/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Sun Yi * */ /** @file glsl-getactiveattrib-count.c * * To test the number of active attributes in a program can be retrieved with glGetProgramiv with GL_ACTIVE_ATTRIBUTES. * */ #include "piglit-util.h" int piglit_width = 100, piglit_height = 100; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static GLint prog; static const char vs_source[] = "attribute float myAttribVar; \n" "attribute float maxAttribVal; \n" "void main() \n" "{ \n" // " gl_Position = ftransform(); \n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n" " gl_FrontColor.x = myAttribVar / maxAttribVal; \n" " gl_FrontColor.y = 0.0; \n" " gl_FrontColor.z = 0.0; \n" " gl_FrontColor.w = 1.0; \n" "} \n"; static const char fs_source[] = "void main() \n" "{ \n" " gl_FragColor[0] = gl_Color.x; \n" " gl_FragColor[1] = gl_Color.y; \n" " gl_FragColor[2] = gl_Color.z; \n" " gl_FragColor[3] = gl_Color.w; \n" "} \n"; enum piglit_result piglit_display(void) { /* unreached */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs; GLboolean pass = GL_TRUE; int count = 0, expect = 3; if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); } // piglit_require_extension("GL_EXT_separate_shader_objects"); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); prog = piglit_link_simple_program(vs, fs); glGetProgramiv(prog, GL_ACTIVE_ATTRIBUTES, &count); if (count != expect) { printf("Unexpected active attribute count " "(saw %d, expected %d)\n", count, expect); pass = GL_FALSE; } if (pass) piglit_report_result(PIGLIT_PASS); else piglit_report_result(PIGLIT_FAIL); }