Log: Log file open, Tue Apr 10 15:04:15 2007 Init: Name subsystem initialized Init: Version: 3334 (128.29) Init: Compiled: Sep 24 2004 02:11:32 Init: Command line: Init: (This is Linux patch version 3334.0) Init: Character set: Unicode Init: Base directory: /usr/local/games/ut2004demo/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2004-09-21_19.13] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture UCGeneric.DetailTextures.detail25 Warning: Missing Package Package CubeMaps.testenv Warning: Missing TexEnvMap TexEnvMap CubeMaps.testenv.testcubeTexEnv Warning: Missing Package Package CubeMaps.testenv Warning: Missing Texture Texture UCGeneric.DetailTextures.detail41 Warning: Missing Texture Texture PlayerSkins.MercFemaleCBodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleCHeadA Warning: Missing Texture Texture PlayerSkins.MercFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleBHeadA Warning: Missing Texture Texture PlayerSkins.NightFemaleBBodyA_0 Warning: Missing Texture Texture PlayerSkins.NightFemaleBHeadA Warning: Missing Texture Texture PlayerSkins.NightFemaleABodyA Warning: Missing Texture Texture PlayerSkins.NightFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.Human_Skeleton Warning: Missing Texture Texture PlayerSkins.EgyptFemaleABodyA Warning: Missing Texture Texture PlayerSkins.EgyptFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.EgyptFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.EgyptFemaleBHeadA Warning: Missing Texture Texture PlayerSkins.MercFemaleABodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.EgyptMaleBBodyA Warning: Missing Texture Texture PlayerSkins.EgyptMaleBHeadA Warning: Missing Texture Texture PlayerSkins.NightMaleBBodyA Warning: Missing Texture Texture PlayerSkins.NightMaleBHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleABodyA Warning: Missing Texture Texture PlayerSkins.MercMaleAHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleCBodyA Warning: Missing Texture Texture PlayerSkins.MercMaleCHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleDBodyA Warning: Missing Texture Texture PlayerSkins.MercMaleDHeadA Warning: Missing Texture Texture PlayerSkins.EgyptMaleABodyA Warning: Missing Texture Texture PlayerSkins.EgyptMaleAHeadA Warning: Missing Texture Texture PlayerSkins.MercMaleBBodyA Warning: Missing Texture Texture PlayerSkins.MercMaleBHeadA Warning: Missing Texture Texture PlayerSkins.Human_Skeleton Warning: Missing Texture Texture PlayerSkins.NightMaleABodyA Warning: Missing Texture Texture PlayerSkins.NightMaleAHeadA Warning: Missing Texture Texture WeaponSkins.Skins.TransLauncherTex0 Warning: Missing Texture Texture WeaponSkins.Skins.TransBeaconTex0 Warning: Missing Texture Texture H_E_L_Ltx.Shaders.cp_caustics4water Warning: Missing TexPanner TexPanner FireEngine.Liquids.water04AR-texpanner Warning: Missing TexEnvMap TexEnvMap CubeMaps.Anubis.Anubis-texenv Warning: Missing Texture Texture FireEngine.Liquids.water04AR Warning: Missing Shader Shader Egypt_tech_Epic.Shaders.toptarpalpha Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 17.484821... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 33489->33488; refs: 347148 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 19.776770... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Error: Audio initialization failed. ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c Log: TTS: No output filename specified. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : Tungsten Graphics, Inc Log: GL_RENDERER : Mesa DRI Intel(R) 945GM 20061017 Log: GL_VERSION : 1.3 Mesa 6.5.3 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: C32 RGB888 Z24 S8 Log: OpenGL: Level of anisotropy is 1.000000 (max 2.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: WARNING: OpenGL renderer relies on DXTC/S3TC support for good performance. Log: WARNING: no support for combine3/4 extensions -> not all blend modes supported Log: Startup time: 17.511118 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.068 seconds Log: Finished precaching textures in 1.200 seconds Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c Log: MatchViewportsToActors: GUI2K4.UT2K4MainMenu Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: Static mesh batches: 0 vertex bytes, 0 index bytes Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: Attempting to close a non-existing menu page Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: AS-Convoy?BonusVehicles=false?Game=UT2k4Assault.ASGameInfo?bAutoNumBots=True?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 54115->51366; refs: 696584 Log: Game class is 'ASGameInfo' Log: Bringing Level AS-Convoy.myLevel up for play (0) appSeconds: 193.259030... ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True ScriptLog: ## ASGRI::SetupAssaultObjectivePriority ScriptLog: Assault Priority: 0 DefensePriority: 10 Info: Open the panel Destruction: The forward weapon cache has been stolen! ScriptLog: Assault Priority: 0 DefensePriority: 10 Info: Extend the boarding platform Destruction: The boarding platform has been extended! ScriptLog: Assault Priority: 1 DefensePriority: 9 Info: Place explosives on the door Destruction: The explosives are in place! ScriptLog: Assault Priority: 2 DefensePriority: 7 Info: Open rear door Destruction: Reinforcements are on the way! ScriptLog: Assault Priority: 3 DefensePriority: 6 Info: Open the side doors Destruction: Side doors have been opened! ScriptLog: Assault Priority: 4 DefensePriority: 5 Info: Reach the N.E.X.U.S. missile trailer Destruction: The N.E.X.U.S. trailer has been opened! ScriptLog: Assault Priority: 5 DefensePriority: 4 Info: Retrieve the N.E.X.U.S. missiles Destruction: The N.E.X.U.S. missiles have been secured! Log: Octree Warning (AddActor): Projector1 Outside World. Log: Octree Warning (AddActor): Projector3 Outside World. Log: Octree Warning (AddActor): Projector0 Outside World. Warning: HoldObjective AS-Convoy.HoldObjective0 (Function UnrealGame.HoldObjective.PostBeginPlay:0035) AS-Convoy.HoldObjective0 MoverTag not defined!!! Warning: HoldObjective AS-Convoy.HoldObjective3 (Function UnrealGame.HoldObjective.PostBeginPlay:00EE) AS-Convoy.Mover44 doesn't have it's Event set. It should trigger back the HoldObjective AS-Convoy.HoldObjective3 Log: Spawning new actor for Viewport SDLViewport ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c Log: Precaching: AS-Convoy.LevelInfo0 Log: Static mesh batches: 9390168 vertex bytes, 1068654 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 136644 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Preprocessing: Vertex stream total vertices: 420 Orig wedges: 420 Log: Preprocessing: Vertex stream total vertices: 450 Orig wedges: 450 Log: Preprocessing: Vertex stream total vertices: 588 Orig wedges: 588 Log: Preprocessing: Vertex stream total vertices: 597 Orig wedges: 597 Log: Preprocessing: Vertex stream total vertices: 591 Orig wedges: 591 Log: Preprocessing: Vertex stream total vertices: 738 Orig wedges: 738 Log: Finished precaching geometry in 2.641 seconds Log: Finished precaching textures in 42.643 seconds Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0x85a5921] Log: [ 2] [0xffffe420] Log: [ 3] /opt/X11R7/lib/dri/i915_dri.so [0xb50ed768] Log: [ 4] /opt/X11R7/lib/dri/i915_dri.so [0xb5085a81] Log: [ 5] /opt/X11R7/lib/dri/i915_dri.so [0xb50864a5] Log: [ 6] /opt/X11R7/lib/dri/i915_dri.so(_tnl_run_pipeline+0x14c) [0xb508130d] Log: [ 7] /opt/X11R7/lib/dri/i915_dri.so [0xb4ff581d] Log: [ 8] /opt/X11R7/lib/dri/i915_dri.so(_tnl_draw_prims+0xb6a) [0xb5081f6f] Log: [ 9] /opt/X11R7/lib/dri/i915_dri.so(vbo_rebase_prims+0x33c) [0xb513a0ef] Log: [10] /opt/X11R7/lib/dri/i915_dri.so(_tnl_draw_prims+0x6f) [0xb5081474] Log: [11] /opt/X11R7/lib/dri/i915_dri.so [0xb507a6d3] Log: [12] /opt/X11R7/lib/libGL.so.1(glDrawRangeElements+0x54) [0xb57ccd8b] Log: [13] ./ut2004-bin(_ZN22FOpenGLRenderInterface13DrawPrimitiveE14EPrimitiveTypeiiii+0x2dd) [0x87089cd] Log: [14] ./ut2004-bin(_ZN20FStaticMeshBatchList6RenderEP10FSceneNodeP16FRenderInterface+0x6fd) [0x8349d6d] Log: [15] ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface+0xef2) [0x8334232] Log: [16] ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x66c) [0x831b52c] Log: [17] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x1da) [0x831f8ba] Log: [18] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x12c4) [0x8241b04] Log: [19] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x86f8136] Log: [20] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x86f6359] Log: [21] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x517) [0x82459b7] Log: [22] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x815a7a8] Log: [23] ./ut2004-bin [0x81521cf] Log: [24] ./ut2004-bin(main+0x2c8f) [0x814e1df] Log: [25] /lib/libc.so.6(__libc_start_main+0xdc) [0x9be7e4] Log: [26] ./ut2004-bin(readdir+0x95) [0x814b321] Log: Unreal Call Stack: FOpenGLRenderInterface::DrawPrimitive <- FStaticMeshBatchList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. Log: FileManager: Reading 0 GByte 156 MByte 299 KByte 831 Bytes from HD took 41.219433 seconds (11.415730 reading, 29.803703 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: CTRL-C has been pressed. Uninitialized: appRequestExit(0) Uninitialized: Log file closed, Tue Apr 10 15:12:48 2007