ATTENTION: default value of option vblank_mode overridden by environment. ATTENTION: default value of option force_glsl_extensions_warn overridden by environment. ATTENTION: default value of option vblank_mode overridden by environment. ATTENTION: option value of option force_glsl_extensions_warn ignored. ATTENTION: option value of option force_glsl_extensions_warn ignored. Loading "/usr/local/games/OpenGL/unigine-heaven-1.5.2/Unigine_Heaven-4.0/bin/../data/heaven_4.0.cfg"... Loading "libGL.so.1"... Set 1280x720 fullscreen video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 64bit GCC 4.4.5 Release Feb 13 2013 r11274 Features: OpenGL OpenAL XPad360 Joystick Flash Editor App path: /usr/local/games/OpenGL/unigine-heaven-1.5.2/Unigine_Heaven-4.0/bin/ Data path: /usr/local/games/OpenGL/unigine-heaven-1.5.2/Unigine_Heaven-4.0/data/ Save path: /usr/local/games/OpenGL/unigine-heaven-1.5.2/Unigine_Heaven-4.0/bin/ ---- System ---- System: Linux 3.9.0-rc5_drm-intel-fixes_1ffc52_20130510_+ x86_64 CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz 3492MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x8 GPU: Unknown GPU x1 System memory: 7825 MB Video memory: 256 MB Sync threads: 7 Async threads: 8 ---- MathLib ---- Set SSE2 simd processor ---- Sound ---- NULL ---- Render ---- Renderer: INTEL Unknown 256MB OpenGL vendor: Intel Open Source Technology Center OpenGL renderer: Mesa DRI Intel(R) Ivybridge Desktop OpenGL version: 3.2 (Core Profile) Mesa 9.2.0 (git-1c56fc1) OpenGL flags: Compatibility Profile Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_draw_instanced Found required GL_ARB_draw_elements_base_vertex Found required GL_ARB_transform_feedback Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_framebuffer_object Found required GL_ARB_texture_multisample Found required GL_ARB_uniform_buffer_object Found required GL_ARB_geometry_shader4 Found optional GL_ARB_shader_bit_encoding Found optional GL_EXT_texture_compression_s3tc Found optional GL_ARB_texture_compression_rgtc Shading language: 1.50 Maximum texture size: 8192 Maximum texture units: 32 Maximum texture renders: 8 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded ---- Interpreter ---- Version: 2.52 Loading "heaven/unigine.cpp" 55ms Unigine~# render_restart Loading "heaven/locale/unigine.en" dictionary Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 7ms Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 15ms Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 15ms Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 4ms Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 5ms Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 12ms Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 8ms Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 1ms Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 3ms Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 5ms Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 2ms Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 4ms Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 14ms Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 1ms Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 8ms Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 8ms Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 4ms Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 4ms Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 4ms Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 10ms Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 1ms Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 21ms Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 17ms Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 3ms LoadinMesa 9.2.0 implementation error: Failed to compile fragment shader: FS compile failed: no register to spill Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa GLShader::compile(): can't link program FS compile failed: no register to spill Material::create_shader(): can't compile "core/shaders/default/render/vertex_occlusion_ambient.shader" vertex shader defines: INTEL,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SHADER_BIT_ENCODING Material::create_shader(): can't compile "core/shaders/default/render/fragment_occlusion_ambient.shader" fragment shader defines: INTEL,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SHADER_BIT_ENCODING Mesa 9.2.0 implementation error: Failed to compile fragment shader: FS compile failed: no register to spill Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa GLShader::compile(): can't link program FS compile failed: no register to spill Material::create_shader(): can't compile "core/shaders/default/render/vertex_occlusion_light.shader" vertex shader defines: INTEL,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SHADER_BIT_ENCODING Material::create_shader(): can't compile "core/shaders/default/render/fragment_occlusion_light.shader" fragment shader defines: INTEL,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_RGB10A2,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SHADOW_KERNEL,OPENGL,HAS_ARB_DRAW_INSTANCED,HAS_ARB_TEXTURE_SNORM,SHADING_LANGUAGE=150,USE_ARB_SHADER_BIT_ENCODING Received signal SIGINT, interrupt g "core/properties/unigine.prop" 2 properties 0ms Unigine Heaven Benchmark 4.0 (4.0)Unigine~# world_load heaven/heaven Loading "heaven/heaven.cpp" 0ms Loading "heaven/materials/heaven_base.mat" 7 materials 8ms Loading "heaven/materials/heaven_environment.mat" 13 materials 601ms Loading "heaven/materials/heaven_ruins.mat" 27 materials 1526ms Loading "heaven/materials/heaven_buildings.mat" 58 materials 1566ms Loading "heaven/materials/heaven_props.mat" 10 materials 297ms Loading "heaven/materials/heaven_sfx.mat" 11 materials 11ms Loading "heaven/materials/heaven_fort.mat" 15 materials 375ms Loading "heaven/materials/heaven_airship.mat" 26 materials 2166ms Loading "heaven/heaven.world" 7300ms