Index: include/GL/gl.h =================================================================== --- include/GL/gl.h (revision 261106) +++ include/GL/gl.h (working copy) @@ -72,10 +72,6 @@ # define GLAPIENTRY #endif /* WIN32 && !CYGWIN */ -#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) -# define PRAGMA_EXPORT_SUPPORTED 1 -#endif - /* * WINDOWS: Include windows.h here to define APIENTRY. * It is also useful when applications include this file by @@ -91,10 +87,6 @@ #include #endif -#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED -#pragma import on -#endif - #ifndef GLAPI #define GLAPI extern #endif @@ -120,10 +112,6 @@ #define signed #endif -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export on -#endif - #endif /* !__SCITECH_SNAP__ */ /* * End system-specific stuff. @@ -2212,22 +2200,6 @@ **/ - -/********************************************************************** - * Begin system-specific stuff - */ -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export off -#endif - -#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED -#pragma import off -#endif -/* - * End system-specific stuff - **********************************************************************/ - - #ifdef __cplusplus } #endif Index: include/GL/osmesa.h =================================================================== --- include/GL/osmesa.h (revision 261106) +++ include/GL/osmesa.h (working copy) @@ -101,11 +101,6 @@ typedef struct osmesa_context *OSMesaContext; -#if defined(__QUICKDRAW__) -#pragma export on -#endif - - /* * Create an Off-Screen Mesa rendering context. The only attribute needed is * an RGBA vs Color-Index mode flag.