diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index 4918549..0c52582 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -208,6 +208,11 @@ read_stencil_pixels( struct gl_context *ctx, ctx->Driver.UnmapRenderbuffer(ctx, rb); } + +/** + * Try to do glReadPixels of RGBA data using a simple memcpy or swizzle. + * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path) + */ static GLboolean fast_read_rgba_pixels_memcpy( struct gl_context *ctx, GLint x, GLint y, @@ -220,9 +225,23 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLubyte *dst, *map; int dstStride, stride, j, texelBytes; - - if (!_mesa_format_matches_format_and_type(rb->Format, format, type, - ctx->Pack.SwapBytes)) + GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE; + + /* XXX we could check for other swizzle cases here */ + if (rb->Format == MESA_FORMAT_RGBA8888_REV && + format == GL_BGRA && + type == GL_UNSIGNED_INT_8_8_8_8_REV && + !ctx->Pack.SwapBytes) { + swizzle_rb = GL_TRUE; + } + else if (rb->Format == MESA_FORMAT_XRGB8888_REV && + format == GL_BGRA && + type == GL_UNSIGNED_INT_8_8_8_8_REV && + !ctx->Pack.SwapBytes) { + copy_xrgb = GL_TRUE; + } + else if (!_mesa_format_matches_format_and_type(rb->Format, format, type, + ctx->Pack.SwapBytes)) return GL_FALSE; /* If the format is unsigned normalized then we can ignore clamping @@ -247,10 +266,38 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, } texelBytes = _mesa_get_format_bytes(rb->Format); - for (j = 0; j < height; j++) { - memcpy(dst, map, width * texelBytes); - dst += dstStride; - map += stride; + + if (swizzle_rb) { + /* swap R/B */ + for (j = 0; j < height; j++) { + int i; + for (i = 0; i < width; i++) { + dst[i*4+0] = map[i*4+2]; + dst[i*4+1] = map[i*4+1]; + dst[i*4+2] = map[i*4+0]; + dst[i*4+3] = map[i*4+3]; + } + dst += dstStride; + map += stride; + } + } else if (copy_xrgb) { + /* convert xrgb -> argb */ + for (j = 0; j < height; j++) { + GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; + int i; + for (i = 0; i < width; i++) { + dst4[i] = map4[i] | 0xff000000; /* set A=0xff */ + } + dst += dstStride; + map += stride; + } + } else { + /* just memcpy */ + for (j = 0; j < height; j++) { + memcpy(dst, map, width * texelBytes); + dst += dstStride; + map += stride; + } } ctx->Driver.UnmapRenderbuffer(ctx, rb);