uniform sampler2D image1; //LOCATION( 1, frag_runner/test.glsl) uniform vec2 rr; //LOCATION( 2, frag_runner/test.glsl) //LOCATION( 3, frag_runner/test.glsl) void //LOCATION( 4, frag_runner/test.glsl) main(void) //LOCATION( 5, frag_runner/test.glsl) { //LOCATION( 6, frag_runner/test.glsl) vec4 cc1; //LOCATION( 7, frag_runner/test.glsl) //LOCATION( 8, frag_runner/test.glsl) cc1=texture2D(image1, fract(gl_FragCoord.xy)); //LOCATION( 9, frag_runner/test.glsl) gl_FragColor=function_not_defined(rr, cc1); //LOCATION( 10, frag_runner/test.glsl) } //LOCATION( 11, frag_runner/test.glsl) 0:0(0): error: no matching function for call to `function_not_defined(vec2, vec4)'