/* * Copyright © 2010, 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * * Authors: * * Jian Zhao * * * */ /** * \file attribute0-fixed-function-vertex.c * Verify that applications can use attribute 0 with fixed function in vertex. */ #include "piglit-util.h" int piglit_width = 100, piglit_height = 100; int piglit_window_mode = GLUT_RGBA | GLUT_DOUBLE; static const char fs_text[] = "void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); }\n" ; static GLuint prog; static const float green[] = { 0.0, 1.0, 0.0, 1.0 }; static const float blue[] = { 0.0, 0.0, 1.0, 1.0 }; static const float vertex[] = {0.5, 0.5, 0.0, 1, 0.5, -1.0, 0.0, 1, -1.0, 0.5, 0.0, 1}; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; glClear(GL_COLOR_BUFFER_BIT); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, &vertex[0]); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 3); pass &= piglit_probe_pixel_rgb(piglit_width / 4, piglit_height / 4, blue); pass &= piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, green); assert(!glGetError()); glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint fs; piglit_require_fragment_shader(); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = piglit_link_simple_program(0, fs); piglit_LinkProgram(prog); piglit_link_check_status(prog); piglit_UseProgram(prog); glClearColor(blue[0], blue[1], blue[2], blue[3]); }