From 7780f8ba0a9aaee86a82a948a1839a6a6b1c49fe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 16 Jul 2013 06:27:33 -0600 Subject: [PATCH 2/3] meta: handle 2D texture arrays in decompress_texture_image() NOTE: This is a candidate for the 9.1 branch. --- src/mesa/drivers/common/meta.c | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e848429..4a3497c 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -4095,10 +4095,29 @@ _mesa_meta_GetTexImage(struct gl_context *ctx, _mesa_get_format_datatype(texImage->TexFormat) == GL_UNSIGNED_NORMALIZED) { struct gl_texture_object *texObj = texImage->TexObject; - const GLuint slice = 0; /* only 2D compressed textures for now */ + GLuint slice; /* Need to unlock the texture here to prevent deadlock... */ _mesa_unlock_texture(ctx, texObj); - decompress_texture_image(ctx, texImage, slice, format, type, pixels); + for (slice = 0; slice < texImage->Depth; slice++) { + void *dst; + if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) { + /* Setup pixel packing. SkipPixels and SkipRows will be applied + * in the decompress_texture_image() function's call to + * glReadPixels but we need to compute the dest slice's address + * here (according to SkipImages and ImageHeight). + */ + struct gl_pixelstore_attrib packing = ctx->Pack; + packing.SkipPixels = 0; + packing.SkipRows = 0; + dst = _mesa_image_address3d(&packing, pixels, texImage->Width, + texImage->Height, format, type, + slice, 0, 0); + } + else { + dst = pixels; + } + decompress_texture_image(ctx, texImage, slice, format, type, dst); + } /* ... and relock it */ _mesa_lock_texture(ctx, texObj); } -- 1.7.10.4