#define WRATH_GL_VERTEX_SHADER //LOCATION( 1, raw string) #define PERLIN_PERIOD 4 //LOCATION( 2, raw string) //LOCATION( 1, raw string) #define CoordMultiplier 16 //LOCATION( 2, raw string) //LOCATION( 1, raw string) #define CircleRadius 2 //LOCATION( 2, raw string) //LOCATION( 1, noise/shaders/vert.glsl) uniform float time_s; //LOCATION( 2, noise/shaders/vert.glsl) uniform float time_ms; //LOCATION( 3, noise/shaders/vert.glsl) //LOCATION( 4, noise/shaders/vert.glsl) attribute vec2 p; //LOCATION( 5, noise/shaders/vert.glsl) varying vec2 w; //LOCATION( 6, noise/shaders/vert.glsl) void main() //LOCATION( 7, noise/shaders/vert.glsl) { //LOCATION( 8, noise/shaders/vert.glsl) w=p*float(CoordMultiplier); //LOCATION( 9, noise/shaders/vert.glsl) gl_Position=vec4(p.xy, 0.0, 1.0); //LOCATION( 10, noise/shaders/vert.glsl) } //LOCATION( 11, noise/shaders/vert.glsl)