Quake4 V1.4.2 linux-x86 Jun 15 2007 found interface lo - loopback found interface br0 - 192.168.1.112/255.255.255.0 CPU: Intel CPU with MMX & SSE & SSE2 enabled Flush-To-Zero mode --------- Initializing File System ---------- Loaded pk4 /opt/quake4/q4base/game000.pk4 with checksum 0xb3abe28c Loaded pk4 /opt/quake4/q4base/game100.pk4 with checksum 0x74b379d9 Loaded pk4 /opt/quake4/q4base/game200.pk4 with checksum 0xa3c810d9 Loaded pk4 /opt/quake4/q4base/pak001.pk4 with checksum 0xf2cbc998 Loaded pk4 /opt/quake4/q4base/pak002.pk4 with checksum 0x7f8d80d1 Loaded pk4 /opt/quake4/q4base/pak003.pk4 with checksum 0x1b57b207 Loaded pk4 /opt/quake4/q4base/pak004.pk4 with checksum 0x385aa578 Loaded pk4 /opt/quake4/q4base/pak005.pk4 with checksum 0x60d50a1d Loaded pk4 /opt/quake4/q4base/pak006.pk4 with checksum 0x9099ed11 Loaded pk4 /opt/quake4/q4base/pak007.pk4 with checksum 0xaf301fff Loaded pk4 /opt/quake4/q4base/pak008.pk4 with checksum 0x4ac6f6d9 Loaded pk4 /opt/quake4/q4base/pak009.pk4 with checksum 0x36030c7d Loaded pk4 /opt/quake4/q4base/pak010.pk4 with checksum 0x4b80fbda Loaded pk4 /opt/quake4/q4base/pak011.pk4 with checksum 0x8acf4cfa Loaded pk4 /opt/quake4/q4base/pak012.pk4 with checksum 0xbe4120b0 Loaded pk4 /opt/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40 Loaded pk4 /opt/quake4/q4base/pak014.pk4 with checksum 0xee51cd59 Loaded pk4 /opt/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c Loaded pk4 /opt/quake4/q4base/pak016.pk4 with checksum 0x2196f58c Loaded pk4 /opt/quake4/q4base/pak017.pk4 with checksum 0x91118a35 Loaded pk4 /opt/quake4/q4base/pak018.pk4 with checksum 0x98a14f03 Loaded pk4 /opt/quake4/q4base/pak019.pk4 with checksum 0xbc82ac79 Loaded pk4 /opt/quake4/q4base/pak020.pk4 with checksum 0xce74cda5 Loaded pk4 /opt/quake4/q4base/pak021.pk4 with checksum 0x2ba6e70c Loaded pk4 /opt/quake4/q4base/pak022.pk4 with checksum 0x4e390eec Loaded pk4 /opt/quake4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943 Loaded pk4 /opt/quake4/q4base/zpak_english.pk4 with checksum 0x5868f530 Loaded pk4 /opt/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b Loaded pk4 /opt/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd Loaded pk4 /opt/quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8 Loaded pk4 /opt/quake4/q4base/zpak_english_04.pk4 with checksum 0xd3fefaa1 Loaded pk4 /opt/quake4/q4base/zpak_french.pk4 with checksum 0xbec7cb4 Loaded pk4 /opt/quake4/q4base/zpak_italian.pk4 with checksum 0x1e3aa0f Loaded pk4 /opt/quake4/q4base/zpak_russian_01.pk4 with checksum 0x9aac856d Loaded pk4 /opt/quake4/q4base/zpak_russian_02.pk4 with checksum 0x7392289b Loaded pk4 /opt/quake4/q4base/zpak_spanish.pk4 with checksum 0xb706e2b8 Loaded pk4 /opt/quake4/q4base/zpak_spanish_01.pk4 with checksum 0xe829a04a Loaded pk4 /opt/quake4/q4base/zpak_spanish_02.pk4 with checksum 0xc28f719d Loaded pk4 /opt/quake4/q4base/zpak_spanish_03.pk4 with checksum 0xd77e701d Loaded pk4 /opt/quake4/q4base/zpak_spanish_04.pk4 with checksum 0xd000f97e Addon pk4 /opt/quake4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943 is on addon list Current search path: /home/maks/.quake4/q4base /opt/quake4/q4base /opt/quake4/q4base/zpak_spanish_04.pk4 (4 files) /opt/quake4/q4base/zpak_spanish_03.pk4 (4 files) /opt/quake4/q4base/zpak_spanish_02.pk4 (21 files) /opt/quake4/q4base/zpak_spanish_01.pk4 (2 files) /opt/quake4/q4base/zpak_spanish.pk4 (3542 files) /opt/quake4/q4base/zpak_russian_02.pk4 (10 files) /opt/quake4/q4base/zpak_russian_01.pk4 (9 files) /opt/quake4/q4base/zpak_italian.pk4 (3500 files) /opt/quake4/q4base/zpak_french.pk4 (3462 files) /opt/quake4/q4base/zpak_english_04.pk4 (3 files) /opt/quake4/q4base/zpak_english_03.pk4 (4 files) /opt/quake4/q4base/zpak_english_02.pk4 (21 files) /opt/quake4/q4base/zpak_english_01.pk4 (1 files) /opt/quake4/q4base/zpak_english.pk4 (3457 files) /opt/quake4/q4base/pak022.pk4 (14 files) /opt/quake4/q4base/pak021.pk4 (89 files) /opt/quake4/q4base/pak020.pk4 (11 files) /opt/quake4/q4base/pak019.pk4 (1206 files) /opt/quake4/q4base/pak018.pk4 (3 files) /opt/quake4/q4base/pak017.pk4 (3 files) /opt/quake4/q4base/paklibGL error: failed to load driver: r600 libGL error: Try again with LIBGL_DEBUG=verbose for more details. libGL error: failed to load driver: swrast libGL error: Try again with LIBGL_DEBUG=verbose for more details. 016.pk4 (193 files) /opt/quake4/q4base/pak015.pk4 (34 files) /opt/quake4/q4base/pak014.pk4 (552 files) /opt/quake4/q4base/pak013.pk4 (239 files) /opt/quake4/q4base/pak012.pk4 (1081 files) /opt/quake4/q4base/pak011.pk4 (5620 files) /opt/quake4/q4base/pak010.pk4 (5539 files) /opt/quake4/q4base/pak009.pk4 (1284 files) /opt/quake4/q4base/pak008.pk4 (1289 files) /opt/quake4/q4base/pak007.pk4 (1330 files) /opt/quake4/q4base/pak006.pk4 (1343 files) /opt/quake4/q4base/pak005.pk4 (1395 files) /opt/quake4/q4base/pak004.pk4 (2249 files) /opt/quake4/q4base/pak003.pk4 (1281 files) /opt/quake4/q4base/pak002.pk4 (313 files) /opt/quake4/q4base/pak001.pk4 (5837 files) /opt/quake4/q4base/game200.pk4 (9 files) /opt/quake4/q4base/game100.pk4 (2 files) /opt/quake4/q4base/game000.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: /opt/quake4/q4base/q4cmp_pak001.pk4 (119 files) file system initialized. --------------------------------------------- ------------ Initializing Decls ------------- Loading guides.... 64 loaded 479ms to load 1125k of material 209ms to load 43k of skin 346ms to load 723k of sound 5ms to load 1k of materialType 465ms to load 2889k of lipSync 62ms to load 105k of playback 1196ms to load 1690k of effect --------------------------------------------- -------- Initializing renderSystem ---------- using ARB renderSystem renderSystem initialized. --------------------------------------------- Found default language English with VO .... found additional language 'french' with VO .... found additional language 'italian' with VO .... found additional language 'russian' without VO .... found additional language 'spanish' with VO 696 strings read from strings/english_code.lang 1794 strings read from strings/english_guis.lang 5756 strings read from strings/english_lips.lang 5759 strings read from strings/english_mappack.lang 6235 strings read from strings/english_maps.lang 632 strings read from strings/french_code.lang 1654 strings read from strings/french_guis.lang 5616 strings read from strings/french_lips.lang 5619 strings read from strings/french_mappack.lang 6088 strings read from strings/french_maps.lang 632 strings read from strings/italian_code.lang 1654 strings read from strings/italian_guis.lang 5616 strings read from strings/italian_lips.lang 5619 strings read from strings/italian_mappack.lang 6088 strings read from strings/italian_maps.lang 696 strings read from strings/russian_code.lang 1794 strings read from strings/russian_guis.lang 696 strings read from strings/spanish_code.lang 1794 strings read from strings/spanish_guis.lang 5756 strings read from strings/spanish_lips.lang 5759 strings read from strings/spanish_mappack.lang 6235 strings read from strings/spanish_maps.lang Couldn't open journal files execing default.cfg "ALT" isn't a valid key "CTRL" isn't a valid key couldn't exec editor.cfg execing Quake4Config.cfg couldn't exec autoexec.cfg -------- Initializing Sound System ---------- sound system initialized. --------------------------------------------- --------------- R_InitOpenGL ---------------- Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL SDL_ListModes: 1280x1024 1024x768 832x624 800x600 720x400 640x480 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it 8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits no multisampling dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 67728 bytes ) allocated a mix buffer of 49152 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_NV_blend_square ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_draw_range_elements ...using GL_EXT_blend_minmax X..GL_NV_float_buffer not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..NV_vertex_program not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found X..GL_ARB_vertex_buffer_object not found ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_ARB_shader_objects not found X..EXT_depth_bounds_test not found ---------------- R_NV20_Init ---------------- Not available. ----------------- R200_Init ----------------- Not available. ---------------- R_ARB2_Init ---------------- Available. --------------------------------------------- ------------ R_ReloadARBPrograms ------------ glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/SimpleInteraction.vfp glprogs/SimpleInteraction.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt --------------------------------------------- WARNING: vertex array range in virtual memory (SLOW) using ARB2 renderSystem reloading textures/common/debuggraph. reloading makeIntensity( gfx/lights/squarelight1a). reloading gfx/lights/squarelight1. reloading gfx/lights/round. reloading gfx/guis/mainmenu/splash. reloading gfx/guis/soundmeter/audiobg. reloading gfx/guis/white. reloading gfx/guis/guicursor_arrow. reloading gfx/guis/guicursor_hand. reloading gfx/guis/scrollbarh. reloading gfx/guis/scrollbarv. reloading gfx/guis/scrollbar_thumb. reloading gfx/guis/scrollbar_right. reloading gfx/guis/scrollbar_left. reloading gfx/guis/scrollbar_up. reloading gfx/guis/scrollbar_down. reloading fonts/english/bigchars. found DLL in pak file: /opt/quake4/q4base/game100.pk4/gamex86.so copy gamex86.so to /home/maks/.quake4/q4base/gamex86.so enabled Flush-To-Zero mode ------------- Initializing Game ------------- gamename: baseQUAKE4-1 gamedate: Jun 15 2007 470ms to load 644k of entityDef 71ms to load 177k of articulatedFigure Initializing event system ...531 event definitions Initializing class hierarchy ...247 classes, 598968 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2600.24 MHz Compiled '/home/maks/.quake4/q4base/scripts/main.script': 7225.4 ms -------------- Compile stats ---------------- Memory usage: Strings: 54, 8464 bytes Statements: 84435, 1688700 bytes Functions: 3361, 380380 bytes Variables: 324172 bytes Mem used: 3532564 bytes Static data: 4948144 bytes Allocated: 6313684 bytes Thread size: 7072 bytes ...5 aas types game initialized. --------------------------------------------- Loading viseme file: annosoft ----------- Initializing Session ------------ ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized --------------------------------------------- Opening IP socket: localhost:-1 ------ Common Initialization Complete ------- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2250 detecting video ram ( set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 2600 MHz CPU 2016 MB System Memory 64 MB Video Memory Async thread started ------------ Game Map Shutdown -------------- --------------------------------------------- Asset log: assetlogs/maps/game/airdefense1 reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes2.gui. reloading guis/takeNotes.gui. reloading guis/takeNotesQA.gui. reloading guis/editcvars.gui. reloading guis/spawn.gui. reloading guis/intro.gui. reloading guis/netmenu.gui. ------------ Map Initialization ------------- Map: game/airdefense1 ---------- Game Map Init SaveGame ----------- collision data: 606 models 57187 vertices (1340 KB) 112706 edges (3962 KB) 46640 polygons (4008 KB) 183402 polygon edges (716 KB) 6161 brushes (288 KB) 36855 brush planes (575 KB) 21126 nodes (577 KB) 97596 polygon refs (762 KB) 22524 brush refs (175 KB) 38181 internal edges 4600 sharp edges 0 contained polygons removed 0 polygons merged 12407 KB total memory used 1217 msec to load collision data. map bounds are (46336.0, 31936.0, 13760.0) max clip sector is (0.0, 0.0, 0.0) 1 KB passage memory used to build PVS 2 msec to calculate PVS 52 areas 96 portals 7 areas visible on average 416 bytes PVS data [Load AAS] loading maps/game/airdefense1.aas32 done loading maps/game/airdefense1.aas32 (size 525484). [Load AAS] loading maps/game/airdefense1.aas48 done loading maps/game/airdefense1.aas48 (size 525196). [Load AAS] loading maps/game/airdefense1.aas96 [Load AAS] loading maps/game/airdefense1.aas250 [Load AAS] loading maps/game/airdefense1.aas128 glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp idAudioHardwareALSA::Write: 276 frames overflowed and dropped idAudioHardwareALSA::Write: 277 frames overflowed and dropped idAudioHardwareALSA::Write: 143 frames overflowed and dropped idAudioHardwareALSA::Write: 328 frames overflowed and dropped idAudioHardwareALSA::Write: 143 frames overflowed and dropped idAudioHardwareALSA::Write: 934 frames overflowed and dropped idAudioHardwareALSA::Write: 203 frames overflowed and dropped idAudioHardwareALSA::Write: 882 frames overflowed and dropped idAudioHardwareALSA::Write: 708 frames overflowed and dropped idAudioHardwareALSA::Write: 809 frames overflowed and dropped idAudioHardwareALSA::Write: 747 frames overflowed and dropped idAudioHardwareALSA::Write: 245 frames overflowed and dropped idAudioHardwareALSA::Write: 194 frames overflowed and dropped idAudioHardwareALSA::Write: 934 frames overflowed and dropped idAudioHardwareALSA::Write: 890 frames overflowed and dropped idAudioHardwareALSA::Write: 204 frames overflowed and dropped idAudioHardwareALSA::Write: 183 frames overflowed and dropped idAudioHardwareALSA::Write: 196 frames overflowed and dropped idAudioHardwareALSA::Write: 275 frames overflowed and dropped idAudioHardwareALSA::Write: 196 frames overflowed and dropped idAudioHardwareALSA::Write: 276 frames overflowed and dropped idAudioHardwareALSA::Write: 195 frames overflowed and dropped -------------------------------------- -- idRenderModelManagerLocal::EndLevelLoad -- 17 models purged from previous level, 1129 models kept. --------------------------------------------- ----- idImageManagerLocal::EndLevelLoad ----- idAudioHardwareALSA::Write: 236 frames overflowed and dropped idAudioHardwareALSA::Write: 143 frames overflowed and dropped idAudioHardwareALSA::Write: 276 frames overflowed and dropped idAudioHardwareALSA::Write: 51 frames overflowed and dropped idAudioHardwareALSA::Write: 1078 frames overflowed and dropped idAudioHardwareALSA::Write: 192 frames overflowed and dropped idAudioHardwareALSA::Write: 236 frames overflowed and dropped idAudioHardwareALSA::Write: 934 frames overflowed and dropped idAudioHardwareALSA::Write: 244 frames overflowed and dropped idAudioHardwareALSA::Write: 235 frames overflowed and dropped idAudioHardwareALSA::Write: 379 frames overflowed and dropped idAudioHardwareALSA::Write: 195 frames overflowed and dropped idAudioHardwareALSA::Write: 143 frames overflowed and dropped idAudioHardwareALSA::Write: 1067 frames overflowed and dropped idAudioHardwareALSA::Write: 245 frames overflowed and dropped idAudioHardwareALSA::Write: 841 frames overflowed and dropped idAudioHardwareALSA::Write: 707 frames overflowed and dropped idAudioHardwareALSA::Write: 111 frames overflowed and dropped idAudioHardwareALSA::Write: 235 frames overflowed and dropped idAudioHardwareALSA::Write: 842 frames overflowed and dropped idAudioHardwareALSA::Write: 838 frames overflowed and dropped idAudioHardwareALSA::Write: 153 frames overflowed and dropped idAudioHardwareALSA::WriteXIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" after 16127 requests (16127 known processed) with 0 events remaining. pure virtual method called terminate called without an active exception : 934 frames overflowed and dropped idAudioHardwareALSA::Write: 942 frames overflowed and dropped idAudioHardwareALSA::Write: 851 frames overflowed and dropped idAudioHardwareALSA::Write: 848 frames overflowed and dropped idAudioHardwareALSA::Write: 204 frames overflowed and dropped idAudioHardwareALSA::Write: 882 frames overflowed and dropped 0 purged from previous 235 kept from previous 1608 new loaded all images loaded in 28.9 seconds 0 deferred loading --------------------------------------------- -------- idSoundCache::EndLevelLoad --------- idAudioHardwareALSA::Write: 706 frames overflowed and dropped idAudioHardwareALSA::Write: 942 frames overflowed and dropped 2.97 seconds to expand oggs 29136k referenced 0k purged --------------------------------------------- --------------------------------------------- 62744 msec to load game/airdefense1 idRenderWorld::GenerateAllInteractions, msec = 0, staticAllocCount = 0. pure virtual method called terminate called recursively signal caught: Aborted si_code -6 Trying to exit gracefully.. pure virtual method called terminate called recursively double fault Aborted, bailing out shutdown terminal support