fixme:heap:HeapSetInformation 0x48a000 0 0x32fce4 4 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:heap:HeapSetInformation 0x48a000 0 0x325d24 4 r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:win:EnumDisplayDevicesW ((null),0,0x328368,0x00000000), stub! fixme:heap:HeapSetInformation 0x8e11000 0 0x3295ac 4 r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:win:EnumDisplayDevicesW ((null),0,0x32a9d8,0x00000000), stub! r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599 err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not registered err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1 err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 0, levels 0, sdk_version 7, device (nil), feature_level 0x32ac20, context (nil) r300: DRM version: 2.33.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES radeon: Acquired access to Hyper-Z. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:ImmDisableTextFrameService Stub fixme:imm:ImmReleaseContext (0x50026, 0x1fba10): stub fixme:wtsapi:WTSRegisterSessionNotification Stub 0x50026 0x00000000 Network layer using: CarbonIO EVE Client version 8.32 build 616505 starting 8:19:38 Cerberus localization module loaded on client Starting up Trinity through _trinity_dx9_deploy ... EVE Client version 8.32 build 616505 started 8:19:39 P4 wrappers not available! Starting services Service counter: 0.000s Service sessionMgr: 0.000s Service settings: 0.010s Service dataconfig: 0.145s Service machoNet: 0.005s Service objectCaching: 0.000s Service addressbook: 0.000s Service clientStatsSvc: 0.002s Service photo: 0.000s Service mailSvc: 0.001s Service notificationSvc: 0.000s Service LSC: 0.000s Service patch: 0.000s Service inv: 0.000s Service pwn: 0.000s Service focus: 0.000s Service debug: 0.001s Service jumpQueue: 0.001s Service scanSvc: 0.001s Service browserHostManager: 0.000s Service localizationClient: 0.000s Service launcher: 0.001s Service jumpMonitor: 0.001s Service calendar: 0.001s Service LiveUpdateSvc: 0.000s Service monitor: 0.116s Service processHealth: 0.000s Service planetInfo: 0.000s Service district: 0.002s Service browserCache: 0.002s Service bookmarkSvc: 0.001s Service invCache: 0.001s Service michelle: 0.001s Service device: 0.176s Service browserImage: 0.000s Service devToolsClient: 0.000s Service crimewatchSvc: 0.000s Service sceneManager: 0.001s Service war: 0.001s Service facwar: 0.000s Service godma: 0.852s Service audio: 0.696s Starting services - Done Service viewState: 0.001s Service loading: 0.000s Service gameui: 0.001s Service neocom: 0.001s Service infoPanel: 0.000s Service font: 0.042s Service registry: 0.000s Service log: 0.000s Service ime: 0.004s Service cmd: 0.074s Service menu: 0.001s Service account: 0.000s Service pvptrade: 0.000s Service fleet: 0.001s Service faction: 0.000s Service manufacturing: 0.000s Service mouseInput: 0.000s Service gameWorldClient: 0.001s Service cameraClient: 0.011s Service zactionClient: 0.034s Service actionObjectClientSvc: 0.044s Service contextMenuClient: 0.052s Service navigation: 0.001s Service movementClient: 0.052s Service worldSpaceClient: 0.000s Service proximity: 0.001s Service paperDollClient: 0.012s Service apertureClient: 0.001s Service collisionMeshClient: 0.000s Service playerComponentClient: 0.000s Service animationClient: 0.000s Service perceptionClient: 0.001s Service decisionTreeClient: 0.001s Service proximityTrigger: 0.000s Service position: 0.000s Service boundingVolume: 0.000s Service aimingClient: 0.000s Service simpleTestClient: 0.000s Service netStateClient: 0.000s Service entitySpawnClient: 0.001s Service selectionClient: 0.001s Service cacheDirectoryLimit: 0.002s Service info: 0.000s Service character: 0.000s Service entityRecipeSvc: 0.000s Service interiorPlaceableClient: 0.000s Service cylinderLightClient: 0.001s Service holoscreen: 0.000s Service particleObjectClient: 0.000s Service entityProcSvc: 0.000s Service tutorial: 0.000s Service interiorStaticClient: 0.001s Service graphicClient: 0.000s Service lensFlareClient: 0.000s Service simpleStaticSpawnClient: 0.000s Service spawnLocationClient: 0.000s Service spotLightClient: 0.000s Service bracketClient: 0.001s Service uiProcSvc: 0.001s Service genericProcClient: 0.002s Service LightAnimationComponentManager: 0.001s Service uvPickingClient: 0.001s Service paperdoll: 0.001s Service physicalPortalClient: 0.000s Service boxLightClient: 0.000s Service infoClient: 0.000s Service uipointerSvc: 0.000s Service UIDesktopComponentManager: 0.001s Service shipHologram: 0.000s Service pointLightClient: 0.001s Service loadedLightClient: 0.000s Service occluderClient: 0.000s Service directionalLightClient: 0.000s Service highlightClient: 0.000s Service clientOnlyPlayerSpawnClient: 0.118s Service entityClient: 0.205s Service connection: 0.000s Service logger: 0.001s Service vivox: 0.001s Service ownerprimer: 0.001s Service petition: 0.000s Service ui: 0.000s Service window: 0.001s Service consider: 0.000s Service incursion: 0.000s Service moonScan: 0.000s Service preview: 0.000s Service flightPredictionSvc: 0.000s Service sensorSuite: 0.001s Service hackingUI: 0.000s Service radialmenu: 0.004sfixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported. err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly. err:d3d:wined3d_debug_callback 0x174268: "0:39(25): error: array index must be < 253". fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9: fixme:d3d_shader:print_glsl_info_log 0:39(25): error: array index must be < 253 fixme:d3d_shader:shader_glsl_validate_link Program 11 link status invalid. fixme:d3d_shader:shader_glsl_dump_program_source Object 9: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 0. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 vs_c[253]; fixme:d3d_shader:shader_glsl_dump_program_source ivec4 A0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in0; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in1; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in3; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in4; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 vs_in5; fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 posFixup; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4[12]); fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[12]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source void main() fixme:d3d_shader:shader_glsl_dump_program_source { fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (dot(vs_in0.xyz, vs_c[228].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (dot(vs_in0.xyz, vs_c[229].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source A0.x = (int(floor(abs(vs_in5.x) + 0.5) * sign(vs_in5.x))); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R0.xy + vs_c[A0.x].xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(vs_in0.xyz, vs_c[230].xyz)); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (vs_c[10].z); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(R0.xyzw, vs_c[232].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(R0.xyzw, vs_c[233].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (dot(R0.xyzw, vs_c[234].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (dot(R0.xyzw, vs_c[235].xyzw)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_c[10].x * vs_in5.y); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (fract(R0.x)); fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.x + -R0.y); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = ((-R0.y < R0.y) ? 1.0 : 0.0); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.x < -R0.x) ? 1.0 : 0.0); fixme:d3d_shader:shader_glsl_dump_program_source R0.y = ((R0.x * R0.y) + R0.z); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.y * -vs_c[10].y) + vs_in5.y); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (vs_c[10].x); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xy = ((R0.xy * R1.xx) + vs_c[A0.x + 4].xy); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_in4.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.x * vs_c[255].x) + vs_in3.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.x * vs_c[10].w) + vs_c[10].x); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (fract(R0.x)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R0.x * vs_c[11].x) + vs_c[11].y); fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (sin(R0.x)); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-abs(R1.y) + vs_c[10].z); fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x * R0.x); fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (vs_c[8].x); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[3].x = ((R0.x * R1.x) + vs_c[9].x); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].zw = (vs_c[11].zz); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = (vs_in1.x); fixme:d3d_shader:shader_glsl_dump_program_source vs_out[4].x = (vs_in2.x); fixme:d3d_shader:shader_glsl_dump_program_source order_ps_input(vs_out); fixme:d3d_shader:shader_glsl_dump_program_source gl_FogFragCoord = 0.0; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * posFixup.y; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww; fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w; fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 12: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_VERTEX_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[10]; fixme:d3d_shader:shader_glsl_dump_program_source void order_ps_input(in vec4 vs_out[12]) fixme:d3d_shader:shader_glsl_dump_program_source { fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = vs_out[0].xyzw; fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xy = vs_out[1].xy; fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].x = vs_out[2].x; fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].x = vs_out[3].x; fixme:d3d_shader:shader_glsl_dump_program_source ps_in[3].x = vs_out[4].x; fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].zw = vec2(0.0); fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].yzw = vec3(0.0); fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].yzw = vec3(0.0); fixme:d3d_shader:shader_glsl_dump_program_source ps_in[3].yzw = vec3(0.0); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source Object 10: fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_SUBTYPE_ARB: GL_FRAGMENT_SHADER_ARB. fixme:d3d_shader:shader_glsl_dump_program_source GL_OBJECT_COMPILE_STATUS_ARB: 1. fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:shader_glsl_dump_program_source #version 120 fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 ps_c[224]; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0; fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler1; fixme:d3d_shader:shader_glsl_dump_program_source varying vec4 ps_in[10]; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source const vec4 ps_lc0 = vec4(1.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00); fixme:d3d_shader:shader_glsl_dump_program_source void main() fixme:d3d_shader:shader_glsl_dump_program_source { fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (ps_lc0.xy * ps_in[1].xx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture2D(ps_sampler1, R0.xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (texture2D(ps_sampler0, ps_in[0].xy).xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = ((R1.xxxx * ps_lc0.xxxy) + ps_lc0.yyyx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * R1.xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_in[2].xxxx); fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = clamp(R0.xyzw, 0.0, 1.0); fixme:d3d_shader:shader_glsl_dump_program_source gl_FragData[0].xyzw = (R0.xyzw * ps_in[3].xxxx); fixme:d3d_shader:shader_glsl_dump_program_source } fixme:d3d_shader:shader_glsl_dump_program_source fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11: fixme:d3d_shader:print_glsl_info_log error: linking with uncompiled shader Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 5999 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 6014 Mesa: User error: GL_INVALID_OPERATION in glGetUniformLocation(program not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glGetUniformLocation(program not linked)". Mesa: 19 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported. Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 11 not linked) err:d3d:wined3d_debug_callback 0x174268: "GL_INVALID_OPERATION in glUseProgram(program 11 not linked)". err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6169 fixme:d3d_draw:drawStridedFast Instanced drawing not supported.