$ ./PA [10:45:21.940] INFO Log file /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-45-21.940.txt opened [10:45:21.940] INFO FILE [10:45:21.940] INFO S: /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-04-26.249.txt [10:45:21.940] INFO L: /user/log/PA-10-04-26.249.txt [10:45:21.940] INFO FILE [10:45:21.941] INFO S: /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-42-54.829.txt [10:45:21.941] INFO L: /user/log/PA-10-42-54.829.txt [10:45:21.941] INFO FILE [10:45:21.941] INFO S: /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-14-02.536.txt [10:45:21.941] INFO L: /user/log/PA-10-14-02.536.txt [10:45:21.941] INFO FILE [10:45:21.941] INFO S: /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-35-47.916.txt [10:45:21.941] INFO L: /user/log/PA-10-35-47.916.txt [10:45:21.941] INFO FILE [10:45:21.941] INFO S: /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-28-29.422.txt [10:45:21.941] INFO L: /user/log/PA-10-28-29.422.txt [10:45:21.941] INFO FILE [10:45:21.941] INFO S: /home/i/.local/Uber Entertainment/Planetary Annihilation/log/PA-10-45-21.940.txt [10:45:21.942] INFO L: /user/log/PA-10-45-21.940.txt -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 0 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 1 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 2 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 3 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 4 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 5 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 6 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 7 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 8 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 9 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 10 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 11 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 12 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 13 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 14 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 15 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 16 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 17 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 18 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 19 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 20 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 21 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ [10:45:21.971] INFO GL_VENDOR: X.Org [10:45:21.971] INFO GL_RENDERER: Gallium 0.4 on AMD CAYMAN [10:45:21.971] INFO GL_VERSION: 2.1 Mesa 9.3.0-devel (git-7fa1877) [10:45:21.971] INFO GL_SHADING_LANGUAGE_VERSION: 1.30 [10:45:22.066] ERROR /shaders/prelight_virtual_vizmip.fs failed to open [10:45:22.066] ERROR /shaders/prelight_virtual_vizpage.fs failed to open [10:45:22.558] INFO Configure, 1280 by 720 [10:45:22.559] INFO build version 52512 [10:45:22.559] INFO Coherent content root: "file:///home/i/PA/media/ui/" [10:45:22.559] INFO Coherent host dir: "/home/i/PA/host" [10:45:22.559] INFO Coherent local store: "/home/i/.local/Uber Entertainment/Planetary Annihilation/localstore" 4684 06:45:22.559932 I | Initializing Coherent UI ver. 1.4.0.0 4684 06:45:22.559987 D | Coherent UI system settings: 4684 06:45:22.560026 D | HostDirectory {/home/i/PA/host} 4684 06:45:22.560059 D | EnableProxy {0} 4684 06:45:22.560102 D | AllowCookies {0} 4684 06:45:22.560135 D | CookiesResource {} 4684 06:45:22.560170 D | CachePath {} 4684 06:45:22.560204 D | HTML5LocalStoragePath {/home/i/.local/Uber Entertainment/Planetary Annihilation/localstore} 4684 06:45:22.560238 D | ForceDisablePluginFullscreen {1} 4684 06:45:22.560271 D | DisableWebSecurity {1} 4684 06:45:22.560304 D | DebuggerPort {9999} 4684 06:45:22.560338 D | WriteMinidumps {0} 4684 06:45:22.560371 D | MinidumpFolder {} 4684 06:45:22.560404 D | Is using default log handler {yes} 4684 06:45:22.560437 D | Is using default file handler {yes} 4684 06:45:22.560470 D | Is using default allocator {yes} -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 22 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 23 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 24 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 25 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 26 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 27 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 28 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 29 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 30 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 31 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 32 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 33 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 34 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 35 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 36 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 37 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 38 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 39 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 40 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 41 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 42 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 43 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ [4694:4694:ERROR:resource_bundle.cc(578)] Failed to load /home/i/PA/host/ui_resources_100_percent.pak Some features may not be available. [10:45:22.610] INFO {{FMOD}} fmod buffer size 5 -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 0 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 1 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 2 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 3 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 4 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 5 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 6 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 7 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 8 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 9 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV [10:45:22.622] INFO Setting graphics to high R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 10 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ 4684 06:45:22.623800 I | PID: 4688 | 4688 06:45:22.586473 Staring Coherent UI Host ver. 1.4.0.0 4684 06:45:22.623857 I | PID: 4688 | 4688 06:45:22.586507 Detected OS: Linux 3.8.0-29-generic 4684 06:45:22.623908 W | PID: 4688 | 4688 06:45:22.587106 [4688:4688:ERROR:resource_bundle.cc(578)] Failed to load /home/i/PA/host/ui_resources_100_percent.pak Some features may not be available. 4684 06:45:22.623963 W | PID: 4688 | 4688 06:45:22.587900 [4688:4688:ERROR:zygote_host_impl_linux.cc(146)] Running without the SUID sandbox! See https://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment for more information on developing with the sandbox on. 4684 06:45:22.624016 I | PID: 4688 | 4688 06:45:22.599912 [4688:4688:INFO:UIContentClient.cpp(65)] Main GPU vendor 4098 device 26393 4684 06:45:22.624067 I | Coherent UI system initialized successfully -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL IN[1], GENERIC[20], PERSPECTIVE DCL OUT[0], COLOR DCL CONST[0..1] DCL TEMP[0..353], LOCAL IMM[0] FLT32 { 0.1500, 0.0000, 500.0000, 1.0000} IMM[1] FLT32 { 4.0000, 0.0035, 289.0000, -1.0000} IMM[2] FLT32 { 34.0000, 0.1429, 0.1667, -0.5000} IMM[3] FLT32 { 0.7500, 1.7928, 0.8537, 6.0000} IMM[4] FLT32 { -15.0000, 10.0000, 2.2000, 3.0000} IMM[5] FLT32 { 0.5000, 0.2500, 1.0000, 0.2000} IMM[6] FLT32 { 1.0000, 0.2500, 0.1000, 20.0000} IMM[7] FLT32 { 2.5000, 0.0000, 0.0000, 0.0000} 0: MOV TEMP[0].x, IN[0].wwww 1: MOV TEMP[0].yz, IN[1].yxyy 2: MUL TEMP[1].x, CONST[0].xxxx, IMM[0].xxxx 3: MOV TEMP[2].x, IMM[0].yyyy 4: MOV TEMP[3].x, IMM[0].zzzz 5: MOV TEMP[4].x, IMM[0].wwww 6: BGNLOOP :0 7: FSLT TEMP[5].x, IMM[1].xxxx, TEMP[4].xxxx 8: UIF TEMP[5].xxxx :0 9: BRK 10: ENDIF 11: RCP TEMP[6].x, TEMP[3].xxxx 12: MUL TEMP[7].xyz, TEMP[0].xyzz, TEMP[6].xxxx 13: MUL TEMP[8].x, TEMP[1].xxxx, TEMP[4].xxxx 14: MOV TEMP[7].w, TEMP[8].xxxx 15: FLR TEMP[9], TEMP[7] 16: ADD TEMP[10], TEMP[9], IMM[0].wwww 17: MUL TEMP[11], TEMP[9], IMM[1].yyyy 18: FLR TEMP[12], TEMP[11] 19: MUL TEMP[13], TEMP[12], IMM[1].zzzz 20: ADD TEMP[14], TEMP[9], -TEMP[13] 21: MUL TEMP[15], TEMP[10], IMM[1].yyyy 22: FLR TEMP[16], TEMP[15] 23: MUL TEMP[17], TEMP[16], IMM[1].zzzz 24: ADD TEMP[18], TEMP[10], -TEMP[17] 25: MOV TEMP[10], TEMP[18] 26: FRC TEMP[19], TEMP[7] 27: ADD TEMP[20], TEMP[19], IMM[1].wwww 28: MOV TEMP[21].x, TEMP[14].xxxx 29: MOV TEMP[21].y, TEMP[18].xxxx 30: MOV TEMP[21].z, TEMP[14].xxxx 31: MOV TEMP[21].w, TEMP[18].xxxx 32: MOV TEMP[22].xy, TEMP[14].yyyy 33: MOV TEMP[22].zw, TEMP[18].yyyy 34: MAD TEMP[23], TEMP[21], IMM[2].xxxx, IMM[0].wwww 35: MUL TEMP[24], TEMP[23], TEMP[21] 36: MUL TEMP[25], TEMP[24], IMM[1].yyyy 37: FLR TEMP[26], TEMP[25] 38: MUL TEMP[27], TEMP[26], IMM[1].zzzz 39: ADD TEMP[28], TEMP[24], -TEMP[27] 40: ADD TEMP[29], TEMP[28], TEMP[22] 41: MAD TEMP[30], TEMP[29], IMM[2].xxxx, IMM[0].wwww 42: MUL TEMP[31], TEMP[30], TEMP[29] 43: MUL TEMP[32], TEMP[31], IMM[1].yyyy 44: FLR TEMP[33], TEMP[32] 45: MUL TEMP[34], TEMP[33], IMM[1].zzzz 46: ADD TEMP[35], TEMP[31], -TEMP[34] 47: ADD TEMP[36], TEMP[35], TEMP[14].zzzz 48: MAD TEMP[37], TEMP[36], IMM[2].xxxx, IMM[0].wwww 49: MUL TEMP[38], TEMP[37], TEMP[36] 50: MUL TEMP[39], TEMP[38], IMM[1].yyyy 51: FLR TEMP[40], TEMP[39] 52: MUL TEMP[41], TEMP[40], IMM[1].zzzz 53: ADD TEMP[42], TEMP[38], -TEMP[41] 54: ADD TEMP[43], TEMP[35], TEMP[18].zzzz 55: MAD TEMP[44], TEMP[43], IMM[2].xxxx, IMM[0].wwww 56: MUL TEMP[45], TEMP[44], TEMP[43] 57: MUL TEMP[46], TEMP[45], IMM[1].yyyy 58: FLR TEMP[47], TEMP[46] 59: MUL TEMP[48], TEMP[47], IMM[1].zzzz 60: ADD TEMP[49], TEMP[45], -TEMP[48] 61: ADD TEMP[50], TEMP[42], TEMP[14].wwww 62: MAD TEMP[51], TEMP[50], IMM[2].xxxx, IMM[0].wwww 63: MUL TEMP[52], TEMP[51], TEMP[50] 64: ADD TEMP[53], TEMP[42], TEMP[18].wwww 65: MAD TEMP[54], TEMP[53], IMM[2].xxxx, IMM[0].wwww 66: MUL TEMP[55], TEMP[54], TEMP[53] 67: ADD TEMP[56], TEMP[49], TEMP[14].wwww 68: MAD TEMP[57], TEMP[56], IMM[2].xxxx, IMM[0].wwww 69: MUL TEMP[58], TEMP[57], TEMP[56] 70: ADD TEMP[59], TEMP[49], TEMP[18].wwww 71: MAD TEMP[60], TEMP[59], IMM[2].xxxx, IMM[0].wwww 72: MUL TEMP[61], TEMP[60], TEMP[59] 73: MUL TEMP[62], TEMP[52], IMM[1].yyyy 74: FLR TEMP[63], TEMP[62] 75: MUL TEMP[64], TEMP[63], IMM[1].zzzz 76: ADD TEMP[65], TEMP[52], -TEMP[64] 77: MUL TEMP[66], TEMP[65], IMM[2].yyyy 78: FLR TEMP[67], TEMP[66] 79: MUL TEMP[68], TEMP[67], IMM[2].yyyy 80: FLR TEMP[69], TEMP[68] 81: MUL TEMP[70], TEMP[69], IMM[2].zzzz 82: FRC TEMP[71], TEMP[66] 83: ADD TEMP[72], TEMP[71], IMM[2].wwww 84: FRC TEMP[73], TEMP[68] 85: ADD TEMP[74], TEMP[73], IMM[2].wwww 86: FRC TEMP[75], TEMP[70] 87: ADD TEMP[70], TEMP[75], IMM[2].wwww 88: ABS TEMP[76], TEMP[72] 89: ADD TEMP[77], IMM[3].xxxx, -TEMP[76] 90: ABS TEMP[78], TEMP[74] 91: ADD TEMP[79], TEMP[77], -TEMP[78] 92: ABS TEMP[80], TEMP[70] 93: ADD TEMP[81], TEMP[79], -TEMP[80] 94: FSGE TEMP[82].x, IMM[0].yyyy, TEMP[81].xxxx 95: AND TEMP[83].x, TEMP[82].xxxx, IMM[0].wwww 96: FSGE TEMP[84].x, IMM[0].yyyy, TEMP[81].yyyy 97: AND TEMP[85].x, TEMP[84].xxxx, IMM[0].wwww 98: MOV TEMP[83].y, TEMP[85].xxxx 99: FSGE TEMP[86].x, IMM[0].yyyy, TEMP[81].zzzz 100: AND TEMP[87].x, TEMP[86].xxxx, IMM[0].wwww 101: MOV TEMP[83].z, TEMP[87].xxxx 102: FSGE TEMP[88].x, IMM[0].yyyy, TEMP[81].wwww 103: AND TEMP[89].x, TEMP[88].xxxx, IMM[0].wwww 104: MOV TEMP[83].w, TEMP[89].xxxx 105: FSGE TEMP[90].x, TEMP[72].xxxx, IMM[0].yyyy 106: AND TEMP[91].x, TEMP[90].xxxx, IMM[0].wwww 107: FSGE TEMP[92].x, TEMP[72].yyyy, IMM[0].yyyy 108: AND TEMP[93].x, TEMP[92].xxxx, IMM[0].wwww 109: MOV TEMP[91].y, TEMP[93].xxxx 110: FSGE TEMP[94].x, TEMP[72].zzzz, IMM[0].yyyy 111: AND TEMP[95].x, TEMP[94].xxxx, IMM[0].wwww 112: MOV TEMP[91].z, TEMP[95].xxxx 113: FSGE TEMP[96].x, TEMP[72].wwww, IMM[0].yyyy 114: AND TEMP[97].x, TEMP[96].xxxx, IMM[0].wwww 115: MOV TEMP[91].w, TEMP[97].xxxx 116: ADD TEMP[98], TEMP[91], IMM[2].wwww 117: MUL TEMP[99], TEMP[83], TEMP[98] 118: ADD TEMP[72], TEMP[72], -TEMP[99] 119: FSGE TEMP[100].x, TEMP[74].xxxx, IMM[0].yyyy 120: AND TEMP[101].x, TEMP[100].xxxx, IMM[0].wwww 121: FSGE TEMP[102].x, TEMP[74].yyyy, IMM[0].yyyy 122: AND TEMP[103].x, TEMP[102].xxxx, IMM[0].wwww 123: MOV TEMP[101].y, TEMP[103].xxxx 124: FSGE TEMP[104].x, TEMP[74].zzzz, IMM[0].yyyy 125: AND TEMP[105].x, TEMP[104].xxxx, IMM[0].wwww 126: MOV TEMP[101].z, TEMP[105].xxxx 127: FSGE TEMP[106].x, TEMP[74].wwww, IMM[0].yyyy 128: AND TEMP[107].x, TEMP[106].xxxx, IMM[0].wwww 129: MOV TEMP[101].w, TEMP[107].xxxx 130: ADD TEMP[108], TEMP[101], IMM[2].wwww 131: MUL TEMP[109], TEMP[83], TEMP[108] 132: ADD TEMP[74], TEMP[74], -TEMP[109] 133: MUL TEMP[110], TEMP[55], IMM[1].yyyy 134: FLR TEMP[111], TEMP[110] 135: MUL TEMP[112], TEMP[111], IMM[1].zzzz 136: ADD TEMP[113], TEMP[55], -TEMP[112] 137: MUL TEMP[114], TEMP[113], IMM[2].yyyy 138: FLR TEMP[115], TEMP[114] 139: MUL TEMP[116], TEMP[115], IMM[2].yyyy 140: FLR TEMP[117], TEMP[116] 141: MUL TEMP[118], TEMP[117], IMM[2].zzzz 142: FRC TEMP[119], TEMP[114] 143: ADD TEMP[120], TEMP[119], IMM[2].wwww 144: FRC TEMP[121], TEMP[116] 145: ADD TEMP[122], TEMP[121], IMM[2].wwww 146: FRC TEMP[123], TEMP[118] 147: ADD TEMP[118], TEMP[123], IMM[2].wwww 148: ABS TEMP[124], TEMP[120] 149: ADD TEMP[125], IMM[3].xxxx, -TEMP[124] 150: ABS TEMP[126], TEMP[122] 151: ADD TEMP[127], TEMP[125], -TEMP[126] 152: ABS TEMP[128], TEMP[118] 153: ADD TEMP[129], TEMP[127], -TEMP[128] 154: FSGE TEMP[130].x, IMM[0].yyyy, TEMP[129].xxxx 155: AND TEMP[131].x, TEMP[130].xxxx, IMM[0].wwww 156: FSGE TEMP[132].x, IMM[0].yyyy, TEMP[129].yyyy 157: AND TEMP[133].x, TEMP[132].xxxx, IMM[0].wwww 158: MOV TEMP[131].y, TEMP[133].xxxx 159: FSGE TEMP[134].x, IMM[0].yyyy, TEMP[129].zzzz 160: AND TEMP[135].x, TEMP[134].xxxx, IMM[0].wwww 161: MOV TEMP[131].z, TEMP[135].xxxx 162: FSGE TEMP[136].x, IMM[0].yyyy, TEMP[129].wwww 163: AND TEMP[137].x, TEMP[136].xxxx, IMM[0].wwww 164: MOV TEMP[131].w, TEMP[137].xxxx 165: FSGE TEMP[138].x, TEMP[120].xxxx, IMM[0].yyyy 166: AND TEMP[139].x, TEMP[138].xxxx, IMM[0].wwww 167: FSGE TEMP[140].x, TEMP[120].yyyy, IMM[0].yyyy 168: AND TEMP[141].x, TEMP[140].xxxx, IMM[0].wwww 169: MOV TEMP[139].y, TEMP[141].xxxx 170: FSGE TEMP[142].x, TEMP[120].zzzz, IMM[0].yyyy 171: AND TEMP[143].x, TEMP[142].xxxx, IMM[0].wwww 172: MOV TEMP[139].z, TEMP[143].xxxx 173: FSGE TEMP[144].x, TEMP[120].wwww, IMM[0].yyyy 174: AND TEMP[145].x, TEMP[144].xxxx, IMM[0].wwww 175: MOV TEMP[139].w, TEMP[145].xxxx 176: ADD TEMP[146], TEMP[139], IMM[2].wwww 177: MUL TEMP[147], TEMP[131], TEMP[146] 178: ADD TEMP[120], TEMP[120], -TEMP[147] 179: FSGE TEMP[148].x, TEMP[122].xxxx, IMM[0].yyyy 180: AND TEMP[149].x, TEMP[148].xxxx, IMM[0].wwww 181: FSGE TEMP[150].x, TEMP[122].yyyy, IMM[0].yyyy 182: AND TEMP[151].x, TEMP[150].xxxx, IMM[0].wwww 183: MOV TEMP[149].y, TEMP[151].xxxx 184: FSGE TEMP[152].x, TEMP[122].zzzz, IMM[0].yyyy 185: AND TEMP[153].x, TEMP[152].xxxx, IMM[0].wwww 186: MOV TEMP[149].z, TEMP[153].xxxx 187: FSGE TEMP[154].x, TEMP[122].wwww, IMM[0].yyyy 188: AND TEMP[155].x, TEMP[154].xxxx, IMM[0].wwww 189: MOV TEMP[149].w, TEMP[155].xxxx 190: ADD TEMP[156], TEMP[149], IMM[2].wwww 191: MUL TEMP[157], TEMP[131], TEMP[156] 192: ADD TEMP[122], TEMP[122], -TEMP[157] 193: MUL TEMP[158], TEMP[58], IMM[1].yyyy 194: FLR TEMP[159], TEMP[158] 195: MUL TEMP[160], TEMP[159], IMM[1].zzzz 196: ADD TEMP[161], TEMP[58], -TEMP[160] 197: MUL TEMP[162], TEMP[161], IMM[2].yyyy 198: FLR TEMP[163], TEMP[162] 199: MUL TEMP[164], TEMP[163], IMM[2].yyyy 200: FLR TEMP[165], TEMP[164] 201: MUL TEMP[166], TEMP[165], IMM[2].zzzz 202: FRC TEMP[167], TEMP[162] 203: ADD TEMP[168], TEMP[167], IMM[2].wwww 204: FRC TEMP[169], TEMP[164] 205: ADD TEMP[170], TEMP[169], IMM[2].wwww 206: FRC TEMP[171], TEMP[166] 207: ADD TEMP[166], TEMP[171], IMM[2].wwww 208: ABS TEMP[172], TEMP[168] 209: ADD TEMP[173], IMM[3].xxxx, -TEMP[172] 210: ABS TEMP[174], TEMP[170] 211: ADD TEMP[175], TEMP[173], -TEMP[174] 212: ABS TEMP[176], TEMP[166] 213: ADD TEMP[177], TEMP[175], -TEMP[176] 214: FSGE TEMP[178].x, IMM[0].yyyy, TEMP[177].xxxx 215: AND TEMP[179].x, TEMP[178].xxxx, IMM[0].wwww 216: FSGE TEMP[180].x, IMM[0].yyyy, TEMP[177].yyyy 217: AND TEMP[181].x, TEMP[180].xxxx, IMM[0].wwww 218: MOV TEMP[179].y, TEMP[181].xxxx 219: FSGE TEMP[182].x, IMM[0].yyyy, TEMP[177].zzzz 220: AND TEMP[183].x, TEMP[182].xxxx, IMM[0].wwww 221: MOV TEMP[179].z, TEMP[183].xxxx 222: FSGE TEMP[184].x, IMM[0].yyyy, TEMP[177].wwww 223: AND TEMP[185].x, TEMP[184].xxxx, IMM[0].wwww 224: MOV TEMP[179].w, TEMP[185].xxxx 225: FSGE TEMP[186].x, TEMP[168].xxxx, IMM[0].yyyy 226: AND TEMP[187].x, TEMP[186].xxxx, IMM[0].wwww 227: FSGE TEMP[188].x, TEMP[168].yyyy, IMM[0].yyyy 228: AND TEMP[189].x, TEMP[188].xxxx, IMM[0].wwww 229: MOV TEMP[187].y, TEMP[189].xxxx 230: FSGE TEMP[190].x, TEMP[168].zzzz, IMM[0].yyyy 231: AND TEMP[191].x, TEMP[190].xxxx, IMM[0].wwww 232: MOV TEMP[187].z, TEMP[191].xxxx 233: FSGE TEMP[192].x, TEMP[168].wwww, IMM[0].yyyy 234: AND TEMP[193].x, TEMP[192].xxxx, IMM[0].wwww 235: MOV TEMP[187].w, TEMP[193].xxxx 236: ADD TEMP[194], TEMP[187], IMM[2].wwww 237: MUL TEMP[195], TEMP[179], TEMP[194] 238: ADD TEMP[168], TEMP[168], -TEMP[195] 239: FSGE TEMP[196].x, TEMP[170].xxxx, IMM[0].yyyy 240: AND TEMP[197].x, TEMP[196].xxxx, IMM[0].wwww 241: FSGE TEMP[198].x, TEMP[170].yyyy, IMM[0].yyyy 242: AND TEMP[199].x, TEMP[198].xxxx, IMM[0].wwww 243: MOV TEMP[197].y, TEMP[199].xxxx 244: FSGE TEMP[200].x, TEMP[170].zzzz, IMM[0].yyyy 245: AND TEMP[201].x, TEMP[200].xxxx, IMM[0].wwww 246: MOV TEMP[197].z, TEMP[201].xxxx 247: FSGE TEMP[202].x, TEMP[170].wwww, IMM[0].yyyy 248: AND TEMP[203].x, TEMP[202].xxxx, IMM[0].wwww 249: MOV TEMP[197].w, TEMP[203].xxxx 250: ADD TEMP[204], TEMP[197], IMM[2].wwww 251: MUL TEMP[205], TEMP[179], TEMP[204] 252: ADD TEMP[170], TEMP[170], -TEMP[205] 253: MUL TEMP[206], TEMP[61], IMM[1].yyyy 254: FLR TEMP[207], TEMP[206] 255: MUL TEMP[208], TEMP[207], IMM[1].zzzz 256: ADD TEMP[209], TEMP[61], -TEMP[208] 257: MUL TEMP[210], TEMP[209], IMM[2].yyyy 258: FLR TEMP[211], TEMP[210] 259: MUL TEMP[212], TEMP[211], IMM[2].yyyy 260: FLR TEMP[213], TEMP[212] 261: MUL TEMP[214], TEMP[213], IMM[2].zzzz 262: FRC TEMP[215], TEMP[210] 263: ADD TEMP[216], TEMP[215], IMM[2].wwww 264: FRC TEMP[217], TEMP[212] 265: ADD TEMP[218], TEMP[217], IMM[2].wwww 266: FRC TEMP[219], TEMP[214] 267: ADD TEMP[214], TEMP[219], IMM[2].wwww 268: ABS TEMP[220], TEMP[216] 269: ADD TEMP[221], IMM[3].xxxx, -TEMP[220] 270: ABS TEMP[222], TEMP[218] 271: ADD TEMP[223], TEMP[221], -TEMP[222] 272: ABS TEMP[224], TEMP[214] 273: ADD TEMP[225], TEMP[223], -TEMP[224] 274: FSGE TEMP[226].x, IMM[0].yyyy, TEMP[225].xxxx 275: AND TEMP[227].x, TEMP[226].xxxx, IMM[0].wwww 276: FSGE TEMP[228].x, IMM[0].yyyy, TEMP[225].yyyy 277: AND TEMP[229].x, TEMP[228].xxxx, IMM[0].wwww 278: MOV TEMP[227].y, TEMP[229].xxxx 279: FSGE TEMP[230].x, IMM[0].yyyy, TEMP[225].zzzz 280: AND TEMP[231].x, TEMP[230].xxxx, IMM[0].wwww 281: MOV TEMP[227].z, TEMP[231].xxxx 282: FSGE TEMP[232].x, IMM[0].yyyy, TEMP[225].wwww 283: AND TEMP[233].x, TEMP[232].xxxx, IMM[0].wwww 284: MOV TEMP[227].w, TEMP[233].xxxx 285: FSGE TEMP[234].x, TEMP[216].xxxx, IMM[0].yyyy 286: AND TEMP[235].x, TEMP[234].xxxx, IMM[0].wwww 287: FSGE TEMP[236].x, TEMP[216].yyyy, IMM[0].yyyy 288: AND TEMP[237].x, TEMP[236].xxxx, IMM[0].wwww 289: MOV TEMP[235].y, TEMP[237].xxxx 290: FSGE TEMP[238].x, TEMP[216].zzzz, IMM[0].yyyy 291: AND TEMP[239].x, TEMP[238].xxxx, IMM[0].wwww 292: MOV TEMP[235].z, TEMP[239].xxxx 293: FSGE TEMP[240].x, TEMP[216].wwww, IMM[0].yyyy 294: AND TEMP[241].x, TEMP[240].xxxx, IMM[0].wwww 295: MOV TEMP[235].w, TEMP[241].xxxx 296: ADD TEMP[242], TEMP[235], IMM[2].wwww 297: MUL TEMP[243], TEMP[227], TEMP[242] 298: ADD TEMP[216], TEMP[216], -TEMP[243] 299: FSGE TEMP[244].x, TEMP[218].xxxx, IMM[0].yyyy 300: AND TEMP[245].x, TEMP[244].xxxx, IMM[0].wwww 301: FSGE TEMP[246].x, TEMP[218].yyyy, IMM[0].yyyy 302: AND TEMP[247].x, TEMP[246].xxxx, IMM[0].wwww 303: MOV TEMP[245].y, TEMP[247].xxxx 304: FSGE TEMP[248].x, TEMP[218].zzzz, IMM[0].yyyy 305: AND TEMP[249].x, TEMP[248].xxxx, IMM[0].wwww 306: MOV TEMP[245].z, TEMP[249].xxxx 307: FSGE TEMP[250].x, TEMP[218].wwww, IMM[0].yyyy 308: AND TEMP[251].x, TEMP[250].xxxx, IMM[0].wwww 309: MOV TEMP[245].w, TEMP[251].xxxx 310: ADD TEMP[252], TEMP[245], IMM[2].wwww 311: MUL TEMP[253], TEMP[227], TEMP[252] 312: ADD TEMP[254], TEMP[218], -TEMP[253] 313: MOV TEMP[218], TEMP[254] 314: MOV TEMP[255].x, TEMP[72].xxxx 315: MOV TEMP[255].y, TEMP[74].xxxx 316: MOV TEMP[255].z, TEMP[70].xxxx 317: MOV TEMP[255].w, TEMP[81].xxxx 318: MOV TEMP[256].x, TEMP[72].yyyy 319: MOV TEMP[256].y, TEMP[74].yyyy 320: MOV TEMP[256].z, TEMP[70].yyyy 321: MOV TEMP[256].w, TEMP[81].yyyy 322: MOV TEMP[257].x, TEMP[72].zzzz 323: MOV TEMP[257].y, TEMP[74].zzzz 324: MOV TEMP[257].z, TEMP[70].zzzz 325: MOV TEMP[257].w, TEMP[81].zzzz 326: MOV TEMP[258].x, TEMP[72].wwww 327: MOV TEMP[258].y, TEMP[74].wwww 328: MOV TEMP[258].z, TEMP[70].wwww 329: MOV TEMP[258].w, TEMP[81].wwww 330: MOV TEMP[259].x, TEMP[168].xxxx 331: MOV TEMP[259].y, TEMP[170].xxxx 332: MOV TEMP[259].z, TEMP[166].xxxx 333: MOV TEMP[259].w, TEMP[177].xxxx 334: MOV TEMP[260].x, TEMP[168].yyyy 335: MOV TEMP[260].y, TEMP[170].yyyy 336: MOV TEMP[260].z, TEMP[166].yyyy 337: MOV TEMP[260].w, TEMP[177].yyyy 338: MOV TEMP[261].x, TEMP[168].zzzz 339: MOV TEMP[261].y, TEMP[170].zzzz 340: MOV TEMP[261].z, TEMP[166].zzzz 341: MOV TEMP[261].w, TEMP[177].zzzz 342: MOV TEMP[262].x, TEMP[168].wwww 343: MOV TEMP[262].y, TEMP[170].wwww 344: MOV TEMP[262].z, TEMP[166].wwww 345: MOV TEMP[262].w, TEMP[177].wwww 346: MOV TEMP[263].x, TEMP[120].xxxx 347: MOV TEMP[263].y, TEMP[122].xxxx 348: MOV TEMP[263].z, TEMP[118].xxxx 349: MOV TEMP[263].w, TEMP[129].xxxx 350: MOV TEMP[264].x, TEMP[120].yyyy 351: MOV TEMP[264].y, TEMP[122].yyyy 352: MOV TEMP[264].z, TEMP[118].yyyy 353: MOV TEMP[264].w, TEMP[129].yyyy 354: MOV TEMP[265].x, TEMP[120].zzzz 355: MOV TEMP[265].y, TEMP[122].zzzz 356: MOV TEMP[265].z, TEMP[118].zzzz 357: MOV TEMP[265].w, TEMP[129].zzzz 358: MOV TEMP[266].x, TEMP[120].wwww 359: MOV TEMP[266].y, TEMP[122].wwww 360: MOV TEMP[266].z, TEMP[118].wwww 361: MOV TEMP[266].w, TEMP[129].wwww 362: MOV TEMP[267].x, TEMP[216].xxxx 363: MOV TEMP[267].y, TEMP[254].xxxx 364: MOV TEMP[267].z, TEMP[214].xxxx 365: MOV TEMP[267].w, TEMP[225].xxxx 366: MOV TEMP[268].x, TEMP[216].yyyy 367: MOV TEMP[268].y, TEMP[254].yyyy 368: MOV TEMP[268].z, TEMP[214].yyyy 369: MOV TEMP[268].w, TEMP[225].yyyy 370: MOV TEMP[269].x, TEMP[216].zzzz 371: MOV TEMP[269].y, TEMP[254].zzzz 372: MOV TEMP[269].z, TEMP[214].zzzz 373: MOV TEMP[269].w, TEMP[225].zzzz 374: MOV TEMP[270].x, TEMP[216].wwww 375: MOV TEMP[270].y, TEMP[254].wwww 376: MOV TEMP[270].z, TEMP[214].wwww 377: MOV TEMP[270].w, TEMP[225].wwww 378: DP4 TEMP[271].x, TEMP[255], TEMP[255] 379: DP4 TEMP[272].x, TEMP[257], TEMP[257] 380: MOV TEMP[271].y, TEMP[272].xxxx 381: DP4 TEMP[273].x, TEMP[256], TEMP[256] 382: MOV TEMP[271].z, TEMP[273].xxxx 383: DP4 TEMP[274].x, TEMP[258], TEMP[258] 384: MOV TEMP[271].w, TEMP[274].xxxx 385: MUL TEMP[275], IMM[3].zzzz, TEMP[271] 386: ADD TEMP[276], IMM[3].yyyy, -TEMP[275] 387: DP4 TEMP[277].x, TEMP[263], TEMP[263] 388: DP4 TEMP[278].x, TEMP[265], TEMP[265] 389: MOV TEMP[277].y, TEMP[278].xxxx 390: DP4 TEMP[279].x, TEMP[264], TEMP[264] 391: MOV TEMP[277].z, TEMP[279].xxxx 392: DP4 TEMP[280].x, TEMP[266], TEMP[266] 393: MOV TEMP[277].w, TEMP[280].xxxx 394: MUL TEMP[281], IMM[3].zzzz, TEMP[277] 395: ADD TEMP[282], IMM[3].yyyy, -TEMP[281] 396: DP4 TEMP[283].x, TEMP[259], TEMP[259] 397: DP4 TEMP[284].x, TEMP[261], TEMP[261] 398: MOV TEMP[283].y, TEMP[284].xxxx 399: DP4 TEMP[285].x, TEMP[260], TEMP[260] 400: MOV TEMP[283].z, TEMP[285].xxxx 401: DP4 TEMP[286].x, TEMP[262], TEMP[262] 402: MOV TEMP[283].w, TEMP[286].xxxx 403: MUL TEMP[287], IMM[3].zzzz, TEMP[283] 404: ADD TEMP[288], IMM[3].yyyy, -TEMP[287] 405: DP4 TEMP[289].x, TEMP[267], TEMP[267] 406: DP4 TEMP[290].x, TEMP[269], TEMP[269] 407: MOV TEMP[289].y, TEMP[290].xxxx 408: DP4 TEMP[291].x, TEMP[268], TEMP[268] 409: MOV TEMP[289].z, TEMP[291].xxxx 410: DP4 TEMP[292].x, TEMP[270], TEMP[270] 411: MOV TEMP[289].w, TEMP[292].xxxx 412: MUL TEMP[293], IMM[3].zzzz, TEMP[289] 413: ADD TEMP[294], IMM[3].yyyy, -TEMP[293] 414: MOV TEMP[295].x, TEMP[20].xxxx 415: MOV TEMP[295].yzw, TEMP[19].zyzw 416: MOV TEMP[296].x, TEMP[19].xxxx 417: MOV TEMP[296].y, TEMP[20].yyyy 418: MOV TEMP[296].zw, TEMP[19].wwzw 419: MOV TEMP[297].xy, TEMP[20].xyxx 420: MOV TEMP[297].zw, TEMP[19].wwzw 421: MOV TEMP[298].xy, TEMP[19].xyxx 422: MOV TEMP[298].z, TEMP[20].zzzz 423: MOV TEMP[298].w, TEMP[19].wwww 424: MOV TEMP[299].x, TEMP[20].xxxx 425: MOV TEMP[299].y, TEMP[19].yyyy 426: MOV TEMP[299].z, TEMP[20].zzzz 427: MOV TEMP[299].w, TEMP[19].wwww 428: MOV TEMP[300].x, TEMP[19].xxxx 429: MOV TEMP[300].yz, TEMP[20].zyzz 430: MOV TEMP[300].w, TEMP[19].wwww 431: MOV TEMP[301].xyz, TEMP[20].xyzx 432: MOV TEMP[301].w, TEMP[19].wwww 433: MOV TEMP[302].xyz, TEMP[19].xyzx 434: MOV TEMP[302].w, TEMP[20].wwww 435: MOV TEMP[303].x, TEMP[20].xxxx 436: MOV TEMP[303].yz, TEMP[19].zyzz 437: MOV TEMP[303].w, TEMP[20].wwww 438: MOV TEMP[304].x, TEMP[19].xxxx 439: MOV TEMP[304].y, TEMP[20].yyyy 440: MOV TEMP[304].z, TEMP[19].zzzz 441: MOV TEMP[304].w, TEMP[20].wwww 442: MOV TEMP[305].xy, TEMP[20].xyxx 443: MOV TEMP[305].z, TEMP[19].zzzz 444: MOV TEMP[305].w, TEMP[20].wwww 445: MOV TEMP[306].xy, TEMP[19].xyxx 446: MOV TEMP[306].zw, TEMP[20].wwzw 447: MOV TEMP[307].x, TEMP[20].xxxx 448: MOV TEMP[307].y, TEMP[19].yyyy 449: MOV TEMP[307].zw, TEMP[20].wwzw 450: MOV TEMP[308].x, TEMP[19].xxxx 451: MOV TEMP[308].yzw, TEMP[20].zyzw 452: MUL TEMP[309], TEMP[19], TEMP[19] 453: MUL TEMP[310], TEMP[309], TEMP[19] 454: MAD TEMP[311], TEMP[19], IMM[3].wwww, IMM[4].xxxx 455: MAD TEMP[312], TEMP[19], TEMP[311], IMM[4].yyyy 456: MUL TEMP[313], TEMP[310], TEMP[312] 457: MUL TEMP[314], TEMP[255], TEMP[276].xxxx 458: DP4 TEMP[315].x, TEMP[314], TEMP[19] 459: MUL TEMP[316], TEMP[256], TEMP[276].zzzz 460: DP4 TEMP[317].x, TEMP[316], TEMP[295] 461: MOV TEMP[315].y, TEMP[317].xxxx 462: MUL TEMP[318], TEMP[257], TEMP[276].yyyy 463: DP4 TEMP[319].x, TEMP[318], TEMP[296] 464: MOV TEMP[315].z, TEMP[319].xxxx 465: MUL TEMP[320], TEMP[258], TEMP[276].wwww 466: DP4 TEMP[321].x, TEMP[320], TEMP[297] 467: MOV TEMP[315].w, TEMP[321].xxxx 468: MUL TEMP[322], TEMP[263], TEMP[282].xxxx 469: DP4 TEMP[323].x, TEMP[322], TEMP[302] 470: MUL TEMP[324], TEMP[264], TEMP[282].zzzz 471: DP4 TEMP[325].x, TEMP[324], TEMP[303] 472: MOV TEMP[323].y, TEMP[325].xxxx 473: MUL TEMP[326], TEMP[265], TEMP[282].yyyy 474: DP4 TEMP[327].x, TEMP[326], TEMP[304] 475: MOV TEMP[323].z, TEMP[327].xxxx 476: MUL TEMP[328], TEMP[266], TEMP[282].wwww 477: DP4 TEMP[329].x, TEMP[328], TEMP[305] 478: MOV TEMP[323].w, TEMP[329].xxxx 479: MUL TEMP[330], TEMP[259], TEMP[288].xxxx 480: DP4 TEMP[331].x, TEMP[330], TEMP[298] 481: MUL TEMP[332], TEMP[260], TEMP[288].zzzz 482: DP4 TEMP[333].x, TEMP[332], TEMP[299] 483: MOV TEMP[331].y, TEMP[333].xxxx 484: MUL TEMP[334], TEMP[261], TEMP[288].yyyy 485: DP4 TEMP[335].x, TEMP[334], TEMP[300] 486: MOV TEMP[331].z, TEMP[335].xxxx 487: MUL TEMP[336], TEMP[262], TEMP[288].wwww 488: DP4 TEMP[337].x, TEMP[336], TEMP[301] 489: MOV TEMP[331].w, TEMP[337].xxxx 490: MUL TEMP[338], TEMP[267], TEMP[294].xxxx 491: DP4 TEMP[339].x, TEMP[338], TEMP[306] 492: MUL TEMP[340], TEMP[268], TEMP[294].zzzz 493: DP4 TEMP[341].x, TEMP[340], TEMP[307] 494: MOV TEMP[339].y, TEMP[341].xxxx 495: MUL TEMP[342], TEMP[269], TEMP[294].yyyy 496: DP4 TEMP[343].x, TEMP[342], TEMP[308] 497: MOV TEMP[339].z, TEMP[343].xxxx 498: MUL TEMP[344], TEMP[270], TEMP[294].wwww 499: DP4 TEMP[345].x, TEMP[344], TEMP[20] 500: MOV TEMP[339].w, TEMP[345].xxxx 501: LRP TEMP[346], TEMP[313].wwww, TEMP[323], TEMP[315] 502: LRP TEMP[347], TEMP[313].wwww, TEMP[339], TEMP[331] 503: LRP TEMP[348], TEMP[313].zzzz, TEMP[347], TEMP[346] 504: LRP TEMP[349].xy, TEMP[313].yyyy, TEMP[348].zwww, TEMP[348].xyyy 505: LRP TEMP[350].x, TEMP[313].xxxx, TEMP[349].yyyy, TEMP[349].xxxx 506: MUL TEMP[351].x, IMM[4].zzzz, TEMP[350].xxxx 507: ABS TEMP[352].x, TEMP[351].xxxx 508: POW TEMP[353].x, TEMP[352].xxxx, IMM[4].wwww 509: ADD TEMP[2].x, TEMP[2].xxxx, TEMP[353].xxxx 510: MUL TEMP[3].x, TEMP[3].xxxx, IMM[5].xxxx 511: ADD TEMP[4].x, TEMP[4].xxxx, IMM[0].wwww 512: ADD TEMP[4].x, TEMP[4].xxxx, IMM[0].wwww 513: ENDLOOP :0 514: MUL TEMP[1].x, TEMP[2].xxxx, IMM[5].yyyy 515: MUL_SAT TEMP[1].x, TEMP[1].xxxx, TEMP[1].xxxx 516: ADD TEMP[2].x, IMM[0].wwww, -TEMP[1].xxxx 517: ADD TEMP[1].xyz, CONST[1].xyzz, -IN[0].xyzz 518: DP3 TEMP[3].x, TEMP[1].xyzz, TEMP[1].xyzz 519: RSQ TEMP[3].x, TEMP[3].xxxx 520: MUL TEMP[1].xyz, TEMP[1].xyzz, TEMP[3].xxxx 521: DP3 TEMP[3].x, TEMP[0].xyzz, TEMP[0].xyzz 522: RSQ TEMP[3].x, TEMP[3].xxxx 523: MUL TEMP[0].xyz, TEMP[0].xyzz, TEMP[3].xxxx 524: DP3_SAT TEMP[0].x, TEMP[1].xyzz, TEMP[0].xyzz 525: RSQ TEMP[1].x, TEMP[0].xxxx 526: MUL TEMP[1].x, TEMP[1].xxxx, TEMP[0].xxxx 527: CMP TEMP[1].x, -TEMP[0].xxxx, TEMP[1].xxxx, IMM[0].yyyy 528: MAD TEMP[1].x, TEMP[1].xxxx, IMM[4].yyyy, IMM[0].wwww 529: MUL TEMP[1].xyz, IMM[5].zzww, TEMP[1].xxxx 530: RSQ TEMP[3].x, TEMP[0].xxxx 531: MUL TEMP[3].x, TEMP[3].xxxx, TEMP[0].xxxx 532: CMP TEMP[3].x, -TEMP[0].xxxx, TEMP[3].xxxx, IMM[0].yyyy 533: MAD TEMP[3].x, TEMP[3].xxxx, IMM[4].wwww, IMM[0].wwww 534: MUL TEMP[3].xyz, IMM[6].xyzz, TEMP[3].xxxx 535: POW TEMP[4].x, TEMP[0].xxxx, IMM[4].wwww 536: MAD TEMP[4].x, TEMP[4].xxxx, IMM[6].wwww, IMM[5].xxxx 537: POW TEMP[2].x, TEMP[2].xxxx, TEMP[4].xxxx 538: LRP TEMP[1].xyz, TEMP[2].xxxx, TEMP[3].xyzz, TEMP[1].xyzz 539: MUL_SAT TEMP[0].x, TEMP[0].xxxx, IMM[7].xxxx 540: ADD TEMP[0].x, IMM[0].wwww, -TEMP[0].xxxx 541: RSQ TEMP[2].x, TEMP[0].xxxx 542: MUL TEMP[2].x, TEMP[2].xxxx, TEMP[0].xxxx 543: CMP TEMP[2].x, -TEMP[0].xxxx, TEMP[2].xxxx, IMM[0].yyyy 544: ADD TEMP[0].x, IMM[0].wwww, -TEMP[2].xxxx 545: MOV TEMP[1].w, TEMP[0].xxxx 546: MOV OUT[0], TEMP[1] 547: END EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:754 r600_shader_select - Failed to build shader variant (type=1) -1 -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL OUT[2], GENERIC[20] DCL CONST[0..7] DCL TEMP[0..2], LOCAL 0: MUL TEMP[0], CONST[4], IN[0].xxxx 1: MAD TEMP[0], CONST[5], IN[0].yyyy, TEMP[0] 2: MAD TEMP[0], CONST[6], IN[0].zzzz, TEMP[0] 3: ADD TEMP[0], TEMP[0], CONST[7] 4: MUL TEMP[1], CONST[0], IN[0].xxxx 5: MAD TEMP[1], CONST[1], IN[0].yyyy, TEMP[1] 6: MAD TEMP[1], CONST[2], IN[0].zzzz, TEMP[1] 7: ADD TEMP[1].xyz, TEMP[1], CONST[3] 8: MOV TEMP[1].xyz, TEMP[1].xyzx 9: MOV TEMP[1].w, IN[0].xxxx 10: MOV TEMP[2].xy, IN[0].yzyy 11: MOV OUT[2], TEMP[2] 12: MOV OUT[0], TEMP[0] 13: MOV OUT[1], TEMP[1] 14: END -------------------------------------------------------------- bytecode 108 dw -- 8 gprs -- 1 nstack ------------- shader 44 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0C00000 ALU 49 @10 KC0[CB0:0-16] 0010 00002084 00A00090 1 MUL R5.x, KC0[4].x, R1.x 0012 00002484 20A00090 MUL R5.y, KC0[4].y, R1.x 0014 00002884 40A00090 MUL R5.z, KC0[4].z, R1.x 0016 80002C84 60A00090 MUL R5.w, KC0[4].w, R1.x 0018 00802085 00A280FE 2 MULADD R5.x, KC0[5].x, R1.y, PV.x 0020 00802485 20A284FE MULADD R5.y, KC0[5].y, R1.y, PV.y 0022 00802885 40A288FE MULADD R5.z, KC0[5].z, R1.y, PV.z 0024 80802C85 60A28CFE MULADD R5.w, KC0[5].w, R1.y, PV.w 0026 01002086 00A280FE 3 MULADD R5.x, KC0[6].x, R1.z, PV.x 0028 01002486 20A284FE MULADD R5.y, KC0[6].y, R1.z, PV.y 0030 01002886 40A288FE MULADD R5.z, KC0[6].z, R1.z, PV.z 0032 81002C86 60A28CFE MULADD R5.w, KC0[6].w, R1.z, PV.w 0034 0010E0FE 00A00010 4 ADD R5.x, PV.x, KC0[7].x 0036 0090E4FE 20A00010 ADD R5.y, PV.y, KC0[7].y 0038 0110E8FE 40A00010 ADD R5.z, PV.z, KC0[7].z 0040 8190ECFE 60A00010 ADD R5.w, PV.w, KC0[7].w 0042 00002080 00C00090 5 MUL R6.x, KC0[0].x, R1.x 0044 00002480 20C00090 MUL R6.y, KC0[0].y, R1.x 0046 00002880 40C00090 MUL R6.z, KC0[0].z, R1.x 0048 80002C80 60C00090 MUL R6.w, KC0[0].w, R1.x 0050 00802081 00C280FE 6 MULADD R6.x, KC0[1].x, R1.y, PV.x 0052 00802481 20C284FE MULADD R6.y, KC0[1].y, R1.y, PV.y 0054 00802881 40C288FE MULADD R6.z, KC0[1].z, R1.y, PV.z 0056 80802C81 60C28CFE MULADD R6.w, KC0[1].w, R1.y, PV.w 0058 01002082 00C280FE 7 MULADD R6.x, KC0[2].x, R1.z, PV.x 0060 01002482 20C284FE MULADD R6.y, KC0[2].y, R1.z, PV.y 0062 01002882 40C288FE MULADD R6.z, KC0[2].z, R1.z, PV.z 0064 81002C82 60C28CFE MULADD R6.w, KC0[2].w, R1.z, PV.w 0066 001060FE 00C00010 8 ADD R6.x, PV.x, KC0[3].x 0068 009064FE 20C00010 ADD R6.y, PV.y, KC0[3].y 0070 811068FE 40C00010 ADD R6.z, PV.z, KC0[3].z 0072 000000FE 00C00C90 9 MOV R6.x, PV.x 0074 000004FE 20C00C90 MOV R6.y, PV.y 0076 000008FE 40C00C90 MOV R6.z, PV.z 0078 80000001 60C00C90 MOV R6.w, R1.x 0080 00000401 00E00C90 10 MOV R7.x, R1.y 0082 80000801 20E00C90 MOV R7.y, R1.z 0084 000000FE 00800C90 11 MOV R4.x, PV.x 0086 000004FE 20800C90 MOV R4.y, PV.y 0088 00000807 40800C90 MOV R4.z, R7.z 0090 80000C07 60800C90 MOV R4.w, R7.w 0092 00000005 00400C90 12 MOV R2.x, R5.x 0094 00000405 20400C90 MOV R2.y, R5.y 0096 00000805 40400C90 MOV R2.z, R5.z 0098 80000C05 60400C90 MOV R2.w, R5.w 0100 00000006 00600C90 13 MOV R3.x, R6.x 0102 00000406 20600C90 MOV R3.y, R6.y 0104 00000806 40600C90 MOV R3.z, R6.z 0106 80000C06 60600C90 MOV R3.w, R6.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C001C000 95010688 EXPORT_DONE PARAM 0-1 R3-4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 45 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0010000 95000688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END -------------------------------------------------------------- bytecode 28 dw -- 4 gprs -- 0 nstack ------------- shader 46 -- C 0000 00000004 A01C0000 ALU 8 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0014 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0016 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0018 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0002 0000000C 80400000 TEX 1 @24 0024 00021010 F00D1003 FC800000 SAMPLE R3.xyzw, R2.xy__, RID:16, SID:0 CT:NNNN 0004 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0006 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ [10:45:22.666] INFO SystemReady 4684 06:45:22.667064 D | Starting view creation with options: 4684 06:45:22.667113 D | Width {1280} 4684 06:45:22.667154 D | Height {720} 4684 06:45:22.667187 D | UsesSharedMemory {1} 4684 06:45:22.667215 D | SupportClickThrough {1} 4684 06:45:22.667251 D | ClickThroughAlphaThreshold {0} 4684 06:45:22.667279 D | IsTransparent {1} 4684 06:45:22.667307 D | TargetFrameRate {30} 4684 06:45:22.667335 D | IsOnDemand {0} 4684 06:45:22.667366 D | Path {file:///home/i/PA/media/ui/alpha/start/start.html} 4684 06:45:22.667394 D | Script to execute {} 4684 06:45:22.682871 D | Creating view with surface handles: 6815803 and 6848572 4684 06:45:22.682971 D | Starting view creation with options: 4684 06:45:22.683006 D | Width {100} 4684 06:45:22.683039 D | Height {1100} 4684 06:45:22.683070 D | UsesSharedMemory {1} 4684 06:45:22.683102 D | SupportClickThrough {1} 4684 06:45:22.683143 D | ClickThroughAlphaThreshold {0} 4684 06:45:22.683175 D | IsTransparent {1} 4684 06:45:22.683207 D | TargetFrameRate {30} 4684 06:45:22.683238 D | IsOnDemand {0} 4684 06:45:22.683279 D | Path {file:///home/i/PA/media/ui/alpha/cursor_atlas.html} 4684 06:45:22.683324 D | Script to execute {} 4684 06:45:22.683738 D | Creating view with surface handles: 6881345 and 6914114 4684 06:45:22.683782 D | Starting view creation with options: 4684 06:45:22.683815 D | Width {32} 4684 06:45:22.683847 D | Height {2368} 4684 06:45:22.683878 D | UsesSharedMemory {1} 4684 06:45:22.683910 D | SupportClickThrough {1} 4684 06:45:22.683943 D | ClickThroughAlphaThreshold {0} 4684 06:45:22.683976 D | IsTransparent {1} 4684 06:45:22.684007 D | TargetFrameRate {30} 4684 06:45:22.684039 D | IsOnDemand {0} 4684 06:45:22.684072 D | Path {file:///home/i/PA/media/ui/alpha/icon_atlas/icon_atlas.html} 4684 06:45:22.684105 D | Script to execute {} 4684 06:45:22.684400 D | Creating view with surface handles: 6979651 and 7012420 4684 06:45:22.684449 D | Starting view creation with options: 4684 06:45:22.684483 D | Width {120} 4684 06:45:22.684515 D | Height {240} 4684 06:45:22.684546 D | UsesSharedMemory {1} 4684 06:45:22.684578 D | SupportClickThrough {1} 4684 06:45:22.684615 D | ClickThroughAlphaThreshold {0} [4726:4726:INFO:renderer_main.cc(220)] Running without renderer sandbox 4684 06:45:22.684647 D | IsTransparent {1} 4684 06:45:22.684679 D | TargetFrameRate {30} 4684 06:45:22.684711 D | IsOnDemand {0} 4684 06:45:22.684745 D | Path {file:///home/i/PA/media/ui/alpha/special_icon_atlas/special_icon_atlas.html} 4684 06:45:22.684814 D | Script to execute {} 4684 06:45:22.684977 D | Creating view with surface handles: 7045189 and 7077958 4684 06:45:22.685027 W | PID: 4688 | 4706 06:45:22.654139 [4688:4706:WARNING:proxy_service.cc(885)] PAC support disabled because there is no system implementation 4684 06:45:22.685062 W | PID: 4688 | 4688 06:45:22.676050 [4688:4688:ERROR:(0)] Failed to load /home/i/PA/host/ui_resources_100_percent.pak Some features may not be available. 4684 06:45:22.685097 I | PID: 4688 | 4688 06:45:22.676063 [4688:4688:INFO:(0)] Main GPU vendor 4098 device 26393 4684 06:45:22.685130 W | PID: 4688 | 4688 06:45:22.676072 [4688:4688:ERROR:(0)] InitializeSandbox() called with multiple threads in process gpu-process 4684 06:45:22.685163 I | PID: 4688 | 4688 06:45:22.676084 [4688:4688:INFO:UIContentClient.cpp(65)] Main GPU vendor 4098 device 26393 4684 06:45:22.685199 D | HANDLE name for view 0 signal: CoUILck668442767 4684 06:45:22.685232 D | HANDLE name for view 0 signal: CoUILck550367659 4684 06:45:22.685264 D | HANDLE name for view 0 lock: CoUILck114033425 4684 06:45:22.685297 D | HANDLE name for view 0 lock: CoUILck243489054 4684 06:45:22.685447 I | View created successfully with id 0 [4729:4729:INFO:renderer_main.cc(220)] Running without renderer sandbox 4684 06:45:22.688478 D | PID: 4688 | 4688 06:45:22.683107 Creating view for file:///home/i/PA/media/ui/alpha/start/start.html 4684 06:45:22.688548 I | PID: 4688 | 4688 06:45:22.683625 Navigating view 0 to file:///home/i/PA/media/ui/alpha/start/start.html 4684 06:45:22.688593 D | HANDLE name for view 1 signal: CoUILck109103369 4684 06:45:22.688633 D | HANDLE name for view 1 signal: CoUILck154270436 4684 06:45:22.688671 D | HANDLE name for view 1 lock: CoUILck417391180 4684 06:45:22.688709 D | HANDLE name for view 1 lock: CoUILck107183283 4684 06:45:22.688851 I | View created successfully with id 1 [4734:4734:INFO:renderer_main.cc(220)] Running without renderer sandbox [4737:4737:INFO:renderer_main.cc(220)] Running without renderer sandbox -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 11 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 12 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 13 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 14 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 15 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 16 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 17 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 18 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 19 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 20 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 21 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], COLOR, COLOR DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 30 dw -- 3 gprs -- 0 nstack ------------- shader 22 -- C 0000 00000003 A02C0000 ALU 12 @6 0006 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0008 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0010 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0012 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0014 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0016 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0018 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0020 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0022 000000FE 00400C90 3 MOV R2.x, PV.x 0024 000004FE 20400C90 MOV R2.y, PV.y 0026 00000801 40400C90 MOV R2.z, R1.z 0028 80000C01 60400C90 MOV R2.w, R1.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 4684 06:45:22.704655 D | HANDLE name for view 2 signal: CoUILck441253649 R0. ____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ 4684 06:45:22.704716 D | HANDLE name for view 2 signal: CoUILck576484712 4684 06:45:22.704753 D | HANDLE name for view 2 lock: CoUILck173316797-------------------------------------------------------------- VERT DCL IN[0] DCL IN[4684 06:45:22.704790 D | HANDLE name for view 2 lock: CoUILck146637873 1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 14684 06:45:22.704917 I | View created successfully with id 2: MAD TEMP[0], IN[0].yyyy,4684 06:45:22.704966 D | HANDLE name for view 3 signal: CoUILck203682619 CONST [1], TEMP[0] 2: MAD4684 06:45:22.705001 D | HANDLE name for view 3 signal: CoUILck998245195 TEMP [0], IN[0].zzz4684 06:45:22.705033 D | HANDLE name for view 3 lock: CoUILck531403673 z, CONST[2], TEMP[0] 4684 06:45:22.705066 D | HANDLE name for view 3 lock: CoUILck123015804 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV_SAT OUT[4684 06:45:22.705144 I | View created successfully with id 31], IN[1] 5: END 4684 06:45:22.705183 D | PID: 4688 | 4688 06:45:22.686691 Creating view for file:///home/i/PA/media/ui/alpha/cursor_atlas.html -------------------------------------------------------------- bytecode 50 dw -- 6 gprs -- 1 nstack ------------- shader 23 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A04C0000 ALU 20 @10 KC0[CB0:0-16] 4684 06:45:22.705217 I | PID: 4688 | 4688 06:45:22.686882 Navigating view 1 to file:///home/i/PA/media/ui/alpha/cursor_atlas.html 0010 00100001 00A00090 1 MUL 4684 06:45:22.705251 D | PID: 4688 | 4688 06:45:22.690455 Creating view for file:///home/i/PA/media/ui/alpha/icon_atlas/icon_atlas.html R5.x, R1.x4684 06:45:22.705284 I | PID: 4688 | 4688 06:45:22.690770 Navigating view 2 to file:///home/i/PA/media/ui/alpha/icon_atlas/icon_atlas.html, KC0 [0].x 0012 00900001 20A00090 MUL 4684 06:45:22.705317 I | PID: 4688 | 4706 06:45:22.691848 [4726:4726:INFO:UIContentClient.cpp(65)] Main GPU vendor 4098 device 26393 R54684 06:45:22.705351 D | PID: 4688 | 4688 06:45:22.692954 Creating view for file:///home/i/PA/media/ui/alpha/special_icon_atlas/special_icon_atlas.html.y , R1.x, KC0[0].y 0014 01100001 40A00090 4684 06:45:22.705387 I | PID: 4688 | 4688 06:45:22.693145 Navigating view 3 to file:///home/i/PA/media/ui/alpha/special_icon_atlas/special_icon_atlas.html MUL 4684 06:45:22.705420 W | PID: 4688 | 4706 06:45:22.694408 [4688:4706:ERROR:gpu_process_host.cc(195)] Surface 0 cannot be referenced. R5.z, R1.x, KC0[0].z 0016 81900001 60A00090 MUL R5.w, R1.x, KC0[0].w 0018 00102401 00A280FE 2 MULADD R5.x, R1.y, KC0[1].x, PV.x 0020 00902401 20A284FE MULADD R5.y, R1.y, KC0[1].y, PV.y 0022 01102401 40A288FE MULADD R5.z, R1.y, KC0[1].z, PV.z 0024 81902401 60A28CFE MULADD R5.w, R1.y, KC0[1].w, PV.w 0026 00104801 00A280FE 3 MULADD R5.x, R1.z, KC0[2].x, PV.x 0028 00904801 20A284FE MULADD R5.y, R1.z, KC0[2].y, PV.y 0030 01104801 40A288FE MULADD R5.z, R1.z, KC0[2].z, PV.z 0032 81904801 60A28CFE MULADD R5.w, R1.z, KC0[2].w, PV.w 0034 00106C01 006280FE 4 MULADD R3.x, R1.w, KC0[3].x, PV.x 0036 00906C01 206284FE MULADD R3.y, R1.w, KC0[3].y, PV.y 0038 01106C01 406288FE MULADD R3.z, R1.w, KC0[3].z, PV.z 0040 81906C01 60628CFE MULADD R3.w, R1.w, KC0[3].w, PV.w 0042 00000002 80800C90 5 MOV_sat R4.x, R2.x 0044 00000402 A0800C90 MOV_sat R4.y, R2.y 0046 00000802 C0800C90 MOV_sat R4.z, R2.z 0048 80000C02 E0800C90 MOV_sat R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 24 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0010000 95000688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ 4684 06:45:22.721682 I | PID: 4688 | 4706 06:45:22.711028 [4734:4734:INFO:UIContentClient.cpp(65)] Main GPU vendor 4098 device 26393 4684 06:45:22.721816 I | PID: 4688 | 4706 06:45:22.711045 [4729:4729:INFO:UIContentClient.cpp(65)] Main GPU vendor 4098 device 26393 4684 06:45:22.721863 I | PID: 4688 | 4706 06:45:22.711099 [4737:4737:INFO:UIContentClient.cpp(65)] Main GPU vendor 4098 device 26393 4684 06:45:22.721898 W | PID: 4688 | 4706 06:45:22.713923 [4688:4706:ERROR:gpu_process_host.cc(195)] Surface 0 cannot be referenced. 4684 06:45:22.721961 W | PID: 4688 | 4706 06:45:22.713953 [4688:4706:ERROR:gpu_process_host.cc(195)] Surface 0 cannot be referenced. 4684 06:45:22.721995 W | PID: 4688 | 4706 06:45:22.714040 [4688:4706:ERROR:gpu_process_host.cc(195)] Surface 0 cannot be referenced. -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 25 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 26 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 27 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 28 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 29 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 30 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 31 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 32 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 33 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 34 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 35 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], COLOR, COLOR DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 30 dw -- 3 gprs -- 0 nstack ------------- shader 36 -- C 0000 00000003 A02C0000 ALU 12 @6 0006 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0008 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0010 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0012 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0014 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0016 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0018 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0020 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0022 000000FE 00400C90 3 MOV R2.x, PV.x 0024 000004FE 20400C90 MOV R2.y, PV.y 0026 00000801 40400C90 MOV R2.z, R1.z 0028 80000C01 60400C90 MOV R2.w, R1.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV_SAT OUT[1], IN[1] 5: END -------------------------------------------------------------- bytecode 50 dw -- 6 gprs -- 1 nstack ------------- shader 37 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A04C0000 ALU 20 @10 KC0[CB0:0-16] 0010 00100001 00A00090 1 MUL R5.x, R1.x, KC0[0].x 0012 00900001 20A00090 MUL R5.y, R1.x, KC0[0].y 0014 01100001 40A00090 MUL R5.z, R1.x, KC0[0].z 0016 81900001 60A00090 MUL R5.w, R1.x, KC0[0].w 0018 00102401 00A280FE 2 MULADD R5.x, R1.y, KC0[1].x, PV.x 0020 00902401 20A284FE MULADD R5.y, R1.y, KC0[1].y, PV.y 0022 01102401 40A288FE MULADD R5.z, R1.y, KC0[1].z, PV.z 0024 81902401 60A28CFE MULADD R5.w, R1.y, KC0[1].w, PV.w 0026 00104801 00A280FE 3 MULADD R5.x, R1.z, KC0[2].x, PV.x 0028 00904801 20A284FE MULADD R5.y, R1.z, KC0[2].y, PV.y 0030 01104801 40A288FE MULADD R5.z, R1.z, KC0[2].z, PV.z 0032 81904801 60A28CFE MULADD R5.w, R1.z, KC0[2].w, PV.w 0034 00106C01 006280FE 4 MULADD R3.x, R1.w, KC0[3].x, PV.x 0036 00906C01 206284FE MULADD R3.y, R1.w, KC0[3].y, PV.y 0038 01106C01 406288FE MULADD R3.z, R1.w, KC0[3].z, PV.z 0040 81906C01 60628CFE MULADD R3.w, R1.w, KC0[3].w, PV.w 0042 00000002 80800C90 5 MOV_sat R4.x, R2.x 0044 00000402 A0800C90 MOV_sat R4.y, R2.y 0046 00000802 C0800C90 MOV_sat R4.z, R2.z 0048 80000C02 E0800C90 MOV_sat R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 38 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0010000 95000688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 39 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 40 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 41 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 42 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 43 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 44 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 45 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 46 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 47 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 48 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 49 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], COLOR, COLOR DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 30 dw -- 3 gprs -- 0 nstack ------------- shader 50 -- C 0000 00000003 A02C0000 ALU 12 @6 0006 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0008 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0010 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0012 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0014 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0016 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0018 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0020 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0022 000000FE 00400C90 3 MOV R2.x, PV.x 0024 000004FE 20400C90 MOV R2.y, PV.y 0026 00000801 40400C90 MOV R2.z, R1.z 0028 80000C01 60400C90 MOV R2.w, R1.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV_SAT OUT[1], IN[1] 5: END -------------------------------------------------------------- bytecode 50 dw -- 6 gprs -- 1 nstack ------------- shader 51 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A04C0000 ALU 20 @10 KC0[CB0:0-16] 0010 00100001 00A00090 1 MUL R5.x, R1.x, KC0[0].x 0012 00900001 20A00090 MUL R5.y, R1.x, KC0[0].y 0014 01100001 40A00090 MUL R5.z, R1.x, KC0[0].z 0016 81900001 60A00090 MUL R5.w, R1.x, KC0[0].w 0018 00102401 00A280FE 2 MULADD R5.x, R1.y, KC0[1].x, PV.x 0020 00902401 20A284FE MULADD R5.y, R1.y, KC0[1].y, PV.y 0022 01102401 40A288FE MULADD R5.z, R1.y, KC0[1].z, PV.z 0024 81902401 60A28CFE MULADD R5.w, R1.y, KC0[1].w, PV.w 0026 00104801 00A280FE 3 MULADD R5.x, R1.z, KC0[2].x, PV.x 0028 00904801 20A284FE MULADD R5.y, R1.z, KC0[2].y, PV.y 0030 01104801 40A288FE MULADD R5.z, R1.z, KC0[2].z, PV.z 0032 81904801 60A28CFE MULADD R5.w, R1.z, KC0[2].w, PV.w 0034 00106C01 006280FE 4 MULADD R3.x, R1.w, KC0[3].x, PV.x 0036 00906C01 206284FE MULADD R3.y, R1.w, KC0[3].y, PV.y 0038 01106C01 406288FE MULADD R3.z, R1.w, KC0[3].z, PV.z 0040 81906C01 60628CFE MULADD R3.w, R1.w, KC0[3].w, PV.w 0042 00000002 80800C90 5 MOV_sat R4.x, R2.x 0044 00000402 A0800C90 MOV_sat R4.y, R2.y 0046 00000802 C0800C90 MOV_sat R4.z, R2.z 0048 80000C02 E0800C90 MOV_sat R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 52 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0010000 95000688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 53 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 88CD1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0008 00000000 88CD1002 00000010 VFETCH R2.xyzw, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:35 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 54 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 93564001 00000000 VFETCH R1.x001, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:13 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 55 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 97561001 00000000 VFETCH R1.xy01, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:29 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 56 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 9BD51001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:47 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32A32_UINT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 57 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 988D1001 00000000 VFETCH R1.xyzw, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:34 NUM:1 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG 0: END -------------------------------------------------------------- bytecode 4 dw -- 1 gprs -- 0 nstack ------------- shader 58 -- C 0000 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0002 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 59 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 60 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[0] 0: MOV OUT[0], IN[0] 1: MOV OUT[1], IN[1] 2: END -------------------------------------------------------------- bytecode 26 dw -- 5 gprs -- 1 nstack ------------- shader 61 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000005 A01C0000 ALU 8 @10 0010 00000001 00600C90 1 MOV R3.x, R1.x 0012 00000401 20600C90 MOV R3.y, R1.y 0014 00000801 40600C90 MOV R3.z, R1.z 0016 80000C01 60600C90 MOV R3.w, R1.w 0018 00000002 00800C90 2 MOV R4.x, R2.x 0020 00000402 20800C90 MOV R4.y, R2.y 0022 00000802 40800C90 MOV R4.z, R2.z 0024 80000C02 60800C90 MOV R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION 0: MOV OUT[0], IN[0] 1: END STREAMOUT 0: MEM_STREAM0_BUF0[0..0] <- OUT[0].x -------------------------------------------------------------- bytecode 20 dw -- 3 gprs -- 1 nstack ------------- shader 62 -- C 0000 00000000 84C00000 CALL_FS @0 0002 00000006 A00C0000 ALU 4 @12 0012 00000001 00400C90 1 MOV R2.x, R1.x 0014 00000401 20400C90 MOV R2.y, R1.y 0016 00000801 40400C90 MOV R2.z, R1.z 0018 80000C01 60400C90 MOV R2.w, R1.w 0004 40010000 90001FFF MEM_STREAM0_BUF0 WRITE 0 R2.x___ ES:1 0006 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0008 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0010 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 63 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], COLOR, COLOR DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 30 dw -- 3 gprs -- 0 nstack ------------- shader 64 -- C 0000 00000003 A02C0000 ALU 12 @6 0006 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0008 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0010 00380400 40346B90 INTERP_ZW R1.z, R0.y, Param0 BS:5 0012 80380000 60346B90 INTERP_ZW R1.w, R0.x, Param0 BS:5 0014 00380400 00346B10 2 INTERP_XY R1.x, R0.y, Param0 BS:5 0016 00380000 20346B10 INTERP_XY R1.y, R0.x, Param0 BS:5 0018 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0020 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0022 000000FE 00400C90 3 MOV R2.x, PV.x 0024 000004FE 20400C90 MOV R2.y, PV.y 0026 00000801 40400C90 MOV R2.z, R1.z 0028 80000C01 60400C90 MOV R2.w, R1.w 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..3] DCL TEMP[0] 0: MUL TEMP[0], IN[0].xxxx, CONST[0] 1: MAD TEMP[0], IN[0].yyyy, CONST[1], TEMP[0] 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[0] 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0] 4: MOV_SAT OUT[1], IN[1] 5: END -------------------------------------------------------------- bytecode 50 dw -- 6 gprs -- 1 nstack ------------- shader 65 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A04C0000 ALU 20 @10 KC0[CB0:0-16] 0010 00100001 00A00090 1 MUL R5.x, R1.x, KC0[0].x 0012 00900001 20A00090 MUL R5.y, R1.x, KC0[0].y 0014 01100001 40A00090 MUL R5.z, R1.x, KC0[0].z 0016 81900001 60A00090 MUL R5.w, R1.x, KC0[0].w 0018 00102401 00A280FE 2 MULADD R5.x, R1.y, KC0[1].x, PV.x 0020 00902401 20A284FE MULADD R5.y, R1.y, KC0[1].y, PV.y 0022 01102401 40A288FE MULADD R5.z, R1.y, KC0[1].z, PV.z 0024 81902401 60A28CFE MULADD R5.w, R1.y, KC0[1].w, PV.w 0026 00104801 00A280FE 3 MULADD R5.x, R1.z, KC0[2].x, PV.x 0028 00904801 20A284FE MULADD R5.y, R1.z, KC0[2].y, PV.y 0030 01104801 40A288FE MULADD R5.z, R1.z, KC0[2].z, PV.z 0032 81904801 60A28CFE MULADD R5.w, R1.z, KC0[2].w, PV.w 0034 00106C01 006280FE 4 MULADD R3.x, R1.w, KC0[3].x, PV.x 0036 00906C01 206284FE MULADD R3.y, R1.w, KC0[3].y, PV.y 0038 01106C01 406288FE MULADD R3.z, R1.w, KC0[3].z, PV.z 0040 81906C01 60628CFE MULADD R3.w, R1.w, KC0[3].w, PV.w 0042 00000002 80800C90 5 MOV_sat R4.x, R2.x 0044 00000402 A0800C90 MOV_sat R4.y, R2.y 0046 00000802 C0800C90 MOV_sat R4.z, R2.z 0048 80000C02 E0800C90 MOV_sat R4.w, R2.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[0], CONSTANT DCL OUT[0], COLOR 0: MOV OUT[0], IN[0] 1: END -------------------------------------------------------------- bytecode 22 dw -- 3 gprs -- 0 nstack ------------- shader 66 -- C 0000 00000003 A01C0000 ALU 8 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0014 000000FE 00400C90 2 MOV R2.x, PV.x 0016 000004FE 20400C90 MOV R2.y, PV.y 0018 000008FE 40400C90 MOV R2.z, PV.z 0020 80000CFE 60400C90 MOV R2.w, PV.w 0002 C0010000 95000688 EXPORT_DONE PIXEL 0 R2.xyzw ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END -------------------------------------------------------------- bytecode 28 dw -- 4 gprs -- 0 nstack ------------- shader 67 -- C 0000 00000004 A01C0000 ALU 8 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0014 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0016 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0018 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0002 0000000C 80400000 TEX 1 @24 0024 00021010 F00D1003 FC800000 SAMPLE R3.xyzw, R2.xy__, RID:16, SID:0 CT:NNNN 0004 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0006 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END -------------------------------------------------------------- bytecode 28 dw -- 4 gprs -- 0 nstack ------------- shader 68 -- C 0000 00000004 A01C0000 ALU 8 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0014 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0016 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0018 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0002 0000000C 80400000 TEX 1 @24 0024 00021010 F00D1003 FC800000 SAMPLE R3.xyzw, R2.xy__, RID:16, SID:0 CT:NNNN 0004 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0006 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END -------------------------------------------------------------- bytecode 28 dw -- 4 gprs -- 0 nstack ------------- shader 69 -- C 0000 00000004 A01C0000 ALU 8 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0014 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0016 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0018 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0002 0000000C 80400000 TEX 1 @24 0024 00021010 F00D1003 FC800000 SAMPLE R3.xyzw, R2.xy__, RID:16, SID:0 CT:NNNN 0004 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0006 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[1] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[0].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MUL TEMP[0], TEMP[0], CONST[1].xxxx 3: MOV OUT[0], TEMP[0] 4: END -------------------------------------------------------------- bytecode 52 dw -- 5 gprs -- 0 nstack ------------- shader 70 -- C 0000 00000005 A0240000 ALU 10 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 000000FE 00800C90 3 MOV R4.x, PV.x 0028 800004FE 20800C90 MOV R4.y, PV.y 0002 00000010 80400000 TEX 1 @32 0032 00041010 F00D1004 FC800000 SAMPLE R4.xyzw, R4.xy__, RID:16, SID:0 CT:NNNN 0004 40000012 A01C0000 ALU 8 @36 KC0[CB0:0-16] 0036 00102004 00800090 4 MUL R4.x, R4.x, KC0[1].x 0038 00102404 20800090 MUL R4.y, R4.y, KC0[1].x 0040 00102804 40800090 MUL R4.z, R4.z, KC0[1].x 0042 80102C04 60800090 MUL R4.w, R4.w, KC0[1].x 0044 000000FE 00600C90 5 MOV R3.x, PV.x 0046 000004FE 20600C90 MOV R3.y, PV.y 0048 000008FE 40600C90 MOV R3.z, PV.z 0050 80000CFE 60600C90 MOV R3.w, PV.w 0006 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL CONST[0..8] DCL TEMP[0..2], LOCAL IMM[0] FLT32 { -1.0000, 0.0000, 0.0000, 0.0000} 0: ADD TEMP[0].xy, IN[1].xyyy, IMM[0].xxxx 1: ABS TEMP[0].xy, TEMP[0].xyyy 2: MUL TEMP[1].x, TEMP[0].xxxx, TEMP[0].yyyy 3: MUL TEMP[1].xy, TEMP[1].xxxx, CONST[4].xyyy 4: MUL TEMP[2].x, IN[1].xxxx, TEMP[0].yyyy 5: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[5].xyyy, TEMP[1].xyyy 6: MUL TEMP[2].x, IN[1].xxxx, IN[1].yyyy 7: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[6].xyyy, TEMP[1].xyyy 8: MUL TEMP[0].x, TEMP[0].xxxx, IN[1].yyyy 9: MAD TEMP[1].xy, TEMP[0].xxxx, CONST[7].xyyy, TEMP[1].xyyy 10: MUL TEMP[0], CONST[0], TEMP[1].xxxx 11: MAD TEMP[0], CONST[1], TEMP[1].yyyy, TEMP[0] 12: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 13: MAD TEMP[0], CONST[3], IN[0].wwww, TEMP[0] 14: MAD TEMP[1].xy, TEMP[1].xyyy, CONST[8].zwww, CONST[8].xyyy 15: MOV OUT[1], TEMP[1] 16: MOV OUT[0], TEMP[0] 17: END -------------------------------------------------------------- bytecode 102 dw -- 11 gprs -- 1 nstack ------------- shader 71 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0B40000 ALU 46 @10 KC0[CB0:0-16] 0010 021F2002 00A00010 1 ADD R5.x, R2.x, -1.0 0012 821F2402 20A00010 ADD R5.y, R2.y, -1.0 0014 000000FE 00A00C91 2 MOV R5.x, |PV.x| 0016 800004FE 20A00C91 MOV R5.y, |PV.y| 0018 809FC0FE 00C00090 3 MUL R6.x, PV.x, PV.y 0020 001080FE 00C00090 4 MUL R6.x, PV.x, KC0[4].x 0022 809080FE 20C00090 MUL R6.y, PV.x, KC0[4].y 0024 8080A002 00E00090 5 MUL R7.x, R2.x, R5.y 0026 0010A0FE 00C28006 6 MULADD R6.x, PV.x, KC0[5].x, R6.x 0028 8090A0FE 20C28406 MULADD R6.y, PV.x, KC0[5].y, R6.y 0030 80804002 00E00090 7 MUL R7.x, R2.x, R2.y 0032 0010C0FE 00C28006 8 MULADD R6.x, PV.x, KC0[6].x, R6.x 0034 8090C0FE 20C28406 MULADD R6.y, PV.x, KC0[6].y, R6.y 0036 80804005 00A00090 9 MUL R5.x, R5.x, R2.y 0038 0010E0FE 00C28006 10 MULADD R6.x, PV.x, KC0[7].x, R6.x 0040 8090E0FE 20C28406 MULADD R6.y, PV.x, KC0[7].y, R6.y 0042 001FC080 00A00090 11 MUL R5.x, KC0[0].x, PV.x 0044 001FC480 20A00090 MUL R5.y, KC0[0].y, PV.x 0046 001FC880 40A00090 MUL R5.z, KC0[0].z, PV.x 0048 801FCC80 60A00090 MUL R5.w, KC0[0].w, PV.x 0050 0080C081 00A280FE 12 MULADD R5.x, KC0[1].x, R6.y, PV.x 0052 0080C481 20A284FE MULADD R5.y, KC0[1].y, R6.y, PV.y 0054 0080C881 40A288FE MULADD R5.z, KC0[1].z, R6.y, PV.z 0056 8080CC81 60A28CFE MULADD R5.w, KC0[1].w, R6.y, PV.w 0058 01002082 00A280FE 13 MULADD R5.x, KC0[2].x, R1.z, PV.x 0060 01002482 20A284FE MULADD R5.y, KC0[2].y, R1.z, PV.y 0062 01002882 40A288FE MULADD R5.z, KC0[2].z, R1.z, PV.z 0064 81002C82 60A28CFE MULADD R5.w, KC0[2].w, R1.z, PV.w 0066 01802083 00A280FE 14 MULADD R5.x, KC0[3].x, R1.w, PV.x 0068 01802483 20A284FE MULADD R5.y, KC0[3].y, R1.w, PV.y 0070 01802883 40A288FE MULADD R5.z, KC0[3].z, R1.w, PV.z 0072 81802C83 60A28CFE MULADD R5.w, KC0[3].w, R1.w, PV.w 0074 00000088 01400C90 15 MOV R10.x, KC0[8].x 0076 00000488 21400C90 MOV R10.y, KC0[8].y 0078 00000888 41400C90 MOV R10.z, KC0[8].z 0080 80000C88 61400C90 MOV R10.w, KC0[8].w 0082 011FC006 00C28088 16 MULADD R6.x, R6.x, PV.z, KC0[8].x 0084 819FC406 20C28488 MULADD R6.y, R6.y, PV.w, KC0[8].y 0086 000000FE 00800C90 17 MOV R4.x, PV.x 0088 000004FE 20800C90 MOV R4.y, PV.y 0090 00000806 40800C90 MOV R4.z, R6.z 0092 80000C06 60800C90 MOV R4.w, R6.w 0094 00000005 00600C90 18 MOV R3.x, R5.x 0096 00000405 20600C90 MOV R3.y, R5.y 0098 00000805 40600C90 MOV R3.z, R5.z 0100 80000C05 60600C90 MOV R3.w, R5.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_FLOAT, } {src_offset = 12, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 72 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 8C151001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:48 NUM:0 COMP:0 MODE:1) 0008 00000000 87961002 0000000C VFETCH R2.xy01, R0.x +12b, RID:0 VERTEX UCF:0 FMT(DTA:30 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[1] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[0].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MUL TEMP[0], TEMP[0], CONST[1].xxxx 3: MOV OUT[0], TEMP[0] 4: END -------------------------------------------------------------- bytecode 52 dw -- 5 gprs -- 0 nstack ------------- shader 73 -- C 0000 00000005 A0240000 ALU 10 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 000000FE 00800C90 3 MOV R4.x, PV.x 0028 800004FE 20800C90 MOV R4.y, PV.y 0002 00000010 80400000 TEX 1 @32 0032 00041010 F00D1004 FC800000 SAMPLE R4.xyzw, R4.xy__, RID:16, SID:0 CT:NNNN 0004 40000012 A01C0000 ALU 8 @36 KC0[CB0:0-16] 0036 00102004 00800090 4 MUL R4.x, R4.x, KC0[1].x 0038 00102404 20800090 MUL R4.y, R4.y, KC0[1].x 0040 00102804 40800090 MUL R4.z, R4.z, KC0[1].x 0042 80102C04 60800090 MUL R4.w, R4.w, KC0[1].x 0044 000000FE 00600C90 5 MOV R3.x, PV.x 0046 000004FE 20600C90 MOV R3.y, PV.y 0048 000008FE 40600C90 MOV R3.z, PV.z 0050 80000CFE 60600C90 MOV R3.w, PV.w 0006 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL CONST[0..8] DCL TEMP[0..2], LOCAL IMM[0] FLT32 { -1.0000, 0.0000, 0.0000, 0.0000} 0: ADD TEMP[0].xy, IN[1].xyyy, IMM[0].xxxx 1: ABS TEMP[0].xy, TEMP[0].xyyy 2: MUL TEMP[1].x, TEMP[0].xxxx, TEMP[0].yyyy 3: MUL TEMP[1].xy, TEMP[1].xxxx, CONST[4].xyyy 4: MUL TEMP[2].x, IN[1].xxxx, TEMP[0].yyyy 5: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[5].xyyy, TEMP[1].xyyy 6: MUL TEMP[2].x, IN[1].xxxx, IN[1].yyyy 7: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[6].xyyy, TEMP[1].xyyy 8: MUL TEMP[0].x, TEMP[0].xxxx, IN[1].yyyy 9: MAD TEMP[1].xy, TEMP[0].xxxx, CONST[7].xyyy, TEMP[1].xyyy 10: MUL TEMP[0], CONST[0], TEMP[1].xxxx 11: MAD TEMP[0], CONST[1], TEMP[1].yyyy, TEMP[0] 12: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 13: MAD TEMP[0], CONST[3], IN[0].wwww, TEMP[0] 14: MAD TEMP[1].xy, TEMP[1].xyyy, CONST[8].zwww, CONST[8].xyyy 15: MOV OUT[1], TEMP[1] 16: MOV OUT[0], TEMP[0] 17: END -------------------------------------------------------------- bytecode 102 dw -- 11 gprs -- 1 nstack ------------- shader 74 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0B40000 ALU 46 @10 KC0[CB0:0-16] 0010 021F2002 00A00010 1 ADD R5.x, R2.x, -1.0 0012 821F2402 20A00010 ADD R5.y, R2.y, -1.0 0014 000000FE 00A00C91 2 MOV R5.x, |PV.x| 0016 800004FE 20A00C91 MOV R5.y, |PV.y| 0018 809FC0FE 00C00090 3 MUL R6.x, PV.x, PV.y 0020 001080FE 00C00090 4 MUL R6.x, PV.x, KC0[4].x 0022 809080FE 20C00090 MUL R6.y, PV.x, KC0[4].y 0024 8080A002 00E00090 5 MUL R7.x, R2.x, R5.y 0026 0010A0FE 00C28006 6 MULADD R6.x, PV.x, KC0[5].x, R6.x 0028 8090A0FE 20C28406 MULADD R6.y, PV.x, KC0[5].y, R6.y 0030 80804002 00E00090 7 MUL R7.x, R2.x, R2.y 0032 0010C0FE 00C28006 8 MULADD R6.x, PV.x, KC0[6].x, R6.x 0034 8090C0FE 20C28406 MULADD R6.y, PV.x, KC0[6].y, R6.y 0036 80804005 00A00090 9 MUL R5.x, R5.x, R2.y 0038 0010E0FE 00C28006 10 MULADD R6.x, PV.x, KC0[7].x, R6.x 0040 8090E0FE 20C28406 MULADD R6.y, PV.x, KC0[7].y, R6.y 0042 001FC080 00A00090 11 MUL R5.x, KC0[0].x, PV.x 0044 001FC480 20A00090 MUL R5.y, KC0[0].y, PV.x 0046 001FC880 40A00090 MUL R5.z, KC0[0].z, PV.x 0048 801FCC80 60A00090 MUL R5.w, KC0[0].w, PV.x 0050 0080C081 00A280FE 12 MULADD R5.x, KC0[1].x, R6.y, PV.x 0052 0080C481 20A284FE MULADD R5.y, KC0[1].y, R6.y, PV.y 0054 0080C881 40A288FE MULADD R5.z, KC0[1].z, R6.y, PV.z 0056 8080CC81 60A28CFE MULADD R5.w, KC0[1].w, R6.y, PV.w 0058 01002082 00A280FE 13 MULADD R5.x, KC0[2].x, R1.z, PV.x 0060 01002482 20A284FE MULADD R5.y, KC0[2].y, R1.z, PV.y 0062 01002882 40A288FE MULADD R5.z, KC0[2].z, R1.z, PV.z 0064 81002C82 60A28CFE MULADD R5.w, KC0[2].w, R1.z, PV.w 0066 01802083 00A280FE 14 MULADD R5.x, KC0[3].x, R1.w, PV.x 0068 01802483 20A284FE MULADD R5.y, KC0[3].y, R1.w, PV.y 0070 01802883 40A288FE MULADD R5.z, KC0[3].z, R1.w, PV.z 0072 81802C83 60A28CFE MULADD R5.w, KC0[3].w, R1.w, PV.w 0074 00000088 01400C90 15 MOV R10.x, KC0[8].x 0076 00000488 21400C90 MOV R10.y, KC0[8].y 0078 00000888 41400C90 MOV R10.z, KC0[8].z 0080 80000C88 61400C90 MOV R10.w, KC0[8].w 0082 011FC006 00C28088 16 MULADD R6.x, R6.x, PV.z, KC0[8].x 0084 819FC406 20C28488 MULADD R6.y, R6.y, PV.w, KC0[8].y 0086 000000FE 00800C90 17 MOV R4.x, PV.x 0088 000004FE 20800C90 MOV R4.y, PV.y 0090 00000806 40800C90 MOV R4.z, R6.z 0092 80000C06 60800C90 MOV R4.w, R6.w 0094 00000005 00600C90 18 MOV R3.x, R5.x 0096 00000405 20600C90 MOV R3.y, R5.y 0098 00000805 40600C90 MOV R3.z, R5.z 0100 80000C05 60600C90 MOV R3.w, R5.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 4684 06:45:22.805002 D | Finished loding view 1 on path file:///home/i/PA/media/ui/alpha/cursor_atlas.html0, src_format = PIPE_FORMAT_R32G32B32_FLOAT, } {src_offset = 12, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 75 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 8C151001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:48 NUM:0 COMP:0 MODE:1) 0008 00000000 87961002 0000000C VFETCH R2.xy01, R0.x +12b, RID:0 VERTEX UCF:0 FMT(DTA:30 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[1] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[0].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MUL TEMP[0], TEMP[0], CONST[1].xxxx 3: MOV OUT[0], TEMP[0] 4: END -------------------------------------------------------------- bytecode 52 dw -- 5 gprs -- 0 nstack ------------- shader 76 -- C 0000 00000005 A0240000 ALU 10 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 000000FE 00800C90 3 MOV R4.x, PV.x 0028 800004FE 20800C90 MOV R4.y, PV.y 0002 00000010 80400000 TEX 1 @32 0032 00041010 F00D1004 FC800000 SAMPLE R4.xyzw, R4.xy__, RID:16, SID:0 CT:NNNN 0004 40000012 A01C0000 ALU 8 @36 KC0[CB0:0-16] 0036 00102004 00800090 4 MUL R4.x, R4.x, KC0[1].x 0038 00102404 20800090 MUL R4.y, R4.y, KC0[1].x 0040 00102804 40800090 MUL R4.z, R4.z, KC0[1].x 0042 80102C04 60800090 MUL R4.w, R4.w, KC0[1].x 0044 000000FE 00600C90 5 MOV R3.x, PV.x 0046 000004FE 20600C90 MOV R3.y, PV.y 0048 000008FE 40600C90 MOV R3.z, PV.z 0050 80000CFE 60600C90 MOV R3.w, PV.w 0006 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL CONST[0..8] DCL TEMP[0..2], LOCAL IMM[0] FLT32 { -1.0000, 0.0000, 0.0000, 0.0000} 0: ADD TEMP[0].xy, IN[1].xyyy, IMM[0].xxxx 1: ABS TEMP[0].xy, TEMP[0].xyyy 2: MUL TEMP[1].x, TEMP[0].xxxx, TEMP[0].yyyy 3: MUL TEMP[1].xy, TEMP[1].xxxx, CONST[4].xyyy 4: MUL TEMP[2].x, IN[1].xxxx, TEMP[0].yyyy 5: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[5].xyyy, TEMP[1].xyyy 6: MUL TEMP[2].x, IN[1].xxxx, IN[1].yyyy 7: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[6].xyyy, TEMP[1].xyyy 8: MUL TEMP[0].x, TEMP[0].xxxx, IN[1].yyyy 9: MAD TEMP[1].xy, TEMP[0].xxxx, CONST[7].xyyy, TEMP[1].xyyy 10: MUL TEMP[0], CONST[0], TEMP[1].xxxx 11: MAD TEMP[0], CONST[1], TEMP[1].yyyy, TEMP[0] 12: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 13: MAD TEMP[0], CONST[3], IN[0].wwww, TEMP[0] 14: MAD TEMP[1].xy, TEMP[1].xyyy, CONST[8].zwww, CONST[8].xyyy 15: MOV OUT[1], TEMP[1] 16: MOV OUT[0], TEMP[0] 17: END -------------------------------------------------------------- bytecode 102 dw -- 11 gprs -- 1 nstack ------------- shader 77 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0B40000 ALU 46 @10 KC0[CB0:0-16] 0010 021F2002 00A00010 1 ADD R5.x, R2.x, -1.0 0012 821F2402 20A00010 ADD R5.y, R2.y, -1.0 0014 000000FE 00A00C91 2 MOV R5.x, |PV.x| 0016 800004FE 20A00C91 MOV R5.y, |PV.y| 0018 809FC0FE 00C00090 3 MUL R6.x, PV.x, PV.y 0020 001080FE 00C00090 4 MUL R6.x, PV.x, KC0[4].x 0022 809080FE 20C00090 MUL R6.y, PV.x, KC0[4].y 0024 8080A002 00E00090 5 MUL R7.x, R2.x, R5.y 0026 0010A0FE 00C28006 6 MULADD R6.x, PV.x, KC0[5].x, R6.x 0028 8090A0FE 20C28406 MULADD R6.y, PV.x, KC0[5].y, R6.y 0030 80804002 00E00090 7 MUL R7.x, R2.x, R2.y 0032 0010C0FE 00C28006 8 MULADD R6.x, PV.x, KC0[6].x, R6.x 0034 8090C0FE 20C28406 MULADD R6.y, PV.x, KC0[6].y, R6.y 0036 80804005 00A00090 9 MUL R5.x, R5.x, R2.y 0038 0010E0FE 00C28006 10 MULADD R6.x, PV.x, KC0[7].x, R6.x 0040 8090E0FE 20C28406 MULADD R6.y, PV.x, KC0[7].y, R6.y 0042 001FC080 00A00090 11 MUL R5.x, KC0[0].x, PV.x 0044 001FC480 20A00090 MUL R5.y, KC0[0].y, PV.x 0046 001FC880 40A00090 MUL R5.z, KC0[0].z, PV.x 0048 801FCC80 60A00090 MUL R5.w, KC0[0].w, PV.x 0050 0080C081 00A280FE 12 MULADD R5.x, KC0[1].x, R6.y, PV.x 0052 0080C481 20A284FE MULADD R5.y, KC0[1].y, R6.y, PV.y 0054 0080C881 40A288FE MULADD R5.z, KC0[1].z, R6.y, PV.z 0056 8080CC81 60A28CFE MULADD R5.w, KC0[1].w, R6.y, PV.w 0058 01002082 00A280FE 13 MULADD R5.x, KC0[2].x, R1.z, PV.x 0060 01002482 20A284FE MULADD R5.y, KC0[2].y, R1.z, PV.y 0062 01002882 40A288FE MULADD R5.z, KC0[2].z, R1.z, PV.z 0064 81002C82 60A28CFE MULADD R5.w, KC0[2].w, R1.z, PV.w 0066 01802083 00A280FE 14 MULADD R5.x, KC0[3].x, R1.w, PV.x 0068 01802483 20A284FE MULADD R5.y, KC0[3].y, R1.w, PV.y 0070 01802883 40A288FE MULADD R5.z, KC0[3].z, R1.w, PV.z 0072 81802C83 60A28CFE MULADD R5.w, KC0[3].w, R1.w, PV.w 0074 00000088 01400C90 15 MOV R10.x, KC0[8].x 0076 00000488 21400C90 MOV R10.y, KC0[8].y 0078 00000888 41400C90 MOV R10.z, KC0[8].z 0080 80000C88 61400C90 MOV R10.w, KC0[8].w 0082 011FC006 00C28088 16 MULADD R6.x, R6.x, PV.z, KC0[8].x 0084 819FC406 20C28488 MULADD R6.y, R6.y, PV.w, KC0[8].y 0086 000000FE 00800C90 17 MOV R4.x, PV.x 0088 000004FE 20800C90 MOV R4.y, PV.y 0090 00000806 40800C90 MOV R4.z, R6.z 0092 80000C06 60800C90 MOV R4.w, R6.w 0094 00000005 00600C90 18 MOV R3.x, R5.x 0096 00000405 20600C90 MOV R3.y, R5.y 0098 00000805 40600C90 MOV R3.z, R5.z 0100 80000C05 60600C90 MOV R3.w, R5.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_FLOAT, } {src_offset = 12, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 78 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 8C151001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:48 NUM:0 COMP:0 MODE:1) 0008 00000000 87961002 0000000C VFETCH R2.xy01, R0.x +12b, RID:0 VERTEX UCF:0 FMT(DTA:30 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[1] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[0].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MUL TEMP[0], TEMP[0], CONST[1].xxxx 3: MOV OUT[0], TEMP[0] 4: END -------------------------------------------------------------- bytecode 52 dw -- 5 gprs -- 0 nstack ------------- shader 79 -- C 0000 00000005 A0240000 ALU 10 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 000000FE 00800C90 3 MOV R4.x, PV.x 0028 800004FE 20800C90 MOV R4.y, PV.y 0002 00000010 80400000 TEX 1 @32 0032 00041010 F00D1004 FC800000 SAMPLE R4.xyzw, R4.xy__, RID:16, SID:0 CT:NNNN 0004 40000012 A01C0000 ALU 8 @36 KC0[CB0:0-16] 0036 00102004 00800090 4 MUL R4.x, R4.x, KC0[1].x 0038 00102404 20800090 MUL R4.y, R4.y, KC0[1].x 0040 00102804 40800090 MUL R4.z, R4.z, KC0[1].x 0042 80102C04 60800090 MUL R4.w, R4.w, KC0[1].x 0044 000000FE 00600C90 5 MOV R3.x, PV.x 0046 000004FE 20600C90 MOV R3.y, PV.y 0048 000008FE 40600C90 MOV R3.z, PV.z 0050 80000CFE 60600C90 MOV R3.w, PV.w 0006 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL CONST[0..8] DCL TEMP[0..2], LOCAL IMM[0] FLT32 { -1.0000, 0.0000, 0.0000, 0.0000} 0: ADD TEMP[0].xy, IN[1].xyyy, IMM[0].xxxx 1: ABS TEMP[0].xy, TEMP[0].xyyy 2: MUL TEMP[1].x, TEMP[0].xxxx, TEMP[0].yyyy 3: MUL TEMP[1].xy, TEMP[1].xxxx, CONST[4].xyyy 4: MUL TEMP[2].x, IN[1].xxxx, TEMP[0].yyyy 5: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[5].xyyy, TEMP[1].xyyy 6: MUL TEMP[2].x, IN[1].xxxx, IN[1].yyyy 7: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[6].xyyy, TEMP[1].xyyy 8: MUL TEMP[0].x, TEMP[0].xxxx, IN[1].yyyy 9: MAD TEMP[1].xy, TEMP[0].xxxx, CONST[7].xyyy, TEMP[1].xyyy 10: MUL TEMP[0], CONST[0], TEMP[1].xxxx 11: MAD TEMP[0], CONST[1], TEMP[1].yyyy, TEMP[0] 12: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 13: MAD TEMP[0], CONST[3], IN[0].wwww, TEMP[0] 14: MAD TEMP[1].xy, TEMP[1].xyyy, CONST[8].zwww, CONST[8].xyyy 15: MOV OUT[1], TEMP[1] 16: MOV OUT[0], TEMP[0] 17: END -------------------------------------------------------------- bytecode 102 dw -- 11 gprs -- 1 nstack ------------- shader 80 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0B40000 ALU 46 @10 KC0[CB0:0-16] 0010 021F2002 00A00010 1 ADD R5.x, R2.x, -1.0 0012 821F2402 20A00010 ADD R5.y, R2.y, -1.0 0014 000000FE 00A00C91 2 MOV R5.x, |PV.x| 0016 800004FE 20A00C91 MOV R5.y, |PV.y| 0018 809FC0FE 00C00090 3 MUL R6.x, PV.x, PV.y 0020 001080FE 00C00090 4 MUL R6.x, PV.x, KC0[4].x 0022 809080FE 20C00090 MUL R6.y, PV.x, KC0[4].y 0024 8080A002 00E00090 5 MUL R7.x, R2.x, R5.y 0026 0010A0FE 00C28006 6 MULADD R6.x, PV.x, KC0[5].x, R6.x 0028 8090A0FE 20C28406 MULADD R6.y, PV.x, KC0[5].y, R6.y 0030 80804002 00E00090 7 MUL R7.x, R2.x, R2.y 0032 0010C0FE 00C28006 8 MULADD R6.x, PV.x, KC0[6].x, R6.x 0034 8090C0FE 20C28406 MULADD R6.y, PV.x, KC0[6].y, R6.y 0036 80804005 00A00090 9 MUL R5.x, R5.x, R2.y 0038 0010E0FE 00C28006 10 MULADD R6.x, PV.x, KC0[7].x, R6.x 0040 8090E0FE 20C28406 MULADD R6.y, PV.x, KC0[7].y, R6.y 0042 001FC080 00A00090 11 MUL R5.x, KC0[0].x, PV.x 0044 001FC480 20A00090 MUL R5.y, KC0[0].y, PV.x 0046 001FC880 40A00090 MUL R5.z, KC0[0].z, PV.x 0048 801FCC80 60A00090 MUL R5.w, KC0[0].w, PV.x 0050 0080C081 00A280FE 12 MULADD R5.x, KC0[1].x, R6.y, PV.x 0052 0080C481 20A284FE MULADD R5.y, KC0[1].y, R6.y, PV.y 0054 0080C881 40A288FE MULADD R5.z, KC0[1].z, R6.y, PV.z 0056 8080CC81 60A28CFE MULADD R5.w, KC0[1].w, R6.y, PV.w 0058 01002082 00A280FE 13 MULADD R5.x, KC0[2].x, R1.z, PV.x 0060 01002482 20A284FE MULADD R5.y, KC0[2].y, R1.z, PV.y 0062 01002882 40A288FE MULADD R5.z, KC0[2].z, R1.z, PV.z 0064 81002C82 60A28CFE MULADD R5.w, KC0[2].w, R1.z, PV.w 0066 01802083 00A280FE 14 MULADD R5.x, KC0[3].x, R1.w, PV.x 0068 01802483 20A284FE MULADD R5.y, KC0[3].y, R1.w, PV.y 0070 01802883 40A288FE MULADD R5.z, KC0[3].z, R1.w, PV.z 0072 81802C83 60A28CFE MULADD R5.w, KC0[3].w, R1.w, PV.w 0074 00000088 01400C90 15 MOV R10.x, KC0[8].x 0076 00000488 21400C90 MOV R10.y, KC0[8].y 0078 00000888 41400C90 MOV R10.z, KC0[8].z 0080 80000C88 61400C90 MOV R10.w, KC0[8].w 0082 011FC006 00C28088 16 MULADD R6.x, R6.x, PV.z, KC0[8].x 0084 819FC406 20C28488 MULADD R6.y, R6.y, PV.w, KC0[8].y 0086 000000FE 00800C90 17 MOV R4.x, PV.x 0088 000004FE 20800C90 MOV R4.y, PV.y 0090 00000806 40800C90 MOV R4.z, R6.z 0092 80000C06 60800C90 MOV R4.w, R6.w 0094 00000005 00600C90 18 MOV R3.x, R5.x 0096 00000405 20600C90 MOV R3.y, R5.y 0098 00000805 40600C90 MOV R3.z, R5.z 0100 80000C05 60600C90 MOV R3.w, R5.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_FLOAT, } {src_offset = 12, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_FLOAT, } bytecode 12 dw -- 3 gprs -- 0 nstack ------------- shader 81 -- C 0000 00000002 80400400 TEX 2 @4 0004 00000000 8C151001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:48 NUM:0 COMP:0 MODE:1) 0008 00000000 87961002 0000000C VFETCH R2.xy01, R0.x +12b, RID:0 VERTEX UCF:0 FMT(DTA:30 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL IN[1], GENERIC[20], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[1].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MUL TEMP[0], TEMP[0].zyxw, IN[0] 3: MOV OUT[0], TEMP[0] 4: END -------------------------------------------------------------- bytecode 68 dw -- 6 gprs -- 0 nstack ------------- shader 47 -- C 0000 00000005 A0440000 ALU 18 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 00382400 00146B80 3 INTERP_ZW __.x, R0.y, Param1 BS:5 0028 00382000 20146B80 INTERP_ZW __.y, R0.x, Param1 BS:5 0030 00382400 40746B90 INTERP_ZW R3.z, R0.y, Param1 BS:5 0032 80382000 60746B90 INTERP_ZW R3.w, R0.x, Param1 BS:5 0034 00382400 00746B10 4 INTERP_XY R3.x, R0.y, Param1 BS:5 0036 00382000 20746B10 INTERP_XY R3.y, R0.x, Param1 BS:5 0038 00382400 40146B00 INTERP_XY __.z, R0.y, Param1 BS:5 0040 80382000 60146B00 INTERP_XY __.w, R0.x, Param1 BS:5 0042 000000FE 00A00C90 5 MOV R5.x, PV.x 0044 800004FE 20A00C90 MOV R5.y, PV.y 0002 00000018 80400000 TEX 1 @48 0048 00051010 F00D1005 FC800000 SAMPLE R5.xyzw, R5.xy__, RID:16, SID:0 CT:NNNN 0004 0000001A A01C0000 ALU 8 @52 0052 00004805 00A00090 6 MUL R5.x, R5.z, R2.x 0054 00804405 20A00090 MUL R5.y, R5.y, R2.y 0056 01004005 40A00090 MUL R5.z, R5.x, R2.z 0058 81804C05 60A00090 MUL R5.w, R5.w, R2.w 0060 000000FE 00800C90 7 MOV R4.x, PV.x 0062 000004FE 20800C90 MOV R4.y, PV.y 0064 000008FE 40800C90 MOV R4.z, PV.z 0066 80000CFE 60800C90 MOV R4.w, PV.w 0006 C0020000 95000688 EXPORT_DONE PIXEL 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL IN[2] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL OUT[2], GENERIC[20] DCL CONST[0..3] DCL TEMP[0..1], LOCAL 0: MUL TEMP[0], CONST[0], IN[0].xxxx 1: MAD TEMP[0], CONST[1], IN[0].yyyy, TEMP[0] 2: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 3: ADD TEMP[0], TEMP[0], CONST[3] 4: MOV TEMP[1].xy, IN[2].xyxx 5: MOV OUT[2], TEMP[1] 6: MOV OUT[1], IN[1] 7: MOV OUT[0], TEMP[0] 8: END -------------------------------------------------------------- bytecode 70 dw -- 9 gprs -- 1 nstack ------------- shader 48 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0740000 ALU 30 @10 KC0[CB0:0-16] 0010 00002080 00E00090 1 MUL R7.x, KC0[0].x, R1.x 0012 00002480 20E00090 MUL R7.y, KC0[0].y, R1.x 0014 00002880 40E00090 MUL R7.z, KC0[0].z, R1.x 0016 80002C80 60E00090 MUL R7.w, KC0[0].w, R1.x 0018 00802081 00E280FE 2 MULADD R7.x, KC0[1].x, R1.y, PV.x 0020 00802481 20E284FE MULADD R7.y, KC0[1].y, R1.y, PV.y 0022 00802881 40E288FE MULADD R7.z, KC0[1].z, R1.y, PV.z 0024 80802C81 60E28CFE MULADD R7.w, KC0[1].w, R1.y, PV.w 0026 01002082 00E280FE 3 MULADD R7.x, KC0[2].x, R1.z, PV.x 0028 01002482 20E284FE MULADD R7.y, KC0[2].y, R1.z, PV.y 0030 01002882 40E288FE MULADD R7.z, KC0[2].z, R1.z, PV.z 0032 81002C82 60E28CFE MULADD R7.w, KC0[2].w, R1.z, PV.w 0034 001060FE 00E00010 4 ADD R7.x, PV.x, KC0[3].x 0036 009064FE 20E00010 ADD R7.y, PV.y, KC0[3].y 0038 011068FE 40E00010 ADD R7.z, PV.z, KC0[3].z 0040 81906CFE 60E00010 ADD R7.w, PV.w, KC0[3].w 0042 00000003 01000C90 5 MOV R8.x, R3.x 0044 80000403 21000C90 MOV R8.y, R3.y 0046 000000FE 00C00C90 6 MOV R6.x, PV.x 0048 000004FE 20C00C90 MOV R6.y, PV.y 0050 00000808 40C00C90 MOV R6.z, R8.z 0052 80000C08 60C00C90 MOV R6.w, R8.w 0054 00000002 00A00C90 7 MOV R5.x, R2.x 0056 00000402 20A00C90 MOV R5.y, R2.y 0058 00000802 40A00C90 MOV R5.z, R2.z 0060 80000C02 60A00C90 MOV R5.w, R2.w 0062 00000007 00800C90 8 MOV R4.x, R7.x 0064 00000407 20800C90 MOV R4.y, R7.y 0066 00000807 40800C90 MOV R4.z, R7.z 0068 80000C07 60800C90 MOV R4.w, R7.w 0004 C002203C 95000688 EXPORT_DONE POS 60 R4.xyzw ES:3 0006 C002C000 95010688 EXPORT_DONE PARAM 0-1 R5-6.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_FLOAT, } {src_offset = 12, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R8G8B8A8_UNORM, } {src_offset = 16, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32_FLOAT, } bytecode 16 dw -- 4 gprs -- 0 nstack ------------- shader 49 -- C 0000 00000002 80400800 TEX 3 @4 0004 00000000 8C151001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:48 NUM:0 COMP:0 MODE:1) 0008 00000000 868D1002 0000000C VFETCH R2.xyzw, R0.x +12b, RID:0 VERTEX UCF:0 FMT(DTA:26 NUM:0 COMP:0 MODE:1) 0012 00000000 87961003 00000010 VFETCH R3.xy01, R0.x +16b, RID:0 VERTEX UCF:0 FMT(DTA:30 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ 4684 06:45:22.922660 D | Strating resize on view 3 to size 120x1080 4684 06:45:22.922985 D | Sending resize command for view 3 with new size 120x1080 4684 06:45:22.923025 D | Surface handle(primary) for resize: 7110727 4684 06:45:22.923058 D | Surface handle(primary) for resize: 7143496 4684 06:45:22.923092 D | Surface handle for resize: 7110727 4684 06:45:22.923125 D | Surface handle for resize: 7143496 4684 06:45:22.923176 D | Finished loding view 3 on path file:///home/i/PA/media/ui/alpha/special_icon_atlas/special_icon_atlas.html 4684 06:45:22.923355 D | Strating resize on view 2 to size 32x2016 4684 06:45:22.923518 D | Sending resize command for view 2 with new size 32x2016 4684 06:45:22.923557 D | Surface handle(primary) for resize: 7176265 4684 06:45:22.923589 D | Surface handle(primary) for resize: 7209034 4684 06:45:22.923621 D | Surface handle for resize: 7176265 4684 06:45:22.923657 D | Surface handle for resize: 7209034 4684 06:45:22.955412 D | Finished loding view 2 on path file:///home/i/PA/media/ui/alpha/icon_atlas/icon_atlas.html setOption custom [10:45:23.439] INFO Setting graphics to custom setOption low setOption off setOption off [10:45:23.439] INFO Setting camera mouse pan speed to 1x [10:45:23.439] INFO Setting camera key pan speed to 1x [10:45:23.439] INFO Setting camera zoom speed to 1x [10:45:23.439] INFO Setting camera edge scroll to off (no mouse lock) [10:45:23.439] INFO Setting planet pole lock to off [10:45:23.456] INFO resetGameState [10:45:23.456] INFO Mouse constraint cleared. -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR DCL SAMP[0] 0: TEX OUT[0], IN[0], SAMP[0], 2D 1: END -------------------------------------------------------------- bytecode 28 dw -- 4 gprs -- 0 nstack ------------- shader 82 -- C 0000 00000004 A01C0000 ALU 8 @8 0008 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0010 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0012 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0014 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0016 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0018 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0020 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0022 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0002 0000000C 80400000 TEX 1 @24 0024 00021010 F00D1003 FC800000 SAMPLE R3.xyzw, R2.xy__, RID:16, SID:0 CT:NNNN 0004 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0006 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xy, IN[0].xyyy 1: TEX TEMP[0], TEMP[0], SAMP[0], 2D 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 44 dw -- 5 gprs -- 0 nstack ------------- shader 83 -- C 0000 00000005 A0240000 ALU 10 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 000000FE 00800C90 3 MOV R4.x, PV.x 0028 800004FE 20800C90 MOV R4.y, PV.y 0002 00000010 80400000 TEX 1 @32 0032 00041010 F00D1004 FC800000 SAMPLE R4.xyzw, R4.xy__, RID:16, SID:0 CT:NNNN 0004 00000012 A00C0000 ALU 4 @36 0036 00000004 00600C90 4 MOV R3.x, R4.x 0038 00000404 20600C90 MOV R3.y, R4.y 0040 00000804 40600C90 MOV R3.z, R4.z 0042 80000C04 60600C90 MOV R3.w, R4.w 0006 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL CONST[0..8] DCL TEMP[0..2], LOCAL IMM[0] FLT32 { -1.0000, 0.0000, 0.0000, 0.0000} 0: ADD TEMP[0].xy, IN[1].xyyy, IMM[0].xxxx 1: ABS TEMP[0].xy, TEMP[0].xyyy 2: MUL TEMP[1].x, TEMP[0].xxxx, TEMP[0].yyyy 3: MUL TEMP[1].xy, TEMP[1].xxxx, CONST[4].xyyy 4: MUL TEMP[2].x, IN[1].xxxx, TEMP[0].yyyy 5: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[5].xyyy, TEMP[1].xyyy 6: MUL TEMP[2].x, IN[1].xxxx, IN[1].yyyy 7: MAD TEMP[1].xy, TEMP[2].xxxx, CONST[6].xyyy, TEMP[1].xyyy 8: MUL TEMP[0].x, TEMP[0].xxxx, IN[1].yyyy 9: MAD TEMP[1].xy, TEMP[0].xxxx, CONST[7].xyyy, TEMP[1].xyyy 10: MUL TEMP[0], CONST[0], TEMP[1].xxxx 11: MAD TEMP[0], CONST[1], TEMP[1].yyyy, TEMP[0] 12: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 13: MAD TEMP[0], CONST[3], IN[0].wwww, TEMP[0] 14: MAD TEMP[1].xy, TEMP[1].xyyy, CONST[8].zwww, CONST[8].xyyy 15: MOV OUT[1], TEMP[1] 16: MOV OUT[0], TEMP[0] 17: END -------------------------------------------------------------- bytecode 102 dw -- 11 gprs -- 1 nstack ------------- shader 84 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0B40000 ALU 46 @10 KC0[CB0:0-16] 0010 021F2002 00A00010 1 ADD R5.x, R2.x, -1.0 0012 821F2402 20A00010 ADD R5.y, R2.y, -1.0 0014 000000FE 00A00C91 2 MOV R5.x, |PV.x| 0016 800004FE 20A00C91 MOV R5.y, |PV.y| 0018 809FC0FE 00C00090 3 MUL R6.x, PV.x, PV.y 0020 001080FE 00C00090 4 MUL R6.x, PV.x, KC0[4].x 0022 809080FE 20C00090 MUL R6.y, PV.x, KC0[4].y 0024 8080A002 00E00090 5 MUL R7.x, R2.x, R5.y 0026 0010A0FE 00C28006 6 MULADD R6.x, PV.x, KC0[5].x, R6.x 0028 8090A0FE 20C28406 MULADD R6.y, PV.x, KC0[5].y, R6.y 0030 80804002 00E00090 7 MUL R7.x, R2.x, R2.y 0032 0010C0FE 00C28006 8 MULADD R6.x, PV.x, KC0[6].x, R6.x 0034 8090C0FE 20C28406 MULADD R6.y, PV.x, KC0[6].y, R6.y 0036 80804005 00A00090 9 MUL R5.x, R5.x, R2.y 0038 0010E0FE 00C28006 10 MULADD R6.x, PV.x, KC0[7].x, R6.x 0040 8090E0FE 20C28406 MULADD R6.y, PV.x, KC0[7].y, R6.y 0042 001FC080 00A00090 11 MUL R5.x, KC0[0].x, PV.x 0044 001FC480 20A00090 MUL R5.y, KC0[0].y, PV.x 0046 001FC880 40A00090 MUL R5.z, KC0[0].z, PV.x 0048 801FCC80 60A00090 MUL R5.w, KC0[0].w, PV.x 0050 0080C081 00A280FE 12 MULADD R5.x, KC0[1].x, R6.y, PV.x 0052 0080C481 20A284FE MULADD R5.y, KC0[1].y, R6.y, PV.y 0054 0080C881 40A288FE MULADD R5.z, KC0[1].z, R6.y, PV.z 0056 8080CC81 60A28CFE MULADD R5.w, KC0[1].w, R6.y, PV.w 0058 01002082 00A280FE 13 MULADD R5.x, KC0[2].x, R1.z, PV.x 0060 01002482 20A284FE MULADD R5.y, KC0[2].y, R1.z, PV.y 0062 01002882 40A288FE MULADD R5.z, KC0[2].z, R1.z, PV.z 0064 81002C82 60A28CFE MULADD R5.w, KC0[2].w, R1.z, PV.w 0066 01802083 00A280FE 14 MULADD R5.x, KC0[3].x, R1.w, PV.x 0068 01802483 20A284FE MULADD R5.y, KC0[3].y, R1.w, PV.y 0070 01802883 40A288FE MULADD R5.z, KC0[3].z, R1.w, PV.z 0072 81802C83 60A28CFE MULADD R5.w, KC0[3].w, R1.w, PV.w 0074 00000088 01400C90 15 MOV R10.x, KC0[8].x 0076 00000488 21400C90 MOV R10.y, KC0[8].y 0078 00000888 41400C90 MOV R10.z, KC0[8].z 0080 80000C88 61400C90 MOV R10.w, KC0[8].w 0082 011FC006 00C28088 16 MULADD R6.x, R6.x, PV.z, KC0[8].x 0084 819FC406 20C28488 MULADD R6.y, R6.y, PV.w, KC0[8].y 0086 000000FE 00800C90 17 MOV R4.x, PV.x 0088 000004FE 20800C90 MOV R4.y, PV.y 0090 00000806 40800C90 MOV R4.z, R6.z 0092 80000C06 60800C90 MOV R4.w, R6.w 0094 00000005 00600C90 18 MOV R3.x, R5.x 0096 00000405 20600C90 MOV R3.y, R5.y 0098 00000805 40600C90 MOV R3.z, R5.z 0100 80000C05 60600C90 MOV R3.w, R5.w 0004 C001A03C 95000688 EXPORT_DONE POS 60 R3.xyzw ES:3 0006 C0024000 95000688 EXPORT_DONE PARAM 0 R4.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ 4684 06:45:23.522846 D | Finished loding view 0 on path file:///home/i/PA/media/ui/alpha/start/start.html file:///home/i/PA/media/ui/alpha/start/start.html [10:47:18.095] INFO processUICommand [10:47:18.095] INFO handleSetScreenOffset -------------------------------------------------------------- Vertex elements state: {src_offset = 0, instance_divisor = 0, vertex_buffer_index = 0, src_format = PIPE_FORMAT_R32G32B32_FLOAT, } bytecode 8 dw -- 2 gprs -- 0 nstack ------------- shader 50 -- C 0000 00000002 80400000 TEX 1 @4 0004 00000000 8C151001 00000000 VFETCH R1.xyz1, R0.x, RID:0 VERTEX UCF:0 FMT(DTA:48 NUM:0 COMP:0 MODE:1) 0002 00000000 85000000 RET @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- FRAG DCL IN[0], GENERIC[0], CONSTANT 0: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 51 -- C 0000 00000003 A00C0000 ALU 4 @6 0006 000001C0 00207010 1 INTERP_LOAD_P0 R1.x, Param0 0008 000005C0 20207010 INTERP_LOAD_P0 R1.y, Param0 0010 000009C0 40207010 INTERP_LOAD_P0 R1.z, Param0 0012 80000DC0 60207010 INTERP_LOAD_P0 R1.w, Param0 0002 C0000000 95000FFF EXPORT_DONE PIXEL 0 R0.____ ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ 4684 06:47:18.114983 D | Finished loding view 0 on path file:///home/i/PA/media/ui/alpha/system_editor/system_editor.html file:///home/i/PA/media/ui/alpha/system_editor/system_editor.html -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL OUT[0], COLOR DCL CONST[0] 0: MOV OUT[0], CONST[0] 1: END -------------------------------------------------------------- bytecode 14 dw -- 2 gprs -- 0 nstack ------------- shader 52 -- C 0000 40000003 A00C0000 ALU 4 @6 KC0[CB0:0-16] 0006 00000080 00200C90 1 MOV R1.x, KC0[0].x 0008 00000480 20200C90 MOV R1.y, KC0[0].y 0010 00000880 40200C90 MOV R1.z, KC0[0].z 0012 80000C80 60200C90 MOV R1.w, KC0[0].w 0002 C0008000 95000688 EXPORT_DONE PIXEL 0 R1.xyzw ES:3 0004 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL CONST[0..3] DCL TEMP[0], LOCAL 0: MUL TEMP[0], CONST[0], IN[0].xxxx 1: MAD TEMP[0], CONST[1], IN[0].yyyy, TEMP[0] 2: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 3: ADD TEMP[0], TEMP[0], CONST[3] 4: MOV OUT[0], TEMP[0] 5: END -------------------------------------------------------------- bytecode 50 dw -- 4 gprs -- 1 nstack ------------- shader 53 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A04C0000 ALU 20 @10 KC0[CB0:0-16] 0010 00002080 00600090 1 MUL R3.x, KC0[0].x, R1.x 0012 00002480 20600090 MUL R3.y, KC0[0].y, R1.x 0014 00002880 40600090 MUL R3.z, KC0[0].z, R1.x 0016 80002C80 60600090 MUL R3.w, KC0[0].w, R1.x 0018 00802081 006280FE 2 MULADD R3.x, KC0[1].x, R1.y, PV.x 0020 00802481 206284FE MULADD R3.y, KC0[1].y, R1.y, PV.y 0022 00802881 406288FE MULADD R3.z, KC0[1].z, R1.y, PV.z 0024 80802C81 60628CFE MULADD R3.w, KC0[1].w, R1.y, PV.w 0026 01002082 006280FE 3 MULADD R3.x, KC0[2].x, R1.z, PV.x 0028 01002482 206284FE MULADD R3.y, KC0[2].y, R1.z, PV.y 0030 01002882 406288FE MULADD R3.z, KC0[2].z, R1.z, PV.z 0032 81002C82 60628CFE MULADD R3.w, KC0[2].w, R1.z, PV.w 0034 001060FE 00600010 4 ADD R3.x, PV.x, KC0[3].x 0036 009064FE 20600010 ADD R3.y, PV.y, KC0[3].y 0038 011068FE 40600010 ADD R3.z, PV.z, KC0[3].z 0040 81906CFE 60600010 ADD R3.w, PV.w, KC0[3].w 0042 000000FE 00400C90 5 MOV R2.x, PV.x 0044 000004FE 20400C90 MOV R2.y, PV.y 0046 000008FE 40400C90 MOV R2.z, PV.z 0048 80000CFE 60400C90 MOV R2.w, PV.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C0004000 95000FFF EXPORT_DONE PARAM 0 R0.____ ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ [10:47:18.288] ERROR Bad regular expression for srg-texname-expression in .settings file: regex_error [10:47:18.529] ERROR Bad regular expression for srg-texname-expression in .settings file: regex_error [10:47:18.737] ERROR Bad regular expression for srg-texname-expression in .settings file: regex_error [10:47:18.948] ERROR Bad regular expression for srg-texname-expression in .settings file: regex_error [10:47:19.191] ERROR Bad regular expression for srg-texname-expression in .settings file: regex_error [10:47:19.415] ERROR Bad regular expression for srg-texname-expression in .settings file: regex_error -------------------------------------------------------------- FRAG PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 DCL IN[0], GENERIC[19], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL TEMP[0], LOCAL 0: MOV TEMP[0].xyz, IN[0].xyzz 1: TEX TEMP[0], TEMP[0], SAMP[0], CUBE 2: MOV OUT[0], TEMP[0] 3: END -------------------------------------------------------------- bytecode 64 dw -- 7 gprs -- 0 nstack ------------- shader 54 -- C 0000 00000005 A0500000 ALU 21 @10 0010 00380400 00146B80 1 INTERP_ZW __.x, R0.y, Param0 BS:5 0012 00380000 20146B80 INTERP_ZW __.y, R0.x, Param0 BS:5 0014 00380400 40546B90 INTERP_ZW R2.z, R0.y, Param0 BS:5 0016 80380000 60546B90 INTERP_ZW R2.w, R0.x, Param0 BS:5 0018 00380400 00546B10 2 INTERP_XY R2.x, R0.y, Param0 BS:5 0020 00380000 20546B10 INTERP_XY R2.y, R0.x, Param0 BS:5 0022 00380400 40146B00 INTERP_XY __.z, R0.y, Param0 BS:5 0024 80380000 60146B00 INTERP_XY __.w, R0.x, Param0 BS:5 0026 000000FE 00800C90 3 MOV R4.x, PV.x 0028 000004FE 20800C90 MOV R4.y, PV.y 0030 80000802 40800C90 MOV R4.z, R2.z 0032 009FC8FE 00C06010 4 CUBE R6.x, PV.z, PV.y 0034 001FC8FE 20C06010 CUBE R6.y, PV.z, PV.x 0036 011FC0FE 40C06010 CUBE R6.z, PV.x, PV.z 0038 811FC4FE 60C06010 CUBE R6.w, PV.y, PV.z 0040 000008FE 00C04301 5 RECIP_IEEE __.x, |PV.z| 0042 000008FE 20C04301 RECIP_IEEE __.y, |PV.z| 0044 800008FE 40C04311 RECIP_IEEE R6.z, |PV.z| 0046 011FC006 00C280FD 6 MULADD R6.x, R6.x, PV.z, [0x3FC00000 1.500000] 0048 811FC406 20C280FD MULADD R6.y, R6.y, PV.z, [0x3FC00000 1.500000] 0050 3FC00000 1.500000 (1069547520) 0002 0000001A 80400000 TEX 1 @52 0052 00061010 F00D1004 4C100000 SAMPLE R4.xyzw, R6.yxwz, RID:16, SID:0 CT:NNNN 0004 0000001C A00C0000 ALU 4 @56 0056 00000004 00600C90 7 MOV R3.x, R4.x 0058 00000404 20600C90 MOV R3.y, R4.y 0060 00000804 40600C90 MOV R3.z, R4.z 0062 80000C04 60600C90 MOV R3.w, R4.w 0006 C0018000 95000688 EXPORT_DONE PIXEL 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 -------------------------------------- ______________________________________________________________ -------------------------------------------------------------- VERT DCL IN[0] DCL OUT[0], POSITION DCL OUT[1], GENERIC[19] DCL CONST[0..7] DCL TEMP[0..2], LOCAL 0: MUL TEMP[0], CONST[0], IN[0].xxxx 1: MAD TEMP[0], CONST[1], IN[0].yyyy, TEMP[0] 2: MAD TEMP[0], CONST[2], IN[0].zzzz, TEMP[0] 3: ADD TEMP[0], TEMP[0], CONST[3] 4: MUL TEMP[1], CONST[4], TEMP[0].xxxx 5: MAD TEMP[1], CONST[5], TEMP[0].yyyy, TEMP[1] 6: MAD TEMP[1], CONST[6], TEMP[0].zzzz, TEMP[1] 7: MAD TEMP[1], CONST[7], TEMP[0].wwww, TEMP[1] 8: RCP TEMP[2].x, TEMP[1].wwww 9: MUL TEMP[1].xyz, TEMP[1].xyzz, TEMP[2].xxxx 10: MOV OUT[1], TEMP[1] 11: MOV OUT[0], TEMP[0] 12: END -------------------------------------------------------------- bytecode 102 dw -- 7 gprs -- 1 nstack ------------- shader 55 -- C 0000 00000000 84C00000 CALL_FS @0 0002 40000005 A0B40000 ALU 46 @10 KC0[CB0:0-16] 0010 00002080 00800090 1 MUL R4.x, KC0[0].x, R1.x 0012 00002480 20800090 MUL R4.y, KC0[0].y, R1.x 0014 00002880 40800090 MUL R4.z, KC0[0].z, R1.x 0016 80002C80 60800090 MUL R4.w, KC0[0].w, R1.x 0018 00802081 008280FE 2 MULADD R4.x, KC0[1].x, R1.y, PV.x 0020 00802481 208284FE MULADD R4.y, KC0[1].y, R1.y, PV.y 0022 00802881 408288FE MULADD R4.z, KC0[1].z, R1.y, PV.z 0024 80802C81 60828CFE MULADD R4.w, KC0[1].w, R1.y, PV.w 0026 01002082 008280FE 3 MULADD R4.x, KC0[2].x, R1.z, PV.x 0028 01002482 208284FE MULADD R4.y, KC0[2].y, R1.z, PV.y 0030 01002882 408288FE MULADD R4.z, KC0[2].z, R1.z, PV.z 0032 81002C82 60828CFE MULADD R4.w, KC0[2].w, R1.z, PV.w 0034 001060FE 00800010 4 ADD R4.x, PV.x, KC0[3].x 0036 009064FE 20800010 ADD R4.y, PV.y, KC0[3].y 0038 011068FE 40800010 ADD R4.z, PV.z, KC0[3].z 0040 81906CFE 60800010 ADD R4.w, PV.w, KC0[3].w 0042 001FC084 00A00090 5 MUL R5.x, KC0[4].x, PV.x 0044 001FC484 20A00090 MUL R5.y, KC0[4].y, PV.x 0046 001FC884 40A00090 MUL R5.z, KC0[4].z, PV.x 0048 801FCC84 60A00090 MUL R5.w, KC0[4].w, PV.x 0050 00808085 00A280FE 6 MULADD R5.x, KC0[5].x, R4.y, PV.x 0052 00808485 20A284FE MULADD R5.y, KC0[5].y, R4.y, PV.y 0054 00808885 40A288FE MULADD R5.z, KC0[5].z, R4.y, PV.z 0056 80808C85 60A28CFE MULADD R5.w, KC0[5].w, R4.y, PV.w 0058 01008086 00A280FE 7 MULADD R5.x, KC0[6].x, R4.z, PV.x 0060 01008486 20A284FE MULADD R5.y, KC0[6].y, R4.z, PV.y 0062 01008886 40A288FE MULADD R5.z, KC0[6].z, R4.z, PV.z 0064 81008C86 60A28CFE MULADD R5.w, KC0[6].w, R4.z, PV.w 0066 01808087 00A280FE 8 MULADD R5.x, KC0[7].x, R4.w, PV.x 0068 01808487 20A284FE MULADD R5.y, KC0[7].y, R4.w, PV.y 0070 01808887 40A288FE MULADD R5.z, KC0[7].z, R4.w, PV.z 0072 81808C87 60A28CFE MULADD R5.w, KC0[7].w, R4.w, PV.w 0074 00000CFE 00C04310 9 RECIP_IEEE R6.x, PV.w 0076 00000CFE 20C04300 RECIP_IEEE __.y, PV.w 0078 80000CFE 40C04300 RECIP_IEEE __.z, PV.w 0080 001FC005 00A00090 10 MUL R5.x, R5.x, PV.x 0082 001FC405 20A00090 MUL R5.y, R5.y, PV.x 0084 801FC805 40A00090 MUL R5.z, R5.z, PV.x 0086 000000FE 00600C90 11 MOV R3.x, PV.x 0088 000004FE 20600C90 MOV R3.y, PV.y 0090 000008FE 40600C90 MOV R3.z, PV.z 0092 80000C05 60600C90 MOV R3.w, R5.w 0094 00000004 00400C90 12 MOV R2.x, R4.x 0096 00000404 20400C90 MOV R2.y, R4.y 0098 00000804 40400C90 MOV R2.z, R4.z 0100 80000C04 60400C90 MOV R2.w, R4.w 0004 C001203C 95000688 EXPORT_DONE POS 60 R2.xyzw ES:3 0006 C001C000 95000688 EXPORT_DONE PARAM 0 R3.xyzw ES:3 0008 00000000 88000000 CF_END @0 --------------------------------------