Sun Oct 21 2018 10:19:08 UTC
[airlied] you don't debug 3D so much as weep uncontrollably
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35 bugs found.
ID Product Comp Assignee Status Resolution Summary Changed
107842 Mesa glsl-com danylo.piliaiev NEW --- "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error. 2018-09-07
55151 Mesa glsl-com idr NEW --- Mesa fails to optimize the sum of multiple vector multiplications into a matrix multiplication 2014-11-05
55153 Mesa glsl-com idr NEW --- Mesa could optimize repeated multiplication of a varying by a constant factor in the fragment shader 2014-04-16
70920 Mesa glsl-com idr NEW --- [GLSL compiler] SIGSEGV for shaders/glsl-fs-inline-explosion 2016-12-25
70922 Mesa glsl-com idr NEW --- [PIGLIT,radeonsi] SIGSEGV for shaders/glsl-vs-inline-explosion 2014-03-22
71574 Mesa glsl-com idr NEW --- Long expressions in shaders crash Mesa 2015-11-25
71912 Mesa glsl-com idr NEW --- Compounded macros in shaders: huge memory consumption 2013-12-18
77456 Mesa glsl-com idr NEW --- i965/fs generates slow code for vector comparisons 2014-04-28
88815 Mesa glsl-com idr NEW --- Incorrect handling of GLSL #line directive 2015-12-18
91645 Mesa glsl-com idr NEW --- Several -Woverloaded-virtual warnings when building mesa 2015-08-15
94744 Mesa glsl-com idr NEW --- Merge similar if-statements 2018-07-18
94747 Mesa glsl-com idr NEW --- Convert phi nodes to logical operations 2018-07-19
96727 Mesa glsl-com idr NEW --- Wrong column number in shader compilation info log 2016-07-09
93681 Mesa glsl-com jason NEW --- GLSL compilation can be very slow 2018-04-13
89064 Mesa glsl-com kenneth NEW --- [radeonsi] [bisected] reaction-game crashes with GLSL compiler error 2018-03-06
90157 Mesa glsl-com mesa-dev NEW --- GLSL ES does not allow non-constant initializers for globals 2015-04-24
100316 Mesa glsl-com mesa-dev NEW --- Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error 2018-09-07
102021 Mesa glsl-com mesa-dev NEW --- ir validation assert on valid GLSL 2017-08-03
103895 Mesa glsl-com mesa-dev NEW --- Spurious “used uninitialized” warning 2017-11-25
104553 Mesa glsl-com mesa-dev NEW --- mat4: m[i][j] incorrect result with row_major UBO & SSBO 2018-06-27
106590 Mesa glsl-com mesa-dev NEW --- Wrong line numbers expanded while compiling shaders 2018-08-21
106833 Mesa glsl-com mesa-dev NEW --- glLinkProgram is expected to fail when vertex attribute aliasing happens on ES3.0 context or later 2018-09-25
106996 Mesa glsl-com mesa-dev NEW --- Compiler diagnostic for sampler declared as "out" parameter of function is terrible 2018-09-20
107089 Mesa glsl-com mesa-dev NEW --- [GLSL] "Multiplication by zero" optimization for floating point expression should be skipped 2018-09-11
107767 Mesa glsl-com mesa-dev NEW --- Segfault with standalone compiler and --dump-builder 2018-08-31
107839 Mesa glsl-com mesa-dev NEW --- [GLSL] WebGL Conformance fragcolor-fragdata-invariant test fails 2018-09-05
108160 Mesa glsl-com mesa-dev NEW --- GLSL version >=1.30 built-in functions present in version <1.30 2018-10-03
108250 Mesa glsl-com mesa-dev NEW --- [GLSL] layout-location-struct.shader_test fails to link 2018-10-05
108457 Mesa glsl-com mesa-dev NEW --- [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails Tue 14:32
108498 Mesa glsl-com mesa-dev NEW --- ir_dereference_record nullptr segfault in Fri 14:11
32211 Mesa glsl-com mesa-dev NEW --- [GLSL] lower_jumps with continue-statements in for-loops prevents loop unrolling 2018-04-12
96320 Mesa glsl-com mattst88 REOP --- [glsl] C-style const arrays trigger assertion in GLSL 4.30 2016-06-06
105731 Mesa glsl-com mesa-dev REOP --- linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object 2018-10-12
74819 Mesa glsl-com idr NEED --- Using a shared global uniform struct in both vertex and fragment shader prevents the program from linking 2014-02-12
106915 Mesa glsl-com mesa-dev NEED --- [GLSL] Unused arrays declared without a size should be handled like arrays of size 1. 2018-09-11
35 bugs found.


File a new bug in the "glsl-compiler" component of the "Mesa" product

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