Loading "/home/arek/.Heaven/heaven_3.0.cfg"... Loading "libGL.so.1"... Loading "libopenal.so.1"... Set 1680x1050 fullscreen video mode Set 1.00 gamma value Unigine engine http://unigine.com/ Binary: Linux 64bit GCC 4.4.5 Release Mar 7 2012 Features: OpenGL OpenAL XPad360 Joystick Flash Editor App path: /opt/unigine-heaven3/bin/ Data path: /opt/unigine-heaven3/data/ Save path: /home/arek/.Heaven/ ---- System ---- System: Linux 3.12.0-1-mainline x86_64 CPU: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz 3300MHz MMX SSE SSE2 SSE3 SSSE3 HTT x2 GPU: Gallium 0.4 on AMD CAPE VERDE 3.0 Mesa 10.0.0-devel (git-86cdff5) x1 System memory: 3956 Mb Video memory: 256 Mb Sync threads: 1 Async threads: 2 ---- MathLib ---- Set SSE2 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.15.1 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- GLRender::GLRender(): Unknown GPU OpenGL vendor: X.Org OpenGL renderer: Gallium 0.4 on AMD CAPE VERDE OpenGL version: 3.0 Mesa 10.0.0-devel (git-86cdff5) Found required GL_ARB_vertex_array_object Found required GL_ARB_vertex_buffer_object Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_occlusion_query Found required GL_EXT_texture3D Found required GL_EXT_texture_cube_map Found required GL_EXT_texture_sRGB Found required GL_EXT_texture_swizzle Found required GL_ARB_shader_object Found required GL_ARB_vertex_shader Found required GL_ARB_fragment_shader Found required GL_ARB_draw_buffers Found required GL_ARB_framebuffer_object Found required GL_EXT_framebuffer_blit Found required GL_EXT_framebuffer_multisample Found optional GL_ARB_map_buffer_range Found optional GL_ARB_transform_feedback Found optional GL_ARB_draw_elements_base_vertex Found optional GL_ARB_draw_instanced Found optional GL_EXT_draw_buffers2 Found optional GL_ARB_uniform_buffer_object Found optional GL_ARB_gpu_shader4 Found optional GL_ARB_texture_rg Found optional GL_ARB_texture_array Found optional GL_ARB_texture_multisample Found optional GL_ARB_texture_compression Found optional GL_ARB_texture_compression_rgtc Found optional GL_ARB_seamless_cube_map Shading language: 1.30 Vertex instructions: 16384 Fragment instructions: 16384 Maximum texture size: 16384 Maximum texture units: 32 Maximum texture renders: 8 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded ---- Interpreter ---- Version: 2.47 Unigine~# d3d11_render_use_tessellation 0 && gl_render_use_arb_tessellation_shader 0 && render_shaders 2 && render_anisotropy 2 && render_restart Loading "demos/heaven/unigine.cpp" 39ms Loading "heaven/locale/unigine.en" dictionary Loading "core/materials/default/unigine_post.mat" 20 materials 44 shaders 5ms Loading "core/materials/default/unigine_render.mat" 40 materials 4666 shaders 33ms Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 22ms Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1134 shaders 8ms Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 21ms Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2268 shaders 14ms Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 2ms Loading "core/materials/default/unigine_mesh_overlay.mat" 1 material 220 shaders 4ms Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 53 shaders 2ms Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 2ms Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 4ms Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 1268 shaders 16ms Loading "core/materials/default/unigine_terrain.mat" 1 material 312 shaders 1ms Loading "core/materials/default/unigine_grass.mat" 1 material 138 shaders 3ms Loading "core/materials/default/unigine_particles.mat" 1 material 101 shaders 2ms Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 2ms Loading "core/materials/default/unigine_billboards.mat" 1 material 816 shaders 7ms Loading "core/materials/default/unigine_volume.mat" 6 materials 45 shaders 9ms Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 1ms Loading "core/materials/default/unigine_water.mat" 1 material 205 shaders 28ms Loading "core/materials/default/unigine_sky.mat" 1 material 17 shaders 18ms Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 2ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine~# world_load heaven Unknown command "d3d11_render_use_tessellation" Loading "heaven.cpp" 181ms Loading "demos/heaven/materials/heaven_base.mat" 7 materials 2ms Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 713ms Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 1820ms Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 1938ms Loading "demos/heaven/materials/heaven_props.mat" 10 materials 380ms Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 12ms Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 484ms Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 2838ms Loading "heaven.world" 24846ms Unigine~# render_hdr 2 && render_restart GLShader::loadFragment(): error in "core/shaders/default/render/fragment_occlusion_blur.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_2,USE_INSTANCING,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_REFLECTION,USE_DEFERRED,USE_OCCLUSION,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,USE_SRGB,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,USE_SCATTERING_FALLOFF,USE_SHADOW_KERNEL,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_GPU_SHADER_4,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:447(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:448(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:449(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:450(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:451(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:452(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:453(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:454(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:455(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:456(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:457(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:458(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:459(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:460(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:461(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' 0:462(81): error: type mismatch 0:0(0): error: no matching function for call to `texelFetch2DOffset(sampler2D, ivec2, int, ivec2)' Unigine~# quit Close "libopenal.so.1" Close "libGL.so.1" Memory usage: none Allocations: none Shutdown