Running GTF (Graphics Test Framework) egl_vendor: Mesa Project egl_version: 1.4 ConfigID: 7 RGBA bits( 8, 8, 8, 8) Depth bits: 0 Stencil bits: 0 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GL2ExtensionTests/depth_texture_cube_map/depth_texture_cube_map.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.1.2 (git-c3eb301) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130516145124 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) depth_texture_cube_map: Start depth_texture_cube_map: total = 1, failure = 0 ConfigID: 9 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GL2ExtensionTests/depth_texture_cube_map/depth_texture_cube_map.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.1.2 (git-c3eb301) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130516145124 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) depth_texture_cube_map: Start #+ Rendering mismatch. #+ Rendering mismatch. #+ Rendering mismatch. depth_texture_cube_map: total = 1, failure = 1, #1 ConfigID: 14 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GL2ExtensionTests/depth_texture_cube_map/depth_texture_cube_map.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.1.2 (git-c3eb301) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130516145124 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) depth_texture_cube_map: Start #+ Rendering mismatch. #+ Rendering mismatch. #+ Rendering mismatch. depth_texture_cube_map: total = 1, failure = 1, #1 Skipping ConfigID: 17 Sample Buffers: 1 Samples: 4 Skipping ConfigID: 18 Sample Buffers: 1 Samples: 4 ConfigID: 25 RGBA bits( 8, 8, 8, 8) Depth bits: 0 Stencil bits: 0 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GL2ExtensionTests/depth_texture_cube_map/depth_texture_cube_map.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.1.2 (git-c3eb301) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130516145124 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) depth_texture_cube_map: Start depth_texture_cube_map: total = 1, failure = 0 ConfigID: 27 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GL2ExtensionTests/depth_texture_cube_map/depth_texture_cube_map.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.1.2 (git-c3eb301) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130516145124 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) depth_texture_cube_map: Start #+ Rendering mismatch. #+ Rendering mismatch. #+ Rendering mismatch. depth_texture_cube_map: total = 1, failure = 1, #1 ConfigID: 32 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles2conform/ogles3conform/GTF_ES/glsl/GTF/GL2ExtensionTests/depth_texture_cube_map/depth_texture_cube_map.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.1.2 (git-c3eb301) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130516145124 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) depth_texture_cube_map: Start #+ Rendering mismatch. #+ Rendering mismatch. #+ Rendering mismatch. depth_texture_cube_map: total = 1, failure = 1, #1 Skipping ConfigID: 35 Sample Buffers: 1 Samples: 4 Skipping ConfigID: 36 Sample Buffers: 1 Samples: 4 Conformance FAILED 4 of 6 tests. Test duration: 0s