fixme:gameux:GameExplorerImpl_VerifyAccess (0x12c6f0, L"C:\\Program Files\\CCP\\EVE\\eve.exe", 0x32fd8c) fixme:heap:HeapSetInformation 0x486000 0 0x33f2d8 4 r300: DRM version: 2.10.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES r300: DRM version: 2.10.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:win:EnumDisplayDevicesW ((null),0,0x33808c,0x00000000), stub! r300: DRM version: 2.10.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. r300: DRM version: 2.10.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:process:GetLogicalProcessorInformation ((nil),0x33a8ec): stub fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30028 0x00000000 fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:imm:ImmDisableTextFrameService Stub fixme:imm:ImmReleaseContext (0x30028, 0x13e1f8): stub fixme:d3d_shader:shader_glsl_validate_link Program 1 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 3: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 IN[8]; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 OUT[12]) { fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = OUT[0].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source IN[0].xyzw = OUT[1].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source IN[1].xy = OUT[2].xy; fixme:d3d_shader:shader_glsl_dump_program_source IN[2].xy = OUT[3].xy; fixme:d3d_shader:shader_glsl_dump_program_source IN[3].xw = OUT[4].xw; fixme:d3d_shader:shader_glsl_dump_program_source IN[4].xyzw = OUT[5].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source IN[1].zw = vec2(0.0); fixme:d3d_shader:shader_glsl_dump_program_source IN[2].zw = vec2(0.0); fixme:d3d_shader:shader_glsl_dump_program_source IN[3].yz = vec2(0.0); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 2: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 VC[245]; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 OUT[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib3; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib4; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib5; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib6; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib7; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib8; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (attrib4.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[2].xy = ((attrib2.xy * R0.zw) + R0.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (attrib5.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[3].xy = ((attrib3.xy * R0.zw) + R0.xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (VC[129].x * attrib7.x); fixme:d3d_shader:shader_glsl_dump_program_source A0.x = (int(floor(abs(R0.x) + 0.5) * sign(R0.x))); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((attrib0.xyzx * VC[129].yyyz) + VC[129].zzzy); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (dot(R0.xyzw, VC[A0.x].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(R0.xyzw, VC[A0.x + 1].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x + VC[129].w); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R1.x + VC[129].w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xz = (vec2(1.0 / VC[128].x)); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.y * R1.z); fixme:d3d_shader:shader_glsl_dump_program_source R2.x = ((R0.y * VC[130].x) + VC[130].y); fixme:d3d_shader:shader_glsl_dump_program_source R1.yw = (vec2(1.0 / VC[128].y)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x * R1.w); fixme:d3d_shader:shader_glsl_dump_program_source R2.y = ((R0.x * VC[130].z) + VC[130].w); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (VC[129].wwww + attrib8.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R1.xyzw * R0.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = ((R0.xyzw * VC[130].xzxz) + VC[130].ywyw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].xy = (-R0.xw + R2.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[5].zw = (-R2.xy + R0.zy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].xy = (R2.xy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[0].zw = (VC[129].zy); fixme:d3d_shader:shader_glsl_dump_program_source OUT[1].xyzw = (attrib1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[4].xyzw = (attrib6.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source OUT[6].xy = (attrib7.yz); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(OUT); fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 4: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PC[224]; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D Psampler1; fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 IN[8]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 PLC7; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (IN[4].xyyy); fixme:d3d_shader:shader_glsl_dump_program_source if (any(lessThan(R0.xyzw, vec4(0.0)))) discard; fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (IN[4].zwww); fixme:d3d_shader:shader_glsl_dump_program_source if (any(lessThan(R0.xyzw, vec4(0.0)))) discard; fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (PLC7.x + IN[3].w); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (fract(R0.x)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.y + R0.x); fixme:d3d_shader:shader_glsl_dump_program_source if (R0.x == PC[0].x) { fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (IN[0].www * IN[0].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (IN[3].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (PLC7.y); fixme:d3d_shader:shader_glsl_dump_program_source } else { fixme:d3d_shader:shader_glsl_dump_program_source if (R0.x == PC[1].x) { fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (PLC7.yyzz * IN[1].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2DLod(Psampler0, R2.xy, R2.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * IN[0].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R3.www * R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R2.w * IN[3].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (PLC7.y); fixme:d3d_shader:shader_glsl_dump_program_source } else { fixme:d3d_shader:shader_glsl_dump_program_source if (R0.x == PC[2].x) { fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (PLC7.yyzz * IN[1].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2DLod(Psampler0, R2.xy, R2.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz + PLC7.www); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz + R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(R2.xyz, PC[6].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R2.www * R0.zzz); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R2.w * IN[3].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R0.z * IN[0].w); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (PLC7.y); fixme:d3d_shader:shader_glsl_dump_program_source } else { fixme:d3d_shader:shader_glsl_dump_program_source if (R0.x == PC[4].x) { fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (PLC7.yyzz * IN[1].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2DLod(Psampler0, R2.xy, R2.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (PLC7.yyzz * IN[2].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2DLod(Psampler1, R3.xy, R3.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (R2.xyzw * R3.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (R2.xyzw * IN[0].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R3.www * R3.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R2.w * IN[3].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (PLC7.y); fixme:d3d_shader:shader_glsl_dump_program_source } else { fixme:d3d_shader:shader_glsl_dump_program_source if (R0.x == PC[5].x) { fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (PLC7.yyzz * IN[1].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2DLod(Psampler0, R2.xy, R2.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (PLC7.yyzz * IN[2].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R3.xyzw = (texture2DLod(Psampler1, R3.xy, R3.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R2.xyz * IN[0].xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R3.w * IN[3].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R3.w * IN[0].w); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R0.zzz * R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (PLC7.y); fixme:d3d_shader:shader_glsl_dump_program_source } else { fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.x + -PC[3].x); fixme:d3d_shader:shader_glsl_dump_program_source tmp0.y = (-abs(R0.z) >= 0.0 ? PLC7.y : PLC7.z); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (tmp0.y); fixme:d3d_shader:shader_glsl_dump_program_source if (R0.x == PC[3].x) { fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (PLC7.yyzz * IN[1].xyxx); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (texture2DLod(Psampler0, R2.xy, R2.w).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = ((R2.xyzx * PLC7.yyyz) + PLC7.zzzy); fixme:d3d_shader:shader_glsl_dump_program_source R2.xyzw = (R2.xyzw * IN[0].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (R2.www * R2.xyz); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (IN[0].w); fixme:d3d_shader:shader_glsl_dump_program_source } else { fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (PLC7.zzzz); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (-R0.y >= 0.0 ? PLC7.zzzz : R1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log error: Too many vertex shader uniform components Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 4440 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4453 Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) Mesa: 20 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3965 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 114, refusing to render (max_index: -1). fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 18, refusing to render (max_index: -1). fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 84, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 12, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 1 not linked) err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 48, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 54, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755 r300: Got a huge number of vertices: 60, refusing to render (max_index: -1). Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked) err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 755