Running GTF (Graphics Test Framework) egl_vendor: Mesa Project egl_version: 1.4 ConfigID: 7 RGBA bits( 8, 8, 8, 8) Depth bits: 0 Stencil bits: 0 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GL2Tests/glUniform/glUniform.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.2.0-devel (git-10ff10c) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130814161929 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) glUniform: Start glUniform: total = 1, failure = 0 ConfigID: 9 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GL2Tests/glUniform/glUniform.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.2.0-devel (git-10ff10c) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130814161929 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) glUniform: Start #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_2loc_array_of_mat4_first_loc_no_transpose_second_loc_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_one_matrix_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_two_matrices_multiply_matrix1_no_transpose_matrix2_no_transpose_vert #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform1fv : error with test : uniform_float_array_2_locations_pass_more_values_to_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_float_array_2_locations_using_single_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_pass_more_values_to_glUniform1iv_frag glUniform: total = 1, failure = 1, #1 ConfigID: 14 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GL2Tests/glUniform/glUniform.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.2.0-devel (git-10ff10c) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130814161929 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) glUniform: Start #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_2loc_array_of_mat4_first_loc_no_transpose_second_loc_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_one_matrix_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_two_matrices_multiply_matrix1_no_transpose_matrix2_no_transpose_vert #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform1fv : error with test : uniform_float_array_2_locations_pass_more_values_to_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_float_array_2_locations_using_single_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_pass_more_values_to_glUniform1iv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_using_single_glUniform1iv_frag #+ glUniform2fv : error with test : uniform_ivec2_array_2_locations_using_single_glUniform2iv_frag #+ glUniform3fv : error with test : uniform_ivec3_array_2_locations_using_single_glUniform3iv_frag glUniform: total = 1, failure = 1, #1 Skipping ConfigID: 17 Sample Buffers: 1 Samples: 4 Skipping ConfigID: 18 Sample Buffers: 1 Samples: 4 ConfigID: 25 RGBA bits( 8, 8, 8, 8) Depth bits: 0 Stencil bits: 0 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GL2Tests/glUniform/glUniform.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.2.0-devel (git-10ff10c) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130814161929 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) glUniform: Start #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_2loc_array_of_mat4_first_loc_no_transpose_second_loc_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_one_matrix_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_two_matrices_multiply_matrix1_no_transpose_matrix2_no_transpose_vert #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform1fv : error with test : uniform_float_array_2_locations_pass_more_values_to_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_float_array_2_locations_using_single_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_pass_more_values_to_glUniform1iv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_using_single_glUniform1iv_frag glUniform: total = 1, failure = 1, #1 ConfigID: 27 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GL2Tests/glUniform/glUniform.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.2.0-devel (git-10ff10c) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130814161929 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) glUniform: Start #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_2loc_array_of_mat4_first_loc_no_transpose_second_loc_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_one_matrix_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_two_matrices_multiply_matrix1_no_transpose_matrix2_no_transpose_vert #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform1fv : error with test : uniform_float_array_2_locations_pass_more_values_to_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_float_array_2_locations_using_single_glUniform1fv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_pass_more_values_to_glUniform1iv_frag #+ glUniform1fv : error with test : uniform_integer_array_2_locations_using_single_glUniform1iv_frag #+ glUniform2fv : error with test : uniform_ivec2_array_2_locations_using_single_glUniform2iv_frag #+ glUniform3fv : error with test : uniform_ivec3_array_2_locations_using_single_glUniform3iv_frag #+ glUniform4fv : error with test : uniform_ivec4_array_2_locations_using_single_glUniform4iv_frag glUniform: total = 1, failure = 1, #1 ConfigID: 32 RGBA bits( 8, 8, 8, 8) Depth bits: 24 Stencil bits: 8 gtf_version: 3.0 mode: egl arg: /GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GTF -width=64 -height=64 -run=/GFX/Test/Ogles3conform/ogles3conform/GTF_ES/glsl/GTF/GL2Tests/glUniform/glUniform.test gl_renderer: Mesa DRI Intel(R) Sandybridge Desktop gl_shading_language_version: OpenGL ES GLSL ES 3.0 gl_version: OpenGL ES 3.0 Mesa 9.2.0-devel (git-10ff10c) gl_vendor: Intel Open Source Technology Center gl_extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_npot GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_fbo_color_attachments GL_OES_vertex_array_object GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_EXT_map_buffer_range GL_OES_depth_texture_cube_map GL_EXT_color_buffer_float stamp: 20130814161929 Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.004044) glUniform: Start #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_2loc_array_of_mat4_first_loc_no_transpose_second_loc_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_one_matrix_no_transpose_vert #+ glUniformMatrix4fv : error with test : glUniformMatrix4fv_two_matrices_multiply_matrix1_no_transpose_matrix2_no_transpose_vert #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1f : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform1i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2f : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform2i : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform3f : error testing bools in shaders #+ glUniform3fv : error testing bools in shaders #+ glUniform3i : error testing bools in shaders #+ glUniform3iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4fv : error testing bools in shaders #+ glUniform4f : error testing bools in shaders #+ glUniform4iv : error testing bools in shaders glUniform: total = 1, failure = 1, #1 Skipping ConfigID: 35 Sample Buffers: 1 Samples: 4 Skipping ConfigID: 36 Sample Buffers: 1 Samples: 4 Conformance FAILED 5 of 6 tests. Test duration: 1s