fixme:gameux:GameExplorerImpl_VerifyAccess (0x12ee20, L"C:\\Program Files\\CCP\\EVE\\eve.exe", 0x32fd8c) fixme:heap:HeapSetInformation 0x486000 0 0x33f2d8 4 r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:win:EnumDisplayDevicesW ((null),0,0x33808c,0x00000000), stub! r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:process:GetLogicalProcessorInformation ((nil),0x33a8ec): stub fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30028 0x00000000 fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:imm:ImmDisableTextFrameService Stub fixme:imm:ImmReleaseContext (0x30028, 0x13e318): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32: fixme:d3d_shader:print_glsl_info_log 0:84(30): error: array index must be < 245 fixme:d3d_shader:print_glsl_info_log 0:84(35): error: type mismatch fixme:d3d_shader:print_glsl_info_log 0:84(35): error: Operands to arithmetic operators must be numeric fixme:d3d_shader:print_glsl_info_log 0:91(30): error: array index must be < 245 fixme:d3d_shader:print_glsl_info_log 0:91(35): error: type mismatch fixme:d3d_shader:print_glsl_info_log 0:91(35): error: Operands to arithmetic operators must be numeric fixme:d3d_shader:print_glsl_info_log 0:93(17): error: array index must be < 245 fixme:d3d_shader:print_glsl_info_log 0:93(22): error: type mismatch fixme:d3d_shader:shader_glsl_validate_link Program 31 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 33: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 IN[8]; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 OUT[12]) { fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = OUT[0].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source IN[0].xyzw = OUT[1].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source IN[1].xyz = OUT[2].xyz; fixme:d3d_shader:shader_glsl_dump_program_source IN[2].xyz = OUT[3].xyz; fixme:d3d_shader:shader_glsl_dump_program_source IN[3].xyz = OUT[4].xyz; fixme:d3d_shader:shader_glsl_dump_program_source IN[4].xyz = OUT[5].xyz; fixme:d3d_shader:shader_glsl_dump_program_source IN[1].w = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source IN[2].w = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source IN[3].w = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source IN[4].w = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 32: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 0. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[245]; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 OUT[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R4; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R5; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R6; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R7; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib3; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib4; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (VC[0].x * attrib4.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (fract(R0.x)); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (attrib4.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = ((R1.x * VC[0].x) + attrib1.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + R0.y); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x * VC[0].y); fixme:d3d_shader:shader_glsl_dump_program_source A0.x = (int(floor(abs(R0.x) + 0.5) * sign(R0.x))); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (fract(attrib4.x)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + attrib4.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * VC[0].z); fixme:d3d_shader:shader_glsl_dump_program_source A0.y = (int(floor(abs(R0.x) + 0.5) * sign(R0.x))); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].z = (VC[A0.y + 21].x); fixme:d3d_shader:shader_glsl_dump_program_source A0.y = (int(floor(abs(R0.y) + 0.5) * sign(R0.y))); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (VC[A0.x + 37].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (R0.xyzw * VC[A0.y + 27].yyyy); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (VC[A0.x + 36].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = ((R2.xyzw * VC[A0.y + 27].xxxx) + R1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (VC[A0.x + 38].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = ((R3.xyzw * VC[A0.y + 27].zzzz) + R1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R4.xy = (VC[1].xy); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = ((VC[A0.y + 27].wwww * R4.xxxy) + R1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R5.xyzw = ((attrib0.xyzx * VC[1].yyyx) + VC[1].xxxy); fixme:d3d_shader:shader_glsl_dump_program_source R6.w = (dot(R5.xyzw, R1.xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (dot(attrib3.xyz, R1.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = (R0.xyzw * VC[A0.y + 24].yyyy); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = ((R2.xyzw * VC[A0.y + 24].xxxx) + R7.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = ((R3.xyzw * VC[A0.y + 24].zzzz) + R7.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = ((VC[A0.y + 24].wwww * R4.xxxy) + R7.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R6.x = (dot(R5.xyzw, R7.xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(attrib3.xyz, R7.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = (R0.xyzw * VC[A0.y + 25].yyyy); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = ((R2.xyzw * VC[A0.y + 25].xxxx) + R7.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = ((R3.xyzw * VC[A0.y + 25].zzzz) + R7.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R7.xyzw = ((VC[A0.y + 25].wwww * R4.xxxy) + R7.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R6.y = (dot(R5.xyzw, R7.xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (dot(attrib3.xyz, R7.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * VC[A0.y + 26].yyyy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R2.xyzw * VC[A0.y + 26].xxxx) + R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R3.xyzw * VC[A0.y + 26].zzzz) + R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (dot(R5.xyzw, VC[A0.x + 37].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].w = (R2.x + -VC[16].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((VC[A0.y + 26].wwww * R4.xxxy) + R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R6.z = (dot(R5.xyzw, R0.xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R1.z = (dot(attrib3.xyz, R0.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].x = (dot(R6.xyzw, VC[224].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].y = (dot(R6.xyzw, VC[225].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].z = (dot(R6.xyzw, VC[226].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].w = (dot(R6.xyzw, VC[227].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (-R6.xyz + VC[223].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(R1.xyzw, R1.xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (inversesqrt(abs(R0.w))); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R1.xyz * R0.www); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(R0.xyz, R0.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (inversesqrt(abs(R0.w))); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R0.xyz * R0.www); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * R0.www) + VC[244].xyz); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = dot(R0.xyz, R0.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (tmp0.x == 0.0 ? vec3(0.0) : (R0.xyz * inversesqrt(tmp0.x))); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R1.xyz, R3.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = clamp(R0.x, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (VC[1].z == 0.0 ? 1.0 : pow(abs(R0.x), VC[1].z)); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].xyz = (R1.www * VC[245].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R2.xyz, R1.xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x + R0.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R1.xyz * -R0.xxx) + R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(R1.xyz, VC[244].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = clamp(R0.w, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (R0.w * VC[0].w); fixme:d3d_shader:shader_glsl_dump_program_source OUT[2].xyz = (R0.www * VC[245].xyz); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].xyz = (-R0.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (VC[245].xyz); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].xyz = (R0.xyz * VC[0].www); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].xy = (attrib2.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].w = (VC[1].y); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].xyz = (VC[1].xxx); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(OUT); fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 34: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[224]; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler2; fixme:d3d_shader:shader_glsl_dump_program_source uniform samplerCube Psampler4; fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 IN[8]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R4; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC5; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (IN[0].wwww); fixme:d3d_shader:shader_glsl_dump_program_source if (any(lessThan(R0.xyzw, vec4(0.0)))) discard; fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (textureCube(Psampler4, IN[4].xyz).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (IN[2].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R1.xyz * PLC5.xxx) + IN[1].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2D(Psampler0, IN[0].xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (PC[0].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (-R3.xyzw + PC[1].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R4.xyzw = (texture2D(Psampler2, IN[0].xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = ((R4.zzzz * R3.xyzw) + PC[0].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (R2.xyzw * R3.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyz = (R4.yyy * IN[3].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R1.xyz * R2.xyz) + R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xyz * R4.yyy) + R1.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = ((PC[2].xyz * R4.www) + R0.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R4.x + IN[0].z); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x + PLC5.y); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = clamp(R0.x, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (PLC5.z); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (1.0 / PC[4].x); fixme:d3d_shader:shader_glsl_dump_program_source R3.x = (R0.y == 0.0 ? 1.0 : pow(abs(R0.x), R0.y)); fixme:d3d_shader:shader_glsl_dump_program_source R4.x = (PC[4].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = ((R0.xxx * R4.xxx) + PC[3].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R3.xxx * R0.xyz); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R2.xyzw + R1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #31: fixme:d3d_shader:print_glsl_info_log error: linking with uncompiled shader Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4440 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4453 Mesa: User error: GL_INVALID_OPERATION in glGetUniformfv(program) err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3965 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 31 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 fixme:imm:NotifyIME NI_CLOSECANDIDATE EVE Client version 7.11 build 306979 starting 14:27:08 Network layer using: CarbonIO Multi-Language System: Client using language [CS] Starting up Trinity through _trinity_deploy.dll ... Registering new 'alignCount' stat Registering new 'flagNextCount' stat Registering new 'CarbonUI/labelLayout' stat EVE Client version 7.11 build 306979 started 14:27:16 Starting services Service settings: 0.002s Service dataconfig: 0.015s Service machoNet: 0.002s Service objectCaching: 0.000s Service addressbook: 0.000s Service clientStatsSvc: 0.000s Service godma: 0.000s Service photo: 0.000s Service mailSvc: 0.000s Service notificationSvc: 0.000s Service LSC: 0.000s Service patch: 0.000s Service inv: 0.000s Service pwn: 0.000s Service focus: 0.000s Service debug: 0.000s Service jumpQueue: 0.000s Service scanSvc: 0.000s Service browserHostManager: 0.000s Service jumpMonitor: 0.000s Service calendar: 0.000s Service liveUpdateSvc: 0.000s Service monitor: 0.000s Service processHealth: 0.000s Service devToolsClient: 0.000s Service invCache: 0.000s Service counter: 0.000s Service michelle: 0.000s Starting services - Done Service device: 2.020s Service sceneManager: 0.001s Service gameui: 0.127s Service cider: 0.000s Service mouseInput: 0.000s Service gameWorldClient: 0.000s Service cameraClient: 0.011s Service cmd: 0.063s Service zactionClient: 0.023s Service actionObjectClientSvc: 0.032s Service contextMenuClient: 0.122s Service navigation: 0.000s Service movementClient: 0.000s Service paperDollClient: 0.014s Service apertureClient: 0.000s Service minigameClient: 0.000s Service collisionMeshClient: 0.000s Service playerComponentClient: 0.000s Service animationClient: 0.000s Service perceptionClient: 0.000s Service proximityTrigger: 0.000s Service position: 0.000s Service boundingVolume: 0.000s Service elevatorClient: 0.000s Service aimingClient: 0.000s Service simpleTestClient: 0.000s Service netStateClient: 0.000s Service selectionClient: 0.000s Service worldSpaceClient: 0.000s Service info: 0.000s Service character: 0.000s Service entityRecipeSvc: 0.000s Service graphicClient: 0.000s Service infoClient: 0.000s Service interiorPlaceableClient: 0.000s Service particleObjectClient: 0.000s Service entityProcSvc: 0.000s Service tutorial: 0.004s Service interiorStaticClient: 0.000s Service decisionTreeClient: 0.000s Service lensFlareClient: 0.000s Service spotLightClient: 0.000s Service holoscreen: 0.000s Service genericProcClient: 0.000s Service LightAnimationComponentManager: 0.000s Service uvPickingClient: 0.000s Service physicalPortalClient: 0.000s Service boxLightClient: 0.000s Service loadedLightClient: 0.000s Service occluderClient: 0.000s Service entitySpawnClient: 0.399s Service proximity: 0.436s Service UIDesktopComponentManager: 0.000s Service bracketClient: 0.000s Service shipHologram: 0.000s Service uipointerSvc: 0.000s Service pointLightClient: 0.000s Service station: 0.000s Service audio: 1.083s Service highlightClient: 0.000s Service journal: 0.000s Service insurance: 0.000s Service window: 0.001s Service form: 0.000s Service entityClient: 1.826s Service gps: 1.734s Service font: 0.002s Service registry: 0.000s Service loading: 0.000s Service log: 0.000s Service ime: 0.001s Service connection: 0.000s Service damage: 0.000s Service logger: 0.002s Service vivox: 0.000s Service ownerprimer: 0.000s Service petition: 0.000s Service ui: 0.000s Service z: 0.000s Service consider: 0.000s Service incursion: 0.000s Service moonScan: 0.000s Service webtools: 0.000s Service war: 0.000s Service jukebox: 0.001s