$ gdb --args Sanctuary GNU gdb (GDB) 7.6 Copyright (C) 2013 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-unknown-linux-gnu". For bug reporting instructions, please see: ... Reading symbols from /opt/unigine-sanctuary/bin/Sanctuary...(no debugging symbols found)...done. (gdb) run Starting program: /opt/unigine-sanctuary/bin/Sanctuary warning: Could not load shared library symbols for linux-gate.so.1. Do you need "set solib-search-path" or "set sysroot"? [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". [New Thread 0xf4377b40 (LWP 5689)] [Thread 0xf4377b40 (LWP 5689) exited] [New Thread 0xf1b6fb40 (LWP 5690)] Loading "/home/arek/.Unigine Sanctuary/unigine.cfg"... Engine::init(): clear video settings for "Gallium 0.4 on AMD CAPE VERDE 2.1 Mesa 9.3.0-devel (git-7fa1877)" Loading "libGL.so.1"... Loading "libopenal.so.1"... [New Thread 0xf4377b40 (LWP 5691)] [Thread 0xf4377b40 (LWP 5691) exited] [New Thread 0xf4377b40 (LWP 5692)] [New Thread 0xeb0ffb40 (LWP 5693)] Set 1280x720 windowed video mode [New Thread 0xeadffb40 (LWP 5694)] Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 32bit GCC 4.3.2 Release May 20 2010 App path: /opt/unigine-sanctuary/bin/ Data path: /opt/unigine-sanctuary/data/ Save path: /home/arek/.Unigine Sanctuary/ ---- System ---- System: Linux 3.11.0-17-agd5f x86_64 CPU: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz 3300MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU: Gallium 0.4 on AMD CAPE VERDE 2.1 Mesa 9.3.0-devel (git-7fa1877) System memory: 3956 Mb Video memory: 256 Mb ---- MathLib ---- Set SSE3 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.15.1 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD CAPE VERDE OpenGL version: 2.1 Mesa 9.3.0-devel (git-7fa1877) Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_draw_instanced Found optional GL_ARB_draw_elements_base_vertex Found optional GL_ARB_texture_rg Found optional GL_EXT_texture_array Found optional GL_ARB_texture_multisample Found optional GL_ARB_texture_compression Found optional GL_ARB_texture_compression_rgtc Found optional GL_ARB_seamless_cube_map Shading language: 1.30 Maximum texture size: 16384 Maximum texture units: 32 Maximum draw buffers: 8 ---- Physics ---- Physics: Multi-threaded [New Thread 0xea2ffb40 (LWP 5695)] [New Thread 0xea1feb40 (LWP 5696)] ---- Interpreter ---- Version: 2.31 Loading "sanctuary/unigine.cpp" 86ms Loading "demos/sanctuary/locale/unigine.en" dictionary Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 0ms Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 11ms Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 66ms Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 2ms Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 5ms Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 4ms Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 5ms Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 10ms Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 1ms Loading "core/materials/unigine_water.mat" 1 material 63 shaders 12ms Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 17ms Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 7ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine~# world_load sanctuary Loading "sanctuary.cpp" 67ms Loading "sanctuary/sanctuary.mat" 54 materials 408ms GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_WIREFRAME 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_WIREFRAME,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: operands to arithmetic operators must be numeric 0:171(76): error: operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,PARALLAX,EMISSION 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,PARALLAX,EMISSION,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: operands to arithmetic operators must be numeric 0:171(76): error: operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,PARALLAX,EMISSION,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,PARALLAX,EMISSION,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,PARALLAX 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,PARALLAX 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,PARALLAX,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: operands to arithmetic operators must be numeric 0:171(76): error: operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,PARALLAX,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,PARALLAX,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ALPHA,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ALPHA,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,PARALLAX 0:470(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:470(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,ALPHA,SHADOW,PHONG_RIM,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,ALPHA,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,ALPHA,SHADOW,PHONG_RIM,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,ALPHA,SHADOW,PHONG_RIM,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_OMNI,TRANSLUCENT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_PROJ,TRANSLUCENT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_SHADOW_WORLD,TRANSLUCENT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,PARALLAX 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,PARALLAX,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: operands to arithmetic operators must be numeric 0:171(76): error: operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,PARALLAX,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,PARALLAX,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,PARALLAX,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,PARALLAX,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,EMISSION 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,EMISSION,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: operands to arithmetic operators must be numeric 0:171(76): error: operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,EMISSION,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,OPACITY,EMISSION,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_REFRACTION 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_REFRACTION,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_REFRACTION,PARALLAX 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_REFRACTION,PARALLAX,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,EMISSION,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,TRANSPARENT,EMISSION,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,EMISSION,ENVIRONMENT 0:164(39): error: `gl_InstanceID' undeclared 0:164(42): error: operands to arithmetic operators must be numeric 0:164(19): error: cannot construct `ivec3' from a non-numeric data type 0:164(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,EMISSION,ENVIRONMENT,MESH_SKINNED 0:172(53): error: `gl_InstanceID' undeclared 0:172(76): error: operands to arithmetic operators must be numeric 0:172(76): error: operands to arithmetic operators must be numeric 0:200(39): error: `gl_InstanceID' undeclared 0:200(42): error: operands to arithmetic operators must be numeric 0:200(19): error: cannot construct `ivec3' from a non-numeric data type 0:200(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,PARALLAX,EMISSION,ENVIRONMENT 0:164(39): error: `gl_InstanceID' undeclared 0:164(42): error: operands to arithmetic operators must be numeric 0:164(19): error: cannot construct `ivec3' from a non-numeric data type 0:164(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,OPACITY,PARALLAX,EMISSION,ENVIRONMENT,MESH_SKINNED 0:172(53): error: `gl_InstanceID' undeclared 0:172(76): error: operands to arithmetic operators must be numeric 0:172(76): error: operands to arithmetic operators must be numeric 0:200(39): error: `gl_InstanceID' undeclared 0:200(42): error: operands to arithmetic operators must be numeric 0:200(19): error: cannot construct `ivec3' from a non-numeric data type 0:200(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,EMISSION 0:163(39): error: `gl_InstanceID' undeclared 0:163(42): error: operands to arithmetic operators must be numeric 0:163(19): error: cannot construct `ivec3' from a non-numeric data type 0:163(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_DEFERRED,ALPHA,EMISSION,MESH_SKINNED 0:171(53): error: `gl_InstanceID' undeclared 0:171(76): error: operands to arithmetic operators must be numeric 0:171(76): error: operands to arithmetic operators must be numeric 0:199(39): error: `gl_InstanceID' undeclared 0:199(42): error: operands to arithmetic operators must be numeric 0:199(19): error: cannot construct `ivec3' from a non-numeric data type 0:199(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,ALPHA,OPACITY,EMISSION,ENVIRONMENT 0:164(39): error: `gl_InstanceID' undeclared 0:164(42): error: operands to arithmetic operators must be numeric 0:164(19): error: cannot construct `ivec3' from a non-numeric data type 0:164(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT_REFLECTION_CUBE,ALPHA,OPACITY,EMISSION,ENVIRONMENT,MESH_SKINNED 0:172(53): error: `gl_InstanceID' undeclared 0:172(76): error: operands to arithmetic operators must be numeric 0:172(76): error: operands to arithmetic operators must be numeric 0:200(39): error: `gl_InstanceID' undeclared 0:200(42): error: operands to arithmetic operators must be numeric 0:200(19): error: cannot construct `ivec3' from a non-numeric data type 0:200(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ALPHA 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_SPOT,SPOT,ALPHA,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM 0:470(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:470(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,ALPHA,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,ALPHA,SHADOW,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,EMISSION,ENVIRONMENT 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_AMBIENT,ALPHA,OPACITY,EMISSION,ENVIRONMENT,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,PHONG_RIM 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_OMNI,OMNI,PHONG_RIM,MESH_SKINNED 0:460(18): error: syntax error, unexpected NEW_IDENTIFIER GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_PROJ,PROJ,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,PHONG_RIM 0:161(39): error: `gl_InstanceID' undeclared 0:161(42): error: operands to arithmetic operators must be numeric 0:161(19): error: cannot construct `ivec3' from a non-numeric data type 0:161(58): error: operands to arithmetic operators must be numeric GLShader::loadVertex(): error in "core/shaders/meshes/vertex_base.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_STEREO,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED,BASE_LIGHT_WORLD,WORLD,PHONG_RIM,MESH_SKINNED 0:169(53): error: `gl_InstanceID' undeclared 0:169(76): error: operands to arithmetic operators must be numeric 0:169(76): error: operands to arithmetic operators must be numeric 0:197(39): error: `gl_InstanceID' undeclared 0:197(42): error: operands to arithmetic operators must be numeric 0:197(19): error: cannot construct `ivec3' from a non-numeric data type 0:197(58): error: operands to arithmetic operators must be numeric Loading "sanctuary.world" 9306ms Unigine~# render_hdr 0 && render_srgb 0 && render_restart Unigine~# render_stereo 0 && render_restart Sanctuary: AMDGPUInstrInfo.cpp:109: virtual void llvm::AMDGPUInstrInfo::storeRegToStackSlot(llvm::MachineBasicBlock&, llvm::MachineBasicBlock::iterator, unsigned int, bool, int, const llvm::TargetRegisterClass*, const llvm::TargetRegisterInfo*) const: Assertion `!"Not Implemented"' failed. Program received signal SIGABRT, Aborted. 0xf7fdb430 in __kernel_vsyscall () (gdb) bt #0 0xf7fdb430 in __kernel_vsyscall () #1 0xf6c9b7e6 in raise () from /usr/lib32/libc.so.6 #2 0xf6c9cf73 in abort () from /usr/lib32/libc.so.6 #3 0xf6c947d7 in __assert_fail_base () from /usr/lib32/libc.so.6 #4 0xf6c94887 in __assert_fail () from /usr/lib32/libc.so.6 #5 0xf4674429 in llvm::AMDGPUInstrInfo::storeRegToStackSlot(llvm::MachineBasicBlock&, llvm::MachineBasicBlock::bundle_iterator >, unsigned int, bool, int, llvm::TargetRegisterClass const*, llvm::TargetRegisterInfo const*) const () from /usr/lib32/libLLVM-3.4svn.so #6 0xf4c5da59 in ?? () from /usr/lib32/libLLVM-3.4svn.so #7 0xf4c5fe43 in ?? () from /usr/lib32/libLLVM-3.4svn.so #8 0xf4d786fe in ?? () from /usr/lib32/libLLVM-3.4svn.so #9 0xf4d671ad in llvm::RegAllocBase::allocatePhysRegs() () from /usr/lib32/libLLVM-3.4svn.so #10 0xf4d7bc99 in ?? () from /usr/lib32/libLLVM-3.4svn.so #11 0xf4ce0422 in llvm::MachineFunctionPass::runOnFunction(llvm::Function&) () from /usr/lib32/libLLVM-3.4svn.so #12 0xf48eadcf in llvm::FPPassManager::runOnFunction(llvm::Function&) () from /usr/lib32/libLLVM-3.4svn.so #13 0xf48eb1f8 in llvm::FPPassManager::runOnModule(llvm::Module&) () from /usr/lib32/libLLVM-3.4svn.so #14 0xf48eb4ac in llvm::MPPassManager::runOnModule(llvm::Module&) () from /usr/lib32/libLLVM-3.4svn.so #15 0xf48eb6eb in llvm::PassManagerImpl::run(llvm::Module&) () from /usr/lib32/libLLVM-3.4svn.so #16 0xf48eb7f6 in llvm::PassManager::run(llvm::Module&) () from /usr/lib32/libLLVM-3.4svn.so #17 0xf4e50467 in ?? () from /usr/lib32/libLLVM-3.4svn.so #18 0xf4e507f0 in LLVMTargetMachineEmitToMemoryBuffer () from /usr/lib32/libLLVM-3.4svn.so #19 0xf65caa27 in radeon_llvm_compile (M=M@entry=0xc9f0848, binary=binary@entry=0xffff6af4, gpu_family=0xf677c7fb "verde", dump=dump@entry=0) at radeon_llvm_emit.c:124 #20 0xf65bce22 in si_compile_llvm (rctx=rctx@entry=0x8111328, shader=shader@entry=0xcb44e40, mod=0xc9f0848) at radeonsi_shader.c:1496 #21 0xf65bd66d in si_pipe_shader_create (ctx=ctx@entry=0x8111328, shader=shader@entry=0xcb44e40) at radeonsi_shader.c:1638 #22 0xf65c6636 in si_shader_select (ctx=ctx@entry=0x8111328, sel=sel@entry=0xc9b1350, dirty=dirty@entry=0x0) at si_state.c:2393 #23 0xf65c697b in si_create_shader_state (ctx=0x8111328, state=, pipe_shader_type=1) at si_state.c:2435 #24 0xf63f9853 in st_translate_fragment_program (st=st@entry=0x81a70c0, stfp=stfp@entry=0xc0eecc8, key=key@entry=0xffffbd68) at ../../src/mesa/state_tracker/st_program.c:768 #25 0xf63fac36 in st_get_fp_variant (st=st@entry=0x81a70c0, stfp=stfp@entry=0xc0eecc8, key=key@entry=0xffffbd68) at ../../src/mesa/state_tracker/st_program.c:805 #26 0xf63c2463 in update_fp (st=0x81a70c0) at ../../src/mesa/state_tracker/st_atom_shader.c:92 #27 0xf63bed4e in st_validate_state (st=st@entry=0x81a70c0) at ../../src/mesa/state_tracker/st_atom.c:221 #28 0xf63d63dc in st_draw_vbo (ctx=0x818bb40, prims=0xffffbeb8, nr_prims=1, ib=0xffffbea8, index_bounds_valid=0 '\000', min_index=4294967295, max_index=4294967295, tfb_vertcount=0x0) at ../../src/mesa/state_tracker/st_draw.c:210 #29 0xf63a9829 in vbo_handle_primitive_restart (ctx=ctx@entry=0x818bb40, prim=prim@entry=0xffffbeb8, nr_prims=nr_prims@entry=1, ib=ib@entry=0xffffbea8, index_bounds_valid=index_bounds_valid@entry=0 '\000', min_index=min_index@entry=4294967295, max_index=max_index@entry=4294967295) at ../../src/mesa/vbo/vbo_exec_array.c:585 #30 0xf63aa9d9 in vbo_validated_drawrangeelements (ctx=ctx@entry=0x818bb40, mode=mode@entry=4, index_bounds_valid=index_bounds_valid@entry=0 '\000', start=start@entry=4294967295, end=end@entry=4294967295, count=count@entry=6, type=type@entry=5123, indices=indices@entry=0xfa8, basevertex=basevertex@entry=0, numInstances=numInstances@entry=1, baseInstance=baseInstance@entry=0) at ../../src/mesa/vbo/vbo_exec_array.c:1004 #31 0xf63aaa81 in vbo_exec_DrawElementsInstanced (mode=4, count=6, type=5123, indices=0xfa8, numInstances=1) at ../../src/mesa/vbo/vbo_exec_array.c:1200 #32 0xf7c4f82b in GLMesh::renderInstancedSurface(int, int) () from ./libUnigine_x86.so #33 0xf78ab3f2 in ObjectMesh::render(int, ObjectSurface*) () from ./libUnigine_x86.so #34 0xf7a1148c in RenderRenderer::render_ambient(Vector&) () from ./libUnigine_x86.so #35 0xf7a0e38e in RenderRenderer::render_screen(RenderScene*, Texture*, TextureRender*, int) () from ./libUnigine_x86.so #36 0xf7a19758 in RenderRenderer::render_scene(RenderScene*, Texture*, TextureRender*, int, int) () from ./libUnigine_x86.so #37 0xf7a18528 in RenderRenderer::render_world(char const*, int) () from ./libUnigine_x86.so #38 0xf7a167d5 in RenderRenderer::render_stereo(char const*, int) () from ./libUnigine_x86.so #39 0xf7a0b392 in RenderRenderer::renderStereo(char const*, int) () from ./libUnigine_x86.so #40 0xf79e43ee in Render::renderWorld() () from ./libUnigine_x86.so #41 0xf7407d89 in Engine::do_render() () from ./libUnigine_x86.so #42 0xf74084df in ?? () from ./libUnigine_x86.so #43 0xf75471ce in App::render() () from ./libUnigine_x86.so #44 0xf7c3c792 in GLAppWindow::do_render(void**) () from ./libUnigine_x86.so #45 0xf7548c79 in AppWindow::doRender() () from ./libUnigine_x86.so #46 0xf7405fc0 in Engine::doRender() () from ./libUnigine_x86.so ---Type to continue, or q to quit--- #47 0xf7406028 in Engine::main() () from ./libUnigine_x86.so #48 0xf7424dbe in Unigine::EngineInterface::main() const () from ./libUnigine_x86.so #49 0x080485ff in ?? () #50 0xf6c869d3 in __libc_start_main () from /usr/lib32/libc.so.6 #51 0x08048521 in ?? () (gdb)