Sat Aug 24 2019 06:52:56 UTC
<tml_> clearly outputting integers into strings is some very esoteric corner case that very few C++ programs need to do, if it is this hard
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30 bugs found.
ID Product Comp Assignee Status Resolution Summary Changed
92822 Mesa glsl-com t_arceri ASSI --- arb_program_interface_query.arb_program_interface_query-getprogramresourceindex regression 2019-02-16
102021 Mesa glsl-com mesa-dev NEW --- ir validation assert on valid GLSL 2017-08-03
103895 Mesa glsl-com mesa-dev NEW --- Spurious “used uninitialized” warning 2017-11-25
106590 Mesa glsl-com mesa-dev NEW --- Wrong line numbers expanded while compiling shaders 2018-08-21
106996 Mesa glsl-com mesa-dev NEW --- Compiler diagnostic for sampler declared as "out" parameter of function is terrible 2018-09-20
107089 Mesa glsl-com mesa-dev NEW --- [GLSL] "Multiplication by zero" optimization for floating point expression should be skipped 2018-09-11
107839 Mesa glsl-com mesa-dev NEW --- [GLSL] WebGL Conformance fragcolor-fragdata-invariant test fails 2018-09-05
108160 Mesa glsl-com mesa-dev NEW --- GLSL version >=1.30 built-in functions present in version <1.30 2018-10-31
108498 Mesa glsl-com mesa-dev NEW --- ir_dereference_record nullptr segfault in 2018-10-19
109064 Mesa glsl-com mesa-dev NEW --- temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL 2019-02-15
109532 Mesa glsl-com mesa-dev NEW --- ir_variable has maximum access out of bounds -- but it's not out of bounds 2019-03-06
110872 Mesa glsl-com mesa-dev NEW --- Shader cache gives spurious linking errors on sharing between contexts of different versions 2019-06-10
104553 Mesa glsl-com mesa-dev NEED --- mat4: m[i][j] incorrect result with row_major UBO & SSBO 2019-05-05
106915 Mesa glsl-com mesa-dev NEED --- [GLSL] Unused arrays declared without a size should be handled like arrays of size 1. 2018-09-11
96320 Mesa glsl-com mattst88 REOP --- [glsl] C-style const arrays trigger assertion in GLSL 4.30 2016-06-06
89064 Mesa glsl-com kenneth NEW --- [radeonsi] [bisected] reaction-game crashes with GLSL compiler error 2018-03-06
93681 Mesa glsl-com jason NEW --- GLSL compilation can be very slow 2019-06-03
55151 Mesa glsl-com idr NEW --- Mesa fails to optimize the sum of multiple vector multiplications into a matrix multiplication 2014-11-05
55153 Mesa glsl-com idr NEW --- Mesa could optimize repeated multiplication of a varying by a constant factor in the fragment shader 2014-04-16
70920 Mesa glsl-com idr NEW --- [GLSL compiler] SIGSEGV for shaders/glsl-fs-inline-explosion 2016-12-25
70922 Mesa glsl-com idr NEW --- [PIGLIT,radeonsi] SIGSEGV for shaders/glsl-vs-inline-explosion 2014-03-22
71574 Mesa glsl-com idr NEW --- Long expressions in shaders crash Mesa 2015-11-25
71912 Mesa glsl-com idr NEW --- Compounded macros in shaders: huge memory consumption 2013-12-18
77456 Mesa glsl-com idr NEW --- i965/fs generates slow code for vector comparisons 2014-04-28
88815 Mesa glsl-com idr NEW --- Incorrect handling of GLSL #line directive 2015-12-18
91645 Mesa glsl-com idr NEW --- Several -Woverloaded-virtual warnings when building mesa 2015-08-15
94744 Mesa glsl-com idr NEW --- Merge similar if-statements 2018-07-18
94747 Mesa glsl-com idr NEW --- Convert phi nodes to logical operations 2019-01-29
96727 Mesa glsl-com idr NEW --- Wrong column number in shader compilation info log 2016-07-09
74819 Mesa glsl-com idr NEED --- Using a shared global uniform struct in both vertex and fragment shader prevents the program from linking 2014-02-12
30 bugs found.


File a new bug in the "glsl-compiler" component of the "Mesa" product

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