_to_cpu: gpu_bo=(nil), gpu_damage=(nil), gpu_only=0 [ 632.451] sna_pixmap_move_to_cpu: no GPU bo [ 632.451] sna_pixmap_move_to_cpu: marking as damaged [ 632.451] _sna_damage_all(60, 52) [ 632.451] sna_validate_gc [ 632.451] sna_poly_segment(n=60, first=((0, 52), (0, 52)) [ 632.451] sna_poly_segment: extents=(0, 5), (60, 52) [ 632.451] sna_poly_segment: fallback [ 632.451] sna_gc_move_to_cpu [ 632.451] sna_drawable_move_region_to_cpu(pixmap=0x1041590 (16x16), [(0, 0), (16, 16)], write=0) [ 632.451] sna_drawable_move_region_to_cpu: not attached to 0x1041590 [ 632.451] sna_drawable_move_region_to_cpu(pixmap=0x19d4280 (60x52), [(0, 5), (60, 52)], write=1) [ 632.451] sna_drawable_move_region_to_cpu: delta=(0, 0) [ 632.451] sna_drawable_move_region_to_cpu: applying cpu damage [ 632.451] _sna_damage_add([[(0, 0), (60, 52)]: [(0, 0), (60, 52)] + [0 : ...]] + [(0, 5), (60, 52)]) [ 632.451] = [[(0, 0), (60, 52)]: [(0, 0), (60, 52)] + [0 : ...]] [ 632.451] sna_validate_gc [ 632.451] sna_copy_area: src=(0, 0)x(60, 52) -> dst=(6, 6) [ 632.451] sna_copy_boxes (boxes=1x[(-9992, -9993), (-9932, -9941)...], src=+(9992, 9993), alu=3, src.size=60x52, dst.size=846x65) [ 632.451] sna_copy_boxes: dst=(priv=0x1c40580, gpu_bo=0x2fce2a0, cpu_bo=(nil)), src=(priv=0x1ba3f10, gpu_bo=(nil), cpu_bo=(nil)), replaces=0 [ 632.451] sna_drawable_move_region_to_cpu(pixmap=0x19d4280 (60x52), [(0, 0), (60, 52)], write=0) [ 632.451] sna_drawable_move_region_to_cpu: delta=(0, 0) [ 632.451] sna_drawable_move_region_to_cpu: region subsumes drawable [ 632.451] sna_pixmap_move_to_cpu(pixmap=0x19d4280, write=0) [ 632.451] sna_pixmap_move_to_cpu: gpu_bo=(nil), gpu_damage=(nil), gpu_only=0 [ 632.451] sna_pixmap_move_to_cpu: no GPU bo [ 632.451] sna_copy_boxes: dst is on the GPU, src is on the CPU, uploading [ 632.451] sna_write_boxes x 1 [ 632.451] kgem_create_buffer: size=12480, flags=3 [ 632.451] search_linear_cache: found handle=57 (size=28672) in linear inactive cache [ 632.451] kgem_create_buffer(size=16384) new handle=57 [ 632.451] sna_write_boxes: box src=(0, 0), dst=(7, 6) size=(60, 52), dst offset=0, dst pitch=240 [ 632.451] memcpy_blt: src=(0, 0), dst=(0, 0), size=60x52, pitch=240/240 [ 632.451] _sna_damage_add([[(0, 0), (846, 65)]: [(0, 0), (846, 65)] + [0 : ...]] + [(7, 6), (67, 58)]) [ 632.451] = [[(0, 0), (846, 65)]: [(0, 0), (846, 65)] + [0 : ...]] [ 632.451] _sna_damage_subtract(None - [(7, 6), (67, 58)])... [ 632.451] = None [ 632.452] sna_block_handler [ 632.452] sna_accel_flush (time=632452) [ 632.452] sna_pixmap_move_to_gpu() [ 632.452] sna_pixmap_move_to_gpu: CPU damage? 0 [ 632.452] sna_accel_throttle (time=632452) [ 632.452] sna_wakeup_handler