/* * Copyright 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Sun Yi * */ /** @file tests/shaders/glsl-negative-digraph-bracket.c * * Negative case, to verify that '<%' or '%>' isn't interpreted in a special way. * */ #include "piglit-util.h" int piglit_width = 100, piglit_height = 100; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static GLint prog; static const char vs_source[] = "#version 130\n" "void main() \n" "{ \n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n" "%> \n"; static const char fs_source[] = "#version 130\n" "void main() \n" "<% \n" " return;\n" "} \n"; enum piglit_result piglit_display(void) { /* unreached */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs; GLboolean pass = GL_TRUE; if (!GLEW_VERSION_2_1) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); } vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source); if (vs == 0) pass = GL_TRUE; fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); if (fs == 0) pass = GL_TRUE; prog = piglit_link_simple_program(vs, fs); if (prog == 0) pass = GL_TRUE; if (pass) piglit_report_result(PIGLIT_PASS); else piglit_report_result(PIGLIT_FAIL); }