--- Quake3-UrT.x86_64.good.log 2012-11-05 07:50:36.995491626 +0100 +++ Quake3-UrT.x86_64.bad.log 2012-11-05 08:20:15.923497469 +0100 @@ -51,8 +51,6 @@ libGL: Can't open configuration file /home/secure/ronald/.drirc: No such file or directory. libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/secure/ronald/.drirc: No such file or directory. -nvfx_screen_get_param:103 - Warning: unknown PIPE_CAP 4 -nvfx_screen_get_param:103 - Warning: unknown PIPE_CAP 57 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Gallium 0.4 on NV4B Initializing OpenGL extensions @@ -64,7 +62,7 @@ GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV4B -GL_VERSION: 2.1 Mesa 8.1-devel (git-1f2b539) +GL_VERSION: 2.1 Mesa 8.1-devel (git-f2509df) GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 0 @@ -98,18 +96,18 @@ 16 samplebits 1 submission_chunk 22050 speed -0x24a5da0 dma buffer +0x232c480 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... -VM file ui compiled to 3194493 bytes of code (0x7f28ddd7c000 - 0x7f28de087e7d) -compilation took 1.757596 seconds +VM file ui compiled to 3194493 bytes of code (0x7f93b2698000 - 0x7f93b29a3e7d) +compilation took 1.931551 seconds ui loaded in 17179840 bytes on the hunk -UI menu load time = 628 milli seconds -UI menu load time = 279 milli seconds +UI menu load time = 686 milli seconds +UI menu load time = 304 milli seconds 16 bots parsed 13 crosshairs parsed --- Common Initialization Complete --- @@ -135,7 +133,7 @@ GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV4B -GL_VERSION: 2.1 Mesa 8.1-devel (git-1f2b539) +GL_VERSION: 2.1 Mesa 8.1-devel (git-f2509df) GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 0 @@ -154,11 +152,11 @@ Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... -VM file ui compiled to 3194493 bytes of code (0x7f28ddd7c000 - 0x7f28de087e7d) -compilation took 1.743274 seconds +VM file ui compiled to 3194493 bytes of code (0x7f93b2698000 - 0x7f93b29a3e7d) +compilation took 2.033303 seconds ui loaded in 17179840 bytes on the hunk -UI menu load time = 623 milli seconds -UI menu load time = 294 milli seconds +UI menu load time = 746 milli seconds +UI menu load time = 309 milli seconds 16 bots parsed 13 crosshairs parsed ----- FS_Startup ----- @@ -192,8 +190,8 @@ ---------------------- 24096 files in pk3 files Loading vm file vm/qagame.qvm... -VM file qagame compiled to 7936001 bytes of code (0x7f28dc69e000 - 0x7f28dce2f801) -compilation took 4.427581 seconds +VM file qagame compiled to 7936001 bytes of code (0x7f93b0860000 - 0x7f93b0ff1801) +compilation took 5.108222 seconds qagame loaded in 68111168 bytes on the hunk ------- Game Initialization ------- name: q3urt42 @@ -208,7 +206,7 @@ GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV4B -GL_VERSION: 2.1 Mesa 8.1-devel (git-1f2b539) +GL_VERSION: 2.1 Mesa 8.1-devel (git-f2509df) GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 0 @@ -227,23 +225,35 @@ Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... -VM file ui compiled to 3194493 bytes of code (0x7f28ddd7c000 - 0x7f28de087e7d) -compilation took 1.770344 seconds +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +VM file ui compiled to 3194493 bytes of code (0x7f93b2698000 - 0x7f93b29a3e7d) +compilation took 2.552541 seconds ui loaded in 17179840 bytes on the hunk -UI menu load time = 621 milli seconds -UI menu load time = 276 milli seconds +UI menu load time = 620 milli seconds +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +UI menu load time = 554 milli seconds +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred 16 bots parsed 13 crosshairs parsed Loading vm file vm/cgame.qvm... -VM file cgame compiled to 6762825 bytes of code (0x7f28dc02a000 - 0x7f28dc69d149) -compilation took 3.760118 seconds +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +VM file cgame compiled to 6762825 bytes of code (0x7f93b01ec000 - 0x7f93b085f149) +compilation took 5.185380 seconds cgame loaded in 67974944 bytes on the hunk +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred stitched 0 LoD cracks ...loaded 6827 faces, 213 meshes, 331 trisurfs, 0 flares -UI menu load time = 22 milli seconds +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +UI menu load time = 23 milli seconds 13 crosshairs parsed -CL_InitCGame: 22.33 seconds -8 msec to draw all images +CL_InitCGame: 41.74 seconds +25 msec to draw all images Com_TouchMemory: 0 msec Rexilion entered the game Welcome to Urban Terror 4.2 @@ -299,6 +309,7 @@ Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) @@ -433,6 +444,7 @@ Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) @@ -661,9 +673,485 @@ Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) ------ Server Shutdown (Server quit) ----- -==== ShutdownGame ==== ---------------------------- +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) +Mesa: User error: GL_INVALID_VALUE in glLockArraysEXT(count) +Mesa: User error: GL_INVALID_OPERATION in glUnlockArraysEXT(reexit) ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down.