// gcc gl-bug.c -o gl-bug -lGL -lSDL #include #include #include #include //the preprocessor considers m1 to be "{x" and m16 to be "x}", so this macro takes //16 arguments and does not wrap the array in {} #define GL_LOAD_MATRIX(m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15, m16) { \ static double m[] = m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15, m16; glLoadMatrixd(m); } #define CHECK_ERROR() do { \ int err = glGetError(); \ if(err != GL_NO_ERROR) { \ fprintf(stderr, "Error %d at line %d\n", err, __LINE__); \ return 1; \ } \ } while(0) #define glGet(x) int main(int argc, char **argv) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); SDL_SetVideoMode(640, 480, 32, SDL_OPENGL | SDL_HWSURFACE | SDL_DOUBLEBUF); CHECK_ERROR(); glDisable(3553); glAlphaFunc(516, 0); glBlendFunc(770, 771); glClearDepth(1); glDepthFunc(515); glDisable(2929); glEnable(3008); glDisable(3042); glClearColor(0, 0.5, 0.5, 0); glClear(16384); glMatrixMode(5889); GL_LOAD_MATRIX({0.12032902467685, 0, 0, 0, 0, -0.16045126919461, 0, 0, 0, 0, -0.001, 1, -1, 1, 0, 1}); glMatrixMode(5888); GL_LOAD_MATRIX({1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 8.310546875, 6.232421875, 0, 1}); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glScaled(640, 480, 1); glPushMatrix(); glTranslated(0, 0, -999); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 1, 1, 1); glBegin(7); glColor4d(0, 0.8, 1, 1); glVertex2d(0, 0); glColor4d(0, 0.8, 1, 1); glVertex2d(1, 0); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(1, 1); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(0, 1); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); glPushMatrix(); glTranslated(0, 5.931426017014e-08, 0); glRotated(0, 0, 0, 1); glScaled(1, 1.6171875, 1); glColor4d(1, 1, 1, 1); glEnable(3042); glMatrixMode(5890); glPushMatrix(); glMatrixMode(5888); glEnable(3553); glBindTexture(3553, 2); glMatrixMode(5890); glLoadIdentity(); glTranslated(0, 0, 0); glScaled(0.5, 1, 1); glMatrixMode(5888); glScaled(1.3, 1, 0); glBegin(7); glTexCoord2d(0, 0); glVertex2d(-0.5, -0.5); glTexCoord2d(1, 0); glVertex2d(0.5, -0.5); glTexCoord2d(1, 1); glVertex2d(0.5, 0.5); glTexCoord2d(0, 1); glVertex2d(-0.5, 0.5); glEnd(); glDisable(3553); glMatrixMode(5890); glPopMatrix(); glMatrixMode(5888); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(0, 0, 0, 1); glBegin(2); glVertex2d(-10, 10); glVertex2d(-10, 3); glVertex2d(10, 3); glVertex2d(10, 10); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0, 0); glRotated(0, 0, 0, 1); glScaled(15, 15, 1); glColor4d(1, 0, 0, 1); glBegin(1); glVertex2d(0, -1); glVertex2d(0, 1); glVertex2d(-1, 0); glVertex2d(1, 0); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(4, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.49803921568627, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.16470588235294, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.32941176470588, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); CHECK_ERROR(); glNewList(7, 4865); CHECK_ERROR(); glDisable(3553); glEnable(3042); glColor4d(0, 0, 0, 0.75); glBegin(7); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glColor4d(1, 1, 1, 1); glBegin(2); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glEnable(3553); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(86, 10, 999); glTexCoord2d(8, 24); glVertex3d(94, 10, 86); glTexCoord2d(8, 32); glVertex3d(94, 18, 86); glTexCoord2d(0, 32); glVertex3d(86, 18, 86); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(94, 10, 999); glTexCoord2d(104, 32); glVertex3d(102, 10, 94); glTexCoord2d(104, 40); glVertex3d(102, 18, 94); glTexCoord2d(96, 40); glVertex3d(94, 18, 94); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(102, 10, 999); glTexCoord2d(16, 32); glVertex3d(110, 10, 102); glTexCoord2d(16, 40); glVertex3d(110, 18, 102); glTexCoord2d(8, 40); glVertex3d(102, 18, 102); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 40); glVertex3d(110, 10, 999); glTexCoord2d(80, 40); glVertex3d(118, 10, 110); glTexCoord2d(80, 48); glVertex3d(118, 18, 110); glTexCoord2d(72, 48); glVertex3d(110, 18, 110); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(118, 10, 999); glTexCoord2d(48, 32); glVertex3d(126, 10, 118); glTexCoord2d(48, 40); glVertex3d(126, 18, 118); glTexCoord2d(40, 40); glVertex3d(118, 18, 118); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 40); glVertex3d(126, 10, 999); glTexCoord2d(24, 40); glVertex3d(134, 10, 126); glTexCoord2d(24, 48); glVertex3d(134, 18, 126); glTexCoord2d(16, 48); glVertex3d(126, 18, 126); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glColor4d(1, 1, 1, 1); glDisable(3553); glBegin(1); glVertex3d(8, 21, 998); glVertex3d(212, 21, 998); glEnd(); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(10, 23, 999); glTexCoord2d(8, 24); glVertex3d(18, 23, 10); glTexCoord2d(8, 32); glVertex3d(18, 31, 10); glTexCoord2d(0, 32); glVertex3d(10, 31, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 23, 999); glTexCoord2d(96, 0); glVertex3d(42, 23, 34); glTexCoord2d(96, 8); glVertex3d(42, 31, 34); glTexCoord2d(88, 8); glVertex3d(34, 31, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 23, 999); glTexCoord2d(8, 8); glVertex3d(50, 23, 42); glTexCoord2d(8, 16); glVertex3d(50, 31, 42); glTexCoord2d(0, 16); glVertex3d(42, 31, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 23, 999); glTexCoord2d(120, 0); glVertex3d(58, 23, 50); glTexCoord2d(120, 8); glVertex3d(58, 31, 50); glTexCoord2d(112, 8); glVertex3d(50, 31, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 23, 999); glTexCoord2d(8, 8); glVertex3d(66, 23, 58); glTexCoord2d(8, 16); glVertex3d(66, 31, 58); glTexCoord2d(0, 16); glVertex3d(58, 31, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 23, 999); glTexCoord2d(104, 0); glVertex3d(74, 23, 66); glTexCoord2d(104, 8); glVertex3d(74, 31, 66); glTexCoord2d(96, 8); glVertex3d(66, 31, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 23, 999); glTexCoord2d(96, 0); glVertex3d(98, 23, 90); glTexCoord2d(96, 8); glVertex3d(98, 31, 90); glTexCoord2d(88, 8); glVertex3d(90, 31, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(98, 23, 999); glTexCoord2d(8, 8); glVertex3d(106, 23, 98); glTexCoord2d(8, 16); glVertex3d(106, 31, 98); glTexCoord2d(0, 16); glVertex3d(98, 31, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 23, 999); glTexCoord2d(120, 0); glVertex3d(114, 23, 106); glTexCoord2d(120, 8); glVertex3d(114, 31, 106); glTexCoord2d(112, 8); glVertex3d(106, 31, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 23, 999); glTexCoord2d(8, 8); glVertex3d(122, 23, 114); glTexCoord2d(8, 16); glVertex3d(122, 31, 114); glTexCoord2d(0, 16); glVertex3d(114, 31, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(122, 23, 999); glTexCoord2d(104, 0); glVertex3d(130, 23, 122); glTexCoord2d(104, 8); glVertex3d(130, 31, 122); glTexCoord2d(96, 8); glVertex3d(122, 31, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 23, 999); glTexCoord2d(8, 8); glVertex3d(146, 23, 138); glTexCoord2d(8, 16); glVertex3d(146, 31, 138); glTexCoord2d(0, 16); glVertex3d(138, 31, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 24); glVertex3d(10, 32, 999); glTexCoord2d(56, 24); glVertex3d(18, 32, 10); glTexCoord2d(56, 32); glVertex3d(18, 40, 10); glTexCoord2d(48, 32); glVertex3d(10, 40, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 32, 999); glTexCoord2d(96, 0); glVertex3d(42, 32, 34); glTexCoord2d(96, 8); glVertex3d(42, 40, 34); glTexCoord2d(88, 8); glVertex3d(34, 40, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 32, 999); glTexCoord2d(8, 8); glVertex3d(50, 32, 42); glTexCoord2d(8, 16); glVertex3d(50, 40, 42); glTexCoord2d(0, 16); glVertex3d(42, 40, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 32, 999); glTexCoord2d(120, 0); glVertex3d(58, 32, 50); glTexCoord2d(120, 8); glVertex3d(58, 40, 50); glTexCoord2d(112, 8); glVertex3d(50, 40, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 32, 999); glTexCoord2d(8, 8); glVertex3d(66, 32, 58); glTexCoord2d(8, 16); glVertex3d(66, 40, 58); glTexCoord2d(0, 16); glVertex3d(58, 40, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 32, 999); glTexCoord2d(104, 0); glVertex3d(74, 32, 66); glTexCoord2d(104, 8); glVertex3d(74, 40, 66); glTexCoord2d(96, 8); glVertex3d(66, 40, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 32, 999); glTexCoord2d(96, 0); glVertex3d(98, 32, 90); glTexCoord2d(96, 8); glVertex3d(98, 40, 90); glTexCoord2d(88, 8); glVertex3d(90, 40, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(98, 32, 999); glTexCoord2d(8, 8); glVertex3d(106, 32, 98); glTexCoord2d(8, 16); glVertex3d(106, 40, 98); glTexCoord2d(0, 16); glVertex3d(98, 40, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 32, 999); glTexCoord2d(120, 0); glVertex3d(114, 32, 106); glTexCoord2d(120, 8); glVertex3d(114, 40, 106); glTexCoord2d(112, 8); glVertex3d(106, 40, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 32, 999); glTexCoord2d(8, 8); glVertex3d(122, 32, 114); glTexCoord2d(8, 16); glVertex3d(122, 40, 114); glTexCoord2d(0, 16); glVertex3d(114, 40, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 41, 999); glTexCoord2d(24, 24); glVertex3d(18, 41, 10); glTexCoord2d(24, 32); glVertex3d(18, 49, 10); glTexCoord2d(16, 32); glVertex3d(10, 49, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 41, 999); glTexCoord2d(96, 0); glVertex3d(42, 41, 34); glTexCoord2d(96, 8); glVertex3d(42, 49, 34); glTexCoord2d(88, 8); glVertex3d(34, 49, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 41, 999); glTexCoord2d(8, 8); glVertex3d(50, 41, 42); glTexCoord2d(8, 16); glVertex3d(50, 49, 42); glTexCoord2d(0, 16); glVertex3d(42, 49, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 41, 999); glTexCoord2d(120, 0); glVertex3d(58, 41, 50); glTexCoord2d(120, 8); glVertex3d(58, 49, 50); glTexCoord2d(112, 8); glVertex3d(50, 49, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 41, 999); glTexCoord2d(8, 8); glVertex3d(66, 41, 58); glTexCoord2d(8, 16); glVertex3d(66, 49, 58); glTexCoord2d(0, 16); glVertex3d(58, 49, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(64, 0); glVertex3d(74, 41, 999); glTexCoord2d(72, 0); glVertex3d(82, 41, 74); glTexCoord2d(72, 8); glVertex3d(82, 49, 74); glTexCoord2d(64, 8); glVertex3d(74, 49, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(82, 41, 999); glTexCoord2d(96, 0); glVertex3d(90, 41, 82); glTexCoord2d(96, 8); glVertex3d(90, 49, 82); glTexCoord2d(88, 8); glVertex3d(82, 49, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(90, 41, 999); glTexCoord2d(8, 8); glVertex3d(98, 41, 90); glTexCoord2d(8, 16); glVertex3d(98, 49, 90); glTexCoord2d(0, 16); glVertex3d(90, 49, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(98, 41, 999); glTexCoord2d(120, 0); glVertex3d(106, 41, 98); glTexCoord2d(120, 8); glVertex3d(106, 49, 98); glTexCoord2d(112, 8); glVertex3d(98, 49, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(106, 41, 999); glTexCoord2d(8, 8); glVertex3d(114, 41, 106); glTexCoord2d(8, 16); glVertex3d(114, 49, 106); glTexCoord2d(0, 16); glVertex3d(106, 49, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 41, 999); glTexCoord2d(8, 8); glVertex3d(122, 41, 114); glTexCoord2d(8, 16); glVertex3d(122, 49, 114); glTexCoord2d(0, 16); glVertex3d(114, 49, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 41, 999); glTexCoord2d(8, 8); glVertex3d(130, 41, 122); glTexCoord2d(8, 16); glVertex3d(130, 49, 122); glTexCoord2d(0, 16); glVertex3d(122, 49, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 0); glVertex3d(130, 41, 999); glTexCoord2d(80, 0); glVertex3d(138, 41, 130); glTexCoord2d(80, 8); glVertex3d(138, 49, 130); glTexCoord2d(72, 8); glVertex3d(130, 49, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(146, 41, 999); glTexCoord2d(96, 0); glVertex3d(154, 41, 146); glTexCoord2d(96, 8); glVertex3d(154, 49, 146); glTexCoord2d(88, 8); glVertex3d(146, 49, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 41, 999); glTexCoord2d(8, 8); glVertex3d(162, 41, 154); glTexCoord2d(8, 16); glVertex3d(162, 49, 154); glTexCoord2d(0, 16); glVertex3d(154, 49, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(162, 41, 999); glTexCoord2d(120, 0); glVertex3d(170, 41, 162); glTexCoord2d(120, 8); glVertex3d(170, 49, 162); glTexCoord2d(112, 8); glVertex3d(162, 49, 162); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(170, 41, 999); glTexCoord2d(8, 8); glVertex3d(178, 41, 170); glTexCoord2d(8, 16); glVertex3d(178, 49, 170); glTexCoord2d(0, 16); glVertex3d(170, 49, 170); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(178, 41, 999); glTexCoord2d(8, 8); glVertex3d(186, 41, 178); glTexCoord2d(8, 16); glVertex3d(186, 49, 178); glTexCoord2d(0, 16); glVertex3d(178, 49, 178); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(186, 41, 999); glTexCoord2d(8, 8); glVertex3d(194, 41, 186); glTexCoord2d(8, 16); glVertex3d(194, 49, 186); glTexCoord2d(0, 16); glVertex3d(186, 49, 186); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(10, 50, 999); glTexCoord2d(64, 16); glVertex3d(18, 50, 10); glTexCoord2d(64, 24); glVertex3d(18, 58, 10); glTexCoord2d(56, 24); glVertex3d(10, 58, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 16); glVertex3d(18, 50, 999); glTexCoord2d(120, 16); glVertex3d(26, 50, 18); glTexCoord2d(120, 24); glVertex3d(26, 58, 18); glTexCoord2d(112, 24); glVertex3d(18, 58, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(26, 50, 999); glTexCoord2d(40, 16); glVertex3d(34, 50, 26); glTexCoord2d(40, 24); glVertex3d(34, 58, 26); glTexCoord2d(32, 24); glVertex3d(26, 58, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(50, 50, 999); glTexCoord2d(16, 16); glVertex3d(58, 50, 50); glTexCoord2d(16, 24); glVertex3d(58, 58, 50); glTexCoord2d(8, 24); glVertex3d(50, 58, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(58, 50, 999); glTexCoord2d(120, 32); glVertex3d(66, 50, 58); glTexCoord2d(120, 40); glVertex3d(66, 58, 58); glTexCoord2d(112, 40); glVertex3d(58, 58, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 32); glVertex3d(66, 50, 999); glTexCoord2d(64, 32); glVertex3d(74, 50, 66); glTexCoord2d(64, 40); glVertex3d(74, 58, 66); glTexCoord2d(56, 40); glVertex3d(66, 58, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(106, 50, 999); glTexCoord2d(40, 16); glVertex3d(114, 50, 106); glTexCoord2d(40, 24); glVertex3d(114, 58, 106); glTexCoord2d(32, 24); glVertex3d(106, 58, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 32); glVertex3d(114, 50, 999); glTexCoord2d(80, 32); glVertex3d(122, 50, 114); glTexCoord2d(80, 40); glVertex3d(122, 58, 114); glTexCoord2d(72, 40); glVertex3d(114, 58, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(122, 50, 999); glTexCoord2d(32, 40); glVertex3d(130, 50, 122); glTexCoord2d(32, 48); glVertex3d(130, 58, 122); glTexCoord2d(24, 48); glVertex3d(122, 58, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(130, 50, 999); glTexCoord2d(40, 40); glVertex3d(138, 50, 130); glTexCoord2d(40, 48); glVertex3d(138, 58, 130); glTexCoord2d(32, 48); glVertex3d(130, 58, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 59, 999); glTexCoord2d(24, 24); glVertex3d(18, 59, 10); glTexCoord2d(24, 32); glVertex3d(18, 67, 10); glTexCoord2d(16, 32); glVertex3d(10, 67, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(18, 59, 999); glTexCoord2d(48, 32); glVertex3d(26, 59, 18); glTexCoord2d(48, 40); glVertex3d(26, 67, 18); glTexCoord2d(40, 40); glVertex3d(18, 67, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(26, 59, 999); glTexCoord2d(104, 32); glVertex3d(34, 59, 26); glTexCoord2d(104, 40); glVertex3d(34, 67, 26); glTexCoord2d(96, 40); glVertex3d(26, 67, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 59, 999); glTexCoord2d(8, 8); glVertex3d(66, 59, 58); glTexCoord2d(8, 16); glVertex3d(66, 67, 58); glTexCoord2d(0, 16); glVertex3d(58, 67, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 59, 999); glTexCoord2d(120, 0); glVertex3d(74, 59, 66); glTexCoord2d(120, 8); glVertex3d(74, 67, 66); glTexCoord2d(112, 8); glVertex3d(66, 67, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 59, 999); glTexCoord2d(8, 8); glVertex3d(82, 59, 74); glTexCoord2d(8, 16); glVertex3d(82, 67, 74); glTexCoord2d(0, 16); glVertex3d(74, 67, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 59, 999); glTexCoord2d(104, 0); glVertex3d(90, 59, 82); glTexCoord2d(104, 8); glVertex3d(90, 67, 82); glTexCoord2d(96, 8); glVertex3d(82, 67, 82); glEnd(); CHECK_ERROR(); glColor3d(1, 0, 0); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(114, 59, 999); glTexCoord2d(24, 8); glVertex3d(122, 59, 114); glTexCoord2d(24, 16); glVertex3d(122, 67, 114); glTexCoord2d(16, 16); glVertex3d(114, 67, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 59, 999); glTexCoord2d(120, 0); glVertex3d(130, 59, 122); glTexCoord2d(120, 8); glVertex3d(130, 67, 122); glTexCoord2d(112, 8); glVertex3d(122, 67, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(130, 59, 999); glTexCoord2d(24, 8); glVertex3d(138, 59, 130); glTexCoord2d(24, 16); glVertex3d(138, 67, 130); glTexCoord2d(16, 16); glVertex3d(130, 67, 130); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 68, 999); glTexCoord2d(16, 16); glVertex3d(18, 68, 10); glTexCoord2d(16, 24); glVertex3d(18, 76, 10); glTexCoord2d(8, 24); glVertex3d(10, 76, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(18, 68, 999); glTexCoord2d(24, 32); glVertex3d(26, 68, 18); glTexCoord2d(24, 40); glVertex3d(26, 76, 18); glTexCoord2d(16, 40); glVertex3d(18, 76, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(26, 68, 999); glTexCoord2d(32, 40); glVertex3d(34, 68, 26); glTexCoord2d(32, 48); glVertex3d(34, 76, 26); glTexCoord2d(24, 48); glVertex3d(26, 76, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 68, 999); glTexCoord2d(8, 8); glVertex3d(66, 68, 58); glTexCoord2d(8, 16); glVertex3d(66, 76, 58); glTexCoord2d(0, 16); glVertex3d(58, 76, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 68, 999); glTexCoord2d(120, 0); glVertex3d(74, 68, 66); glTexCoord2d(120, 8); glVertex3d(74, 76, 66); glTexCoord2d(112, 8); glVertex3d(66, 76, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 68, 999); glTexCoord2d(8, 8); glVertex3d(82, 68, 74); glTexCoord2d(8, 16); glVertex3d(82, 76, 74); glTexCoord2d(0, 16); glVertex3d(74, 76, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 68, 999); glTexCoord2d(104, 0); glVertex3d(90, 68, 82); glTexCoord2d(104, 8); glVertex3d(90, 76, 82); glTexCoord2d(96, 8); glVertex3d(82, 76, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(114, 68, 999); glTexCoord2d(24, 8); glVertex3d(122, 68, 114); glTexCoord2d(24, 16); glVertex3d(122, 76, 114); glTexCoord2d(16, 16); glVertex3d(114, 76, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 68, 999); glTexCoord2d(120, 0); glVertex3d(130, 68, 122); glTexCoord2d(120, 8); glVertex3d(130, 76, 122); glTexCoord2d(112, 8); glVertex3d(122, 76, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(130, 68, 999); glTexCoord2d(24, 8); glVertex3d(138, 68, 130); glTexCoord2d(24, 16); glVertex3d(138, 76, 130); glTexCoord2d(16, 16); glVertex3d(130, 76, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(80, 16); glVertex3d(10, 77, 999); glTexCoord2d(88, 16); glVertex3d(18, 77, 10); glTexCoord2d(88, 24); glVertex3d(18, 85, 10); glTexCoord2d(80, 24); glVertex3d(10, 85, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(18, 77, 999); glTexCoord2d(56, 16); glVertex3d(26, 77, 18); glTexCoord2d(56, 24); glVertex3d(26, 85, 18); glTexCoord2d(48, 24); glVertex3d(18, 85, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(42, 77, 999); glTexCoord2d(112, 0); glVertex3d(50, 77, 42); glTexCoord2d(112, 8); glVertex3d(50, 85, 42); glTexCoord2d(104, 8); glVertex3d(42, 85, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(50, 77, 999); glTexCoord2d(120, 32); glVertex3d(58, 77, 50); glTexCoord2d(120, 40); glVertex3d(58, 85, 50); glTexCoord2d(112, 40); glVertex3d(50, 85, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(58, 77, 999); glTexCoord2d(16, 32); glVertex3d(66, 77, 58); glTexCoord2d(16, 40); glVertex3d(66, 85, 58); glTexCoord2d(8, 40); glVertex3d(58, 85, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(66, 77, 999); glTexCoord2d(120, 32); glVertex3d(74, 77, 66); glTexCoord2d(120, 40); glVertex3d(74, 85, 66); glTexCoord2d(112, 40); glVertex3d(66, 85, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 24); glVertex3d(90, 77, 999); glTexCoord2d(64, 24); glVertex3d(98, 77, 90); glTexCoord2d(64, 32); glVertex3d(98, 85, 90); glTexCoord2d(56, 32); glVertex3d(90, 85, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(98, 77, 999); glTexCoord2d(56, 16); glVertex3d(106, 77, 98); glTexCoord2d(56, 24); glVertex3d(106, 85, 98); glTexCoord2d(48, 24); glVertex3d(98, 85, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(114, 77, 999); glTexCoord2d(96, 0); glVertex3d(122, 77, 114); glTexCoord2d(96, 8); glVertex3d(122, 85, 114); glTexCoord2d(88, 8); glVertex3d(114, 85, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 77, 999); glTexCoord2d(8, 8); glVertex3d(130, 77, 122); glTexCoord2d(8, 16); glVertex3d(130, 85, 122); glTexCoord2d(0, 16); glVertex3d(122, 85, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(130, 77, 999); glTexCoord2d(120, 0); glVertex3d(138, 77, 130); glTexCoord2d(120, 8); glVertex3d(138, 85, 130); glTexCoord2d(112, 8); glVertex3d(130, 85, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 77, 999); glTexCoord2d(8, 8); glVertex3d(146, 77, 138); glTexCoord2d(8, 16); glVertex3d(146, 85, 138); glTexCoord2d(0, 16); glVertex3d(138, 85, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(146, 77, 999); glTexCoord2d(8, 8); glVertex3d(154, 77, 146); glTexCoord2d(8, 16); glVertex3d(154, 85, 146); glTexCoord2d(0, 16); glVertex3d(146, 85, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 77, 999); glTexCoord2d(8, 8); glVertex3d(162, 77, 154); glTexCoord2d(8, 16); glVertex3d(162, 85, 154); glTexCoord2d(0, 16); glVertex3d(154, 85, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 86, 999); glTexCoord2d(16, 16); glVertex3d(18, 86, 10); glTexCoord2d(16, 24); glVertex3d(18, 94, 10); glTexCoord2d(8, 24); glVertex3d(10, 94, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 24); glVertex3d(18, 86, 999); glTexCoord2d(40, 24); glVertex3d(26, 86, 18); glTexCoord2d(40, 32); glVertex3d(26, 94, 18); glTexCoord2d(32, 32); glVertex3d(18, 94, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(34, 86, 999); glTexCoord2d(8, 8); glVertex3d(42, 86, 34); glTexCoord2d(8, 16); glVertex3d(42, 94, 34); glTexCoord2d(0, 16); glVertex3d(34, 94, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(42, 86, 999); glTexCoord2d(120, 0); glVertex3d(50, 86, 42); glTexCoord2d(120, 8); glVertex3d(50, 94, 42); glTexCoord2d(112, 8); glVertex3d(42, 94, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(50, 86, 999); glTexCoord2d(8, 8); glVertex3d(58, 86, 50); glTexCoord2d(8, 16); glVertex3d(58, 94, 50); glTexCoord2d(0, 16); glVertex3d(50, 94, 50); glEnd(); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glEndList(); CHECK_ERROR(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glColor4d(1, 1, 1, 1); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 10, 999); glTexCoord2d(8, 8); glVertex3d(571, 10, 563); glTexCoord2d(8, 16); glVertex3d(571, 18, 563); glTexCoord2d(0, 16); glVertex3d(563, 18, 563); glEnd(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(579, 10, 999); glTexCoord2d(56, 16); glVertex3d(587, 10, 579); glTexCoord2d(56, 24); glVertex3d(587, 18, 579); glTexCoord2d(48, 24); glVertex3d(579, 18, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 10, 999); glTexCoord2d(8, 24); glVertex3d(595, 10, 587); glTexCoord2d(8, 32); glVertex3d(595, 18, 587); glTexCoord2d(0, 32); glVertex3d(587, 18, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 10, 999); glTexCoord2d(32, 24); glVertex3d(603, 10, 595); glTexCoord2d(32, 32); glVertex3d(603, 18, 595); glTexCoord2d(24, 32); glVertex3d(595, 18, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 19, 999); glTexCoord2d(8, 8); glVertex3d(571, 19, 563); glTexCoord2d(8, 16); glVertex3d(571, 27, 563); glTexCoord2d(0, 16); glVertex3d(563, 27, 563); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(579, 19, 999); glTexCoord2d(32, 24); glVertex3d(587, 19, 579); glTexCoord2d(32, 32); glVertex3d(587, 27, 579); glTexCoord2d(24, 32); glVertex3d(579, 27, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 19, 999); glTexCoord2d(8, 24); glVertex3d(595, 19, 587); glTexCoord2d(8, 32); glVertex3d(595, 27, 587); glTexCoord2d(0, 32); glVertex3d(587, 27, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 19, 999); glTexCoord2d(32, 24); glVertex3d(603, 19, 595); glTexCoord2d(32, 32); glVertex3d(603, 27, 595); glTexCoord2d(24, 32); glVertex3d(595, 27, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 28, 999); glTexCoord2d(8, 8); glVertex3d(571, 28, 563); glTexCoord2d(8, 16); glVertex3d(571, 36, 563); glTexCoord2d(0, 16); glVertex3d(563, 36, 563); glEnd(); glBegin(7); glTexCoord2d(120, 32); glVertex3d(579, 28, 999); glTexCoord2d(128, 32); glVertex3d(587, 28, 579); glTexCoord2d(128, 40); glVertex3d(587, 36, 579); glTexCoord2d(120, 40); glVertex3d(579, 36, 579); glEnd(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(587, 28, 999); glTexCoord2d(24, 32); glVertex3d(595, 28, 587); glTexCoord2d(24, 40); glVertex3d(595, 36, 587); glTexCoord2d(16, 40); glVertex3d(587, 36, 587); glEnd(); glBegin(7); glTexCoord2d(80, 32); glVertex3d(595, 28, 999); glTexCoord2d(88, 32); glVertex3d(603, 28, 595); glTexCoord2d(88, 40); glVertex3d(603, 36, 595); glTexCoord2d(80, 40); glVertex3d(595, 36, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 28, 999); glTexCoord2d(32, 40); glVertex3d(611, 28, 603); glTexCoord2d(32, 48); glVertex3d(611, 36, 603); glTexCoord2d(24, 48); glVertex3d(603, 36, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 37, 999); glTexCoord2d(8, 8); glVertex3d(571, 37, 563); glTexCoord2d(8, 16); glVertex3d(571, 45, 563); glTexCoord2d(0, 16); glVertex3d(563, 45, 563); glEnd(); glBegin(7); glTexCoord2d(48, 40); glVertex3d(579, 37, 999); glTexCoord2d(56, 40); glVertex3d(587, 37, 579); glTexCoord2d(56, 48); glVertex3d(587, 45, 579); glTexCoord2d(48, 48); glVertex3d(579, 45, 579); glEnd(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(587, 37, 999); glTexCoord2d(40, 40); glVertex3d(595, 37, 587); glTexCoord2d(40, 48); glVertex3d(595, 45, 587); glTexCoord2d(32, 48); glVertex3d(587, 45, 587); glEnd(); glBegin(7); glTexCoord2d(64, 40); glVertex3d(595, 37, 999); glTexCoord2d(72, 40); glVertex3d(603, 37, 595); glTexCoord2d(72, 48); glVertex3d(603, 45, 595); glTexCoord2d(64, 48); glVertex3d(595, 45, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 37, 999); glTexCoord2d(32, 40); glVertex3d(611, 37, 603); glTexCoord2d(32, 48); glVertex3d(611, 45, 603); glTexCoord2d(24, 48); glVertex3d(603, 45, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(539, 46, 999); glTexCoord2d(8, 8); glVertex3d(547, 46, 539); glTexCoord2d(8, 16); glVertex3d(547, 54, 539); glTexCoord2d(0, 16); glVertex3d(539, 54, 539); glEnd(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(555, 46, 999); glTexCoord2d(64, 16); glVertex3d(563, 46, 555); glTexCoord2d(64, 24); glVertex3d(563, 54, 555); glTexCoord2d(56, 24); glVertex3d(555, 54, 555); glEnd(); glBegin(7); glTexCoord2d(96, 16); glVertex3d(563, 46, 999); glTexCoord2d(104, 16); glVertex3d(571, 46, 563); glTexCoord2d(104, 24); glVertex3d(571, 54, 563); glTexCoord2d(96, 24); glVertex3d(563, 54, 563); glEnd(); glBegin(7); glTexCoord2d(24, 32); glVertex3d(579, 46, 999); glTexCoord2d(32, 32); glVertex3d(587, 46, 579); glTexCoord2d(32, 40); glVertex3d(587, 54, 579); glTexCoord2d(24, 40); glVertex3d(579, 54, 579); glEnd(); glBegin(7); glTexCoord2d(104, 32); glVertex3d(587, 46, 999); glTexCoord2d(112, 32); glVertex3d(595, 46, 587); glTexCoord2d(112, 40); glVertex3d(595, 54, 587); glTexCoord2d(104, 40); glVertex3d(587, 54, 587); glEnd(); glBegin(7); glTexCoord2d(32, 32); glVertex3d(595, 46, 999); glTexCoord2d(40, 32); glVertex3d(603, 46, 595); glTexCoord2d(40, 40); glVertex3d(603, 54, 595); glTexCoord2d(32, 40); glVertex3d(595, 54, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 46, 999); glTexCoord2d(32, 40); glVertex3d(611, 46, 603); glTexCoord2d(32, 48); glVertex3d(611, 54, 603); glTexCoord2d(24, 48); glVertex3d(603, 54, 603); glEnd(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); glAlphaFunc(516, 0); glBlendFunc(770, 771); glClearDepth(1); glDepthFunc(515); glDisable(2929); glEnable(3008); glDisable(3042); glClearColor(0, 0.5, 0.5, 0); glClear(16384); glMatrixMode(5889); GL_LOAD_MATRIX({0.12032902467685, 0, 0, 0, 0, -0.16045126919461, 0, 0, 0, 0, -0.001, 1, -1, 1, 0, 1}); glMatrixMode(5888); GL_LOAD_MATRIX({1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 8.310546875, 6.232421875, 0, 1}); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glScaled(640, 480, 1); glPushMatrix(); glTranslated(0, 0, -999); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 1, 1, 1); glBegin(7); glColor4d(0, 0.8, 1, 1); glVertex2d(0, 0); glColor4d(0, 0.8, 1, 1); glVertex2d(1, 0); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(1, 1); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(0, 1); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); glPushMatrix(); glTranslated(0, 0.72100615501404, 0); glRotated(0, 0, 0, 1); glScaled(1, 1.6171875, 1); glColor4d(1, 1, 1, 1); glEnable(3042); glMatrixMode(5890); glPushMatrix(); glMatrixMode(5888); glEnable(3553); glBindTexture(3553, 2); glMatrixMode(5890); glLoadIdentity(); glTranslated(0, 0, 0); glScaled(0.5, 1, 1); glMatrixMode(5888); glScaled(1.3, 1, 0); glBegin(7); glTexCoord2d(0, 0); glVertex2d(-0.5, -0.5); glTexCoord2d(1, 0); glVertex2d(0.5, -0.5); glTexCoord2d(1, 1); glVertex2d(0.5, 0.5); glTexCoord2d(0, 1); glVertex2d(-0.5, 0.5); glEnd(); glDisable(3553); glMatrixMode(5890); glPopMatrix(); glMatrixMode(5888); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(0, 0, 0, 1); glBegin(2); glVertex2d(-10, 10); glVertex2d(-10, 3); glVertex2d(10, 3); glVertex2d(10, 10); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0.68723583221436, 0); glRotated(0, 0, 0, 1); glScaled(15, 15, 1); glColor4d(1, 0, 0, 1); glBegin(1); glVertex2d(0, -1); glVertex2d(0, 1); glVertex2d(-1, 0); glVertex2d(1, 0); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(4, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.49803921568627, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.16470588235294, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.32941176470588, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); CHECK_ERROR(); glNewList(7, 4865); CHECK_ERROR(); glDisable(3553); glEnable(3042); glColor4d(0, 0, 0, 0.75); glBegin(7); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glColor4d(1, 1, 1, 1); glBegin(2); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glEnable(3553); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(86, 10, 999); glTexCoord2d(8, 24); glVertex3d(94, 10, 86); glTexCoord2d(8, 32); glVertex3d(94, 18, 86); glTexCoord2d(0, 32); glVertex3d(86, 18, 86); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(94, 10, 999); glTexCoord2d(104, 32); glVertex3d(102, 10, 94); glTexCoord2d(104, 40); glVertex3d(102, 18, 94); glTexCoord2d(96, 40); glVertex3d(94, 18, 94); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(102, 10, 999); glTexCoord2d(16, 32); glVertex3d(110, 10, 102); glTexCoord2d(16, 40); glVertex3d(110, 18, 102); glTexCoord2d(8, 40); glVertex3d(102, 18, 102); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 40); glVertex3d(110, 10, 999); glTexCoord2d(80, 40); glVertex3d(118, 10, 110); glTexCoord2d(80, 48); glVertex3d(118, 18, 110); glTexCoord2d(72, 48); glVertex3d(110, 18, 110); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(118, 10, 999); glTexCoord2d(48, 32); glVertex3d(126, 10, 118); glTexCoord2d(48, 40); glVertex3d(126, 18, 118); glTexCoord2d(40, 40); glVertex3d(118, 18, 118); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 40); glVertex3d(126, 10, 999); glTexCoord2d(24, 40); glVertex3d(134, 10, 126); glTexCoord2d(24, 48); glVertex3d(134, 18, 126); glTexCoord2d(16, 48); glVertex3d(126, 18, 126); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glColor4d(1, 1, 1, 1); glDisable(3553); glBegin(1); glVertex3d(8, 21, 998); glVertex3d(212, 21, 998); glEnd(); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(10, 23, 999); glTexCoord2d(8, 24); glVertex3d(18, 23, 10); glTexCoord2d(8, 32); glVertex3d(18, 31, 10); glTexCoord2d(0, 32); glVertex3d(10, 31, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 23, 999); glTexCoord2d(96, 0); glVertex3d(42, 23, 34); glTexCoord2d(96, 8); glVertex3d(42, 31, 34); glTexCoord2d(88, 8); glVertex3d(34, 31, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 23, 999); glTexCoord2d(8, 8); glVertex3d(50, 23, 42); glTexCoord2d(8, 16); glVertex3d(50, 31, 42); glTexCoord2d(0, 16); glVertex3d(42, 31, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 23, 999); glTexCoord2d(120, 0); glVertex3d(58, 23, 50); glTexCoord2d(120, 8); glVertex3d(58, 31, 50); glTexCoord2d(112, 8); glVertex3d(50, 31, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 23, 999); glTexCoord2d(8, 8); glVertex3d(66, 23, 58); glTexCoord2d(8, 16); glVertex3d(66, 31, 58); glTexCoord2d(0, 16); glVertex3d(58, 31, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 23, 999); glTexCoord2d(104, 0); glVertex3d(74, 23, 66); glTexCoord2d(104, 8); glVertex3d(74, 31, 66); glTexCoord2d(96, 8); glVertex3d(66, 31, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 23, 999); glTexCoord2d(96, 0); glVertex3d(98, 23, 90); glTexCoord2d(96, 8); glVertex3d(98, 31, 90); glTexCoord2d(88, 8); glVertex3d(90, 31, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(98, 23, 999); glTexCoord2d(8, 8); glVertex3d(106, 23, 98); glTexCoord2d(8, 16); glVertex3d(106, 31, 98); glTexCoord2d(0, 16); glVertex3d(98, 31, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 23, 999); glTexCoord2d(120, 0); glVertex3d(114, 23, 106); glTexCoord2d(120, 8); glVertex3d(114, 31, 106); glTexCoord2d(112, 8); glVertex3d(106, 31, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 8); glVertex3d(114, 23, 999); glTexCoord2d(64, 8); glVertex3d(122, 23, 114); glTexCoord2d(64, 16); glVertex3d(122, 31, 114); glTexCoord2d(56, 16); glVertex3d(114, 31, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(122, 23, 999); glTexCoord2d(104, 0); glVertex3d(130, 23, 122); glTexCoord2d(104, 8); glVertex3d(130, 31, 122); glTexCoord2d(96, 8); glVertex3d(122, 31, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 23, 999); glTexCoord2d(8, 8); glVertex3d(146, 23, 138); glTexCoord2d(8, 16); glVertex3d(146, 31, 138); glTexCoord2d(0, 16); glVertex3d(138, 31, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 24); glVertex3d(10, 32, 999); glTexCoord2d(56, 24); glVertex3d(18, 32, 10); glTexCoord2d(56, 32); glVertex3d(18, 40, 10); glTexCoord2d(48, 32); glVertex3d(10, 40, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 32, 999); glTexCoord2d(96, 0); glVertex3d(42, 32, 34); glTexCoord2d(96, 8); glVertex3d(42, 40, 34); glTexCoord2d(88, 8); glVertex3d(34, 40, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 32, 999); glTexCoord2d(8, 8); glVertex3d(50, 32, 42); glTexCoord2d(8, 16); glVertex3d(50, 40, 42); glTexCoord2d(0, 16); glVertex3d(42, 40, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 32, 999); glTexCoord2d(120, 0); glVertex3d(58, 32, 50); glTexCoord2d(120, 8); glVertex3d(58, 40, 50); glTexCoord2d(112, 8); glVertex3d(50, 40, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 32, 999); glTexCoord2d(8, 8); glVertex3d(66, 32, 58); glTexCoord2d(8, 16); glVertex3d(66, 40, 58); glTexCoord2d(0, 16); glVertex3d(58, 40, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 32, 999); glTexCoord2d(104, 0); glVertex3d(74, 32, 66); glTexCoord2d(104, 8); glVertex3d(74, 40, 66); glTexCoord2d(96, 8); glVertex3d(66, 40, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 32, 999); glTexCoord2d(96, 0); glVertex3d(98, 32, 90); glTexCoord2d(96, 8); glVertex3d(98, 40, 90); glTexCoord2d(88, 8); glVertex3d(90, 40, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 8); glVertex3d(98, 32, 999); glTexCoord2d(56, 8); glVertex3d(106, 32, 98); glTexCoord2d(56, 16); glVertex3d(106, 40, 98); glTexCoord2d(48, 16); glVertex3d(98, 40, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 32, 999); glTexCoord2d(120, 0); glVertex3d(114, 32, 106); glTexCoord2d(120, 8); glVertex3d(114, 40, 106); glTexCoord2d(112, 8); glVertex3d(106, 40, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 8); glVertex3d(114, 32, 999); glTexCoord2d(40, 8); glVertex3d(122, 32, 114); glTexCoord2d(40, 16); glVertex3d(122, 40, 114); glTexCoord2d(32, 16); glVertex3d(114, 40, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 41, 999); glTexCoord2d(24, 24); glVertex3d(18, 41, 10); glTexCoord2d(24, 32); glVertex3d(18, 49, 10); glTexCoord2d(16, 32); glVertex3d(10, 49, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 41, 999); glTexCoord2d(96, 0); glVertex3d(42, 41, 34); glTexCoord2d(96, 8); glVertex3d(42, 49, 34); glTexCoord2d(88, 8); glVertex3d(34, 49, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 41, 999); glTexCoord2d(8, 8); glVertex3d(50, 41, 42); glTexCoord2d(8, 16); glVertex3d(50, 49, 42); glTexCoord2d(0, 16); glVertex3d(42, 49, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 41, 999); glTexCoord2d(120, 0); glVertex3d(58, 41, 50); glTexCoord2d(120, 8); glVertex3d(58, 49, 50); glTexCoord2d(112, 8); glVertex3d(50, 49, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 41, 999); glTexCoord2d(8, 8); glVertex3d(66, 41, 58); glTexCoord2d(8, 16); glVertex3d(66, 49, 58); glTexCoord2d(0, 16); glVertex3d(58, 49, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(64, 0); glVertex3d(74, 41, 999); glTexCoord2d(72, 0); glVertex3d(82, 41, 74); glTexCoord2d(72, 8); glVertex3d(82, 49, 74); glTexCoord2d(64, 8); glVertex3d(74, 49, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(82, 41, 999); glTexCoord2d(96, 0); glVertex3d(90, 41, 82); glTexCoord2d(96, 8); glVertex3d(90, 49, 82); glTexCoord2d(88, 8); glVertex3d(82, 49, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(90, 41, 999); glTexCoord2d(8, 8); glVertex3d(98, 41, 90); glTexCoord2d(8, 16); glVertex3d(98, 49, 90); glTexCoord2d(0, 16); glVertex3d(90, 49, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(98, 41, 999); glTexCoord2d(120, 0); glVertex3d(106, 41, 98); glTexCoord2d(120, 8); glVertex3d(106, 49, 98); glTexCoord2d(112, 8); glVertex3d(98, 49, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(106, 41, 999); glTexCoord2d(8, 8); glVertex3d(114, 41, 106); glTexCoord2d(8, 16); glVertex3d(114, 49, 106); glTexCoord2d(0, 16); glVertex3d(106, 49, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 41, 999); glTexCoord2d(8, 8); glVertex3d(122, 41, 114); glTexCoord2d(8, 16); glVertex3d(122, 49, 114); glTexCoord2d(0, 16); glVertex3d(114, 49, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 41, 999); glTexCoord2d(8, 8); glVertex3d(130, 41, 122); glTexCoord2d(8, 16); glVertex3d(130, 49, 122); glTexCoord2d(0, 16); glVertex3d(122, 49, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 0); glVertex3d(130, 41, 999); glTexCoord2d(80, 0); glVertex3d(138, 41, 130); glTexCoord2d(80, 8); glVertex3d(138, 49, 130); glTexCoord2d(72, 8); glVertex3d(130, 49, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(146, 41, 999); glTexCoord2d(96, 0); glVertex3d(154, 41, 146); glTexCoord2d(96, 8); glVertex3d(154, 49, 146); glTexCoord2d(88, 8); glVertex3d(146, 49, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 41, 999); glTexCoord2d(8, 8); glVertex3d(162, 41, 154); glTexCoord2d(8, 16); glVertex3d(162, 49, 154); glTexCoord2d(0, 16); glVertex3d(154, 49, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(162, 41, 999); glTexCoord2d(120, 0); glVertex3d(170, 41, 162); glTexCoord2d(120, 8); glVertex3d(170, 49, 162); glTexCoord2d(112, 8); glVertex3d(162, 49, 162); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(170, 41, 999); glTexCoord2d(8, 8); glVertex3d(178, 41, 170); glTexCoord2d(8, 16); glVertex3d(178, 49, 170); glTexCoord2d(0, 16); glVertex3d(170, 49, 170); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(178, 41, 999); glTexCoord2d(8, 8); glVertex3d(186, 41, 178); glTexCoord2d(8, 16); glVertex3d(186, 49, 178); glTexCoord2d(0, 16); glVertex3d(178, 49, 178); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(186, 41, 999); glTexCoord2d(8, 8); glVertex3d(194, 41, 186); glTexCoord2d(8, 16); glVertex3d(194, 49, 186); glTexCoord2d(0, 16); glVertex3d(186, 49, 186); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(10, 50, 999); glTexCoord2d(64, 16); glVertex3d(18, 50, 10); glTexCoord2d(64, 24); glVertex3d(18, 58, 10); glTexCoord2d(56, 24); glVertex3d(10, 58, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 16); glVertex3d(18, 50, 999); glTexCoord2d(120, 16); glVertex3d(26, 50, 18); glTexCoord2d(120, 24); glVertex3d(26, 58, 18); glTexCoord2d(112, 24); glVertex3d(18, 58, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(26, 50, 999); glTexCoord2d(40, 16); glVertex3d(34, 50, 26); glTexCoord2d(40, 24); glVertex3d(34, 58, 26); glTexCoord2d(32, 24); glVertex3d(26, 58, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(50, 50, 999); glTexCoord2d(16, 16); glVertex3d(58, 50, 50); glTexCoord2d(16, 24); glVertex3d(58, 58, 50); glTexCoord2d(8, 24); glVertex3d(50, 58, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(58, 50, 999); glTexCoord2d(120, 32); glVertex3d(66, 50, 58); glTexCoord2d(120, 40); glVertex3d(66, 58, 58); glTexCoord2d(112, 40); glVertex3d(58, 58, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 32); glVertex3d(66, 50, 999); glTexCoord2d(64, 32); glVertex3d(74, 50, 66); glTexCoord2d(64, 40); glVertex3d(74, 58, 66); glTexCoord2d(56, 40); glVertex3d(66, 58, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(106, 50, 999); glTexCoord2d(40, 16); glVertex3d(114, 50, 106); glTexCoord2d(40, 24); glVertex3d(114, 58, 106); glTexCoord2d(32, 24); glVertex3d(106, 58, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 32); glVertex3d(114, 50, 999); glTexCoord2d(80, 32); glVertex3d(122, 50, 114); glTexCoord2d(80, 40); glVertex3d(122, 58, 114); glTexCoord2d(72, 40); glVertex3d(114, 58, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(122, 50, 999); glTexCoord2d(32, 40); glVertex3d(130, 50, 122); glTexCoord2d(32, 48); glVertex3d(130, 58, 122); glTexCoord2d(24, 48); glVertex3d(122, 58, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(130, 50, 999); glTexCoord2d(40, 40); glVertex3d(138, 50, 130); glTexCoord2d(40, 48); glVertex3d(138, 58, 130); glTexCoord2d(32, 48); glVertex3d(130, 58, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 59, 999); glTexCoord2d(24, 24); glVertex3d(18, 59, 10); glTexCoord2d(24, 32); glVertex3d(18, 67, 10); glTexCoord2d(16, 32); glVertex3d(10, 67, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(18, 59, 999); glTexCoord2d(48, 32); glVertex3d(26, 59, 18); glTexCoord2d(48, 40); glVertex3d(26, 67, 18); glTexCoord2d(40, 40); glVertex3d(18, 67, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(26, 59, 999); glTexCoord2d(104, 32); glVertex3d(34, 59, 26); glTexCoord2d(104, 40); glVertex3d(34, 67, 26); glTexCoord2d(96, 40); glVertex3d(26, 67, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 59, 999); glTexCoord2d(8, 8); glVertex3d(66, 59, 58); glTexCoord2d(8, 16); glVertex3d(66, 67, 58); glTexCoord2d(0, 16); glVertex3d(58, 67, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 59, 999); glTexCoord2d(120, 0); glVertex3d(74, 59, 66); glTexCoord2d(120, 8); glVertex3d(74, 67, 66); glTexCoord2d(112, 8); glVertex3d(66, 67, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 59, 999); glTexCoord2d(8, 8); glVertex3d(82, 59, 74); glTexCoord2d(8, 16); glVertex3d(82, 67, 74); glTexCoord2d(0, 16); glVertex3d(74, 67, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 59, 999); glTexCoord2d(104, 0); glVertex3d(90, 59, 82); glTexCoord2d(104, 8); glVertex3d(90, 67, 82); glTexCoord2d(96, 8); glVertex3d(82, 67, 82); glEnd(); CHECK_ERROR(); glColor3d(1, 0, 0); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 8); glVertex3d(114, 59, 999); glTexCoord2d(16, 8); glVertex3d(122, 59, 114); glTexCoord2d(16, 16); glVertex3d(122, 67, 114); glTexCoord2d(8, 16); glVertex3d(114, 67, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 59, 999); glTexCoord2d(120, 0); glVertex3d(130, 59, 122); glTexCoord2d(120, 8); glVertex3d(130, 67, 122); glTexCoord2d(112, 8); glVertex3d(122, 67, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 8); glVertex3d(130, 59, 999); glTexCoord2d(48, 8); glVertex3d(138, 59, 130); glTexCoord2d(48, 16); glVertex3d(138, 67, 130); glTexCoord2d(40, 16); glVertex3d(130, 67, 130); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 68, 999); glTexCoord2d(16, 16); glVertex3d(18, 68, 10); glTexCoord2d(16, 24); glVertex3d(18, 76, 10); glTexCoord2d(8, 24); glVertex3d(10, 76, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(18, 68, 999); glTexCoord2d(24, 32); glVertex3d(26, 68, 18); glTexCoord2d(24, 40); glVertex3d(26, 76, 18); glTexCoord2d(16, 40); glVertex3d(18, 76, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(26, 68, 999); glTexCoord2d(32, 40); glVertex3d(34, 68, 26); glTexCoord2d(32, 48); glVertex3d(34, 76, 26); glTexCoord2d(24, 48); glVertex3d(26, 76, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 68, 999); glTexCoord2d(8, 8); glVertex3d(66, 68, 58); glTexCoord2d(8, 16); glVertex3d(66, 76, 58); glTexCoord2d(0, 16); glVertex3d(58, 76, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 68, 999); glTexCoord2d(120, 0); glVertex3d(74, 68, 66); glTexCoord2d(120, 8); glVertex3d(74, 76, 66); glTexCoord2d(112, 8); glVertex3d(66, 76, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 68, 999); glTexCoord2d(8, 8); glVertex3d(82, 68, 74); glTexCoord2d(8, 16); glVertex3d(82, 76, 74); glTexCoord2d(0, 16); glVertex3d(74, 76, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 68, 999); glTexCoord2d(104, 0); glVertex3d(90, 68, 82); glTexCoord2d(104, 8); glVertex3d(90, 76, 82); glTexCoord2d(96, 8); glVertex3d(82, 76, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 8); glVertex3d(114, 68, 999); glTexCoord2d(16, 8); glVertex3d(122, 68, 114); glTexCoord2d(16, 16); glVertex3d(122, 76, 114); glTexCoord2d(8, 16); glVertex3d(114, 76, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 68, 999); glTexCoord2d(120, 0); glVertex3d(130, 68, 122); glTexCoord2d(120, 8); glVertex3d(130, 76, 122); glTexCoord2d(112, 8); glVertex3d(122, 76, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 8); glVertex3d(130, 68, 999); glTexCoord2d(48, 8); glVertex3d(138, 68, 130); glTexCoord2d(48, 16); glVertex3d(138, 76, 130); glTexCoord2d(40, 16); glVertex3d(130, 76, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(80, 16); glVertex3d(10, 77, 999); glTexCoord2d(88, 16); glVertex3d(18, 77, 10); glTexCoord2d(88, 24); glVertex3d(18, 85, 10); glTexCoord2d(80, 24); glVertex3d(10, 85, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(18, 77, 999); glTexCoord2d(56, 16); glVertex3d(26, 77, 18); glTexCoord2d(56, 24); glVertex3d(26, 85, 18); glTexCoord2d(48, 24); glVertex3d(18, 85, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(42, 77, 999); glTexCoord2d(112, 0); glVertex3d(50, 77, 42); glTexCoord2d(112, 8); glVertex3d(50, 85, 42); glTexCoord2d(104, 8); glVertex3d(42, 85, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(50, 77, 999); glTexCoord2d(120, 32); glVertex3d(58, 77, 50); glTexCoord2d(120, 40); glVertex3d(58, 85, 50); glTexCoord2d(112, 40); glVertex3d(50, 85, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(58, 77, 999); glTexCoord2d(16, 32); glVertex3d(66, 77, 58); glTexCoord2d(16, 40); glVertex3d(66, 85, 58); glTexCoord2d(8, 40); glVertex3d(58, 85, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(66, 77, 999); glTexCoord2d(120, 32); glVertex3d(74, 77, 66); glTexCoord2d(120, 40); glVertex3d(74, 85, 66); glTexCoord2d(112, 40); glVertex3d(66, 85, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 24); glVertex3d(90, 77, 999); glTexCoord2d(64, 24); glVertex3d(98, 77, 90); glTexCoord2d(64, 32); glVertex3d(98, 85, 90); glTexCoord2d(56, 32); glVertex3d(90, 85, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(98, 77, 999); glTexCoord2d(56, 16); glVertex3d(106, 77, 98); glTexCoord2d(56, 24); glVertex3d(106, 85, 98); glTexCoord2d(48, 24); glVertex3d(98, 85, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(114, 77, 999); glTexCoord2d(96, 0); glVertex3d(122, 77, 114); glTexCoord2d(96, 8); glVertex3d(122, 85, 114); glTexCoord2d(88, 8); glVertex3d(114, 85, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 77, 999); glTexCoord2d(8, 8); glVertex3d(130, 77, 122); glTexCoord2d(8, 16); glVertex3d(130, 85, 122); glTexCoord2d(0, 16); glVertex3d(122, 85, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(130, 77, 999); glTexCoord2d(120, 0); glVertex3d(138, 77, 130); glTexCoord2d(120, 8); glVertex3d(138, 85, 130); glTexCoord2d(112, 8); glVertex3d(130, 85, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 77, 999); glTexCoord2d(8, 8); glVertex3d(146, 77, 138); glTexCoord2d(8, 16); glVertex3d(146, 85, 138); glTexCoord2d(0, 16); glVertex3d(138, 85, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(146, 77, 999); glTexCoord2d(8, 8); glVertex3d(154, 77, 146); glTexCoord2d(8, 16); glVertex3d(154, 85, 146); glTexCoord2d(0, 16); glVertex3d(146, 85, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 77, 999); glTexCoord2d(8, 8); glVertex3d(162, 77, 154); glTexCoord2d(8, 16); glVertex3d(162, 85, 154); glTexCoord2d(0, 16); glVertex3d(154, 85, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 86, 999); glTexCoord2d(16, 16); glVertex3d(18, 86, 10); glTexCoord2d(16, 24); glVertex3d(18, 94, 10); glTexCoord2d(8, 24); glVertex3d(10, 94, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 24); glVertex3d(18, 86, 999); glTexCoord2d(40, 24); glVertex3d(26, 86, 18); glTexCoord2d(40, 32); glVertex3d(26, 94, 18); glTexCoord2d(32, 32); glVertex3d(18, 94, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(34, 86, 999); glTexCoord2d(8, 8); glVertex3d(42, 86, 34); glTexCoord2d(8, 16); glVertex3d(42, 94, 34); glTexCoord2d(0, 16); glVertex3d(34, 94, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(42, 86, 999); glTexCoord2d(120, 0); glVertex3d(50, 86, 42); glTexCoord2d(120, 8); glVertex3d(50, 94, 42); glTexCoord2d(112, 8); glVertex3d(42, 94, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(50, 86, 999); glTexCoord2d(24, 8); glVertex3d(58, 86, 50); glTexCoord2d(24, 16); glVertex3d(58, 94, 50); glTexCoord2d(16, 16); glVertex3d(50, 94, 50); glEnd(); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glEndList(); CHECK_ERROR(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glEnable(3042); glPolygonMode(1032, 6914); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glColor4d(1, 1, 1, 1); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 10, 999); glTexCoord2d(8, 8); glVertex3d(571, 10, 563); glTexCoord2d(8, 16); glVertex3d(571, 18, 563); glTexCoord2d(0, 16); glVertex3d(563, 18, 563); glEnd(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(579, 10, 999); glTexCoord2d(56, 16); glVertex3d(587, 10, 579); glTexCoord2d(56, 24); glVertex3d(587, 18, 579); glTexCoord2d(48, 24); glVertex3d(579, 18, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 10, 999); glTexCoord2d(8, 24); glVertex3d(595, 10, 587); glTexCoord2d(8, 32); glVertex3d(595, 18, 587); glTexCoord2d(0, 32); glVertex3d(587, 18, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 10, 999); glTexCoord2d(32, 24); glVertex3d(603, 10, 595); glTexCoord2d(32, 32); glVertex3d(603, 18, 595); glTexCoord2d(24, 32); glVertex3d(595, 18, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 19, 999); glTexCoord2d(8, 8); glVertex3d(571, 19, 563); glTexCoord2d(8, 16); glVertex3d(571, 27, 563); glTexCoord2d(0, 16); glVertex3d(563, 27, 563); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(579, 19, 999); glTexCoord2d(32, 24); glVertex3d(587, 19, 579); glTexCoord2d(32, 32); glVertex3d(587, 27, 579); glTexCoord2d(24, 32); glVertex3d(579, 27, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 19, 999); glTexCoord2d(8, 24); glVertex3d(595, 19, 587); glTexCoord2d(8, 32); glVertex3d(595, 27, 587); glTexCoord2d(0, 32); glVertex3d(587, 27, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 19, 999); glTexCoord2d(32, 24); glVertex3d(603, 19, 595); glTexCoord2d(32, 32); glVertex3d(603, 27, 595); glTexCoord2d(24, 32); glVertex3d(595, 27, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 28, 999); glTexCoord2d(8, 8); glVertex3d(571, 28, 563); glTexCoord2d(8, 16); glVertex3d(571, 36, 563); glTexCoord2d(0, 16); glVertex3d(563, 36, 563); glEnd(); glBegin(7); glTexCoord2d(120, 32); glVertex3d(579, 28, 999); glTexCoord2d(128, 32); glVertex3d(587, 28, 579); glTexCoord2d(128, 40); glVertex3d(587, 36, 579); glTexCoord2d(120, 40); glVertex3d(579, 36, 579); glEnd(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(587, 28, 999); glTexCoord2d(24, 32); glVertex3d(595, 28, 587); glTexCoord2d(24, 40); glVertex3d(595, 36, 587); glTexCoord2d(16, 40); glVertex3d(587, 36, 587); glEnd(); glBegin(7); glTexCoord2d(80, 32); glVertex3d(595, 28, 999); glTexCoord2d(88, 32); glVertex3d(603, 28, 595); glTexCoord2d(88, 40); glVertex3d(603, 36, 595); glTexCoord2d(80, 40); glVertex3d(595, 36, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 28, 999); glTexCoord2d(32, 40); glVertex3d(611, 28, 603); glTexCoord2d(32, 48); glVertex3d(611, 36, 603); glTexCoord2d(24, 48); glVertex3d(603, 36, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 37, 999); glTexCoord2d(8, 8); glVertex3d(571, 37, 563); glTexCoord2d(8, 16); glVertex3d(571, 45, 563); glTexCoord2d(0, 16); glVertex3d(563, 45, 563); glEnd(); glBegin(7); glTexCoord2d(48, 40); glVertex3d(579, 37, 999); glTexCoord2d(56, 40); glVertex3d(587, 37, 579); glTexCoord2d(56, 48); glVertex3d(587, 45, 579); glTexCoord2d(48, 48); glVertex3d(579, 45, 579); glEnd(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(587, 37, 999); glTexCoord2d(40, 40); glVertex3d(595, 37, 587); glTexCoord2d(40, 48); glVertex3d(595, 45, 587); glTexCoord2d(32, 48); glVertex3d(587, 45, 587); glEnd(); glBegin(7); glTexCoord2d(64, 40); glVertex3d(595, 37, 999); glTexCoord2d(72, 40); glVertex3d(603, 37, 595); glTexCoord2d(72, 48); glVertex3d(603, 45, 595); glTexCoord2d(64, 48); glVertex3d(595, 45, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 37, 999); glTexCoord2d(32, 40); glVertex3d(611, 37, 603); glTexCoord2d(32, 48); glVertex3d(611, 45, 603); glTexCoord2d(24, 48); glVertex3d(603, 45, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(539, 46, 999); glTexCoord2d(8, 8); glVertex3d(547, 46, 539); glTexCoord2d(8, 16); glVertex3d(547, 54, 539); glTexCoord2d(0, 16); glVertex3d(539, 54, 539); glEnd(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(555, 46, 999); glTexCoord2d(64, 16); glVertex3d(563, 46, 555); glTexCoord2d(64, 24); glVertex3d(563, 54, 555); glTexCoord2d(56, 24); glVertex3d(555, 54, 555); glEnd(); glBegin(7); glTexCoord2d(96, 16); glVertex3d(563, 46, 999); glTexCoord2d(104, 16); glVertex3d(571, 46, 563); glTexCoord2d(104, 24); glVertex3d(571, 54, 563); glTexCoord2d(96, 24); glVertex3d(563, 54, 563); glEnd(); glBegin(7); glTexCoord2d(24, 32); glVertex3d(579, 46, 999); glTexCoord2d(32, 32); glVertex3d(587, 46, 579); glTexCoord2d(32, 40); glVertex3d(587, 54, 579); glTexCoord2d(24, 40); glVertex3d(579, 54, 579); glEnd(); glBegin(7); glTexCoord2d(104, 32); glVertex3d(587, 46, 999); glTexCoord2d(112, 32); glVertex3d(595, 46, 587); glTexCoord2d(112, 40); glVertex3d(595, 54, 587); glTexCoord2d(104, 40); glVertex3d(587, 54, 587); glEnd(); glBegin(7); glTexCoord2d(32, 32); glVertex3d(595, 46, 999); glTexCoord2d(40, 32); glVertex3d(603, 46, 595); glTexCoord2d(40, 40); glVertex3d(603, 54, 595); glTexCoord2d(32, 40); glVertex3d(595, 54, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 46, 999); glTexCoord2d(32, 40); glVertex3d(611, 46, 603); glTexCoord2d(32, 48); glVertex3d(611, 54, 603); glTexCoord2d(24, 48); glVertex3d(603, 54, 603); glEnd(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); glAlphaFunc(516, 0); glBlendFunc(770, 771); glClearDepth(1); glDepthFunc(515); glDisable(2929); glEnable(3008); glDisable(3042); glClearColor(0, 0.5, 0.5, 0); glClear(16384); glMatrixMode(5889); GL_LOAD_MATRIX({0.12032902467685, 0, 0, 0, 0, -0.16045126919461, 0, 0, 0, 0, -0.001, 1, -1, 1, 0, 1}); glMatrixMode(5888); GL_LOAD_MATRIX({1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 8.310546875, 6.232421875, 0, 1}); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glScaled(640, 480, 1); glPushMatrix(); glTranslated(0, 0, -999); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 1, 1, 1); glBegin(7); glColor4d(0, 0.8, 1, 1); glVertex2d(0, 0); glColor4d(0, 0.8, 1, 1); glVertex2d(1, 0); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(1, 1); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(0, 1); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); glPushMatrix(); glTranslated(0, 1.5999593734741, 0); glRotated(0, 0, 0, 1); glScaled(1, 1.6171875, 1); glColor4d(1, 1, 1, 1); glEnable(3042); glMatrixMode(5890); glPushMatrix(); glMatrixMode(5888); glEnable(3553); glBindTexture(3553, 2); glMatrixMode(5890); glLoadIdentity(); glTranslated(0, 0, 0); glScaled(0.5, 1, 1); glMatrixMode(5888); glScaled(1.3, 1, 0); glBegin(7); glTexCoord2d(0, 0); glVertex2d(-0.5, -0.5); glTexCoord2d(1, 0); glVertex2d(0.5, -0.5); glTexCoord2d(1, 1); glVertex2d(0.5, 0.5); glTexCoord2d(0, 1); glVertex2d(-0.5, 0.5); glEnd(); glDisable(3553); glMatrixMode(5890); glPopMatrix(); glMatrixMode(5888); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(0, 0, 0, 1); glBegin(2); glVertex2d(-10, 10); glVertex2d(-10, 3); glVertex2d(10, 3); glVertex2d(10, 10); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 1.5514229536057, 0); glRotated(0, 0, 0, 1); glScaled(15, 15, 1); glColor4d(1, 0, 0, 1); glBegin(1); glVertex2d(0, -1); glVertex2d(0, 1); glVertex2d(-1, 0); glVertex2d(1, 0); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(4, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.49803921568627, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.16470588235294, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.32941176470588, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); CHECK_ERROR(); glNewList(7, 4865); CHECK_ERROR(); glDisable(3553); glEnable(3042); glColor4d(0, 0, 0, 0.75); glBegin(7); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glColor4d(1, 1, 1, 1); glBegin(2); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glEnable(3553); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(86, 10, 999); glTexCoord2d(8, 24); glVertex3d(94, 10, 86); glTexCoord2d(8, 32); glVertex3d(94, 18, 86); glTexCoord2d(0, 32); glVertex3d(86, 18, 86); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(94, 10, 999); glTexCoord2d(104, 32); glVertex3d(102, 10, 94); glTexCoord2d(104, 40); glVertex3d(102, 18, 94); glTexCoord2d(96, 40); glVertex3d(94, 18, 94); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(102, 10, 999); glTexCoord2d(16, 32); glVertex3d(110, 10, 102); glTexCoord2d(16, 40); glVertex3d(110, 18, 102); glTexCoord2d(8, 40); glVertex3d(102, 18, 102); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 40); glVertex3d(110, 10, 999); glTexCoord2d(80, 40); glVertex3d(118, 10, 110); glTexCoord2d(80, 48); glVertex3d(118, 18, 110); glTexCoord2d(72, 48); glVertex3d(110, 18, 110); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(118, 10, 999); glTexCoord2d(48, 32); glVertex3d(126, 10, 118); glTexCoord2d(48, 40); glVertex3d(126, 18, 118); glTexCoord2d(40, 40); glVertex3d(118, 18, 118); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 40); glVertex3d(126, 10, 999); glTexCoord2d(24, 40); glVertex3d(134, 10, 126); glTexCoord2d(24, 48); glVertex3d(134, 18, 126); glTexCoord2d(16, 48); glVertex3d(126, 18, 126); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glColor4d(1, 1, 1, 1); glDisable(3553); glBegin(1); glVertex3d(8, 21, 998); glVertex3d(212, 21, 998); glEnd(); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(10, 23, 999); glTexCoord2d(8, 24); glVertex3d(18, 23, 10); glTexCoord2d(8, 32); glVertex3d(18, 31, 10); glTexCoord2d(0, 32); glVertex3d(10, 31, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 23, 999); glTexCoord2d(96, 0); glVertex3d(42, 23, 34); glTexCoord2d(96, 8); glVertex3d(42, 31, 34); glTexCoord2d(88, 8); glVertex3d(34, 31, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 23, 999); glTexCoord2d(8, 8); glVertex3d(50, 23, 42); glTexCoord2d(8, 16); glVertex3d(50, 31, 42); glTexCoord2d(0, 16); glVertex3d(42, 31, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 23, 999); glTexCoord2d(120, 0); glVertex3d(58, 23, 50); glTexCoord2d(120, 8); glVertex3d(58, 31, 50); glTexCoord2d(112, 8); glVertex3d(50, 31, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 23, 999); glTexCoord2d(8, 8); glVertex3d(66, 23, 58); glTexCoord2d(8, 16); glVertex3d(66, 31, 58); glTexCoord2d(0, 16); glVertex3d(58, 31, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 23, 999); glTexCoord2d(104, 0); glVertex3d(74, 23, 66); glTexCoord2d(104, 8); glVertex3d(74, 31, 66); glTexCoord2d(96, 8); glVertex3d(66, 31, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 23, 999); glTexCoord2d(96, 0); glVertex3d(98, 23, 90); glTexCoord2d(96, 8); glVertex3d(98, 31, 90); glTexCoord2d(88, 8); glVertex3d(90, 31, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 8); glVertex3d(98, 23, 999); glTexCoord2d(16, 8); glVertex3d(106, 23, 98); glTexCoord2d(16, 16); glVertex3d(106, 31, 98); glTexCoord2d(8, 16); glVertex3d(98, 31, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 23, 999); glTexCoord2d(120, 0); glVertex3d(114, 23, 106); glTexCoord2d(120, 8); glVertex3d(114, 31, 106); glTexCoord2d(112, 8); glVertex3d(106, 31, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 8); glVertex3d(114, 23, 999); glTexCoord2d(56, 8); glVertex3d(122, 23, 114); glTexCoord2d(56, 16); glVertex3d(122, 31, 114); glTexCoord2d(48, 16); glVertex3d(114, 31, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(122, 23, 999); glTexCoord2d(104, 0); glVertex3d(130, 23, 122); glTexCoord2d(104, 8); glVertex3d(130, 31, 122); glTexCoord2d(96, 8); glVertex3d(122, 31, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 23, 999); glTexCoord2d(8, 8); glVertex3d(146, 23, 138); glTexCoord2d(8, 16); glVertex3d(146, 31, 138); glTexCoord2d(0, 16); glVertex3d(138, 31, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 24); glVertex3d(10, 32, 999); glTexCoord2d(56, 24); glVertex3d(18, 32, 10); glTexCoord2d(56, 32); glVertex3d(18, 40, 10); glTexCoord2d(48, 32); glVertex3d(10, 40, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 32, 999); glTexCoord2d(96, 0); glVertex3d(42, 32, 34); glTexCoord2d(96, 8); glVertex3d(42, 40, 34); glTexCoord2d(88, 8); glVertex3d(34, 40, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 32, 999); glTexCoord2d(8, 8); glVertex3d(50, 32, 42); glTexCoord2d(8, 16); glVertex3d(50, 40, 42); glTexCoord2d(0, 16); glVertex3d(42, 40, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 32, 999); glTexCoord2d(120, 0); glVertex3d(58, 32, 50); glTexCoord2d(120, 8); glVertex3d(58, 40, 50); glTexCoord2d(112, 8); glVertex3d(50, 40, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 32, 999); glTexCoord2d(8, 8); glVertex3d(66, 32, 58); glTexCoord2d(8, 16); glVertex3d(66, 40, 58); glTexCoord2d(0, 16); glVertex3d(58, 40, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 32, 999); glTexCoord2d(104, 0); glVertex3d(74, 32, 66); glTexCoord2d(104, 8); glVertex3d(74, 40, 66); glTexCoord2d(96, 8); glVertex3d(66, 40, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 32, 999); glTexCoord2d(96, 0); glVertex3d(98, 32, 90); glTexCoord2d(96, 8); glVertex3d(98, 40, 90); glTexCoord2d(88, 8); glVertex3d(90, 40, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 8); glVertex3d(98, 32, 999); glTexCoord2d(80, 8); glVertex3d(106, 32, 98); glTexCoord2d(80, 16); glVertex3d(106, 40, 98); glTexCoord2d(72, 16); glVertex3d(98, 40, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 32, 999); glTexCoord2d(120, 0); glVertex3d(114, 32, 106); glTexCoord2d(120, 8); glVertex3d(114, 40, 106); glTexCoord2d(112, 8); glVertex3d(106, 40, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 8); glVertex3d(114, 32, 999); glTexCoord2d(56, 8); glVertex3d(122, 32, 114); glTexCoord2d(56, 16); glVertex3d(122, 40, 114); glTexCoord2d(48, 16); glVertex3d(114, 40, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 41, 999); glTexCoord2d(24, 24); glVertex3d(18, 41, 10); glTexCoord2d(24, 32); glVertex3d(18, 49, 10); glTexCoord2d(16, 32); glVertex3d(10, 49, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 41, 999); glTexCoord2d(96, 0); glVertex3d(42, 41, 34); glTexCoord2d(96, 8); glVertex3d(42, 49, 34); glTexCoord2d(88, 8); glVertex3d(34, 49, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 41, 999); glTexCoord2d(8, 8); glVertex3d(50, 41, 42); glTexCoord2d(8, 16); glVertex3d(50, 49, 42); glTexCoord2d(0, 16); glVertex3d(42, 49, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 41, 999); glTexCoord2d(120, 0); glVertex3d(58, 41, 50); glTexCoord2d(120, 8); glVertex3d(58, 49, 50); glTexCoord2d(112, 8); glVertex3d(50, 49, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 41, 999); glTexCoord2d(8, 8); glVertex3d(66, 41, 58); glTexCoord2d(8, 16); glVertex3d(66, 49, 58); glTexCoord2d(0, 16); glVertex3d(58, 49, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(64, 0); glVertex3d(74, 41, 999); glTexCoord2d(72, 0); glVertex3d(82, 41, 74); glTexCoord2d(72, 8); glVertex3d(82, 49, 74); glTexCoord2d(64, 8); glVertex3d(74, 49, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(82, 41, 999); glTexCoord2d(96, 0); glVertex3d(90, 41, 82); glTexCoord2d(96, 8); glVertex3d(90, 49, 82); glTexCoord2d(88, 8); glVertex3d(82, 49, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(90, 41, 999); glTexCoord2d(8, 8); glVertex3d(98, 41, 90); glTexCoord2d(8, 16); glVertex3d(98, 49, 90); glTexCoord2d(0, 16); glVertex3d(90, 49, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(98, 41, 999); glTexCoord2d(120, 0); glVertex3d(106, 41, 98); glTexCoord2d(120, 8); glVertex3d(106, 49, 98); glTexCoord2d(112, 8); glVertex3d(98, 49, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(106, 41, 999); glTexCoord2d(8, 8); glVertex3d(114, 41, 106); glTexCoord2d(8, 16); glVertex3d(114, 49, 106); glTexCoord2d(0, 16); glVertex3d(106, 49, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 41, 999); glTexCoord2d(8, 8); glVertex3d(122, 41, 114); glTexCoord2d(8, 16); glVertex3d(122, 49, 114); glTexCoord2d(0, 16); glVertex3d(114, 49, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 41, 999); glTexCoord2d(8, 8); glVertex3d(130, 41, 122); glTexCoord2d(8, 16); glVertex3d(130, 49, 122); glTexCoord2d(0, 16); glVertex3d(122, 49, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 0); glVertex3d(130, 41, 999); glTexCoord2d(80, 0); glVertex3d(138, 41, 130); glTexCoord2d(80, 8); glVertex3d(138, 49, 130); glTexCoord2d(72, 8); glVertex3d(130, 49, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(146, 41, 999); glTexCoord2d(96, 0); glVertex3d(154, 41, 146); glTexCoord2d(96, 8); glVertex3d(154, 49, 146); glTexCoord2d(88, 8); glVertex3d(146, 49, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 41, 999); glTexCoord2d(8, 8); glVertex3d(162, 41, 154); glTexCoord2d(8, 16); glVertex3d(162, 49, 154); glTexCoord2d(0, 16); glVertex3d(154, 49, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(162, 41, 999); glTexCoord2d(120, 0); glVertex3d(170, 41, 162); glTexCoord2d(120, 8); glVertex3d(170, 49, 162); glTexCoord2d(112, 8); glVertex3d(162, 49, 162); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(170, 41, 999); glTexCoord2d(8, 8); glVertex3d(178, 41, 170); glTexCoord2d(8, 16); glVertex3d(178, 49, 170); glTexCoord2d(0, 16); glVertex3d(170, 49, 170); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(178, 41, 999); glTexCoord2d(8, 8); glVertex3d(186, 41, 178); glTexCoord2d(8, 16); glVertex3d(186, 49, 178); glTexCoord2d(0, 16); glVertex3d(178, 49, 178); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(186, 41, 999); glTexCoord2d(8, 8); glVertex3d(194, 41, 186); glTexCoord2d(8, 16); glVertex3d(194, 49, 186); glTexCoord2d(0, 16); glVertex3d(186, 49, 186); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(10, 50, 999); glTexCoord2d(64, 16); glVertex3d(18, 50, 10); glTexCoord2d(64, 24); glVertex3d(18, 58, 10); glTexCoord2d(56, 24); glVertex3d(10, 58, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 16); glVertex3d(18, 50, 999); glTexCoord2d(120, 16); glVertex3d(26, 50, 18); glTexCoord2d(120, 24); glVertex3d(26, 58, 18); glTexCoord2d(112, 24); glVertex3d(18, 58, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(26, 50, 999); glTexCoord2d(40, 16); glVertex3d(34, 50, 26); glTexCoord2d(40, 24); glVertex3d(34, 58, 26); glTexCoord2d(32, 24); glVertex3d(26, 58, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(50, 50, 999); glTexCoord2d(16, 16); glVertex3d(58, 50, 50); glTexCoord2d(16, 24); glVertex3d(58, 58, 50); glTexCoord2d(8, 24); glVertex3d(50, 58, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(58, 50, 999); glTexCoord2d(120, 32); glVertex3d(66, 50, 58); glTexCoord2d(120, 40); glVertex3d(66, 58, 58); glTexCoord2d(112, 40); glVertex3d(58, 58, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 32); glVertex3d(66, 50, 999); glTexCoord2d(64, 32); glVertex3d(74, 50, 66); glTexCoord2d(64, 40); glVertex3d(74, 58, 66); glTexCoord2d(56, 40); glVertex3d(66, 58, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(106, 50, 999); glTexCoord2d(40, 16); glVertex3d(114, 50, 106); glTexCoord2d(40, 24); glVertex3d(114, 58, 106); glTexCoord2d(32, 24); glVertex3d(106, 58, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 32); glVertex3d(114, 50, 999); glTexCoord2d(80, 32); glVertex3d(122, 50, 114); glTexCoord2d(80, 40); glVertex3d(122, 58, 114); glTexCoord2d(72, 40); glVertex3d(114, 58, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(122, 50, 999); glTexCoord2d(32, 40); glVertex3d(130, 50, 122); glTexCoord2d(32, 48); glVertex3d(130, 58, 122); glTexCoord2d(24, 48); glVertex3d(122, 58, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(130, 50, 999); glTexCoord2d(40, 40); glVertex3d(138, 50, 130); glTexCoord2d(40, 48); glVertex3d(138, 58, 130); glTexCoord2d(32, 48); glVertex3d(130, 58, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 59, 999); glTexCoord2d(24, 24); glVertex3d(18, 59, 10); glTexCoord2d(24, 32); glVertex3d(18, 67, 10); glTexCoord2d(16, 32); glVertex3d(10, 67, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(18, 59, 999); glTexCoord2d(48, 32); glVertex3d(26, 59, 18); glTexCoord2d(48, 40); glVertex3d(26, 67, 18); glTexCoord2d(40, 40); glVertex3d(18, 67, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(26, 59, 999); glTexCoord2d(104, 32); glVertex3d(34, 59, 26); glTexCoord2d(104, 40); glVertex3d(34, 67, 26); glTexCoord2d(96, 40); glVertex3d(26, 67, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 59, 999); glTexCoord2d(8, 8); glVertex3d(66, 59, 58); glTexCoord2d(8, 16); glVertex3d(66, 67, 58); glTexCoord2d(0, 16); glVertex3d(58, 67, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 59, 999); glTexCoord2d(120, 0); glVertex3d(74, 59, 66); glTexCoord2d(120, 8); glVertex3d(74, 67, 66); glTexCoord2d(112, 8); glVertex3d(66, 67, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 59, 999); glTexCoord2d(8, 8); glVertex3d(82, 59, 74); glTexCoord2d(8, 16); glVertex3d(82, 67, 74); glTexCoord2d(0, 16); glVertex3d(74, 67, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 59, 999); glTexCoord2d(104, 0); glVertex3d(90, 59, 82); glTexCoord2d(104, 8); glVertex3d(90, 67, 82); glTexCoord2d(96, 8); glVertex3d(82, 67, 82); glEnd(); CHECK_ERROR(); glColor3d(0, 1, 0); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 59, 999); glTexCoord2d(8, 8); glVertex3d(122, 59, 114); glTexCoord2d(8, 16); glVertex3d(122, 67, 114); glTexCoord2d(0, 16); glVertex3d(114, 67, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 59, 999); glTexCoord2d(120, 0); glVertex3d(130, 59, 122); glTexCoord2d(120, 8); glVertex3d(130, 67, 122); glTexCoord2d(112, 8); glVertex3d(122, 67, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 8); glVertex3d(130, 59, 999); glTexCoord2d(56, 8); glVertex3d(138, 59, 130); glTexCoord2d(56, 16); glVertex3d(138, 67, 130); glTexCoord2d(48, 16); glVertex3d(130, 67, 130); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 68, 999); glTexCoord2d(16, 16); glVertex3d(18, 68, 10); glTexCoord2d(16, 24); glVertex3d(18, 76, 10); glTexCoord2d(8, 24); glVertex3d(10, 76, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(18, 68, 999); glTexCoord2d(24, 32); glVertex3d(26, 68, 18); glTexCoord2d(24, 40); glVertex3d(26, 76, 18); glTexCoord2d(16, 40); glVertex3d(18, 76, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(26, 68, 999); glTexCoord2d(32, 40); glVertex3d(34, 68, 26); glTexCoord2d(32, 48); glVertex3d(34, 76, 26); glTexCoord2d(24, 48); glVertex3d(26, 76, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 68, 999); glTexCoord2d(8, 8); glVertex3d(66, 68, 58); glTexCoord2d(8, 16); glVertex3d(66, 76, 58); glTexCoord2d(0, 16); glVertex3d(58, 76, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 68, 999); glTexCoord2d(120, 0); glVertex3d(74, 68, 66); glTexCoord2d(120, 8); glVertex3d(74, 76, 66); glTexCoord2d(112, 8); glVertex3d(66, 76, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 68, 999); glTexCoord2d(8, 8); glVertex3d(82, 68, 74); glTexCoord2d(8, 16); glVertex3d(82, 76, 74); glTexCoord2d(0, 16); glVertex3d(74, 76, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 68, 999); glTexCoord2d(104, 0); glVertex3d(90, 68, 82); glTexCoord2d(104, 8); glVertex3d(90, 76, 82); glTexCoord2d(96, 8); glVertex3d(82, 76, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 68, 999); glTexCoord2d(8, 8); glVertex3d(122, 68, 114); glTexCoord2d(8, 16); glVertex3d(122, 76, 114); glTexCoord2d(0, 16); glVertex3d(114, 76, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 68, 999); glTexCoord2d(120, 0); glVertex3d(130, 68, 122); glTexCoord2d(120, 8); glVertex3d(130, 76, 122); glTexCoord2d(112, 8); glVertex3d(122, 76, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 8); glVertex3d(130, 68, 999); glTexCoord2d(56, 8); glVertex3d(138, 68, 130); glTexCoord2d(56, 16); glVertex3d(138, 76, 130); glTexCoord2d(48, 16); glVertex3d(130, 76, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(80, 16); glVertex3d(10, 77, 999); glTexCoord2d(88, 16); glVertex3d(18, 77, 10); glTexCoord2d(88, 24); glVertex3d(18, 85, 10); glTexCoord2d(80, 24); glVertex3d(10, 85, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(18, 77, 999); glTexCoord2d(56, 16); glVertex3d(26, 77, 18); glTexCoord2d(56, 24); glVertex3d(26, 85, 18); glTexCoord2d(48, 24); glVertex3d(18, 85, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(42, 77, 999); glTexCoord2d(112, 0); glVertex3d(50, 77, 42); glTexCoord2d(112, 8); glVertex3d(50, 85, 42); glTexCoord2d(104, 8); glVertex3d(42, 85, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(50, 77, 999); glTexCoord2d(120, 32); glVertex3d(58, 77, 50); glTexCoord2d(120, 40); glVertex3d(58, 85, 50); glTexCoord2d(112, 40); glVertex3d(50, 85, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(58, 77, 999); glTexCoord2d(16, 32); glVertex3d(66, 77, 58); glTexCoord2d(16, 40); glVertex3d(66, 85, 58); glTexCoord2d(8, 40); glVertex3d(58, 85, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(66, 77, 999); glTexCoord2d(120, 32); glVertex3d(74, 77, 66); glTexCoord2d(120, 40); glVertex3d(74, 85, 66); glTexCoord2d(112, 40); glVertex3d(66, 85, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 24); glVertex3d(90, 77, 999); glTexCoord2d(64, 24); glVertex3d(98, 77, 90); glTexCoord2d(64, 32); glVertex3d(98, 85, 90); glTexCoord2d(56, 32); glVertex3d(90, 85, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(98, 77, 999); glTexCoord2d(56, 16); glVertex3d(106, 77, 98); glTexCoord2d(56, 24); glVertex3d(106, 85, 98); glTexCoord2d(48, 24); glVertex3d(98, 85, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(114, 77, 999); glTexCoord2d(96, 0); glVertex3d(122, 77, 114); glTexCoord2d(96, 8); glVertex3d(122, 85, 114); glTexCoord2d(88, 8); glVertex3d(114, 85, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 77, 999); glTexCoord2d(8, 8); glVertex3d(130, 77, 122); glTexCoord2d(8, 16); glVertex3d(130, 85, 122); glTexCoord2d(0, 16); glVertex3d(122, 85, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(130, 77, 999); glTexCoord2d(120, 0); glVertex3d(138, 77, 130); glTexCoord2d(120, 8); glVertex3d(138, 85, 130); glTexCoord2d(112, 8); glVertex3d(130, 85, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 77, 999); glTexCoord2d(8, 8); glVertex3d(146, 77, 138); glTexCoord2d(8, 16); glVertex3d(146, 85, 138); glTexCoord2d(0, 16); glVertex3d(138, 85, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(146, 77, 999); glTexCoord2d(8, 8); glVertex3d(154, 77, 146); glTexCoord2d(8, 16); glVertex3d(154, 85, 146); glTexCoord2d(0, 16); glVertex3d(146, 85, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 77, 999); glTexCoord2d(8, 8); glVertex3d(162, 77, 154); glTexCoord2d(8, 16); glVertex3d(162, 85, 154); glTexCoord2d(0, 16); glVertex3d(154, 85, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 86, 999); glTexCoord2d(16, 16); glVertex3d(18, 86, 10); glTexCoord2d(16, 24); glVertex3d(18, 94, 10); glTexCoord2d(8, 24); glVertex3d(10, 94, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 24); glVertex3d(18, 86, 999); glTexCoord2d(40, 24); glVertex3d(26, 86, 18); glTexCoord2d(40, 32); glVertex3d(26, 94, 18); glTexCoord2d(32, 32); glVertex3d(18, 94, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(34, 86, 999); glTexCoord2d(8, 8); glVertex3d(42, 86, 34); glTexCoord2d(8, 16); glVertex3d(42, 94, 34); glTexCoord2d(0, 16); glVertex3d(34, 94, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(42, 86, 999); glTexCoord2d(120, 0); glVertex3d(50, 86, 42); glTexCoord2d(120, 8); glVertex3d(50, 94, 42); glTexCoord2d(112, 8); glVertex3d(42, 94, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 8); glVertex3d(50, 86, 999); glTexCoord2d(32, 8); glVertex3d(58, 86, 50); glTexCoord2d(32, 16); glVertex3d(58, 94, 50); glTexCoord2d(24, 16); glVertex3d(50, 94, 50); glEnd(); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glEndList(); CHECK_ERROR(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glEnable(3042); glPolygonMode(1032, 6914); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glColor4d(1, 1, 1, 1); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 10, 999); glTexCoord2d(8, 8); glVertex3d(571, 10, 563); glTexCoord2d(8, 16); glVertex3d(571, 18, 563); glTexCoord2d(0, 16); glVertex3d(563, 18, 563); glEnd(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(579, 10, 999); glTexCoord2d(56, 16); glVertex3d(587, 10, 579); glTexCoord2d(56, 24); glVertex3d(587, 18, 579); glTexCoord2d(48, 24); glVertex3d(579, 18, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 10, 999); glTexCoord2d(8, 24); glVertex3d(595, 10, 587); glTexCoord2d(8, 32); glVertex3d(595, 18, 587); glTexCoord2d(0, 32); glVertex3d(587, 18, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 10, 999); glTexCoord2d(32, 24); glVertex3d(603, 10, 595); glTexCoord2d(32, 32); glVertex3d(603, 18, 595); glTexCoord2d(24, 32); glVertex3d(595, 18, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 19, 999); glTexCoord2d(8, 8); glVertex3d(571, 19, 563); glTexCoord2d(8, 16); glVertex3d(571, 27, 563); glTexCoord2d(0, 16); glVertex3d(563, 27, 563); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(579, 19, 999); glTexCoord2d(32, 24); glVertex3d(587, 19, 579); glTexCoord2d(32, 32); glVertex3d(587, 27, 579); glTexCoord2d(24, 32); glVertex3d(579, 27, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 19, 999); glTexCoord2d(8, 24); glVertex3d(595, 19, 587); glTexCoord2d(8, 32); glVertex3d(595, 27, 587); glTexCoord2d(0, 32); glVertex3d(587, 27, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 19, 999); glTexCoord2d(32, 24); glVertex3d(603, 19, 595); glTexCoord2d(32, 32); glVertex3d(603, 27, 595); glTexCoord2d(24, 32); glVertex3d(595, 27, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 28, 999); glTexCoord2d(8, 8); glVertex3d(571, 28, 563); glTexCoord2d(8, 16); glVertex3d(571, 36, 563); glTexCoord2d(0, 16); glVertex3d(563, 36, 563); glEnd(); glBegin(7); glTexCoord2d(120, 32); glVertex3d(579, 28, 999); glTexCoord2d(128, 32); glVertex3d(587, 28, 579); glTexCoord2d(128, 40); glVertex3d(587, 36, 579); glTexCoord2d(120, 40); glVertex3d(579, 36, 579); glEnd(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(587, 28, 999); glTexCoord2d(24, 32); glVertex3d(595, 28, 587); glTexCoord2d(24, 40); glVertex3d(595, 36, 587); glTexCoord2d(16, 40); glVertex3d(587, 36, 587); glEnd(); glBegin(7); glTexCoord2d(80, 32); glVertex3d(595, 28, 999); glTexCoord2d(88, 32); glVertex3d(603, 28, 595); glTexCoord2d(88, 40); glVertex3d(603, 36, 595); glTexCoord2d(80, 40); glVertex3d(595, 36, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 28, 999); glTexCoord2d(32, 40); glVertex3d(611, 28, 603); glTexCoord2d(32, 48); glVertex3d(611, 36, 603); glTexCoord2d(24, 48); glVertex3d(603, 36, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 37, 999); glTexCoord2d(8, 8); glVertex3d(571, 37, 563); glTexCoord2d(8, 16); glVertex3d(571, 45, 563); glTexCoord2d(0, 16); glVertex3d(563, 45, 563); glEnd(); glBegin(7); glTexCoord2d(48, 40); glVertex3d(579, 37, 999); glTexCoord2d(56, 40); glVertex3d(587, 37, 579); glTexCoord2d(56, 48); glVertex3d(587, 45, 579); glTexCoord2d(48, 48); glVertex3d(579, 45, 579); glEnd(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(587, 37, 999); glTexCoord2d(40, 40); glVertex3d(595, 37, 587); glTexCoord2d(40, 48); glVertex3d(595, 45, 587); glTexCoord2d(32, 48); glVertex3d(587, 45, 587); glEnd(); glBegin(7); glTexCoord2d(64, 40); glVertex3d(595, 37, 999); glTexCoord2d(72, 40); glVertex3d(603, 37, 595); glTexCoord2d(72, 48); glVertex3d(603, 45, 595); glTexCoord2d(64, 48); glVertex3d(595, 45, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 37, 999); glTexCoord2d(32, 40); glVertex3d(611, 37, 603); glTexCoord2d(32, 48); glVertex3d(611, 45, 603); glTexCoord2d(24, 48); glVertex3d(603, 45, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(539, 46, 999); glTexCoord2d(8, 8); glVertex3d(547, 46, 539); glTexCoord2d(8, 16); glVertex3d(547, 54, 539); glTexCoord2d(0, 16); glVertex3d(539, 54, 539); glEnd(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(555, 46, 999); glTexCoord2d(64, 16); glVertex3d(563, 46, 555); glTexCoord2d(64, 24); glVertex3d(563, 54, 555); glTexCoord2d(56, 24); glVertex3d(555, 54, 555); glEnd(); glBegin(7); glTexCoord2d(96, 16); glVertex3d(563, 46, 999); glTexCoord2d(104, 16); glVertex3d(571, 46, 563); glTexCoord2d(104, 24); glVertex3d(571, 54, 563); glTexCoord2d(96, 24); glVertex3d(563, 54, 563); glEnd(); glBegin(7); glTexCoord2d(24, 32); glVertex3d(579, 46, 999); glTexCoord2d(32, 32); glVertex3d(587, 46, 579); glTexCoord2d(32, 40); glVertex3d(587, 54, 579); glTexCoord2d(24, 40); glVertex3d(579, 54, 579); glEnd(); glBegin(7); glTexCoord2d(104, 32); glVertex3d(587, 46, 999); glTexCoord2d(112, 32); glVertex3d(595, 46, 587); glTexCoord2d(112, 40); glVertex3d(595, 54, 587); glTexCoord2d(104, 40); glVertex3d(587, 54, 587); glEnd(); glBegin(7); glTexCoord2d(32, 32); glVertex3d(595, 46, 999); glTexCoord2d(40, 32); glVertex3d(603, 46, 595); glTexCoord2d(40, 40); glVertex3d(603, 54, 595); glTexCoord2d(32, 40); glVertex3d(595, 54, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 46, 999); glTexCoord2d(32, 40); glVertex3d(611, 46, 603); glTexCoord2d(32, 48); glVertex3d(611, 54, 603); glTexCoord2d(24, 48); glVertex3d(603, 54, 603); glEnd(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); glAlphaFunc(516, 0); glBlendFunc(770, 771); glClearDepth(1); glDepthFunc(515); glDisable(2929); glEnable(3008); glDisable(3042); glClearColor(0, 0.5, 0.5, 0); glClear(16384); glMatrixMode(5889); GL_LOAD_MATRIX({0.12032902467685, 0, 0, 0, 0, -0.16045126919461, 0, 0, 0, 0, -0.001, 1, -1, 1, 0, 1}); glMatrixMode(5888); GL_LOAD_MATRIX({1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 8.310546875, 6.2217263532802, 0, 1}); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glScaled(640, 480, 1); glPushMatrix(); glTranslated(0, 0, -999); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 1, 1, 1); glBegin(7); glColor4d(0, 0.8, 1, 1); glVertex2d(0, 0); glColor4d(0, 0.8, 1, 1); glVertex2d(1, 0); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(1, 1); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(0, 1); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); glPushMatrix(); glTranslated(0, 2.1808998584747, 0); glRotated(0, 0, 0, 1); glScaled(1, 1.6171875, 1); glColor4d(1, 1, 1, 1); glEnable(3042); glMatrixMode(5890); glPushMatrix(); glMatrixMode(5888); glEnable(3553); glBindTexture(3553, 2); glMatrixMode(5890); glLoadIdentity(); glTranslated(0, 0, 0); glScaled(0.5, 1, 1); glMatrixMode(5888); glScaled(1.3, 1, 0); glBegin(7); glTexCoord2d(0, 0); glVertex2d(-0.5, -0.5); glTexCoord2d(1, 0); glVertex2d(0.5, -0.5); glTexCoord2d(1, 1); glVertex2d(0.5, 0.5); glTexCoord2d(0, 1); glVertex2d(-0.5, 0.5); glEnd(); glDisable(3553); glMatrixMode(5890); glPopMatrix(); glMatrixMode(5888); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(0, 0, 0, 1); glBegin(2); glVertex2d(-10, 10); glVertex2d(-10, 3); glVertex2d(10, 3); glVertex2d(10, 10); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2.8324382839173e-08, 2.1754007339478, 0); glRotated(360, 0, 0, 1); glScaled(15, 15, 1); glColor4d(1, 0, 0, 1); glBegin(1); glVertex2d(0, -1); glVertex2d(0, 1); glVertex2d(-1, 0); glVertex2d(1, 0); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(4, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.49803921568627, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.16470588235294, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.32941176470588, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); CHECK_ERROR(); glNewList(7, 4865); CHECK_ERROR(); glDisable(3553); glEnable(3042); glColor4d(0, 0, 0, 0.75); glBegin(7); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glColor4d(1, 1, 1, 1); glBegin(2); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glEnable(3553); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(86, 10, 999); glTexCoord2d(8, 24); glVertex3d(94, 10, 86); glTexCoord2d(8, 32); glVertex3d(94, 18, 86); glTexCoord2d(0, 32); glVertex3d(86, 18, 86); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(94, 10, 999); glTexCoord2d(104, 32); glVertex3d(102, 10, 94); glTexCoord2d(104, 40); glVertex3d(102, 18, 94); glTexCoord2d(96, 40); glVertex3d(94, 18, 94); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(102, 10, 999); glTexCoord2d(16, 32); glVertex3d(110, 10, 102); glTexCoord2d(16, 40); glVertex3d(110, 18, 102); glTexCoord2d(8, 40); glVertex3d(102, 18, 102); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 40); glVertex3d(110, 10, 999); glTexCoord2d(80, 40); glVertex3d(118, 10, 110); glTexCoord2d(80, 48); glVertex3d(118, 18, 110); glTexCoord2d(72, 48); glVertex3d(110, 18, 110); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(118, 10, 999); glTexCoord2d(48, 32); glVertex3d(126, 10, 118); glTexCoord2d(48, 40); glVertex3d(126, 18, 118); glTexCoord2d(40, 40); glVertex3d(118, 18, 118); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 40); glVertex3d(126, 10, 999); glTexCoord2d(24, 40); glVertex3d(134, 10, 126); glTexCoord2d(24, 48); glVertex3d(134, 18, 126); glTexCoord2d(16, 48); glVertex3d(126, 18, 126); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glColor4d(1, 1, 1, 1); glDisable(3553); glBegin(1); glVertex3d(8, 21, 998); glVertex3d(212, 21, 998); glEnd(); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(10, 23, 999); glTexCoord2d(8, 24); glVertex3d(18, 23, 10); glTexCoord2d(8, 32); glVertex3d(18, 31, 10); glTexCoord2d(0, 32); glVertex3d(10, 31, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(34, 23, 999); glTexCoord2d(112, 0); glVertex3d(42, 23, 34); glTexCoord2d(112, 8); glVertex3d(42, 31, 34); glTexCoord2d(104, 8); glVertex3d(34, 31, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 23, 999); glTexCoord2d(8, 8); glVertex3d(50, 23, 42); glTexCoord2d(8, 16); glVertex3d(50, 31, 42); glTexCoord2d(0, 16); glVertex3d(42, 31, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 23, 999); glTexCoord2d(120, 0); glVertex3d(58, 23, 50); glTexCoord2d(120, 8); glVertex3d(58, 31, 50); glTexCoord2d(112, 8); glVertex3d(50, 31, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 23, 999); glTexCoord2d(8, 8); glVertex3d(66, 23, 58); glTexCoord2d(8, 16); glVertex3d(66, 31, 58); glTexCoord2d(0, 16); glVertex3d(58, 31, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 23, 999); glTexCoord2d(104, 0); glVertex3d(74, 23, 66); glTexCoord2d(104, 8); glVertex3d(74, 31, 66); glTexCoord2d(96, 8); glVertex3d(66, 31, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 23, 999); glTexCoord2d(96, 0); glVertex3d(98, 23, 90); glTexCoord2d(96, 8); glVertex3d(98, 31, 90); glTexCoord2d(88, 8); glVertex3d(90, 31, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(98, 23, 999); glTexCoord2d(24, 8); glVertex3d(106, 23, 98); glTexCoord2d(24, 16); glVertex3d(106, 31, 98); glTexCoord2d(16, 16); glVertex3d(98, 31, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 23, 999); glTexCoord2d(120, 0); glVertex3d(114, 23, 106); glTexCoord2d(120, 8); glVertex3d(114, 31, 106); glTexCoord2d(112, 8); glVertex3d(106, 31, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(114, 23, 999); glTexCoord2d(24, 8); glVertex3d(122, 23, 114); glTexCoord2d(24, 16); glVertex3d(122, 31, 114); glTexCoord2d(16, 16); glVertex3d(114, 31, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(122, 23, 999); glTexCoord2d(104, 0); glVertex3d(130, 23, 122); glTexCoord2d(104, 8); glVertex3d(130, 31, 122); glTexCoord2d(96, 8); glVertex3d(122, 31, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 23, 999); glTexCoord2d(8, 8); glVertex3d(146, 23, 138); glTexCoord2d(8, 16); glVertex3d(146, 31, 138); glTexCoord2d(0, 16); glVertex3d(138, 31, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 24); glVertex3d(10, 32, 999); glTexCoord2d(56, 24); glVertex3d(18, 32, 10); glTexCoord2d(56, 32); glVertex3d(18, 40, 10); glTexCoord2d(48, 32); glVertex3d(10, 40, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 32, 999); glTexCoord2d(96, 0); glVertex3d(42, 32, 34); glTexCoord2d(96, 8); glVertex3d(42, 40, 34); glTexCoord2d(88, 8); glVertex3d(34, 40, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 32, 999); glTexCoord2d(8, 8); glVertex3d(50, 32, 42); glTexCoord2d(8, 16); glVertex3d(50, 40, 42); glTexCoord2d(0, 16); glVertex3d(42, 40, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 32, 999); glTexCoord2d(120, 0); glVertex3d(58, 32, 50); glTexCoord2d(120, 8); glVertex3d(58, 40, 50); glTexCoord2d(112, 8); glVertex3d(50, 40, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 32, 999); glTexCoord2d(8, 8); glVertex3d(66, 32, 58); glTexCoord2d(8, 16); glVertex3d(66, 40, 58); glTexCoord2d(0, 16); glVertex3d(58, 40, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 32, 999); glTexCoord2d(104, 0); glVertex3d(74, 32, 66); glTexCoord2d(104, 8); glVertex3d(74, 40, 66); glTexCoord2d(96, 8); glVertex3d(66, 40, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(90, 32, 999); glTexCoord2d(112, 0); glVertex3d(98, 32, 90); glTexCoord2d(112, 8); glVertex3d(98, 40, 90); glTexCoord2d(104, 8); glVertex3d(90, 40, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(98, 32, 999); glTexCoord2d(8, 8); glVertex3d(106, 32, 98); glTexCoord2d(8, 16); glVertex3d(106, 40, 98); glTexCoord2d(0, 16); glVertex3d(98, 40, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 32, 999); glTexCoord2d(120, 0); glVertex3d(114, 32, 106); glTexCoord2d(120, 8); glVertex3d(114, 40, 106); glTexCoord2d(112, 8); glVertex3d(106, 40, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 32, 999); glTexCoord2d(8, 8); glVertex3d(122, 32, 114); glTexCoord2d(8, 16); glVertex3d(122, 40, 114); glTexCoord2d(0, 16); glVertex3d(114, 40, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 41, 999); glTexCoord2d(24, 24); glVertex3d(18, 41, 10); glTexCoord2d(24, 32); glVertex3d(18, 49, 10); glTexCoord2d(16, 32); glVertex3d(10, 49, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(34, 41, 999); glTexCoord2d(112, 0); glVertex3d(42, 41, 34); glTexCoord2d(112, 8); glVertex3d(42, 49, 34); glTexCoord2d(104, 8); glVertex3d(34, 49, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 41, 999); glTexCoord2d(8, 8); glVertex3d(50, 41, 42); glTexCoord2d(8, 16); glVertex3d(50, 49, 42); glTexCoord2d(0, 16); glVertex3d(42, 49, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 41, 999); glTexCoord2d(120, 0); glVertex3d(58, 41, 50); glTexCoord2d(120, 8); glVertex3d(58, 49, 50); glTexCoord2d(112, 8); glVertex3d(50, 49, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 41, 999); glTexCoord2d(8, 8); glVertex3d(66, 41, 58); glTexCoord2d(8, 16); glVertex3d(66, 49, 58); glTexCoord2d(0, 16); glVertex3d(58, 49, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(64, 0); glVertex3d(74, 41, 999); glTexCoord2d(72, 0); glVertex3d(82, 41, 74); glTexCoord2d(72, 8); glVertex3d(82, 49, 74); glTexCoord2d(64, 8); glVertex3d(74, 49, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(82, 41, 999); glTexCoord2d(112, 0); glVertex3d(90, 41, 82); glTexCoord2d(112, 8); glVertex3d(90, 49, 82); glTexCoord2d(104, 8); glVertex3d(82, 49, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(90, 41, 999); glTexCoord2d(8, 8); glVertex3d(98, 41, 90); glTexCoord2d(8, 16); glVertex3d(98, 49, 90); glTexCoord2d(0, 16); glVertex3d(90, 49, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(98, 41, 999); glTexCoord2d(120, 0); glVertex3d(106, 41, 98); glTexCoord2d(120, 8); glVertex3d(106, 49, 98); glTexCoord2d(112, 8); glVertex3d(98, 49, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(106, 41, 999); glTexCoord2d(8, 8); glVertex3d(114, 41, 106); glTexCoord2d(8, 16); glVertex3d(114, 49, 106); glTexCoord2d(0, 16); glVertex3d(106, 49, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 41, 999); glTexCoord2d(8, 8); glVertex3d(122, 41, 114); glTexCoord2d(8, 16); glVertex3d(122, 49, 114); glTexCoord2d(0, 16); glVertex3d(114, 49, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 41, 999); glTexCoord2d(8, 8); glVertex3d(130, 41, 122); glTexCoord2d(8, 16); glVertex3d(130, 49, 122); glTexCoord2d(0, 16); glVertex3d(122, 49, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 0); glVertex3d(130, 41, 999); glTexCoord2d(80, 0); glVertex3d(138, 41, 130); glTexCoord2d(80, 8); glVertex3d(138, 49, 130); glTexCoord2d(72, 8); glVertex3d(130, 49, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(146, 41, 999); glTexCoord2d(96, 0); glVertex3d(154, 41, 146); glTexCoord2d(96, 8); glVertex3d(154, 49, 146); glTexCoord2d(88, 8); glVertex3d(146, 49, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 41, 999); glTexCoord2d(8, 8); glVertex3d(162, 41, 154); glTexCoord2d(8, 16); glVertex3d(162, 49, 154); glTexCoord2d(0, 16); glVertex3d(154, 49, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(162, 41, 999); glTexCoord2d(120, 0); glVertex3d(170, 41, 162); glTexCoord2d(120, 8); glVertex3d(170, 49, 162); glTexCoord2d(112, 8); glVertex3d(162, 49, 162); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(170, 41, 999); glTexCoord2d(8, 8); glVertex3d(178, 41, 170); glTexCoord2d(8, 16); glVertex3d(178, 49, 170); glTexCoord2d(0, 16); glVertex3d(170, 49, 170); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(178, 41, 999); glTexCoord2d(8, 8); glVertex3d(186, 41, 178); glTexCoord2d(8, 16); glVertex3d(186, 49, 178); glTexCoord2d(0, 16); glVertex3d(178, 49, 178); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(186, 41, 999); glTexCoord2d(8, 8); glVertex3d(194, 41, 186); glTexCoord2d(8, 16); glVertex3d(194, 49, 186); glTexCoord2d(0, 16); glVertex3d(186, 49, 186); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(10, 50, 999); glTexCoord2d(64, 16); glVertex3d(18, 50, 10); glTexCoord2d(64, 24); glVertex3d(18, 58, 10); glTexCoord2d(56, 24); glVertex3d(10, 58, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 16); glVertex3d(18, 50, 999); glTexCoord2d(120, 16); glVertex3d(26, 50, 18); glTexCoord2d(120, 24); glVertex3d(26, 58, 18); glTexCoord2d(112, 24); glVertex3d(18, 58, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(26, 50, 999); glTexCoord2d(40, 16); glVertex3d(34, 50, 26); glTexCoord2d(40, 24); glVertex3d(34, 58, 26); glTexCoord2d(32, 24); glVertex3d(26, 58, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(50, 50, 999); glTexCoord2d(16, 16); glVertex3d(58, 50, 50); glTexCoord2d(16, 24); glVertex3d(58, 58, 50); glTexCoord2d(8, 24); glVertex3d(50, 58, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(58, 50, 999); glTexCoord2d(120, 32); glVertex3d(66, 50, 58); glTexCoord2d(120, 40); glVertex3d(66, 58, 58); glTexCoord2d(112, 40); glVertex3d(58, 58, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 32); glVertex3d(66, 50, 999); glTexCoord2d(64, 32); glVertex3d(74, 50, 66); glTexCoord2d(64, 40); glVertex3d(74, 58, 66); glTexCoord2d(56, 40); glVertex3d(66, 58, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(106, 50, 999); glTexCoord2d(40, 16); glVertex3d(114, 50, 106); glTexCoord2d(40, 24); glVertex3d(114, 58, 106); glTexCoord2d(32, 24); glVertex3d(106, 58, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 32); glVertex3d(114, 50, 999); glTexCoord2d(80, 32); glVertex3d(122, 50, 114); glTexCoord2d(80, 40); glVertex3d(122, 58, 114); glTexCoord2d(72, 40); glVertex3d(114, 58, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(122, 50, 999); glTexCoord2d(32, 40); glVertex3d(130, 50, 122); glTexCoord2d(32, 48); glVertex3d(130, 58, 122); glTexCoord2d(24, 48); glVertex3d(122, 58, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(130, 50, 999); glTexCoord2d(40, 40); glVertex3d(138, 50, 130); glTexCoord2d(40, 48); glVertex3d(138, 58, 130); glTexCoord2d(32, 48); glVertex3d(130, 58, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 59, 999); glTexCoord2d(24, 24); glVertex3d(18, 59, 10); glTexCoord2d(24, 32); glVertex3d(18, 67, 10); glTexCoord2d(16, 32); glVertex3d(10, 67, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(18, 59, 999); glTexCoord2d(48, 32); glVertex3d(26, 59, 18); glTexCoord2d(48, 40); glVertex3d(26, 67, 18); glTexCoord2d(40, 40); glVertex3d(18, 67, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(26, 59, 999); glTexCoord2d(104, 32); glVertex3d(34, 59, 26); glTexCoord2d(104, 40); glVertex3d(34, 67, 26); glTexCoord2d(96, 40); glVertex3d(26, 67, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(50, 59, 999); glTexCoord2d(112, 0); glVertex3d(58, 59, 50); glTexCoord2d(112, 8); glVertex3d(58, 67, 50); glTexCoord2d(104, 8); glVertex3d(50, 67, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 59, 999); glTexCoord2d(8, 8); glVertex3d(66, 59, 58); glTexCoord2d(8, 16); glVertex3d(66, 67, 58); glTexCoord2d(0, 16); glVertex3d(58, 67, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 59, 999); glTexCoord2d(120, 0); glVertex3d(74, 59, 66); glTexCoord2d(120, 8); glVertex3d(74, 67, 66); glTexCoord2d(112, 8); glVertex3d(66, 67, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 59, 999); glTexCoord2d(8, 8); glVertex3d(82, 59, 74); glTexCoord2d(8, 16); glVertex3d(82, 67, 74); glTexCoord2d(0, 16); glVertex3d(74, 67, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 59, 999); glTexCoord2d(104, 0); glVertex3d(90, 59, 82); glTexCoord2d(104, 8); glVertex3d(90, 67, 82); glTexCoord2d(96, 8); glVertex3d(82, 67, 82); glEnd(); CHECK_ERROR(); glColor3d(0, 1, 0); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 59, 999); glTexCoord2d(8, 8); glVertex3d(122, 59, 114); glTexCoord2d(8, 16); glVertex3d(122, 67, 114); glTexCoord2d(0, 16); glVertex3d(114, 67, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 59, 999); glTexCoord2d(120, 0); glVertex3d(130, 59, 122); glTexCoord2d(120, 8); glVertex3d(130, 67, 122); glTexCoord2d(112, 8); glVertex3d(122, 67, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(130, 59, 999); glTexCoord2d(8, 8); glVertex3d(138, 59, 130); glTexCoord2d(8, 16); glVertex3d(138, 67, 130); glTexCoord2d(0, 16); glVertex3d(130, 67, 130); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 68, 999); glTexCoord2d(16, 16); glVertex3d(18, 68, 10); glTexCoord2d(16, 24); glVertex3d(18, 76, 10); glTexCoord2d(8, 24); glVertex3d(10, 76, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(18, 68, 999); glTexCoord2d(24, 32); glVertex3d(26, 68, 18); glTexCoord2d(24, 40); glVertex3d(26, 76, 18); glTexCoord2d(16, 40); glVertex3d(18, 76, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(26, 68, 999); glTexCoord2d(32, 40); glVertex3d(34, 68, 26); glTexCoord2d(32, 48); glVertex3d(34, 76, 26); glTexCoord2d(24, 48); glVertex3d(26, 76, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 68, 999); glTexCoord2d(8, 8); glVertex3d(66, 68, 58); glTexCoord2d(8, 16); glVertex3d(66, 76, 58); glTexCoord2d(0, 16); glVertex3d(58, 76, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 68, 999); glTexCoord2d(120, 0); glVertex3d(74, 68, 66); glTexCoord2d(120, 8); glVertex3d(74, 76, 66); glTexCoord2d(112, 8); glVertex3d(66, 76, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 68, 999); glTexCoord2d(8, 8); glVertex3d(82, 68, 74); glTexCoord2d(8, 16); glVertex3d(82, 76, 74); glTexCoord2d(0, 16); glVertex3d(74, 76, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 68, 999); glTexCoord2d(104, 0); glVertex3d(90, 68, 82); glTexCoord2d(104, 8); glVertex3d(90, 76, 82); glTexCoord2d(96, 8); glVertex3d(82, 76, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 68, 999); glTexCoord2d(8, 8); glVertex3d(122, 68, 114); glTexCoord2d(8, 16); glVertex3d(122, 76, 114); glTexCoord2d(0, 16); glVertex3d(114, 76, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(122, 68, 999); glTexCoord2d(120, 0); glVertex3d(130, 68, 122); glTexCoord2d(120, 8); glVertex3d(130, 76, 122); glTexCoord2d(112, 8); glVertex3d(122, 76, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(130, 68, 999); glTexCoord2d(8, 8); glVertex3d(138, 68, 130); glTexCoord2d(8, 16); glVertex3d(138, 76, 130); glTexCoord2d(0, 16); glVertex3d(130, 76, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(80, 16); glVertex3d(10, 77, 999); glTexCoord2d(88, 16); glVertex3d(18, 77, 10); glTexCoord2d(88, 24); glVertex3d(18, 85, 10); glTexCoord2d(80, 24); glVertex3d(10, 85, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(18, 77, 999); glTexCoord2d(56, 16); glVertex3d(26, 77, 18); glTexCoord2d(56, 24); glVertex3d(26, 85, 18); glTexCoord2d(48, 24); glVertex3d(18, 85, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(42, 77, 999); glTexCoord2d(112, 0); glVertex3d(50, 77, 42); glTexCoord2d(112, 8); glVertex3d(50, 85, 42); glTexCoord2d(104, 8); glVertex3d(42, 85, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(50, 77, 999); glTexCoord2d(120, 32); glVertex3d(58, 77, 50); glTexCoord2d(120, 40); glVertex3d(58, 85, 50); glTexCoord2d(112, 40); glVertex3d(50, 85, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(58, 77, 999); glTexCoord2d(16, 32); glVertex3d(66, 77, 58); glTexCoord2d(16, 40); glVertex3d(66, 85, 58); glTexCoord2d(8, 40); glVertex3d(58, 85, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(66, 77, 999); glTexCoord2d(120, 32); glVertex3d(74, 77, 66); glTexCoord2d(120, 40); glVertex3d(74, 85, 66); glTexCoord2d(112, 40); glVertex3d(66, 85, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 24); glVertex3d(90, 77, 999); glTexCoord2d(64, 24); glVertex3d(98, 77, 90); glTexCoord2d(64, 32); glVertex3d(98, 85, 90); glTexCoord2d(56, 32); glVertex3d(90, 85, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(98, 77, 999); glTexCoord2d(56, 16); glVertex3d(106, 77, 98); glTexCoord2d(56, 24); glVertex3d(106, 85, 98); glTexCoord2d(48, 24); glVertex3d(98, 85, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(114, 77, 999); glTexCoord2d(96, 0); glVertex3d(122, 77, 114); glTexCoord2d(96, 8); glVertex3d(122, 85, 114); glTexCoord2d(88, 8); glVertex3d(114, 85, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 77, 999); glTexCoord2d(8, 8); glVertex3d(130, 77, 122); glTexCoord2d(8, 16); glVertex3d(130, 85, 122); glTexCoord2d(0, 16); glVertex3d(122, 85, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(130, 77, 999); glTexCoord2d(120, 0); glVertex3d(138, 77, 130); glTexCoord2d(120, 8); glVertex3d(138, 85, 130); glTexCoord2d(112, 8); glVertex3d(130, 85, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 77, 999); glTexCoord2d(8, 8); glVertex3d(146, 77, 138); glTexCoord2d(8, 16); glVertex3d(146, 85, 138); glTexCoord2d(0, 16); glVertex3d(138, 85, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(146, 77, 999); glTexCoord2d(8, 8); glVertex3d(154, 77, 146); glTexCoord2d(8, 16); glVertex3d(154, 85, 146); glTexCoord2d(0, 16); glVertex3d(146, 85, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 77, 999); glTexCoord2d(8, 8); glVertex3d(162, 77, 154); glTexCoord2d(8, 16); glVertex3d(162, 85, 154); glTexCoord2d(0, 16); glVertex3d(154, 85, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(10, 86, 999); glTexCoord2d(16, 16); glVertex3d(18, 86, 10); glTexCoord2d(16, 24); glVertex3d(18, 94, 10); glTexCoord2d(8, 24); glVertex3d(10, 94, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 24); glVertex3d(18, 86, 999); glTexCoord2d(40, 24); glVertex3d(26, 86, 18); glTexCoord2d(40, 32); glVertex3d(26, 94, 18); glTexCoord2d(32, 32); glVertex3d(18, 94, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(34, 86, 999); glTexCoord2d(8, 8); glVertex3d(42, 86, 34); glTexCoord2d(8, 16); glVertex3d(42, 94, 34); glTexCoord2d(0, 16); glVertex3d(34, 94, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(42, 86, 999); glTexCoord2d(120, 0); glVertex3d(50, 86, 42); glTexCoord2d(120, 8); glVertex3d(50, 94, 42); glTexCoord2d(112, 8); glVertex3d(42, 94, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(50, 86, 999); glTexCoord2d(8, 8); glVertex3d(58, 86, 50); glTexCoord2d(8, 16); glVertex3d(58, 94, 50); glTexCoord2d(0, 16); glVertex3d(50, 94, 50); glEnd(); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glEndList(); CHECK_ERROR(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glEnable(3042); glPolygonMode(1032, 6914); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glColor4d(1, 1, 1, 1); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 10, 999); glTexCoord2d(8, 8); glVertex3d(571, 10, 563); glTexCoord2d(8, 16); glVertex3d(571, 18, 563); glTexCoord2d(0, 16); glVertex3d(563, 18, 563); glEnd(); glBegin(7); glTexCoord2d(48, 16); glVertex3d(579, 10, 999); glTexCoord2d(56, 16); glVertex3d(587, 10, 579); glTexCoord2d(56, 24); glVertex3d(587, 18, 579); glTexCoord2d(48, 24); glVertex3d(579, 18, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 10, 999); glTexCoord2d(8, 24); glVertex3d(595, 10, 587); glTexCoord2d(8, 32); glVertex3d(595, 18, 587); glTexCoord2d(0, 32); glVertex3d(587, 18, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 10, 999); glTexCoord2d(32, 24); glVertex3d(603, 10, 595); glTexCoord2d(32, 32); glVertex3d(603, 18, 595); glTexCoord2d(24, 32); glVertex3d(595, 18, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 19, 999); glTexCoord2d(8, 8); glVertex3d(571, 19, 563); glTexCoord2d(8, 16); glVertex3d(571, 27, 563); glTexCoord2d(0, 16); glVertex3d(563, 27, 563); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(579, 19, 999); glTexCoord2d(32, 24); glVertex3d(587, 19, 579); glTexCoord2d(32, 32); glVertex3d(587, 27, 579); glTexCoord2d(24, 32); glVertex3d(579, 27, 579); glEnd(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(587, 19, 999); glTexCoord2d(8, 24); glVertex3d(595, 19, 587); glTexCoord2d(8, 32); glVertex3d(595, 27, 587); glTexCoord2d(0, 32); glVertex3d(587, 27, 587); glEnd(); glBegin(7); glTexCoord2d(24, 24); glVertex3d(595, 19, 999); glTexCoord2d(32, 24); glVertex3d(603, 19, 595); glTexCoord2d(32, 32); glVertex3d(603, 27, 595); glTexCoord2d(24, 32); glVertex3d(595, 27, 595); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 28, 999); glTexCoord2d(8, 8); glVertex3d(571, 28, 563); glTexCoord2d(8, 16); glVertex3d(571, 36, 563); glTexCoord2d(0, 16); glVertex3d(563, 36, 563); glEnd(); glBegin(7); glTexCoord2d(120, 32); glVertex3d(579, 28, 999); glTexCoord2d(128, 32); glVertex3d(587, 28, 579); glTexCoord2d(128, 40); glVertex3d(587, 36, 579); glTexCoord2d(120, 40); glVertex3d(579, 36, 579); glEnd(); glBegin(7); glTexCoord2d(16, 32); glVertex3d(587, 28, 999); glTexCoord2d(24, 32); glVertex3d(595, 28, 587); glTexCoord2d(24, 40); glVertex3d(595, 36, 587); glTexCoord2d(16, 40); glVertex3d(587, 36, 587); glEnd(); glBegin(7); glTexCoord2d(80, 32); glVertex3d(595, 28, 999); glTexCoord2d(88, 32); glVertex3d(603, 28, 595); glTexCoord2d(88, 40); glVertex3d(603, 36, 595); glTexCoord2d(80, 40); glVertex3d(595, 36, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 28, 999); glTexCoord2d(32, 40); glVertex3d(611, 28, 603); glTexCoord2d(32, 48); glVertex3d(611, 36, 603); glTexCoord2d(24, 48); glVertex3d(603, 36, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(563, 37, 999); glTexCoord2d(8, 8); glVertex3d(571, 37, 563); glTexCoord2d(8, 16); glVertex3d(571, 45, 563); glTexCoord2d(0, 16); glVertex3d(563, 45, 563); glEnd(); glBegin(7); glTexCoord2d(48, 40); glVertex3d(579, 37, 999); glTexCoord2d(56, 40); glVertex3d(587, 37, 579); glTexCoord2d(56, 48); glVertex3d(587, 45, 579); glTexCoord2d(48, 48); glVertex3d(579, 45, 579); glEnd(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(587, 37, 999); glTexCoord2d(40, 40); glVertex3d(595, 37, 587); glTexCoord2d(40, 48); glVertex3d(595, 45, 587); glTexCoord2d(32, 48); glVertex3d(587, 45, 587); glEnd(); glBegin(7); glTexCoord2d(64, 40); glVertex3d(595, 37, 999); glTexCoord2d(72, 40); glVertex3d(603, 37, 595); glTexCoord2d(72, 48); glVertex3d(603, 45, 595); glTexCoord2d(64, 48); glVertex3d(595, 45, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 37, 999); glTexCoord2d(32, 40); glVertex3d(611, 37, 603); glTexCoord2d(32, 48); glVertex3d(611, 45, 603); glTexCoord2d(24, 48); glVertex3d(603, 45, 603); glEnd(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(539, 46, 999); glTexCoord2d(8, 8); glVertex3d(547, 46, 539); glTexCoord2d(8, 16); glVertex3d(547, 54, 539); glTexCoord2d(0, 16); glVertex3d(539, 54, 539); glEnd(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(555, 46, 999); glTexCoord2d(64, 16); glVertex3d(563, 46, 555); glTexCoord2d(64, 24); glVertex3d(563, 54, 555); glTexCoord2d(56, 24); glVertex3d(555, 54, 555); glEnd(); glBegin(7); glTexCoord2d(96, 16); glVertex3d(563, 46, 999); glTexCoord2d(104, 16); glVertex3d(571, 46, 563); glTexCoord2d(104, 24); glVertex3d(571, 54, 563); glTexCoord2d(96, 24); glVertex3d(563, 54, 563); glEnd(); glBegin(7); glTexCoord2d(24, 32); glVertex3d(579, 46, 999); glTexCoord2d(32, 32); glVertex3d(587, 46, 579); glTexCoord2d(32, 40); glVertex3d(587, 54, 579); glTexCoord2d(24, 40); glVertex3d(579, 54, 579); glEnd(); glBegin(7); glTexCoord2d(104, 32); glVertex3d(587, 46, 999); glTexCoord2d(112, 32); glVertex3d(595, 46, 587); glTexCoord2d(112, 40); glVertex3d(595, 54, 587); glTexCoord2d(104, 40); glVertex3d(587, 54, 587); glEnd(); glBegin(7); glTexCoord2d(32, 32); glVertex3d(595, 46, 999); glTexCoord2d(40, 32); glVertex3d(603, 46, 595); glTexCoord2d(40, 40); glVertex3d(603, 54, 595); glTexCoord2d(32, 40); glVertex3d(595, 54, 595); glEnd(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(603, 46, 999); glTexCoord2d(32, 40); glVertex3d(611, 46, 603); glTexCoord2d(32, 48); glVertex3d(611, 54, 603); glTexCoord2d(24, 48); glVertex3d(603, 54, 603); glEnd(); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glDisable(3553); CHECK_ERROR(); glDisable(3553); glAlphaFunc(516, 0); glBlendFunc(770, 771); glClearDepth(1); glDepthFunc(515); glDisable(2929); glEnable(3008); glDisable(3042); glClearColor(0, 0.5, 0.5, 0); glClear(16384); glMatrixMode(5889); GL_LOAD_MATRIX({0.12032902467685, 0, 0, 0, 0, -0.16045126919461, 0, 0, 0, 0, -0.001, 1, -1, 1, 0, 1}); glMatrixMode(5888); GL_LOAD_MATRIX({1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 8.310546875, 6.2114430181682, 0, 1}); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); glScaled(640, 480, 1); glPushMatrix(); glTranslated(0, 0, -999); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 1, 1, 1); glBegin(7); glColor4d(0, 0.8, 1, 1); glVertex2d(0, 0); glColor4d(0, 0.8, 1, 1); glVertex2d(1, 0); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(1, 1); glColor4d(0, 0.49803921568627, 1, 1); glVertex2d(0, 1); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPopMatrix(); glMatrixMode(5889); glPopMatrix(); glMatrixMode(5888); glPushMatrix(); glTranslated(0, 2.1808998584747, 0); glRotated(0, 0, 0, 1); glScaled(1, 1.6171875, 1); glColor4d(1, 1, 1, 1); glEnable(3042); glMatrixMode(5890); glPushMatrix(); glMatrixMode(5888); glEnable(3553); glBindTexture(3553, 2); glMatrixMode(5890); glLoadIdentity(); glTranslated(0, 0, 0); glScaled(0.5, 1, 1); glMatrixMode(5888); glScaled(1.3, 1, 0); glBegin(7); glTexCoord2d(0, 0); glVertex2d(-0.5, -0.5); glTexCoord2d(1, 0); glVertex2d(0.5, -0.5); glTexCoord2d(1, 1); glVertex2d(0.5, 0.5); glTexCoord2d(0, 1); glVertex2d(-0.5, 0.5); glEnd(); glDisable(3553); glMatrixMode(5890); glPopMatrix(); glMatrixMode(5888); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(0, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(0, 0, 0, 1); glBegin(2); glVertex2d(-10, 10); glVertex2d(-10, 3); glVertex2d(10, 3); glVertex2d(10, 10); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2.7238108657457e-08, 2.1750009059906, 0); glRotated(360, 0, 0, 1); glScaled(15, 15, 1); glColor4d(1, 0, 0, 1); glBegin(1); glVertex2d(0, -1); glVertex2d(0, 1); glVertex2d(-1, 0); glVertex2d(1, 0); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(4, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.49803921568627, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.16470588235294, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); glPushMatrix(); glTranslated(-2, 0, 0); glRotated(0, 0, 0, 1); glScaled(1, 1, 1); glColor4d(1, 0.32941176470588, 0, 1); glBegin(7); glVertex2d(-0.5, -0.5); glVertex2d(0.5, -0.5); glVertex2d(0.5, 0.5); glVertex2d(-0.5, 0.5); glEnd(); glPopMatrix(); CHECK_ERROR(); glDisable(3042); glDisable(2929); CHECK_ERROR(); glDisable(3042); glDisable(2929); glGet(2978); glMatrixMode(5889); glPushMatrix(); glLoadIdentity(); glOrtho(0, 640, 480, 0, -9999, 9999); glMatrixMode(5888); glPushMatrix(); glLoadIdentity(); CHECK_ERROR(); glNewList(7, 4865); CHECK_ERROR(); glDisable(3553); glEnable(3042); glColor4d(0, 0, 0, 0.75); glBegin(7); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glColor4d(1, 1, 1, 1); glBegin(2); glVertex3d(8, 8, 998); glVertex3d(212, 8, 998); glVertex3d(212, 116, 998); glVertex3d(8, 116, 998); glEnd(); glEnable(3553); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(86, 10, 999); glTexCoord2d(8, 24); glVertex3d(94, 10, 86); glTexCoord2d(8, 32); glVertex3d(94, 18, 86); glTexCoord2d(0, 32); glVertex3d(86, 18, 86); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(94, 10, 999); glTexCoord2d(104, 32); glVertex3d(102, 10, 94); glTexCoord2d(104, 40); glVertex3d(102, 18, 94); glTexCoord2d(96, 40); glVertex3d(94, 18, 94); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 32); glVertex3d(102, 10, 999); glTexCoord2d(16, 32); glVertex3d(110, 10, 102); glTexCoord2d(16, 40); glVertex3d(110, 18, 102); glTexCoord2d(8, 40); glVertex3d(102, 18, 102); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 40); glVertex3d(110, 10, 999); glTexCoord2d(80, 40); glVertex3d(118, 10, 110); glTexCoord2d(80, 48); glVertex3d(118, 18, 110); glTexCoord2d(72, 48); glVertex3d(110, 18, 110); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(118, 10, 999); glTexCoord2d(48, 32); glVertex3d(126, 10, 118); glTexCoord2d(48, 40); glVertex3d(126, 18, 118); glTexCoord2d(40, 40); glVertex3d(118, 18, 118); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 40); glVertex3d(126, 10, 999); glTexCoord2d(24, 40); glVertex3d(134, 10, 126); glTexCoord2d(24, 48); glVertex3d(134, 18, 126); glTexCoord2d(16, 48); glVertex3d(126, 18, 126); glEnd(); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glMatrixMode(5890); CHECK_ERROR(); glPopMatrix(); CHECK_ERROR(); glMatrixMode(5888); CHECK_ERROR(); glColor4d(1, 1, 1, 1); glDisable(3553); glBegin(1); glVertex3d(8, 21, 998); glVertex3d(212, 21, 998); glEnd(); CHECK_ERROR(); glMatrixMode(5890); glPushMatrix(); glScaled(0.0078125, 0.020833333333333, 1); glMatrixMode(5888); glIsEnabled(3553); glEnable(3553); glBindTexture(3553, 1); glEnable(3008); glAlphaFunc(516, 0); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glColor4d(1, 1, 1, 1); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 24); glVertex3d(10, 23, 999); glTexCoord2d(8, 24); glVertex3d(18, 23, 10); glTexCoord2d(8, 32); glVertex3d(18, 31, 10); glTexCoord2d(0, 32); glVertex3d(10, 31, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(34, 23, 999); glTexCoord2d(112, 0); glVertex3d(42, 23, 34); glTexCoord2d(112, 8); glVertex3d(42, 31, 34); glTexCoord2d(104, 8); glVertex3d(34, 31, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 23, 999); glTexCoord2d(8, 8); glVertex3d(50, 23, 42); glTexCoord2d(8, 16); glVertex3d(50, 31, 42); glTexCoord2d(0, 16); glVertex3d(42, 31, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 23, 999); glTexCoord2d(120, 0); glVertex3d(58, 23, 50); glTexCoord2d(120, 8); glVertex3d(58, 31, 50); glTexCoord2d(112, 8); glVertex3d(50, 31, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 23, 999); glTexCoord2d(8, 8); glVertex3d(66, 23, 58); glTexCoord2d(8, 16); glVertex3d(66, 31, 58); glTexCoord2d(0, 16); glVertex3d(58, 31, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 23, 999); glTexCoord2d(104, 0); glVertex3d(74, 23, 66); glTexCoord2d(104, 8); glVertex3d(74, 31, 66); glTexCoord2d(96, 8); glVertex3d(66, 31, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(90, 23, 999); glTexCoord2d(96, 0); glVertex3d(98, 23, 90); glTexCoord2d(96, 8); glVertex3d(98, 31, 90); glTexCoord2d(88, 8); glVertex3d(90, 31, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(98, 23, 999); glTexCoord2d(24, 8); glVertex3d(106, 23, 98); glTexCoord2d(24, 16); glVertex3d(106, 31, 98); glTexCoord2d(16, 16); glVertex3d(98, 31, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 23, 999); glTexCoord2d(120, 0); glVertex3d(114, 23, 106); glTexCoord2d(120, 8); glVertex3d(114, 31, 106); glTexCoord2d(112, 8); glVertex3d(106, 31, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 8); glVertex3d(114, 23, 999); glTexCoord2d(24, 8); glVertex3d(122, 23, 114); glTexCoord2d(24, 16); glVertex3d(122, 31, 114); glTexCoord2d(16, 16); glVertex3d(114, 31, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(122, 23, 999); glTexCoord2d(104, 0); glVertex3d(130, 23, 122); glTexCoord2d(104, 8); glVertex3d(130, 31, 122); glTexCoord2d(96, 8); glVertex3d(122, 31, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(138, 23, 999); glTexCoord2d(8, 8); glVertex3d(146, 23, 138); glTexCoord2d(8, 16); glVertex3d(146, 31, 138); glTexCoord2d(0, 16); glVertex3d(138, 31, 138); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(48, 24); glVertex3d(10, 32, 999); glTexCoord2d(56, 24); glVertex3d(18, 32, 10); glTexCoord2d(56, 32); glVertex3d(18, 40, 10); glTexCoord2d(48, 32); glVertex3d(10, 40, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(34, 32, 999); glTexCoord2d(96, 0); glVertex3d(42, 32, 34); glTexCoord2d(96, 8); glVertex3d(42, 40, 34); glTexCoord2d(88, 8); glVertex3d(34, 40, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 32, 999); glTexCoord2d(8, 8); glVertex3d(50, 32, 42); glTexCoord2d(8, 16); glVertex3d(50, 40, 42); glTexCoord2d(0, 16); glVertex3d(42, 40, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 32, 999); glTexCoord2d(120, 0); glVertex3d(58, 32, 50); glTexCoord2d(120, 8); glVertex3d(58, 40, 50); glTexCoord2d(112, 8); glVertex3d(50, 40, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 32, 999); glTexCoord2d(8, 8); glVertex3d(66, 32, 58); glTexCoord2d(8, 16); glVertex3d(66, 40, 58); glTexCoord2d(0, 16); glVertex3d(58, 40, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(66, 32, 999); glTexCoord2d(104, 0); glVertex3d(74, 32, 66); glTexCoord2d(104, 8); glVertex3d(74, 40, 66); glTexCoord2d(96, 8); glVertex3d(66, 40, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(90, 32, 999); glTexCoord2d(112, 0); glVertex3d(98, 32, 90); glTexCoord2d(112, 8); glVertex3d(98, 40, 90); glTexCoord2d(104, 8); glVertex3d(90, 40, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(98, 32, 999); glTexCoord2d(8, 8); glVertex3d(106, 32, 98); glTexCoord2d(8, 16); glVertex3d(106, 40, 98); glTexCoord2d(0, 16); glVertex3d(98, 40, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(106, 32, 999); glTexCoord2d(120, 0); glVertex3d(114, 32, 106); glTexCoord2d(120, 8); glVertex3d(114, 40, 106); glTexCoord2d(112, 8); glVertex3d(106, 40, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 32, 999); glTexCoord2d(8, 8); glVertex3d(122, 32, 114); glTexCoord2d(8, 16); glVertex3d(122, 40, 114); glTexCoord2d(0, 16); glVertex3d(114, 40, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 41, 999); glTexCoord2d(24, 24); glVertex3d(18, 41, 10); glTexCoord2d(24, 32); glVertex3d(18, 49, 10); glTexCoord2d(16, 32); glVertex3d(10, 49, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(34, 41, 999); glTexCoord2d(112, 0); glVertex3d(42, 41, 34); glTexCoord2d(112, 8); glVertex3d(42, 49, 34); glTexCoord2d(104, 8); glVertex3d(34, 49, 34); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(42, 41, 999); glTexCoord2d(8, 8); glVertex3d(50, 41, 42); glTexCoord2d(8, 16); glVertex3d(50, 49, 42); glTexCoord2d(0, 16); glVertex3d(42, 49, 42); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(50, 41, 999); glTexCoord2d(120, 0); glVertex3d(58, 41, 50); glTexCoord2d(120, 8); glVertex3d(58, 49, 50); glTexCoord2d(112, 8); glVertex3d(50, 49, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 41, 999); glTexCoord2d(8, 8); glVertex3d(66, 41, 58); glTexCoord2d(8, 16); glVertex3d(66, 49, 58); glTexCoord2d(0, 16); glVertex3d(58, 49, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(64, 0); glVertex3d(74, 41, 999); glTexCoord2d(72, 0); glVertex3d(82, 41, 74); glTexCoord2d(72, 8); glVertex3d(82, 49, 74); glTexCoord2d(64, 8); glVertex3d(74, 49, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(82, 41, 999); glTexCoord2d(112, 0); glVertex3d(90, 41, 82); glTexCoord2d(112, 8); glVertex3d(90, 49, 82); glTexCoord2d(104, 8); glVertex3d(82, 49, 82); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(90, 41, 999); glTexCoord2d(8, 8); glVertex3d(98, 41, 90); glTexCoord2d(8, 16); glVertex3d(98, 49, 90); glTexCoord2d(0, 16); glVertex3d(90, 49, 90); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(98, 41, 999); glTexCoord2d(120, 0); glVertex3d(106, 41, 98); glTexCoord2d(120, 8); glVertex3d(106, 49, 98); glTexCoord2d(112, 8); glVertex3d(98, 49, 98); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(106, 41, 999); glTexCoord2d(8, 8); glVertex3d(114, 41, 106); glTexCoord2d(8, 16); glVertex3d(114, 49, 106); glTexCoord2d(0, 16); glVertex3d(106, 49, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(114, 41, 999); glTexCoord2d(8, 8); glVertex3d(122, 41, 114); glTexCoord2d(8, 16); glVertex3d(122, 49, 114); glTexCoord2d(0, 16); glVertex3d(114, 49, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(122, 41, 999); glTexCoord2d(8, 8); glVertex3d(130, 41, 122); glTexCoord2d(8, 16); glVertex3d(130, 49, 122); glTexCoord2d(0, 16); glVertex3d(122, 49, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 0); glVertex3d(130, 41, 999); glTexCoord2d(80, 0); glVertex3d(138, 41, 130); glTexCoord2d(80, 8); glVertex3d(138, 49, 130); glTexCoord2d(72, 8); glVertex3d(130, 49, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(88, 0); glVertex3d(146, 41, 999); glTexCoord2d(96, 0); glVertex3d(154, 41, 146); glTexCoord2d(96, 8); glVertex3d(154, 49, 146); glTexCoord2d(88, 8); glVertex3d(146, 49, 146); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(154, 41, 999); glTexCoord2d(8, 8); glVertex3d(162, 41, 154); glTexCoord2d(8, 16); glVertex3d(162, 49, 154); glTexCoord2d(0, 16); glVertex3d(154, 49, 154); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(162, 41, 999); glTexCoord2d(120, 0); glVertex3d(170, 41, 162); glTexCoord2d(120, 8); glVertex3d(170, 49, 162); glTexCoord2d(112, 8); glVertex3d(162, 49, 162); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(170, 41, 999); glTexCoord2d(8, 8); glVertex3d(178, 41, 170); glTexCoord2d(8, 16); glVertex3d(178, 49, 170); glTexCoord2d(0, 16); glVertex3d(170, 49, 170); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(178, 41, 999); glTexCoord2d(8, 8); glVertex3d(186, 41, 178); glTexCoord2d(8, 16); glVertex3d(186, 49, 178); glTexCoord2d(0, 16); glVertex3d(178, 49, 178); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(186, 41, 999); glTexCoord2d(8, 8); glVertex3d(194, 41, 186); glTexCoord2d(8, 16); glVertex3d(194, 49, 186); glTexCoord2d(0, 16); glVertex3d(186, 49, 186); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 16); glVertex3d(10, 50, 999); glTexCoord2d(64, 16); glVertex3d(18, 50, 10); glTexCoord2d(64, 24); glVertex3d(18, 58, 10); glTexCoord2d(56, 24); glVertex3d(10, 58, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 16); glVertex3d(18, 50, 999); glTexCoord2d(120, 16); glVertex3d(26, 50, 18); glTexCoord2d(120, 24); glVertex3d(26, 58, 18); glTexCoord2d(112, 24); glVertex3d(18, 58, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(26, 50, 999); glTexCoord2d(40, 16); glVertex3d(34, 50, 26); glTexCoord2d(40, 24); glVertex3d(34, 58, 26); glTexCoord2d(32, 24); glVertex3d(26, 58, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(8, 16); glVertex3d(50, 50, 999); glTexCoord2d(16, 16); glVertex3d(58, 50, 50); glTexCoord2d(16, 24); glVertex3d(58, 58, 50); glTexCoord2d(8, 24); glVertex3d(50, 58, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 32); glVertex3d(58, 50, 999); glTexCoord2d(120, 32); glVertex3d(66, 50, 58); glTexCoord2d(120, 40); glVertex3d(66, 58, 58); glTexCoord2d(112, 40); glVertex3d(58, 58, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(56, 32); glVertex3d(66, 50, 999); glTexCoord2d(64, 32); glVertex3d(74, 50, 66); glTexCoord2d(64, 40); glVertex3d(74, 58, 66); glTexCoord2d(56, 40); glVertex3d(66, 58, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 16); glVertex3d(106, 50, 999); glTexCoord2d(40, 16); glVertex3d(114, 50, 106); glTexCoord2d(40, 24); glVertex3d(114, 58, 106); glTexCoord2d(32, 24); glVertex3d(106, 58, 106); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(72, 32); glVertex3d(114, 50, 999); glTexCoord2d(80, 32); glVertex3d(122, 50, 114); glTexCoord2d(80, 40); glVertex3d(122, 58, 114); glTexCoord2d(72, 40); glVertex3d(114, 58, 114); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(24, 40); glVertex3d(122, 50, 999); glTexCoord2d(32, 40); glVertex3d(130, 50, 122); glTexCoord2d(32, 48); glVertex3d(130, 58, 122); glTexCoord2d(24, 48); glVertex3d(122, 58, 122); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(32, 40); glVertex3d(130, 50, 999); glTexCoord2d(40, 40); glVertex3d(138, 50, 130); glTexCoord2d(40, 48); glVertex3d(138, 58, 130); glTexCoord2d(32, 48); glVertex3d(130, 58, 130); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(16, 24); glVertex3d(10, 59, 999); glTexCoord2d(24, 24); glVertex3d(18, 59, 10); glTexCoord2d(24, 32); glVertex3d(18, 67, 10); glTexCoord2d(16, 32); glVertex3d(10, 67, 10); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(40, 32); glVertex3d(18, 59, 999); glTexCoord2d(48, 32); glVertex3d(26, 59, 18); glTexCoord2d(48, 40); glVertex3d(26, 67, 18); glTexCoord2d(40, 40); glVertex3d(18, 67, 18); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 32); glVertex3d(26, 59, 999); glTexCoord2d(104, 32); glVertex3d(34, 59, 26); glTexCoord2d(104, 40); glVertex3d(34, 67, 26); glTexCoord2d(96, 40); glVertex3d(26, 67, 26); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(104, 0); glVertex3d(50, 59, 999); glTexCoord2d(112, 0); glVertex3d(58, 59, 50); glTexCoord2d(112, 8); glVertex3d(58, 67, 50); glTexCoord2d(104, 8); glVertex3d(50, 67, 50); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(58, 59, 999); glTexCoord2d(8, 8); glVertex3d(66, 59, 58); glTexCoord2d(8, 16); glVertex3d(66, 67, 58); glTexCoord2d(0, 16); glVertex3d(58, 67, 58); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(112, 0); glVertex3d(66, 59, 999); glTexCoord2d(120, 0); glVertex3d(74, 59, 66); glTexCoord2d(120, 8); glVertex3d(74, 67, 66); glTexCoord2d(112, 8); glVertex3d(66, 67, 66); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(0, 8); glVertex3d(74, 59, 999); glTexCoord2d(8, 8); glVertex3d(82, 59, 74); glTexCoord2d(8, 16); glVertex3d(82, 67, 74); glTexCoord2d(0, 16); glVertex3d(74, 67, 74); glEnd(); CHECK_ERROR(); glBegin(7); glTexCoord2d(96, 0); glVertex3d(82, 59, 999); glTexCoord2d(104, 0); glVertex3d(90, 59, 82); glTexCoord2d(104, 8); glVertex3d(90, 67, 82); glTexCoord2d(96, 8); glVertex3d(82, 67, 82); glEnd(); CHECK_ERROR(); glColor3d(0, 1, 0); CHECK_ERROR(); printf("No error detected.\n"); return 0; }