GLRender::GLRender(): Unknown GPU GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_WIREFRAME 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_WIREFRAME,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: Operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: Operands to arithmetic operators must be numeric 0:171(76): error: Operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: Operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/decals/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_WIREFRAME,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ANIMATION 0:162(39): error: `gl_InstanceID' undeclared 0:162(42): error: Operands to arithmetic operators must be numeric 0:162(19): error: cannot construct `ivec3' from a non-numeric data type 0:162(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,ANIMATION,ENVIRONMENT 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,ANIMATION 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_WIREFRAME,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_DEFERRED,ALPHA,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_AMBIENT,ALPHA,OPACITY,ANIMATION,ENVIRONMENT 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_SPOT,SPOT,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_OMNI,OMNI,SHADOW,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_leaf_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_OMNI,OMNI,SHADOW,ANIMATION 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_PROJ,PROJ,SHADOW,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_WORLD,WORLD,SHADOW,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,ALPHA,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,ALPHA,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,ALPHA,ANIMATION 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_0 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: Operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,OVERLAY_0,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: Operands to arithmetic operators must be numeric 0:171(76): error: Operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: Operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_0,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,OVERLAY_0,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,OVERLAY_0 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,OVERLAY_0,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,OVERLAY_0 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,OVERLAY_0 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/water/fragment_surface_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,SURFACE_LIGHT_OMNI,OMNI,SHADOW,FOAM 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadFragment(): error in "core/shaders/water/fragment_surface_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,SURFACE_LIGHT_OMNI,OMNI,SHADOW,FOAM 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ANIMATION,VOLUMETRIC 0:162(39): error: `gl_InstanceID' undeclared 0:162(42): error: Operands to arithmetic operators must be numeric 0:162(19): error: cannot construct `ivec3' from a non-numeric data type 0:162(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_DEFERRED,ALPHA,ANIMATION,VOLUMETRIC 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_AMBIENT,ALPHA,OPACITY,ANIMATION,NOISE,ENVIRONMENT 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_SPOT,SPOT,ANIMATION,NOISE 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_OMNI,OMNI,SHADOW,ANIMATION,NOISE 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_leaf_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_OMNI,OMNI,SHADOW,ANIMATION,NOISE 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_PROJ,PROJ,SHADOW,ANIMATION,NOISE 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_leaf.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,LEAF_LIGHT_WORLD,WORLD,SHADOW,ANIMATION,NOISE 0:160(39): error: `gl_InstanceID' undeclared 0:160(42): error: Operands to arithmetic operators must be numeric 0:160(19): error: cannot construct `ivec3' from a non-numeric data type 0:160(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,VOLUMETRIC 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: Operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,VOLUMETRIC,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: Operands to arithmetic operators must be numeric 0:171(76): error: Operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: Operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM 0:470(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:470(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,ALPHA,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,ALPHA,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,EMISSION,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: Operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,EMISSION,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: Operands to arithmetic operators must be numeric 0:169(76): error: Operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: Operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: Operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: Operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: Operands to arithmetic operators must be numeric 0:171(76): error: Operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: Operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: Operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/grass/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,NOISE 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER Loading "/home/bruno/.Unigine Tropics/unigine.cfg"... Loading "libGL.so.1"... Loading "libopenal.so.1"... Set 1024x768 windowed video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 32bit GCC 4.3.2 Release May 20 2010 App path: /opt/unigine-tropics/bin/ Data path: /opt/unigine-tropics/data/ Save path: /home/bruno/.Unigine Tropics/ ---- System ---- System: Linux 3.5.4-1-ARCH x86_64 CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz 3199MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU: Gallium 0.4 on AMD BARTS 2.1 Mesa 9.1-devel (git-8d97785) System memory: 7945 Mb Video memory: 256 Mb ---- MathLib ---- Set SSE3 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.14 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD BARTS OpenGL version: 2.1 Mesa 9.1-devel (git-8d97785) Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_draw_instanced Found optional GL_ARB_transform_feedback Found optional GL_ARB_draw_elements_base_vertex Found optional GL_ARB_blend_func_extended Found optional GL_ARB_texture_rg Found optional GL_EXT_texture_array Found optional GL_ARB_texture_compression Found optional GL_ARB_texture_compression_rgtc Found optional GL_ARB_seamless_cube_map Shading language: 1.30 Maximum texture size: 16384 Maximum texture units: 32 Maximum draw buffers: 8 ---- Physics ---- Physics: Multi-threaded ---- Interpreter ---- Version: 2.31 Loading "tropics/unigine.cpp" 62ms Loading "demos/tropics/locale/unigine.en" dictionary Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 0ms Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 4ms Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 43ms Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 2ms Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 3ms Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 3ms Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 3ms Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 7ms Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 1ms Loading "core/materials/unigine_water.mat" 1 material 63 shaders 10ms Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 13ms Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 4ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine~# world_load tropics Loading "tropics.cpp" 152ms Loading "demos/tropics/tropics.mat" 40 materials 401ms Loading "tropics.world" 8690ms Unigine~# render_hdr 1 && render_srgb 0 && render_restart Release Unigine~# quit Close "libopenal.so.1" Close "libGL.so.1" Memory usage: 64b Allocations: 1 Shutdown