ioQ3 1.35urt linux-x86_64 Oct 2 2012 ----- FS_Startup ----- Current search path: /home/secure/ronald/.q3a/q3ut4/ut4_tetris_b.pk3 (30 files) /home/secure/ronald/.q3a/q3ut4/ut4_skeetshoot_2012.pk3 (88 files) /home/secure/ronald/.q3a/q3ut4/ut4_shahideen.pk3 (257 files) /home/secure/ronald/.q3a/q3ut4/ut4_mario1.pk3 (85 files) /home/secure/ronald/.q3a/q3ut4/ut4_granja.pk3 (79 files) /home/secure/ronald/.q3a/q3ut4/ut4_concrete.pk3 (26 files) /home/secure/ronald/.q3a/q3ut4/ut4_cemetery666.pk3 (74 files) /home/secure/ronald/.q3a/q3ut4/runtfest.pk3 (187 files) /home/secure/ronald/.q3a/q3ut4 /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_qvm.pk3 (3 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0013.pk3 (6 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0012.pk3 (173 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0011.pk3 (48 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0010.pk3 (36 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0009.pk3 (95 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0008.pk3 (377 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0007.pk3 (2097 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0006.pk3 (1136 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0005.pk3 (557 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0004.pk3 (1707 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0003.pk3 (1168 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0002.pk3 (1547 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0001.pk3 (2122 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/ut4_commune.pk3 (150 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4 ---------------------- 12048 files in pk3 files execing default.cfg execing q3config.cfg execing autoexec.cfg usage: seta Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 8: 1280 1024 libGL: OpenDriver: trying /tmp/mesa//tree/lib/dri/tls/nouveau_dri.so libGL: OpenDriver: trying /tmp/mesa//tree/lib/dri/nouveau_dri.so libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/secure/ronald/.drirc: No such file or directory. libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/secure/ronald/.drirc: No such file or directory. nvfx_screen_get_param:103 - Warning: unknown PIPE_CAP 4 nvfx_screen_get_param:103 - Warning: unknown PIPE_CAP 57 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Gallium 0.4 on NV4B Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...ignoring GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV4B GL_VERSION: 2.1 Mesa 8.1-devel (git-1f2b539) GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: disabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 705 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x24a5da0 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... VM file ui compiled to 3194493 bytes of code (0x7f28ddd7c000 - 0x7f28de087e7d) compilation took 1.757596 seconds ui loaded in 17179840 bytes on the hunk UI menu load time = 628 milli seconds UI menu load time = 279 milli seconds 16 bots parsed 13 crosshairs parsed --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: Alpha IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) CL_Auth_Cvars_Set(1,"") ------ Urban Terror Auth System ------ CL_Auth_Cvars_Set(2,"Sending request to authserver...") auth: resolving authserver address auth: resolved auth: sending authorize request for your key (try 1). -------------------------------------- CL_Auth_Cvars_Set(10,"Welcome back ^5^7rexilion^7 - notoriety: ^5basic") auth: validated - account: rexilion - notoriety: basic (10) 46 arenas parsed ------ Server Initialization ------ Server: ut4_kingdom RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV4B GL_VERSION: 2.1 Mesa 8.1-devel (git-1f2b539) GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: disabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 3194493 bytes of code (0x7f28ddd7c000 - 0x7f28de087e7d) compilation took 1.743274 seconds ui loaded in 17179840 bytes on the hunk UI menu load time = 623 milli seconds UI menu load time = 294 milli seconds 16 bots parsed 13 crosshairs parsed ----- FS_Startup ----- Current search path: /home/secure/ronald/.q3a/q3ut4/ut4_tetris_b.pk3 (30 files) /home/secure/ronald/.q3a/q3ut4/ut4_skeetshoot_2012.pk3 (88 files) /home/secure/ronald/.q3a/q3ut4/ut4_shahideen.pk3 (257 files) /home/secure/ronald/.q3a/q3ut4/ut4_mario1.pk3 (85 files) /home/secure/ronald/.q3a/q3ut4/ut4_granja.pk3 (79 files) /home/secure/ronald/.q3a/q3ut4/ut4_concrete.pk3 (26 files) /home/secure/ronald/.q3a/q3ut4/ut4_cemetery666.pk3 (74 files) /home/secure/ronald/.q3a/q3ut4/runtfest.pk3 (187 files) /home/secure/ronald/.q3a/q3ut4 /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_qvm.pk3 (3 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0013.pk3 (6 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0012.pk3 (173 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0011.pk3 (48 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0010.pk3 (36 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0009.pk3 (95 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0008.pk3 (377 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0007.pk3 (2097 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0006.pk3 (1136 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0005.pk3 (557 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0004.pk3 (1707 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0003.pk3 (1168 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0002.pk3 (1547 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/zUrT42_0001.pk3 (2122 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4/ut4_commune.pk3 (150 files) /home/secure/ronald/Documenten/UrbanTerror/q3ut4 ---------------------- 24096 files in pk3 files Loading vm file vm/qagame.qvm... VM file qagame compiled to 7936001 bytes of code (0x7f28dc69e000 - 0x7f28dce2f801) compilation took 4.427581 seconds qagame loaded in 68111168 bytes on the hunk ------- Game Initialization ------- name: q3urt42 version: 4.2.005 date: Nov 1 2012 2 teams with 64 entities ----------------------------------- Unknown command "stopserverdemo" ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV4B GL_VERSION: 2.1 Mesa 8.1-devel (git-1f2b539) GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: disabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 3194493 bytes of code (0x7f28ddd7c000 - 0x7f28de087e7d) compilation took 1.770344 seconds ui loaded in 17179840 bytes on the hunk UI menu load time = 621 milli seconds UI menu load time = 276 milli seconds 16 bots parsed 13 crosshairs parsed Loading vm file vm/cgame.qvm... VM file cgame compiled to 6762825 bytes of code (0x7f28dc02a000 - 0x7f28dc69d149) compilation took 3.760118 seconds cgame loaded in 67974944 bytes on the hunk stitched 0 LoD cracks ...loaded 6827 faces, 213 meshes, 331 trisurfs, 0 flares UI menu load time = 22 milli seconds 13 crosshairs parsed CL_InitCGame: 22.33 seconds 8 msec to draw all images Com_TouchMemory: 0 msec Rexilion entered the game Welcome to Urban Terror 4.2 Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) ----- Server Shutdown (Server quit) ----- ==== ShutdownGame ==== --------------------------- ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- Shutdown tty console