#0 _mesa_VertexAttrib2dvNV (index=36160, v=0x8ce0) at ../../../src/mesa/main/api_loopback.c:1129 No locals. #1 0xb6e2aa1a in __glXDisp_FramebufferTexture2DEXT (pc=0x9213988 "@\215") at indirect_dispatch.c:5733 No locals. #2 0xb6e5dfce in __glXDisp_Render (cl=0x8df056c, pc=0x9213984 "\030") at glxcmds.c:2034 entry = {bytes = 24, varsize = 0x0} extra = proc = err = 0 req = 0x9213948 client = 0x8df04a0 left = 44 cmdlen = 24 error = commandsDone = hdr = 0x9213984 glxc = 0x8e05fa0 sw = #3 0xb6e612db in __glXDispatch (client=0x8df04a0) at glxext.c:581 rendering = 1 '\001' stuff = 0x9213948 opcode = 1 '\001' proc = cl = 0x8df056c retval = #4 0x0807f9dd in Dispatch () at dispatch.c:432 clientReady = 0x8caf8b8 result = client = 0x8df04a0 nready = 0 icheck = 0x826e978 start_tick = 280 #5 0x0806ce2a in main (argc=8, argv=0xbf8d66a4, envp=0xbf8d66c8) at main.c:295 i = alwaysCheckForInput = {0, 1}