INFO: --- Directories: --- Ogre plugin: /usr/lib64/OGRE Data: /usr/share/games/stuntrally User cfg,log: /home/user/.config/stuntrally User data: /home/user/.local/share/games/stuntrally Cache: /home/user/.cache/stuntrally Starting VDrift-Ogre: 2010-05-01, O/S: Unix-like INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 2048 Size: 8192 Sound initialization successful INFO: ::: Time Sounds: 3 ms Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. ArchiveFactory for archive type EmbeddedZip registered. DDS codec registering FreeImage version: 3.15.4 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,pfm,pct,pict,pic Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. *-*-* OGRE Initialising *-*-* Version 1.8.1 (Byatis) *** start setup *** Loading library /usr/lib64/OGRE/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library /usr/lib64/OGRE/Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Added resource location '/usr/share/games/stuntrally/loading' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/fonts' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/gui' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/hud' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/materials2' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/road' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/grass' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/skies' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/terrain' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/terrain2' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/trees-old' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/trees' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/trees2' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/particles' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/objects' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/tracks/_previews' of type 'FileSystem' to resource group 'General' Added resource location '/usr/share/games/stuntrally/cars/_previews' of type 'FileSystem' to resource group 'General' CPU Identifier & Features ------------------------- * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz * SSE: yes * SSE2: yes * SSE3: yes * MMX: yes * MMXEXT: yes * 3DNOW: no * 3DNOWEXT: no * CMOV: yes * TSC: yes * FPU: yes * PRO: yes * HT: no ------------------------- ****************************** *** Starting GLX Subsystem *** ****************************** Registering ResourceManager for type Texture GLRenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed miscParams: FSAA=0 externalWindowHandle=109051906 title=Stunt Rally vsync=false GLXWindow::create: The externalWindowHandle parameter is deprecated. Use the parentWindowHandle or currentGLContext parameter instead. GLXWindow::create used FBConfigID = 332 GL_VERSION = 3.0 Mesa 10.2.0-devel (git-7554539) GL_VENDOR = X.Org GL_RENDERER = Gallium 0.4 on AMD CAYMAN GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age *************************** *** GL Renderer Started *** *************************** Registering ResourceManager for type GpuProgram GLSL support detected GL: Using GL_EXT_framebuffer_object for rendering to textures (best) FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB RenderSystem capabilities ------------------------- RenderSystem Name: OpenGL Rendering Subsystem GPU Vendor: unknown Device Name: Gallium 0.4 on AMD CAYMAN Driver Version: 3.0.0.0 * Fixed function pipeline: yes * Hardware generation of mipmaps: yes * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Number of floating-point constants for vertex programs: 4096 * Number of integer constants for vertex programs: 0 * Number of boolean constants for vertex programs: 0 * Fragment programs: yes * Number of floating-point constants for fragment programs: 4096 * Number of integer constants for fragment programs: 0 * Number of boolean constants for fragment programs: 0 * Geometry programs: no * Number of floating-point constants for geometry programs: 0 * Number of integer constants for geometry programs: 0 * Number of boolean constants for geometry programs: 0 * Supported Shader Profiles: arbfp1 arbvp1 glsl * Texture Compression: yes - DXT: yes - VTC: no - PVRTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures: yes * Multiple Render Targets: 8 - With different bit depths: yes * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 16384 * Vertex texture fetch: yes * Number of world matrices: 0 * Number of texture units: 16 * Stencil buffer depth: 8 * Number of vertex blend matrices: 0 - Max vertex textures: 16 - Vertex textures shared: yes * Render to Vertex Buffer : no * GL 1.5 without VBO workaround: no * Frame Buffer objects: yes * Frame Buffer objects (ARB extension): no * Frame Buffer objects (ATI extension): no * PBuffer support: yes * GL 1.5 without HW-occlusion workaround: no * Separate shader objects: no Using FSAA from GL_ARB_multisample extension. DefaultWorkQueue('Root') initialising on thread 7f82c2ddd780. DefaultWorkQueue('Root')::WorkerFunc - thread 7f829d2e6700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f829cae5700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f8297fff700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f82977fe700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f8296ffd700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f82967fc700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f8295ffb700 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 7f82957fa700 starting. Particle Renderer Type 'billboard' registered Texture: stuntrally.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. -- Screen Align :::: Time setup vp: 271 ms * Initialise: RenderManager RenderManager successfully initialized * Initialise: DataManager DataManager successfully initialized * Initialise: Gui * MyGUI version 3.2.0.Nicht versioniertes Verzeichnis * Initialise: ResourceManager ResourceManager successfully initialized * Initialise: LayerManager LayerManager successfully initialized * Initialise: WidgetManager WidgetManager successfully initialized * Initialise: InputManager InputManager successfully initialized * Initialise: SubWidgetManager SubWidgetManager successfully initialized * Initialise: SkinManager SkinManager successfully initialized * Initialise: FontManager FontManager successfully initialized * Initialise: ControllerManager ControllerManager successfully initialized * Initialise: PointerManager PointerManager successfully initialized * Initialise: ClipboardManager ClipboardManager successfully initialized * Initialise: LayoutManager LayoutManager successfully initialized * Initialise: DynLibManager DynLibManager successfully initialized * Initialise: PluginManager PluginManager successfully initialized * Initialise: LanguageManager LanguageManager successfully initialized * Initialise: FactoryManager FactoryManager successfully initialized * Initialise: ToolTipManager ToolTipManager successfully initialized Gui successfully initialized Load ini file 'core_font.xml' ResourceTrueTypeFont: Property 'SpaceWidth' in font 'fps.17' is deprecated; remove it to use automatic calculation. ResourceTrueTypeFont: Property 'Distance' in font 'fps.17' is deprecated; value ignored. ResourceTrueTypeFont: Font 'fps.17' using texture size 128 x 128. ResourceTrueTypeFont: Font 'fps.17' using real height 20 pixels. ResourceTrueTypeFont: Property 'Distance' in font 'font.17' is deprecated; value ignored. ResourceTrueTypeFont: Font 'font.17' using texture size 256 x 256. ResourceTrueTypeFont: Font 'font.17' using real height 20 pixels. ResourceTrueTypeFont: Property 'Distance' in font 'font.19' is deprecated; value ignored. ResourceTrueTypeFont: Font 'font.19' using texture size 256 x 256. ResourceTrueTypeFont: Font 'font.19' using real height 22 pixels. ResourceTrueTypeFont: Property 'Distance' in font 'font.20' is deprecated; value ignored. ResourceTrueTypeFont: Font 'font.20' using texture size 256 x 512. ResourceTrueTypeFont: Font 'font.20' using real height 25 pixels. ResourceTrueTypeFont: Property 'Distance' in font 'font.22' is deprecated; value ignored. ResourceTrueTypeFont: Font 'font.22' using texture size 512 x 256. ResourceTrueTypeFont: Font 'font.22' using real height 30 pixels. ResourceTrueTypeFont: Property 'SpaceWidth' in font 'font.24' is deprecated; remove it to use automatic calculation. ResourceTrueTypeFont: Property 'Distance' in font 'font.24' is deprecated; value ignored. ResourceTrueTypeFont: Font 'font.24' using texture size 64 x 128. ResourceTrueTypeFont: Font 'font.24' using real height 25 pixels. Texture: Digital_41.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1. ResourceTrueTypeFont: Property 'SpaceWidth' in font 'DigGearBig' is deprecated; remove it to use automatic calculation. ResourceTrueTypeFont: Property 'Distance' in font 'DigGearBig' is deprecated; value ignored. ResourceTrueTypeFont: Font 'DigGearBig' using texture size 256 x 256. ResourceTrueTypeFont: Font 'DigGearBig' using real height 75 pixels. Load ini file 'core_images.xml' Load ini file 'core_commonskins.xml' Load ini file 'core_blackbluetheme.xml' Load ini file 'core_blackblueimages.xml' Load ini file 'core_blackblueskins.xml' Texture: core_blackblueskins.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1. Load ini file 'core_blackbluetemplates.xml' Load ini file 'core_pointers.xml' Load ini file 'core_layers.xml' Load ini file 'core_language.xml' Load ini file 'core_settings.xml' Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1. Load ini file 'MessageBoxIcons.xml' Texture: Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1. Texture: loading_back.jpg: Loading 1 faces(PF_R8G8B8,512x128x1) Internal format is PF_X8R8G8B8,512x128x1. Texture: loading_bar2.jpg: Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_X8R8G8B8,512x32x1. Texture: loading_bar1.jpg: Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_X8R8G8B8,512x32x1. Texture: background.jpg: Loading 1 faces(PF_R8G8B8,1912x1080x1) Internal format is PF_X8R8G8B8,1912x1080x1. :::: Time setup gui: 164 ms Texture: loading17.jpg: Loading 1 faces(PF_R8G8B8,1920x1200x1) Internal format is PF_X8R8G8B8,1920x1200x1. Parsing scripts for resource group Autodetect Finished parsing scripts for resource group Autodetect Creating resources for group Autodetect All done Parsing scripts for resource group General Parsing script StdQuad_vp.program Parsing script StdQuad_fp.program Parsing script Hud.material Parsing script Focus.material Parsing script rnd.material Parsing script weather.particle Parsing script car.particle Parsing script tires.particle Parsing script fluids.particle Parsing script Vera.fontdef Parsing script console.fontdef Parsing script Digital_41.fontdef Parsing script CarDbg.overlay Parsing script Editor.overlay Texture: menu.png: Loading 1 faces(PF_R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x16x1. Texture: border_rect.png: Loading 1 faces(PF_A8R8G8B8,32x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x16x1. Finished parsing scripts for resource group General Creating resources for group General All done Parsing scripts for resource group Internal Finished parsing scripts for resource group Internal Creating resources for group Internal All done :::: Time resources: 283 ms *** createFrameListener *** -- Screen Align :::: Time createFrameListener: 2 ms *** createScene *** **** Loaded fluids.xml: 23 **** Loaded Vegetation objects: 47 **** Loaded Championships: 53 **** Loaded Challenges: 52 Total tracks: 152, total time: 4:12 h:m **** ReplayFrame size: 392 **** ReplayHeader size: 620 ::: Time load xmls: 10 ms Texture: gui_icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1. Texture: track_icons.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1. Texture: hue_bar.png: Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1. Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) Internal format is PF_X8R8G8B8,4x4x1. Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'ReadOnly' not found [Game.layout] Widget property 'MultiLine' not found [Game.layout] Widget property 'WordWrap' not found [Game.layout] Texture: ico_champ.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1. Widget property 'ReadOnly' not found [Game.layout] Widget property 'MultiLine' not found [Game.layout] Widget property 'WordWrap' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Texture: stuntrally-logo.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1. Texture: _ch-logo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1. Texture: vdrift-logo.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) Internal format is PF_A8R8G8B8,512x128x1. Texture: ogre-logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1. Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Widget property 'VerticalAlignment' not found [Game.layout] Texture: input_bar.png: Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1. Texture: ES.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1. Error: no tracks !!! in data/tracks/ crashing. ::: Time Init Gui: 91 ms :::: Time createScene: 101 ms *** recreateCompositor *** *** end setup *** :::: Time post, mat factory: 21 ms :::: Time setup total: 846 ms INFO: Profiling summary: frameSt: 0.36808 % oneLoop: 0.00975046 % g.hud: 0.00414711 % g.refl: 0.000569832 % g.veget: 0.000633146 % INFO: Shutting down... INFO: Exiting * Shutdown: Gui * Shutdown: PointerManager PointerManager successfully shutdown * Shutdown: InputManager InputManager successfully shutdown * Shutdown: SkinManager SkinManager successfully shutdown * Shutdown: SubWidgetManager SubWidgetManager successfully shutdown * Shutdown: LayerManager destroy layer 'Back' destroy layer 'Overlapped' destroy layer 'Main' destroy layer 'Popup' destroy layer 'ToolTip' destroy layer 'Pointer' LayerManager successfully shutdown * Shutdown: FontManager FontManager successfully shutdown * Shutdown: ControllerManager ControllerManager successfully shutdown * Shutdown: ClipboardManager ClipboardManager successfully shutdown * Shutdown: LayoutManager LayoutManager successfully shutdown * Shutdown: PluginManager PluginManager successfully shutdown * Shutdown: DynLibManager DynLibManager successfully shutdown * Shutdown: LanguageManager LanguageManager successfully shutdown * Shutdown: ResourceManager ResourceManager successfully shutdown * Shutdown: FactoryManager FactoryManager successfully shutdown * Shutdown: ToolTipManager ToolTipManager successfully shutdown * Shutdown: WidgetManager WidgetManager successfully shutdown Gui successfully shutdown * Shutdown: RenderManager RenderManager successfully shutdown * Shutdown: DataManager DataManager successfully shutdown DefaultWorkQueue('Root') shutting down on thread 7f82c2ddd780. DefaultWorkQueue('Root')::WorkerFunc - thread 7f829d2e6700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f8297fff700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f829cae5700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f8296ffd700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f82977fe700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f82967fc700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f8295ffb700 stopped. DefaultWorkQueue('Root')::WorkerFunc - thread 7f82957fa700 stopped. *-*-* OGRE Shutdown Unregistering ResourceManager for type Compositor Unregistering ResourceManager for type Font Unregistering ResourceManager for type Skeleton Unregistering ResourceManager for type Mesh Unregistering ResourceManager for type HighLevelGpuProgram Uninstalling plugin: ParticleFX Plugin successfully uninstalled Unloading library /usr/lib64/OGRE/Plugin_ParticleFX Uninstalling plugin: GL RenderSystem Unregistering ResourceManager for type GpuProgram ****************************** *** Stopping GLX Subsystem *** ****************************** Unregistering ResourceManager for type Texture Plugin successfully uninstalled Unloading library /usr/lib64/OGRE/RenderSystem_GL Unregistering ResourceManager for type Material