Error: /build/buildd/spring-85.0~11.10~ppa1/rts/lib/gml/gml_base.cpp:18: Duplicate config variable declaration "HardwareThreadCount" Error: /build/buildd/spring-85.0~11.10~ppa1/rts/System/SpringApp.cpp:104: Previously declared here Using configuration source: "/home/pawel/.springrc" [CMyMath::Init] CPU SSE mask: 120, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 0 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions OS: Linux 3.1.6-030106-generic #201112211719 SMP Wed Dec 21 22:20:23 UTC 2011 x86_64 OS: 64bit native mode [Watchdog] Installed (timeout: 10sec) Available log sections: Font, VFS, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path Enabled log sections: Sound(LOG_LEVEL_INFO) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. Spring 85.0 (MT-Sim) Build date/time: Dec 22 2011 17:36:50 Build environment: boost-104601, GNU libstdc++ version 20110903 Compiler: gcc-4.6.1 Using read-write data directory: /home/pawel/.spring/ Using read-only data directory: /usr/share/games/spring/ Using read-only data directory: /usr/lib/spring/ Scanning: /usr/share/games/spring/base Scanning: /home/pawel/.spring/maps Scanning: /home/pawel/.spring/mods Supported Video modes: 1280x1024, 1152x864, 1024x768, 832x624, 800x600, 720x400, 640x480 r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c0, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES Video mode set to 1024x768/32bit [f=0000000] SDL version: 1.2.14 [f=0000000] GL version: 2.1 Mesa 7.12-devel (git-2175634 oneiric-oibaf-ppa) [f=0000000] GL vendor: X.Org R300 Project [f=0000000] GL renderer: Gallium 0.4 on ATI RV530 [f=0000000] GLSL version: 1.20 [f=0000000] GLEW version: 1.6.0 [f=0000000] Video RAM: unknown [f=0000000] GL info: haveARB: 1, haveGLSL: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 maximum texture size: 4096, compress MIP-map textures: 0 [f=0000000] Joysticks found: 0 [f=0000000] Warning: Joystick 0 not found [f=0000000] CPU Cores: 2 [f=0000000] CPU affinity not set [f=0000000] [Sound] OpenAL info: [f=0000000] [Sound] Available Devices: [f=0000000] [Sound] PulseAudio Default [f=0000000] [Sound] ALSA Default [f=0000000] [Sound] No Output [f=0000000] [Sound] Device: PulseAudio Default [f=0000000] [Sound] Vendor: OpenAL Community [f=0000000] [Sound] Version: 1.1 ALSOFT 1.13 [f=0000000] [Sound] Renderer: OpenAL Soft [f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context [f=0000000] [Sound] EFX Enabled: yes [f=0000000] [Sound] Max Sounds: 128 r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c0, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES [f=0000000] Connecting to local server [f=0000000] PreGame::StartServer: 9 ms [f=0000000] Using map: DeltaSiegeDry [f=0000000] Using game: Zero-K v0.9.5.1 [f=0000000] Using game archive: zk-v0.9.5.1.sdz [f=0000000] recording demo: demos/20111228_204727_DeltaSiegeDry_85.sdf [f=0000000] PreGame::GameDataReceived: 81 ms [f=0000000] User number 0 (team 0, allyteam 0) r300: DRM version: 2.11.0, Name: ATI RV530, ID: 0x71c0, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES [f=0000000] Loading Radar Icons [f=0000000] Loading GameData Definitions [f=0000000] Modular Comms error: Comm data entry in modoption is empty or in invalid format [f=0000000] Processing comm: stresstest1 [f=0000000] Processing comm: stresstest2 [f=0000000] Processing comm: stresstest3 [f=0000000] Processing comm: stresstest4 [f=0000000] Processing comm: test_c4_rocket [f=0000000] Processing comm: test_c4_beam [f=0000000] Processing comm: test_c4_gauss [f=0000000] Processing comm: test_c4_arty [f=0000000] Processing comm: test_c4_hmg [f=0000000] Processing comm: test_c4_shotty [f=0000000] Processing comm: test_c4_partbeam [f=0000000] Processing comm: test_c4_lightning [f=0000000] Processing comm: test_c4_flame [f=0000000] Processing comm: test_a4_rocket [f=0000000] Processing comm: test_a4_beam [f=0000000] Processing comm: test_a4_gauss [f=0000000] Processing comm: test_a4_arty [f=0000000] Processing comm: test_a4_hmg [f=0000000] Processing comm: test_a4_shotty [f=0000000] Processing comm: test_a4_partbeam [f=0000000] Processing comm: test_a4_lightning [f=0000000] Processing comm: test_a4_flame [f=0000000] Processing comm: test_s4_rocket [f=0000000] Processing comm: test_s4_beam [f=0000000] Processing comm: test_s4_gauss [f=0000000] Processing comm: test_s4_arty [f=0000000] Processing comm: test_s4_hmg [f=0000000] Processing comm: test_s4_shotty [f=0000000] Processing comm: test_s4_partbeam [f=0000000] Processing comm: test_s4_lightning [f=0000000] Processing comm: test_s4_flame [f=0000000] Processing comm: test_r4_rocket [f=0000000] Processing comm: test_r4_beam [f=0000000] Processing comm: test_r4_gauss [f=0000000] Processing comm: test_r4_arty [f=0000000] Processing comm: test_r4_hmg [f=0000000] Processing comm: test_r4_shotty [f=0000000] Processing comm: test_r4_partbeam [f=0000000] Processing comm: test_r4_lightning [f=0000000] Processing comm: test_r4_flame [f=0000000] Processing comm: test_c1_rocket [f=0000000] Processing comm: test_c1_beam [f=0000000] Processing comm: test_c1_gauss [f=0000000] Processing comm: test_c1_arty [f=0000000] Processing comm: test_c1_hmg [f=0000000] Processing comm: test_c1_shotty [f=0000000] Processing comm: test_c1_partbeam [f=0000000] Processing comm: test_c1_lightning [f=0000000] Processing comm: test_c1_flame [f=0000000] Processing comm: test_a1_rocket [f=0000000] Processing comm: test_a1_beam [f=0000000] Processing comm: test_a1_gauss [f=0000000] Processing comm: test_a1_arty [f=0000000] Processing comm: test_a1_hmg [f=0000000] Processing comm: test_a1_shotty [f=0000000] Processing comm: test_a1_partbeam [f=0000000] Processing comm: test_a1_lightning [f=0000000] Processing comm: test_a1_flame [f=0000000] Processing comm: test_s1_rocket [f=0000000] Processing comm: test_s1_beam [f=0000000] Processing comm: test_s1_gauss [f=0000000] Processing comm: test_s1_arty [f=0000000] Processing comm: test_s1_hmg [f=0000000] Processing comm: test_s1_shotty [f=0000000] Processing comm: test_s1_partbeam [f=0000000] Processing comm: test_s1_lightning [f=0000000] Processing comm: test_s1_flame [f=0000000] Processing comm: test_r1_rocket [f=0000000] Processing comm: test_r1_beam [f=0000000] Processing comm: test_r1_gauss [f=0000000] Processing comm: test_r1_arty [f=0000000] Processing comm: test_r1_hmg [f=0000000] Processing comm: test_r1_shotty [f=0000000] Processing comm: test_r1_partbeam [f=0000000] Processing comm: test_r1_lightning [f=0000000] Processing comm: test_r1_flame [f=0000000] Processing comm: test_cr1_rocket [f=0000000] Processing comm: test_cr1_beam [f=0000000] Processing comm: test_cr1_gauss [f=0000000] Processing comm: test_cr1_arty [f=0000000] Processing comm: test_cr1_hmg [f=0000000] Processing comm: test_cr1_shotty [f=0000000] Processing comm: test_cr1_partbeam [f=0000000] Processing comm: test_cr1_lightning [f=0000000] Processing comm: test_cr1_flame [f=0000000] Processing comm: test_cr4_rocket [f=0000000] Processing comm: test_cr4_beam [f=0000000] Processing comm: test_cr4_gauss [f=0000000] Processing comm: test_cr4_arty [f=0000000] Processing comm: test_cr4_hmg [f=0000000] Processing comm: test_cr4_shotty [f=0000000] Processing comm: test_cr4_partbeam [f=0000000] Processing comm: test_cr4_lightning [f=0000000] Processing comm: test_cr4_flame [f=0000000] Processing comm: comm_hunter [f=0000000] Processing comm: comm_guardian [f=0000000] Processing comm: comm_riot [f=0000000] Processing comm: comm_recon [f=0000000] Processing comm: comm_marksman [f=0000000] Processing comm: comm_rocketeer [f=0000000] Processing comm: comm_special [f=0000000] Processing comm: comm_marine [f=0000000] Processing comm: comm_flamer [f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format [f=0000000] WARNING: removed the "amphassault" entry from the "factoryamph" build menu [f=0000000] Loading all definitions: 0.224000 [f=0000000] Game::LoadDefs (GameData): 294 ms [f=0000000] Loading Sound Definitions [f=0000000] [Sound] Warning: Sound IncomingChat is missing file tag (ignoring) [f=0000000] [Sound] parsed 116 sounds from gamedata/sounds.lua [f=0000000] [Sound] Warning: Unable to open audio file: IncomingChat [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: IncomingChat [f=0000000] Game::LoadDefs (Sound): 8 ms [f=0000000] Parsing Map Information [f=0000000] Loading SMF [f=0000000] Loading Map (90 MB) [f=0000000] Creating Smooth Height Mesh [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 118 ms [f=0000000] Creating QuadField & CEGs [f=0000000] Number of damage types: 9 [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml; [f=0000000] Creating Unit Textures [f=0000000] Loading Weapon Definitions [f=0000000] Loading Unit Definitions [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken" (move-class "bhover3"): canFloat, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chicken_dodo" (move-class "bhover3"): canFloat, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenblobber" (move-class "bhover3"): canFloat, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickenr" (move-class "bhover3"): canFloat, but not a ship-based movetype [f=0000000] Warning: [UnitDef] inconsistent path-type 14 for "chickens" (move-class "bhover3"): canFloat, but not a ship-based movetype [f=0000000] Loading Feature Definitions [f=0000000] Initializing Map Features [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "" [f=0000000] Reading Estimate PathCosts [8] [f=0000000] Reading Estimate PathCosts [32] [f=0000000] [CPathManager] pathing data checksum: 1590fafb [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager [f=0000000] Creating Sky [f=0000000] Creating ShadowHandler & DecalHandler [f=0000000] Creating GroundDrawer [f=0000000] Loading Tile Files [f=0000000] Reading Tile Map [f=0000000] Loading Square Textures [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms [f=0000000] Switching to Legacy Mesh Rendering [f=0000000] Creating TreeDrawer [f=0000000] Creating ProjectileDrawer & UnitDrawer [f=0000000] Creating Projectile Textures [f=0000000] Creating Water [f=0000000] Game::LoadInterface (Camera&Mouse): 135 ms [f=0000000] [Sound] Warning: Unable to open audio file: MultiSelect [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: MultiSelect [f=0000000] Game::LoadInterface (Console): 2 ms [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand [f=0000000] Loading LuaRules [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete LuaRules: Loaded gadget: CustomUnitShaders [f=0000000] Testing mode. Gadget removed. [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: ranks api LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: Attributes [f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Bomber Command LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: CarrierDrones LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: DirectControl LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Disable Features LuaRules: Loaded gadget: DoLine LuaRules: Loaded gadget: DroppedStartPos LuaRules: Loaded gadget: Easy Metal 2 LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Reverse Build Control LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hacky Stiletto Workaround LuaRules: Loaded gadget: Hide Buttons LuaRules: Loaded gadget: Jumpjets [f=0000000] Loading gadget: Lua unit script framework [f=0000000] Loading unit script: scripts/amgeo.lua [f=0000000] Loading unit script: scripts/amphaa.lua [f=0000000] Loading unit script: scripts/amphcon.lua [f=0000000] Loading unit script: scripts/amphraider.lua [f=0000000] Loading unit script: scripts/amphskirm.lua [f=0000000] Loading unit script: scripts/arm_spider.lua [f=0000000] Loading unit script: scripts/arm_venom.lua [f=0000000] Loading unit script: scripts/armaak.lua [f=0000000] Loading unit script: scripts/armamd.lua [f=0000000] Loading unit script: scripts/armanni.lua [f=0000000] Loading unit script: scripts/armasp.lua [f=0000000] Loading unit script: scripts/armcom.lua [f=0000000] Loading unit script: scripts/armcrabe.lua [f=0000000] Loading unit script: scripts/armcybr.lua [f=0000000] Loading unit script: scripts/armjamt.lua [f=0000000] Loading unit script: scripts/armnanotc.lua [f=0000000] Loading unit script: scripts/armpt.lua [f=0000000] Loading unit script: scripts/armpw.lua [f=0000000] Loading unit script: scripts/armsolar.lua [f=0000000] Loading unit script: scripts/armsptk.lua [f=0000000] Loading unit script: scripts/armspy.lua [f=0000000] Loading unit script: scripts/armstiletto_laser.lua [f=0000000] Loading unit script: scripts/armwin.lua [f=0000000] Loading unit script: scripts/asteroid.lua [f=0000000] Loading unit script: scripts/attackdrone.lua [f=0000000] Loading unit script: scripts/blackdawn.lua [f=0000000] Loading unit script: scripts/blastwing.lua [f=0000000] Loading unit script: scripts/cafus.lua [f=0000000] Loading unit script: scripts/capturecar.lua [f=0000000] Loading unit script: scripts/carrydrone.lua [f=0000000] Loading unit script: scripts/chicken_roc.lua [f=0000000] Loading unit script: scripts/chickenflyerqueen.lua [f=0000000] Loading unit script: scripts/chickenlandqueen.lua [f=0000000] Loading unit script: scripts/chickenwurm.lua [f=0000000] Loading unit script: scripts/corcom_alt.lua [f=0000000] Loading unit script: scripts/commsupport.lua [f=0000000] Loading unit script: scripts/commrecon.lua [f=0000000] Loading unit script: scripts/cremcom.lua [f=0000000] Loading unit script: scripts/corbats.lua [f=0000000] Loading unit script: scripts/corbhmth.lua [f=0000000] Loading unit script: scripts/corcrash.lua [f=0000000] Loading unit script: scripts/corcrw.lua [f=0000000] Loading unit script: scripts/cordoom.lua [f=0000000] Loading unit script: scripts/core_spectre.lua [f=0000000] Loading unit script: scripts/corhurc2.lua [f=0000000] Loading unit script: scripts/corjamt.lua [f=0000000] Loading unit script: scripts/corroach.lua [f=0000000] Loading unit script: scripts/corshad.lua [f=0000000] Loading unit script: scripts/corsub.lua [f=0000000] Loading unit script: scripts/corsumo.lua [f=0000000] Loading unit script: scripts/corsy.lua [f=0000000] Loading unit script: scripts/corvamp.lua [f=0000000] Loading unit script: scripts/cruisemissile.lua [f=0000000] Loading unit script: scripts/factoryjump.lua [f=0000000] Loading unit script: scripts/factoryplane.lua [f=0000000] Loading unit script: scripts/factorytank.lua [f=0000000] Loading unit script: scripts/nullscript.lua [f=0000000] Loading unit script: scripts/firebug.lua [f=0000000] Loading unit script: scripts/funnelweb.lua [f=0000000] Loading unit script: scripts/geo.lua [f=0000000] Loading unit script: scripts/missilesilo.lua [f=0000000] Loading unit script: scripts/railgunturret.lua [f=0000000] Loading unit script: scripts/raveparty.lua [f=0000000] Loading unit script: scripts/scorpion.lua [f=0000000] Loading unit script: scripts/screamer.lua [f=0000000] Loading unit script: scripts/serpent.lua [f=0000000] Loading unit script: scripts/shieldarty.lua [f=0000000] Loading unit script: scripts/shieldfelon.lua [f=0000000] Loading unit script: scripts/spideraa.lua [f=0000000] Loading unit script: scripts/wolverine_mine.lua [f=0000000] Loading unit script: scripts/zenith.lua LuaRules: Loaded gadget: Lua unit script framework LuaRules: Loaded gadget: Lups Flamethrower Jitter LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Napalm LuaRules: Loaded gadget: NoAirNuke LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim Hp changer LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Rezz Hp changer LuaRules: Loaded gadget: Self destruct blocker LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves [f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: UnitEStallDisable LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: burrower LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: mex_spot_finder.lua LuaRules: Loaded gadget: Ceasefires2 LuaRules: Loaded gadget: King of the Hill LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: LupsSyncedManager LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Awards [f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler [f=0000000] LUARULES-DRAW (GADGETS) [f=0000000] Jump Jet Defs error checking begining.. [f=0000000] .. Jump Jet Defs error checking complete LuaRules: >> Loaded gadget: CustomUnitShaders [f=0000000] lol unsynced LuaRules: >> Loaded gadget: Engine Taskbar Stuff LuaRules: >> Loaded gadget: Save/Load LuaRules: >> Loaded gadget: ranks api LuaRules: >> Loaded gadget: IconGenerator LuaRules: >> Loaded gadget: ShareControl LuaRules: >> Loaded gadget: Attributes LuaRules: >> Loaded gadget: UnitMorph LuaRules: >> Loaded gadget: AirPlantParents LuaRules: >> Loaded gadget: Aircraft Crashing LuaRules: >> Loaded gadget: Bomber Command LuaRules: >> Loaded gadget: Bomber Dive LuaRules: >> Loaded gadget: CAI LuaRules: >> Loaded gadget: CEG Spawner LuaRules: >> Loaded gadget: Capture LuaRules: >> Loaded gadget: CarrierDrones LuaRules: >> Loaded gadget: Chicken Spawner LuaRules: >> Loaded gadget: Disable Features LuaRules: >> Loaded gadget: DoLine LuaRules: >> Loaded gadget: DroppedStartPos LuaRules: >> Loaded gadget: Easy Metal 2 LuaRules: >> Loaded gadget: Factory Anti Slacker LuaRules: >> Loaded gadget: Game Over LuaRules: >> Loaded gadget: Hacky Stiletto Workaround LuaRules: >> Loaded gadget: Lups Flamethrower Jitter LuaRules: >> Loaded gadget: LupsNanoSpray LuaRules: >> Loaded gadget: Mex Control with energy link LuaRules: >> Loaded gadget: Napalm LuaRules: >> Loaded gadget: One Click Weapon LuaRules: >> Loaded gadget: Prevent Lab Hax LuaRules: >> Loaded gadget: Self destruct blocker LuaRules: >> Loaded gadget: Shield Link LuaRules: >> Loaded gadget: Shockwaves LuaRules: >> Loaded gadget: StartSetup LuaRules: >> Loaded gadget: Target on the move LuaRules: >> Loaded gadget: Terraformers LuaRules: >> Loaded gadget: TransportAIbuttons LuaRules: >> Loaded gadget: UnitEStallDisable LuaRules: >> Loaded gadget: UnitPriority LuaRules: >> Loaded gadget: UnitStealth LuaRules: >> Loaded gadget: Units on fire LuaRules: >> Loaded gadget: Windmill Control LuaRules: >> Loaded gadget: api_subdir_gadgets.lua LuaRules: >> Loaded gadget: astar.lua LuaRules: >> Loaded gadget: burrower LuaRules: >> Loaded gadget: factory_reversebuild_control.lua LuaRules: >> Loaded gadget: mex_spot_finder.lua LuaRules: >> Loaded gadget: unit_missilesilo.lua LuaRules: >> Loaded gadget: Ceasefires2 LuaRules: >> Loaded gadget: King of the Hill LuaRules: >> Loaded gadget: Perks LuaRules: >> Loaded gadget: UnitCloakShield LuaRules: >> Loaded gadget: LupsSyncedManager LuaRules: >> Loaded gadget: Area Denial LuaRules: >> Loaded gadget: Unit Explosion Spawner Mesa: User error: GL_INVALID_OPERATION in glUniform(type mismatch) state_tracker/st_cb_texture.c:291:guess_base_level_size: Assertion `width >= 1' failed.